My Epic Seven Trial of Constellation Perdition Teams (September 2026)

A follow up from the outdated Nightmare teams I posted around this time last year. One Epic Seven‘s Trial of Constellations season lasts for about six months, and you only get Perdition rewards once in that entire time, so there’s no need to rush it. Just take your time, build up your Blessing of the Stars so that it nerfs the Perdition bosses, and then go to town on their candy asses.

As usual, I did zero of the work behind figuring out the mechanics, I just got all my ideas from Epic Seven content creators on YouTube, especially Tristen Wulf. Definitely subscribe if you’re a PVE-main player like me. Here are the videos I made reference to, for the video lovers among us. Epic Seven PVE always has annoying gimmicks and boss mechanics that makes a video worth a thousand words. Tristen Wulf Trial of Constellations Perdition Guides: Aquina, Herais, Magnar, Ethel, Rahel.

This little post of mine assumes that you’re already largely with the boss mechanics of Trial of Constellations, and that you’ve filled out 5 stars in the Blessing of Stars for each fight that you are doing. You just need to know, “Okay, which characters do I use and how do I avoid wiping out?” If you don’t know what you’re doing at all, then you should be doing Nightmare or lower. Perdition is super optional, just an extra 500 coins or so… which is an extra 50 epic charms, which is really nice to have but again, optional.

Scion of Hellfire Magnar (Perdition) Team

Forgot to show this, but place Fenne in the back row for an attack boost from Blessing of the Stars

Individual stats:

Daddy Brieg
He needs no introduction if you do PVE regularly. Build him however you like, but more effectiveness is better so he can land those defense breaks. IIRC he gives himself a 35% eff boost, so 65% should be enough. Don’t quote me on that though: I’m too lazy to actually read skill descriptions.

Tywin
I threw him in Grace of Growth because I hardly use him for anything else. He just needs enough effectiveness to land more defense breaks than not, and enough health to survive for a few rounds. Aurius is a bad choice of artifact, so try something more tanky-making.

Taranor Guard
Also in Grace of Growth, though I plan to just build him one of these days because it doesn’t cost Molagora. Give him speed boots so he goes more often. You can tell how little effort I put into this guy ‘cos he’s just there to hit a few times and then die.

Fenne
I currently have her on Lifesteal set for soloing Otherworldly Wyvern, but the most recent update made that unnecessary, so I’ll switch her back to Destruction later. You can refer to the Nightmare post for the build I used there. About 22,000-24,000 HP is better to be on the safe side. Instead of the Victorious Flag artifact, you can use a more survival-focused one like Proof of Valor or Celestine if she keeps dying.

Mechanics: Magnar is heavily nerfed (50% less DEF) and your Ice heroes are boosted (+130% damage, +20% health, etc.) if you have 5 stars in Aries under Blessing of the Stars. Just press Auto and let ‘er rip.

But if you really want to know, every time Magnar is hit with defense break, his moon phase goes down. When it hits zero, that’s when he gets def broken for real. Brieg applies def break, Tywin applies def break with his S1, Taranor Guard pulls in Tywin and Brieg often, helping Brieg build Focus and giving Tywin more chances to defense break. And Fenne is just there for DPS and some minor heals. Most likely Brieg, Tywin and Taranor Guard will all die after a few turns, but by that point Fenne should have done enough damage to finish the battle by herself.

Alternative team members: Any tanky-ish characters with defense break. The most sustain they have, the longer they can stay in the fight. IIRC the video I checked used Clarissa. Seaside Bellona on Bloodstone might be good too. Fenne can technically be replaced by any really good Ice DPS, but they need to be able to tank a good deal of damage too. Maybe a powerful Sigret on Lifesteal? Seriously, just use Fenne.

Scion of Frosttide Aquina (Perdition) Team:

Individual Stats:

Charles
I don’t think I’ve changed him much from the one I used in Nightmare. Making him a leeetle bit tankier, like 15-16k would be a good idea.

Estelle
New-ish character who makes the battle easier with her counters and barriers. She also has a damage-sharing skill that lets her absorb damage that would have gone to other characters, but whether it works against this boss or not, IDK.

Roana
Roana’s gimmick is that she heals the party when hit with counter attacks, dual attacks and extra attacks, which Aquina spams plenty of. All she needs is bulk to survive, nothing else. If this is the only content you use her for, go ahead and rebuild her on Counter Set.

Young Senya
Hehe, she’s such a cutie. Her job is to cleanse, heal, push up and do piddling amounts of damage. Somewhat replaceable if your other characters are much better than mine.

