Genshin Impact – Just say NO to stealth missions

Thanks to a successful PR offensive and positive word of mouth, Genshin Impact is one of the hottest and most successful gacha games of theΒ  year. I mentioned that I was going to try it once the version 1.1 patch hit on November 11th, and indeed I did. An hour here, and hour there. I had a lot of connection issues with my wifi that hampered my progress, but after hooking my laptop to the router with a LAN cable those went away and I was finally able to progress.

Many quests are locked behind your “adventurer rank” but I was able to continue with the main quest once I reached AR 10, after much opening of chests and completing of side quests. Until they asked me to complete a stealth mission to steal a Holy Lyre. I hate stealth missions, though. You probably didn’t know that because I won’t play games with a heavy stealth focus (sorry Metal Gear!) and I have no problems dropping a game if it springs a surprise steal mission on me. So yeah, Genshin Impact is dropped until I can get someone (you know yourself, see you Saturday) to come over to my house and clear that stupid mission for me. I HATE stealth missions, have I said that already?

What I like about Genshin Impact

-Bright happy colors!

-The cellshaded anime-style art is nice.

-I like open world games with plenty of areas to explore.

What I don’t like

-The combat is too fiddly with all the elemental reactions, switching parties to get different effects, having to break shields, getting frozen, etc etc. It’s all a bit too “action” for me, since I prefer less messy systems.

-Dungeon puzzles. Especially the kind that needs specific party members with specific abilities to clear. It’s forgiveable right now since most of the domains are more like tutorials, but I don’t want to keep doing this kind of thing. The worst ones are the ones with archers in some high place where you have to get Amber to aim and strafe and other such nonsense. Royal PITA.

-Other gimmicks like gliding and swimming. I didn’t think much of gliding either way until I did Amber’s story quest and had to glide everywhere. Another PITA.

-Supposedly you’re able to fight enemies all over the field, but if you stray too far away from a boss, it retreats and heals all its HP back to full. Boo, hiss~

-Beating enemies gives you only a pitiful amount of Character EXP, like +10. So there’s no point fighting enemies unless there’s a chest involved. This makes combat even less enjoyable and more frustrating.

-The game will eventually open up and have more areas to explore, but right now I’m tired of running through grassy plain after grassy plain and I’m already done exploring Mondstadt.

-The game sounds like it’s going to get even more complicated once I progress. Right now my level is really low so I haven’t experienced any of the things fans talk about like leylines (only seen one), domains, Abyss, ascension quests, world levels (big fat zero), daily commissions, etc.

-Stealth mission. Seriously? No.

Future plans?

As you can see from above, the things I dislike are more than the things I like. There’s nothing wrong with Genshin Impact – that’s the way the game is designed to work, and plenty of people love it that way. It just doesn’t suit my personal tastes. The only reason why I’m not dropping it outright is because it’s very very early days for me and my opinion might change as I get used to things/as update patches fix things. The game is definitely on hold until “I” get that stealth mission done. In the meantime, I have some one hour reviews to do and Tokyo Xanadu eX+ to finish.

Update (Nov 26th)

Bwahaha! Complaining on My Blog-no-Jutsu never fails! After shutting down the game without even trying the stealth mission, I decided that giving up without trying wasn’t very gamer-like of me. So I loaded up the game today… only to find that the game had skipped the stealth mission entirely and cut straight to the cutscene where a mysterious stranger makes off with the Lyre. Whooppeee! But why? A bug? An anti-frustration feature? Or my trusty old Jutsu at work again? Of course it’s the jutsu!

Either way, a pass is a pass. Thanks to that, I’ve been able to proceed with Genshin Impact‘s story without any further hassle. Between story quests and the occasional map quest, I’ve reached Adventurer Rank 12 and unlocked “daily commissions.” Daily commissions are just another name for glorified busywork – go here and beat this monster, give this wheat to that little boy, that kind of thing. But it’s a good excuse to explore areas of the map I haven’t been to.

Thus right now I am loitering around Dawn Winery, clear across the continent from the Falcon Coast where I’m supposed to be gathering tear crystals to save a dragon. Very patient creature, that Stormterror. Next Genshin Impact upgrade will be at AR20, and then in 10-level increments until/unless I drop the game. See ya!

