Tactics Ogre: Let Us Cling Together (1)

Ah, I love a good SRPG. Heck, I even love a bad one, but Tactics Ogre: Let Us Cling Together is definitely one of the good ones. It can cling to me any day!

Beyond “it’s good,” though, there’s not much to say about it. It doesn’t do anything too different from other games in the genre, and it looks, feels and plays a lot like the original Final Fantasy Tactics. So it’s fun, but not particularly world-changing. And that’s just fine with me.

I’ve played for 14 hours, a few battles into Chapter 3. It is really easy so far, but then again I thought FFT was easy too, until I met Wiegraf and he… he… *snf* N-no, it’s okay. I’m over that now. It…it’s all in the past.

So maybe the real battles are yet to come, and maybe TOLUCT has some funky special battle mechanics I haven’t explored yet because I haven’t been forced to. Otherwise the only really “new” thing about it is that you can learn magic by using scrolls in battle. And that when enemies die and drop loot, other enemies can take them instead. I used to try and scurry ahead and grab them for myself, but now it doesn’t matter. I’m going to kill them anyway, they might as well have one last moment of pleasure.

I’m used to doing sick amounts of damage with mages, so I’m a little bummed at how useless they are here. Archers are easily the most useful class in this game, as was also the case in Jeanne d’Arc, Stella Deus and Path of Radiance to name a few, so it must be an SRPG thing. I’ve got three of them, Canopus, Sara and Asha, and I never leave home without them. In fact, my other units just get in the way, because most of the time they don’t even get to see any action.

Battle starts, C S and A smack everything within reach while heading for higher ground, supported by the rest of the troops. If I already occupy higher ground, I just wait for the enemies to come in range and smack them to the ground. Once they get a hit or two in, they’re able to fire critical hits with a skill called Tremendous Shot, which usually OHKOs enemy wizards, clerics and bowmen and does serious damage to everything except monsters. I hate monsters. I went into a random battle in the woods with nothing but dragons in it, and I just turned around and backed away slooowly.

Random battles are where the real challenge is at, seriously. In the story, most battles can be ended early by vanquishing your objective. If your Victory Condition is “Vanquish Wynoa”, you can end the battle in a turn or two by marching straight up to her and shooting her in the face. On the (very) few occasions that I have dutifully obliged them, I seem (?) to have gotten the same EXP I would have earned otherwise, so this is probably the “ideal” way to play the game. In fact the game is keeping a running tally of all the people I’ve killed and where they came from, so my Kill Everything approach might just come bite me in the gluteus maximus one of these days. Heh, bring it on.

So in short, fighting is so straightforward I haven’t had to bring out my full power yet. There’s things like Recruitment where you can get enemies to join your side, and a “Chariot” system where you can rewind turns (basically cheating. No true SRPG fan would ever touch such a thing), but when the game is this simple, what’s the point?

Don’t get me wrong, I’m not complaining at all. I like a good easy game, and if a game comes pre-broken like TOLUCT does, all the better. It’s just that it makes all other features of the game next to useless because you don’t need them to survive. Storyline-wise my resistance is allegedly at a major disadvantage, but you’d never know it by the way I crush my enemies and ravish their womenfolk.

Come to think of it, maybe the game is that easy because Square-Enix wants you to focus on the story instead. Well, if that’s the case then that’s too bad, because the story is the part I’m enjoying the least. First off, I don’t like intricate political intrigue storylines to begin with. The game starts out with so many different terms and factions it just makes my head spin. There’s these kids, and these knights torch their village, so instead of getting revenge on those knights, they start fighting this other kingdom, and at some point they even toady up to the same village-toasting baddies, and then to get back at the other kingdom who didn’t burn their village, they burn another village and…Huh?

Secondly, I don’t like the language. It’s a little too “I spent a lot of money on this English major dammit, and I’m going to prove it!” It does a good job of setting the mood, if the mood you’re looking for is Washed Up Shakespearan Actor. Thirdly, and this is really petty, I don’t like the uppercase font they use. All-Caps flies in the face of every readability guide known to man. In short, the story’s hard to follow, hard to understand and hard to read. It’s only now in Chapter 3 that I’m kiiiiiinda getting an idea of who all the different factions represent and who belongs to what, where, why. Kiiiiinda.

Worse than the story, though, is the main character. He hasn’t made a single real decision in the whole game. He’s always just going along with someone else’s plan, whether it’s Vyce’s or the Duke’s or Leonar’s, he doesn’t have a single original idea. Then to make things even more pathetic, he manages to convince himself and tries to convince others that he thinks it’s a good idea and it’s what he would have done anyway, even though he knows, and we know, that whatever it is is a stupid plan. He’s like the middle manager that gets all his ideas from the higher ups then tries to pass them off as his own. Dude we know you’re just a lackey, so do us a favor cut the BS.

… All right fine, you got me. That’s not what I’m really mad about at all. A little self-delusion never hurt anyone, anyway. And I’m sure the rest of the game will be about him growing a pair and learning to take charge of his own destiny. No, what’s really getting my goat is that I haven’t been allowed to actually carry out any of those tremendously bad ideas myself.

For example, I choose a massacre at the end of Chapter 1 just for poops and giggles. Imagine my shock when I was denied the chance to slaughter civilians myself and instead forced to watch it in a cutscene. And then I got blamed for it anyway! All the pain and none of the enjoyment, WTH? Again there was an assassination plot in Chapter 2 and again I had to watch, even though I was itching to do it myself. Tch. “There is Blood on my Hands” my bottom, this is a scam! I long for a character like Serdic in Rondo of Swords Path B, who can do the nasty deed himself and then go on to say, “Yeah I killed her, so what?” Massive props. Too bad they softened him up after a bit, I was loving that Cold Emperor gimmick.

Aaaaaannyyyywaaaaaaay. The game isn’t over yet. Still plenty of time to commit more atrocities and make more bad decisions. I hear there are 3 different routes in this game, so depending on how things go, I might play the game again and take the road not taken. Good game so far, though.

6 thoughts on “Tactics Ogre: Let Us Cling Together (1)

  1. batiso says:

    i like the hawk guys that fly and the witches with their ‘charm’ spell. hehe

  2. piggy says:

    Want to start playing this one, but considering this is a SRPG, I really wonder how many hours I would have to sink into it to get all the endings.

    • Kina says:

      Good question. I’ve played 19 hours now, and I don’t think I’m any closer to getting even one ending. Still, if you like SRPGs you’d be hard pressed to find a better one on the PSP, I think.

  3. Rokuso3 says:

    I wanted to buy it on day one, but it wasn’t even translated into Spanish so it was quite disappointing; it seems S-E only translates Final Fantasy (not even tactics, only the main series). I think Disgaea is more of my tastes; at least I had never played and SRPG with those many things. Have you played the Wild Arms strategy game on PSP? I heard it’s quite diferent from other SRPGs, you may like it.

    • Kina says:

      If it’s any consolation, they may talk fancy but the story is simple: fight the Galgastans for a while, then fight the Bakram for a while, then fight the Black Knights for a while. They dress it up to make it seem complicated, but it’s not.

      I haven’t tried Wild Arms XF yet. It’s on my “To Play” list, behind WA2, 3, 4 and 5.

  4. […] For the past couple of days I’ve been playing Blade Dancer: Lineage of Light, which like Tactics Ogre: LUCT, is not quite bad enough to quit playing over. I’ll write something about it when I either […]

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