Mechanics: Her attacks and speed are nerfed by Blessing of the Stars while yours are boosted, so just let her have it. Counterattacks reduce Aquina’s moon phase and slow her down even more. Charles’ S3 gives him the counter buff (soulburn for more uptime). Estelle is usually built with Counter set for more counters, plus her barriers help sustain the team. Some people even build Roana and Young Senya on Counter set just to make sure they’re countering, but in my experience the two mains are enough. I was able to fully auto this battle with the team above, but I felt a bit nervous about it. I recommend soulburning Charles’ S3 or giving him more speed so he cycles better.

Alternative members: You can replace Charles and Estelle with Violet, Fenris or Ervalen, maybe even adult Senya. I would put Fenris on a counter set if I did that. If you’re confident enough in your damage, you can sub one of them in for Young Senya and run Roana as your only healer. I tried a team of Violet, Charles, Fenris and Roana and got very close to finishing the fight. I still lost, but with better stats, you might pull it off. I can’t think of any replacements for Roana, who is unbeatable in her particular niche. Just get her with a selector.

Scion of Herais (Perdition) Team:

Individual Stats:

Researcher Carrot
Chief damage dealer and burn supplier. Prophetic Candlestick or Etica’s Scepter (maxed) are the best artifacts for this. She needs a little bulk to survive, since all characters die once even one character falls in this battle.

Tamarinne
PVE queen. There for the pushups, attack boosts and occasional cleansing.

Schuri
I hardly use him, so he’s in Grace of Growth for this fight along with Tieria. Herais is the one boss in Trial of Constellations that is susceptible to Daydream Joker (an artifact that does extra damage to bosses based on the boss’s HP), so definitely put him on that artifact. He also pushes back the adds with his S3

Tieria
Her S3 functions like Daydream Joker and also stacks with Daydream Joker, shaving away Herais’ HP pretty quickly. You can build her much better than this. I believe in you!

Mechanics: The fight against Herais is an endurance race. You don’t defeat him, you just have to shave his HP down while staying alive for a number of turns and then you win. If one character dies, your whole team wipes. You also need to control his moon phase and defeat his adds with burns, which is what Researcher Carrot is there for. Her artifacts are there to cycle her S3 faster. Putting her in the front row also gives her 100% more Attack and Effectiveness if you have Lv. 4 Blessing of the Stars, which of course you do because otherwise you wouldn’t be doing Perdition. Right?

Alternative teams: Someone to apply lots of burns, a healer to keep the team alive, and two DPS fighters on Daydream Joker. For burns, Aramintha might work, or Robin. Carrot is just nice to have because she gives herself barriers when she gets hurt, giving her that extra bit of bulk that other mages lack. I had so-so results with Beehoo in Nightmare, not really a fan. For the healer, Achates and Mascot Hazel should work, though Tamarinne is the GOAT soulweaver for a reason. The DPS are also variable, just make sure they don’t die.

Scion of Aurelight Ethel (Perdition) Team:

Individual Stats:

Shadow Knight Pyllis
It took me a while to build her the way I liked, so I almost never tweak her build. Her job is to apply provoke to the adds and cleanse blind every couple of turns, so don’t use her S3 blindly.

Commander Lorina
Beastly DPS for tearing through Ethel’s HP. TBH people have raved about Commander Lorina for years and I have just never found her that great (too squishy), but she is excellent for this fight. You can keep her S3 in reserve for when Ethel has defense break, but I don’t do that and still clear just fine.

All-Rounder Wanda
The important thing is effectiveness to land the target debuff on Ethel. This reduces Ethel’s evasion so she doesn’t do nasty things to your things when you attack and miss her.

Assassin Cartuja
Also there to provoke the ads and occasionally attack Ethel. I just grabbed my regular Arena AssCart and shoved him in there.

Mechanics: When your Blessing of the Stars is 5 Stars for Sagittarius, Ethel’s adds Forma of Creation/Destruction will no longer transform from white to black. Ethel will also be struck with the unbuffable debuff (undispellable). That means Ethel will never get her indomitable buff that raises her defense, so you can beat her up around the clock. Her hit chance will also go down while yours goes up.

Just make sure to keep the adds provoked at all times, because otherwise their attack will reduce the number above your head and you will die when it reaches zero. You should also cleanse Blind as soon as you can because the same thing will happen if you attack Ethel and miss. Apart from that, this is one of the easier fights once your Blessing is high enough.