JRPGs that still need localization in 2020

After writing my “10th Anniversary” post, I scrolled through my list of posts and noticed a couple of Japanese games I really enjoyed but that still aren’t available in English (AFAIK). With the advent of Kickstarter and Steam and other similar platforms, I thought for sure that more old games would have been licensed and localized by now. There’s no loss for the companies that way, is what I thought.

“Nobody wants to play those games.”
Let the fans decide via crowdfunding.
“It’ll cost too much.”
Let the fans pay via crowdfunding.
“Nobody plays that console any more.”
That’s why PC ports exist.
“It’ll cost too much.”
Let the fans pay via crowdfunding.

I didn’t see any downsides to the approach, but for whatever reason, it hasn’t happened. Maybe the IP holders just aren’t interested. Or maybe they have plans to release things themselves in due time. Some unlikely titles have come out in recent years (e.g. Princess Maker) so that might be the case. But enough with the speculation. On with the list of games I’ve played that I think others will enjoy if they ever come out in English.

  1. The “missing” Atelier games. Marie + Elie received a fan translation not too long ago, but Atelier Marie, Elie and Anis, Atelier Lilie, Atelier Judie, Atelier Viorate, Atelier Lise and Atelier Lina are still languishing in untranslated despair. Or not really, in the case of Lise. That game is pretty crappy. The other Atelier games vary by quality, but they’re all worth playing for fans of the series and much better than Sophie or Annie.
  2. While I’m at it, it would be nice to have other alchemy-based games like Aoi Umi no Tristia, Aoi Sora no Neosphere and Nora to Toki no Koubou in English. I’m not very enthusiastic about them, to be honest, but fans of crafting games with cute characters will enjoy them. And while I don’t care much for world-building, politicking and visual novels, people who do will greatly appreciate the Aoi games.
  3. The La Corda d’Oro (Kiniro no Corda) games! I love them so much, I’m restraining myself from replaying them for the umpteenth time. There’s La Corda d’Oro, La Corda d’Oro 2, La Corda d’Oro 3, La Corda d’Oro 4, La Corda d’Oro Octave (haven’t played yet), and recently a smartphone game called La Corda d’Oro Starlight Orchestra was announced. Most of these games have fan disks as well. The graphics are beautiful, the music and voice-acting are great, the characters are fun to get to know and there’s plenty of challenging gameplay to keep you busy so you’re not just reading text for 20 hours. I think LC 2 is my favorite, but 4 was good too because it was hard.
  4. Ore no Shikabane wo Koete Yuke. Western fans may know the sequel, OreShika, but the original was way better. It offered a much greater amount of freedom so you could progress in your own way at your own pace. The dungeons were much easier to navigate and the game had a grimmer mood that fit well with the story of the game. OreShika was just a way to promote Nueko, Nueko, Nueko and our family was just accidentally involved, so the “cross over my body” gimmick felt tacked on. Fans of good dungeon-crawling RPGs would greatly enjoy it.
  5. zill o'll infinite plus english patchZill O’ll Infinite Plus – It’s a game I’ve been really meaning to replay one of these days, because there are so many stories packed into one little game. It’s like Octopath Traveler before there was Octopath, except this time the stories are all intertwined and interweaving. And time flows constantly, so bad things can happen if you dilly-dally. Unlike most RPGs, if you leave a party member in danger while you go adventuring halfway around the world, they will die permanently and the story will keep moving, so it calls for very focused play (i.e. don’t spend the first few hours questing like I did). And leaves room for a lot of replays. It’s a great game, very much worth a try. A fan translation patch has been in progress for a while, so let’s hope it comes out soon.
  6. Motto Nuga-Cel! – Despite being a crude game about stripping girls down to their underwear, Motto Nuga-Cel is nevertheless a tremendous amount of fun for people who like challenging battles, dressing characters up and customizing equipment. I also like the way you have a clear goal from the start (take over Tokyo) that you can strategize how best and how quickly to carry execute. It’s not the end of the world that it hasn’t been localized, but it really is much better than it sounds.
  7. Infinite Loop: Kojou ga Miseta Yume – A visual novel/mystery game where you play a murdered prince that possesses various bodies to try and solve the mystery behind his own murder. I’m not a fan of visual novels, but I ended up liking all the characters and working really hard to solve the mystery before the end. Fans of less serious murder mystery adventure games like the Ace Attorney series should enjoy it.
  8. UnchainBlades Exxiv – The improved but ignored sequel to Unchained Blades (UnchainBlades Rexx). I liked the story and characters of the first game more, but the sequel is a higher-quality game in almost all aspects. 65 hours of solid play is a plus for everyone. It’s also not very hard, so it’s a good first game for people trying to get into first-person dungeon-crawlers.
  9. Tokimeki Memorial 4 – I’ve played 1 and 3, but don’t care if they get localized or not. Tokimeki Memorial 3 was meh anyway. 4 though, that I had a lot of fun with. I liked almost all the girls, the colors were bright and happy, your friends were wonderful bros and the stat-raising gameplay was challenging but not frustrating. If more galges were like this, I would play a whole lot more of them.
  10. Shining Ark – Saving the best for the last! A localization of Shining Hearts would be nice too, come to think of it, but the third game in the PSP Shining series was definitely the best. The main downsides were the unsympathetic heroine and the too-easy combat, but apart from that it’s one of my favorite RPGs with pretty graphics, moderate length, lots of delicious cooking, plenty of sidequests and a more decent story than I had expected.

Honorable mentions

WiZman’s World – I had a blast initially, but ended up dropping it, which is why it’s not on the list.

Ranshima Monogatari ~ Rare Land Story – It’s good, I enjoyed it, I finished it several times, but it’s not thaaaat good. It’s getting a Switch port though, so maybe a license might be incoming?

Summon Night, Summon Night 2, Summon Night 3, Summon Night 4 – If I had written this list a few years earlier I would have included them without even thinking, but nowadays I don’t care about strategy RPGs as much. They’re too sluggish and long-drawn out. And honestly I’ve played just too many. Good games if you like SRPGs though.

Sakura Taisen 2, Sakura Taisen 3 – Same situation as above. Except I rate them a little higher because they’re very good visual novels first and so-so SRPGs second. I keep thinking they’ve all been fan-translated already, but apparently only the first has.

Not everything deserves localization

There are a lot of other Japanese games I played that were just okay and don’t particularly deserve a localization. Games like Tokyo Majin Gakuen Kenpuuchou, Last Bullet, and Genso Suikoden: Tsumugareshi Hyakunen no Toki come to mind. I had fun at some points, but they’re not that great. Other games are outright crap and we’re better off not playing them. And there are a few where I was shocked to hear they were coming out in English, like Record of Agarest War Mariage. They left all the other good games and localized this? Life is surprising that way.

That said, things are really good for JRPG fans these days. Deserving or not, most RPGs that have come out in the PSVITA era and beyond get localized sooner or later. There are even Chinese and Korean games getting regular Western releases these days, which is pretty cool. Fan translations projects are also constantly underway.

But there’s still a “backlog” of older RPGs that may never see an official release in English. So, as always, I strongly encourage JRPG fans to start learning Japanese. It’s not that hard and won’t take that long. And then you won’t be at the mercy of fan translators and localization companies any more. Good luck with your studies!πŸ‘

Thoughts on the “10th Anniversary” of My RPG Blog

My RPG Blog 10th anniversaryPsst, did you know that November 1st, 2020 was the official 10th anniversary of My RPG Blog? Neither did I, which is why I’m posting this on November 9th. TBH I don’t acknowledge Nov. 1st 2010 as the start of this blog, because it actually started about a year and a half earlier. The Nov. 1st date only came about because of an accident that reset my blog, which is why the first 40-50 posts are all marked Nov 1st or 2nd.

When exactly did this blog start? I can’t recall the exact date, but it was a month or two before Devil Survivor came out because that’s one of the earliest games I blogged about. That put it around April-May 2009, which makes this blog roughly 11.5 years old. Wheeee! πŸŽŠπŸŽ‰πŸŽ‚

I never thought I’d still be rambling away 11 years later on a blog I started out of boredom. And this is my 701st post too! That’s an average of… wait, I can do this… umm… more than 65 posts a year, or a little more than 1 per a week. I’m surprised it’s that high, because my pace has been highly sporadic in the past two or three years, and I’ve even taken whole months off from gaming. There was also that time I said I was planning to quit gaming entirely… but we don’t talk about that incident any more.