Alternatives: I used to use Dark Corvus instead of Assassin Cartuja, and that was fine. Pyllis is best in slot for this fight and shouldn’t be hard to get as a three-star unit, so just get her and Specialty Change her. All-Rounder Wanda is a nice-to-have, not a must. Another dark character with a Target debuff or the Song of Stars artifact should work. And any really good dark DPS can take Commander Lorina’s place. I think I’ve heard of people using Remnant Violet and New Kid Adin.

Scion of the Abyss Rahel (Perdition) Team:
Individual Stats:

Infinite Horizon Achates
If you run Infinite Horizon Achates with Lady of the Scales in this fight (and TBH I don’t recommend it) try to make her even faster and/or tankier so she can outheal Rahel’s massive damage. Give her a more useful artifact too, not Eternus.

Lady of the Scales
On one hand, Lady of the Scales is great for this fight because her soulburned S1 casts fear on the adds while lowering the moon phase. On the other hand, she can easily get your frontliner killed because of the whole damage-sharing thing. I beat Perdition twice with both teams and lost IH Achates both times very late in the battle. Still cleared, though.

Genesis Ras
Normal Genesis Ras. He’s the main damage dealer, so the better your Ras, the easier the fight. I should have mentioned this earlier, but you can put all of these characters into the… thingy. The thing that makes your characters do up to 400% crit damage in PVE, I forget what it’s called because I don’t use it. Bite me, Smilegate.

Watcher Schuri
Clean up hitter for Genesis Ras.

Mechanics: The main way to damage Rahel is by wiping out the mobs that accompany her. They’re very tanky unless they are afflicted with Fear or Stun, so you need to fear and/or stun them and then wipe them out to take down Rahel’s HP bar. Do that once, and she comes back with a second HP bar, and then a third. Lv. 3 Blessing of the Stars helps with that by reducing her HP by 60%.

Later in the battle, Rahel also spawns a super tanky mob that needs to be Feared/Stun and then hit with a defense penetrating attack before he will die. Not only that, but you see the red constellation debuff above the enemies’ heads? Like in the screenshot below:

Every time  you reduce Rahel’s moon phase to 0% by soulburning your attacks, they get one more of those red debuffs. I forget the maximum number of stacks. Anyway, the more of those debuffs they have when they die, the more damage is done to Rahel’s HP bar.

So you need to fear enemies, soul burn to get more debuffs, kill them, tank Rahel’s attacks till she summons the next wave, and repeat the process several times until she dies. She’ll wipe your team if you take too long to finish her off, just BTW. Worst Trial by far.

Alternative team members: I’m too lazy to do it this time, but I recommend replacing Lady of the Scales with a less dangerous team mate like General Purrgis or Ambitious Tywin. Someone who can stun/fear without killing Infinite Horizon Achates. An Ambitious Tywin on Aurius might even be able to protect the others? It’s worth a try because Rahel hits HARD. I think I’ve heard about putting Spirit Eye Celine in the frontline so she can revive everyone as well. Replacements for Genesis Ras and Watcher Schuri: any hard-hitting Light DPS with def-penetrating attacks. Everyone should have G. Ras, though.


That’s it. You already know what you’re doing if you’re fighting Perdition, so have fun. And if you have any better teams or ideas, feel free to share them to help others (and me!).

Immortal Life – C’mon, I wanted to farm, not grind levels!

Hi hi hi, I’m still alive and still plodding away at Immortal Life. After the bitter experience I had with Xenoblade Chronicles X, I decided I wouldn’t rush to finish any game this year but would keep playing for as long as it continued to be fun. Except Immortal Life almost decided to not be fun by introducing a long and tedious grind to get from the Initial Stage to the Middle Stage of Foundation Establishment.

I was given a mission to defeat the Soulslayer Whale, and I found myself doing scratch damage to the mobs in the stage. Meanwhile I was about 70,000 EXP from breaking through to the Middle Stage… and each monster was giving 40-60 EXP, so you do the math. Over 1,000 monsters just to get to the next level. I almost quit. Almost. It was this close, but I hung in there. The path of cultivation is never easy, after all.

The saving grace of this game is the lack of time limits, and the fact that you don’t need to eat or sleep so you can basically grind forever as long as you have enough mana and health elixirs. There are also grind-friendly stages with lots of concentrated enemies in most stages to make the process faster. But as far as I’m concerned, the fact that a farming game has “grind-friendly” stages is not a good thing… except Immortal Life never claimed to be a farming game? Did it? I can’t remember, so I’m a bit conflicted.