Thinking back, a lot has changed in the world since I started writing. Did smartphones even exist in 2009? I’m too lazy to Google it, but either way I didn’t get my first one until 2012-2013. It took a while longer for me to play games on it. From a world with hardly any smartphones to almost everyone having one. Even my nephew in kindergarten knows how to uninstall apps so he can install his favorite “Tom’s Gold Run.” More smartphones means more smartphone games, apps, the scourge of gacha, loot boxes, microtransactions… The gaming world has really changed.

Genres dropped, genres picked up

sony playstation image on tehvidya.comMy tastes in gaming have changed in those 10 years as well, but not by much. The tagline still says “RPGs, SRPGs and otome games,” but I haven’t played any Strategy RPGs since Stella Glow and Fire Emblem Echoes: Shadows of Valentia in 2017 and a failed attempt at Luminous Arc Infinity in 2019. Neither do I have the desire to do so. It’s not them, it’s me: my tastes have changed so now I favor either very simple games or more fast-paced ones, and SRPGs tend to be slow, plodding and complicated. Also I’ve played a LOT of them, so maybe I’ve just had enough.

I still play otome games sometimes, but I’ve stopped bothering with visual novels because they just don’t work for me. In fact I don’t acknowledge visual novels as games, but that’s my own problem. Nowadays I concentrate my otome gaming efforts on games like La Corda d’Oro from Koei-Tecmo, because they have the high production values, good writing and meaty gameplay I crave.

I’ve also gone off Harvest Moon entirely, even though it’s a series I absolutely loved 11.5 years ago. Again it’s not HM’s fault. It’s just that once I discovered Rune Factory which had all the farming and waifuing on top of exciting action RPG gameplay, there was no turning back. And maybe it is a little bit HM’s fault, because it’s just the same thing over and over again. There’s so much more to farming IRL, as I recently discovered when I tried to do some gardening to while away the time.

I was also a huge Atelier fan 11.5 years ago. Right now, I haven’t gone off it entirely, but… it’s getting there? ish? It’s hard to say anything negative when I’ve tried almost every game except Atelier Ryza and the spin-offs and finished most of them to boot. But I don’t feel that same fervent love for it any more. Now it’s just another RPG series I play when I get around to it. But again, I’ve played almost all the Atelier games in existence, so it’s a bit rich to be making such claims nowπŸ˜….

On the other side, I’ve gotten increasingly into “casual” fare like the Picross series, Candy Crush Soda Saga, Granblue Fantasy and the late lamented Paradise Bay. I still don’t like puzzle games much, but I’m proud of the progress I’ve made in Picross, from leaving half the puzzles unfinished on the DS to voraciously devouring even the massive 40×30 Extra puzzles in Picross S4. I even went straight to Mega Picross when I started S3 recently, and nowadays I’ve stopped using the hint roulette, which I never thought was possible.

I never thought I would get into action RPGs this much either. Apart from the Rune Factory games, I was still a little scared of the genre when I started this blog, so I hardly played any until Phantasy Star Portable turned my life around. Okay, not literally, but seriously it was an eye-opener. Action RPGs are FUN! The boss battles are the best! Maybe in the next 10 years I’ll venture into regular action games where I can’t grind and level up my way to victory, like Monster Hunter and Legend of Zelda. Not any time soon though – if I were that interested, I would have tried them already.

Most memorable games of the past 11.5 years

Image of mario luigi yoshi on tehvidya.comNot a top 10, and not in any particular order. Just the games that have stayed with me the longest. A “top 10 favorites” list would be ideal for this kind of anniversary post, but I honestly don’t have one. I’m the kind of person who just moves on once I’m done with a game, and I’m also the kind of person who can see the flaws even in things I really love, so a top 10… the hurdle is high. It’s easier to just write games that were “memorable” for all the right and wrong reasons.

First is definitely the Terrible Trio of Tactical Guild, Elvandia Story and Kamiyo Gakuen. πŸ˜†πŸ˜†πŸ˜† Not only did I have a blast playing them because they were so bad, but they also represent an era of my life that is long past. The era where I had the time and energy to press on through crappy games and poor gameplay just for the lulz and even find joy in the chaos. Nowadays I wouldn’t even start them, and if I did, I would drop them super quickly.

Then there are the games that got a big emotional rise out of me, positive and negative. Definitely negative in the case of Sol Trigger… the two posts I did on that game are some of the most satisfying things I’ve ever written. And in retrospect I guess it wasn’t THAT bad. But again I would drop a game like that in a heartbeat if I played it now.

And now that I think of it, many of my positive and negative game memories are linked to the late developer Imageepoch. I really liked the Luminous Arc series, especially Luminous Arc 3: Eyes, Last Ranker, Criminal Girls, the 7th Dragon games. Even Stella Glow with all its flaws had fun gameplay. Almost all the games they made for other companies were great while their JRPG imprint was πŸ’© πŸ’© πŸ’© πŸ’©. But at least they tried, right?

Still on the positive side, much thanks go out to Phantasy Star Portable, which got me into ARPGs in a major way. And I still smile whenever I think of Nayuta no Kiseki, one of my top 10 games if I had a top 10.

Much love also goes to Entaku no Seito, a.k.a. Students of the Round, which is getting a localized remake known as Saviors of Sapphire Wings. Check it out if you get the chance. I’d played other dungeon crawlers before that one, but mostly third person. (Oh, and Class of Heroes. Which I couldn’t get into but maybe I should try it again). I enjoyed Entaku no Seito so much that I went on to play other first-person dungeon crawlers from Experience Inc. and even tried the Etrian Odyssey series. And I’ve been planning to try more Wizardry and Elminage games as well.

Also much love to Shiren the Wanderer for introducing me to roguelikes, though I quickly discovered that I prefer rogue-lites. As far as quality and depth goes, the Shiren games stand head and shoulder above other games I’ve tried in the genre (which aren’t many, TBH), but I still think fondly of the easier ones like Dungeon of Windaria and Dramatic Dungeon Sakura Taisen. Speaking of which, I really enjoyed playing the first three Sakura Taisen games as well.

Oh, just remembered another game I absolutely loved: Shepherd’s Crossing 2. I played it 3, 4, 5 times? And wrote several posts about it. I want to play it one more time before giving the DS away. I thoroughly enjoyed the gritty simplicity and casual brutality of the game. Too bad the series never went anywhere.

Thinking… thinking… many other games come to mind. I remember a lot of disappointments as well – titles I started with high hopes that quickly flagged as the game dragged on. For example, compare the first, second and final posts on Tactics Ogre: Let Us Cling Together. Or the first, second and third on Tokyo Majin Gakuen… Plenty of other games went through the same treatment, but these are the ones that stand out the most for how much they let me down.

Man, I had a lot of time and energy in those days. I was wondering where it all went, but maybe it was all drained out of me by mediocre games like those two. I may have said it before, but very bad and very good games are easy to play and easy to write about. It’s the average crud that wastes your time and gives nothing in return.

What else… Oh yeah! I also remember playing Ore ga Omae wo Mamoru and thinking I should try more Metroidvania games. Then I tried Aria of Sorrow and got my πŸ‘πŸ‘πŸ‘ handed to me after a couple of hours. And that was the end of Metroidvanias and me.🀣 In retrospect Idea Factory may have been on to something when they tried to create dumbed down Metroidvanias for a less experienced audience. Hmm.

A final very special shout-out goes to La Corda d’Oro a.k.a. Kiniro no Corda 😍, because it’s the only game that actually changed my real-life behavior. It made me join the church choir and take up the piano again after years of not playing, just by reminding me of how much fun making music can be. I even flirted with the idea of buying the violin this year, but in the end I bought a guitar instead.

Finally, a big thank you to all my readers!πŸ’–

Thank you very much to everyone currently reading this! Thank you to everyone who has ever stopped by my humble RPG blog. I started writing for my own self-satisfaction, but before I knew it people were actually reading my ramblings. And commenting on them! And putting in up with my flaky nature. One day I’m playing Game A, then next moment *toss* it’s dropped and I’ve started Game B, and then after that I say I’ll try Game C, but instead I start D only to drop it… I honestly get tired of myself sometimes! So thanks for all my patient readers!

I don’t dare speculate on what the coming years and months will hold. I’m just grateful to God to be alive and to have the time, health and money for gaming even after all these years. All we can do, especially these days, is take things one day at a time. But it would be lovely to have 15th Anniversary and 20th Anniversary posts, wouldn’t it? Let’s pray it happens. In the meantime, it’s back to my usual games. See you guys next time!

Octopath Traveler on temporary hold

Alas, all good things must come to an end. I had a good time with my brother’s Switch for a solid month and now I’ve returned it. Since I was so close to finishing Octopath Traveler, I’m negotiating for a little extra time to clear it properly, possibly later in November. But apart from that, my Switch adventures are over for the foreseeable future.

I had a blast playing Picross S4 and S3. I got to try one or two new games. And Octopath Traveler was much more enjoyable than I’d expected. It’s been a while since I played an ordinary JRPG like that, and it felt really comfortable. In my head I’d like to play more action RPGs and other challenging games because they give me a rush of adrenaline, but in practice turn-based play is the most accessible and most relaxing for me.

I also loved the versatility of the Switch. Very often I just want to flop into bed and play something without fiddling with cables and controllers and staring at a huge screen. On the other hand, sometimes I want grand spectacles and nice graphics like Ys VIII offered. Getting both experiences from one console is a great detal, which is why I’ve never considered getting the Switch Lite.

The poor battery life on the original Switch and the joycon drift are the main drawbacks, but that’s not the reason why I’m not planning to buy a Switch any time soon. The problem is the Switch doesn’t have any “killer apps” that I absolutely must play. Xenoblade Chronicles 2 was the closest, and I’ve played it. Octopath Traveler was also great, and I’ve also played it. The other games I tried (Tales of Vesperia and Ys VIII) aren’t exclusives and aren’t great either. Plus I’m not that interested in Nintendo-only franchises like Mario, Zelda, Pokemon and Animal Crossing. Honestly the Switch is very nice to play but doesn’t have much to offer me.

That could all change next year if/when Rune Factory 5 and Shin Megami Tensei V come out and there’s an English release of Yomi ga Saku Hana. Or it could change instantly if Nintendo ports Xenoblade Chronicles X to the Switch. They did it for the original, so they can do it for X as well.

What’s next?

Back to Tokyo Xanadu eX+! I also need to do a one hour review of The Alliance Alive. Then I can sort all the games I’ve tried in order of priority. And I just realized that it’s already November but I haven’t done a single thing I planned to in my 2020 New Year’s Resolutions. Ooops~. On top of all that, I promised someone that I would check out Genshin Impact when the 1.1 patch lands on November 11th. So even without the Switch I have a lot to keep me busy. See you in the coming days!

Octopath Traveler – Still going strong after 40 hours (spoilers)

I said I would be back to report on Octopath Traveler once I’d finished chapter 3 for everyone, so here I am! Still having fun!

8 separate stories

I’ve really been saved by my laziness this time. Long time readers may have noticed that I almost never play games at launch. Even if I get them immediately, I don’t start for months and sometimes years after a game was released. There’s no special reason, I just don’t get round to things very quickly.

Apart from putting me at risk for spoilers, there’s no real downside to this practice. If anything, there’s a huge upside, which is that it lets other players be the guinea pigs for me. All the bugs have been identified, all the FAQs written and playthroughs filmed by the time I start playing. For example, I remember a lot of complaints about runey management from players of Rune Factory Frontier on the Wii. When I played it, someone had come up with a “runey farm” strategy that solved the issue while still being incredibly tedious. Imagine if I’d had to do all that work myself!

So it is with Octopath Traveler, where early players were the ones who kindly discovered that the interweaving story promised by Square-Enix was actually a pack of lies. There are a lot of places where it seems like the stories will intersect, and it would be plausible for them to do so. The organization behind the destruction of Hornburg could also be the one manipulating the bad guys in Cyrus’ route, and they could be related to the crows in Primrose’s route, and so on and so forth. But no, they remain completely separate until the end.

Nowhere near “excellent” and not that “deep.” But very good nonetheless

And you know, that’s okay with me because I know it in advance. I don’t think it’s even that strange to have stories that never come together. “Everyone’s a main character in their own story” and all that. But two years ago when I played the demo, that’s not the impression I got. I thought everything would come together someway somehow down the road, even if it was just little changes to the towns depending on whose route was played first.

So since I was forewarned, I’m not particularly disappointed by that development. It’s just that having 8 short stories without a single grand finale is probably going to make me go “Oh, okay” by the time it’s done. Because most of the stories are in the “Oh okay” category, nothing really mindblowing. Explorations of trust, betrayal, looking for hope in life again, finding pride in one’s job, those are all nice to read about and fun to play through. But in an “Oh, okay” kind of way.

Not as dark as I’d expected

Based on the demo which covered Primrose’s and Olberic’s routes, I thought Octopath Traveler would have grimmer and darker stories than most JRPGs, but that isn’t really the case. It’s not like Square-Enix didn’t try at all; they just failed to go the full gamut when it came to brutality. This leads to enemies making all kinds of mistakes a sensible bad guy just wouldn’t. Just for once I wanted to deal with competent enemies.

I’m going to give examples from a few routes, which is spoiler material, so you can look away now if you haven’t played the game yet.

Primrose’s chapter 3: She runs into the big bad boss of the three crows after killing the second henchman. Said boss manages to come close enough to her to stab her in the stomach… then flounces off without making sure she’s dead. This, after the same guy sensibly ensured her father was truly dead all those years ago. Granted, this guy is shown to have a flair for the dramatic and all that, but it’s still an extremely dumb mistake that destroys any previous threat he seemd to pose.

Cyrus chapter 3: Evil Boss 101: if a plucky scholar is on the verge of finding the truth of your scheme, and you manage to sneak attack and knock him out, KILL HIM IMMEDIATELY. Gloating over your clever plan and leaving him to starve to death is very suave and Bond villain-ish, but you know how those movies always end, right?

Aight, aight, let’s say you were careless and let his student rescue him. But you then took the student hostage. And the scholar showed up to save her. KEEP HOLDING HER HOSTAGE! That’s what hostages are for! You don’t ignore the hostage and engage the scholar in hand-to-hand combat. You grab the hostage, make your demands, and wait for an opportunity to kill your enemy. You hear?

Tressa chapter 2: Same goes for the bad guys here. If you’ve got Ali in custody and Tressa shows up to save him, do not engage! Get a knife, grab Ali by the throat and that pitiful idealistic sap of a Tressa will hand over everything to save him. It’s just that their situation is slightly understandable because Tressa doesn’t look like much of a threat. But still, it’s not that hard to have one guy hold the hostage while the other engages, juuuust in case.

Alfyn chapter 3: Miguel! *bonks him on the head* Have you read a single word I’ve written? When you take a little kid hostage so you can escape from town, you don’t put the kid down to fight your pursuers. I don’t care how heavy the little rotter is, you grab that sucker and hold on for dear life. That’s how it’s done.

Ophilia chapter 3: Gaaahh, are you guys even LISTENING?!! The bad guys kidnapped yet another kid and held her for ransom, wanting to exchange her for the ember Ophilia was carrying. Why oh why would you put the kid down and fight? Why kidnap her in the first place if you weren’t going to use her? Knife. Throat. Press. Demands. A softie priestess isn’t gonna watch you gut a kid, trust me on this one.

You might be seeing a pattern here with all the kidnappings and letting gos. I hadn’t noticed the repetition before I set out to write this but… yeah, the stories aren’t really that repetitive. It’s just a pattern of bad guys giving up obvious advantages so that the game doesn’t become too dark. Just like the Redeye on H’aanit’s route doesn’t kill anyone but just petrifies them. And Olberic doesn’t kill Erhardt once he finds him, instead they practically make up. This is a big spoiler for his route BTW, but I did warn you.

The TL;DR is that I was expecting darker, more mature stories based on the Octopath Traveler demo and art style, but it didn’t deliver. And it’s not just that it “didn’t deliver” but that lack of delivery was artificially manufactured by Square-Enix’s writers forcing the bad guys to do dumb things no normal bad guy would do. Not a dealbreaker, but still a letdown.

The gameplay isn’t completely tedious yet

I’ll wait to give my final verdict when I finish once and for all, but I’m still not sick of the Break system. I just wish there were more ways to deal damage to large group of enemies besides soulstones and a few select attacks. I’m running more and more from random enemies these days, which may end up screwing me over when I face the last bosses.

More attacks like Level Slash, please!

Another thing I really wish for: more sidequests. Especially more updating ones. As it is, you finish all the quests in S’warkii and that’s it. I wish they could have added maybe one or two with every new chapter, because I enjoy sidequests.

Nothing further to report. My save file reads 42 hours or so, about to face Redeye on H’aanit’s route, then will do Therion, Alfyn, etc. in the order that I got them in. I’m guessing I have another 10 hours or so to go to finish Octopath Traveler. But my next post will be about Picross S4 and S3 because those are the games that really matter πŸ˜€

See you soon!