Anyway, I made it through. For anyone who’s played a Dragon Quest game or two, this level of grind isn’t even worth mentioning. Plus when I finally tackled the boss after breaking through and leveling a bit, he really wasn’t that tough. In retrospect I could maaaybe have taken him with clever kiting and items without bothering to break through first. But the enemies in Bright Moon Pass, the next stage, are also super tanky, so it’s just as well that I leveled up.

I’m still enjoying the quiet farming life in my little hovel, the grind is annoying but it’s always fun to get stronger, and even though my relationships with fellow sect members has improved, they’re still keeping a respectful distance and not bugging me when I’m busy. This is the (immortal) life! Most importantly there’s nothing else I’m rather be playing (even Epic Seven‘s 8th anniversary is disappointing) so I’ll be immersing myself in Immortal Life for a while longer. I haven’t even made it to the third year’s Winter like I said I would last time, so I’ve got a long way to go!

Played a year and a half of Immortal Life. It’s exactly what I wanted.

Farm screenshot from Immortal life video gameHaving a blast. Half ready to move on, half wanting to keep playing a little longer. The first in-game year of Immortal Life was a lot of fun, totally glorious, just what the doctor ordered to get me back in the gaming mood.

What I’m loving

Chinese cultivation! Heaven knows I’ve read enough cultivation web novels but I never thought I’d get to play a cultivator in a video game… Okay, that’s not completely true. I’ve played a mobile game with a cultivation theme before, but I dropped it after an hour or two and can’t remember the name so yeah, Immortal Life is the first.

Specifically Immortal Life has stuff like:

– A cultivation system that moves you from Qi Gathering to Foundation Establishment and then I don’t know what next because I haven’t gotten that far. I spent a lot of time at Qi Gathering because I hadn’t done the “Learning Spells” quest to break through (I didn’t even know it was a quest), but rising through the ranks should be faster now that I know what I’m doing.

– Flying swords! Only in the dungeons, but I’ll take it.

– Wuxia-inspired outfits and hairstyles. I found one I liked and just stuck to it, but there’s a range of styles to try out.
– Hidden realms to explore! They’re just dungeons by another name, but if I say they’re hidden realms then they’re hidden realms.
– An ancient master sealed in a jade pendant!
– Elixirs! And you get to craft them later too (no human furnaces or yin constitutions, though. No creeps here.)
– A sect system with teachers, junior and senior brothers/sisters, monthly allowances and increasing ranks.
– A spiritual pet who is starting to look a bit weird now that she can walk upright.

And probably some more stuff I don’t remember right now. All this makes the look and feel of the game very different from other farming games I’m tried, and that keeps me playing because it feels fresh.

Story

The story is that you arrive at the Guiyun Sect to work in their fields at an Elder’s request, but just then a meteor comes crashing down and obliterates the sect, leaving one comatose survivor and a bunch of wannabe sect members who use the disaster as a convenient way to declare themselves official sect members while no one is looking. No one will notice if there’s no one there to notice, amirite?

Now all of us wannabes-turned-official are working together to rebuild the Guiyun Sect from the ground up: repairing the broken buildings, finding sources of income, establishing relationships with other towns, etc. Technically we’re also interested in finding any sect survivors and solving the mystery behind the disaster, but honestly we’re not trying too hard in that direction. The fewer people ask questions, the better, amirite?

Gameplay

Farming! Colourful farming! And action RPG combat that is too easy to really count, but it’s still there. You grow mostly normal stuff like cabbages, bok choy, wheat, rice, but also a few unusual/cultivation-style crops like soulgrass and tianli fruit. Cooking and sharing various meals is a not unimportant part of the game, even though strictly speaking cultivators don’t need to eat. It’s a useful source of buffs and even money. In particular, it gives you stamina so you never have to worry about not having enough energy to do all your farm work. It very quickly becomes a non-issue, which is just the way I like it.

The story loop is that you sell some goods, process others, cook a few more, make money, spend it on fulfilling various main and side quests, make more money, and on and on. My advice is to progress the main quest as quickly as possible, at least until you wake up and fully cure Xie Wentian, because otherwise you’ll be stuck at Qi Gathering for ages, and that’s just not fun.

The action RPG combat comes into play in various dungeons that you explore to gather resources like Luminous Sand and Cinnabar needed to repair and renovate the sect and the neighboring town of Ferry Stop. Once you conquer a dungeon, the other ex-wannabees can explore it and gather resources too. Though they’re extremely slow and inefficient, they’re still better than most NPCs in similar games who contribute diddly-squat to your progress and instead just take, take, take.

In Immortal Life, sect members like Li Mengqing explore trade routes, Ji Yaohua runs a shop and manages trade and actually sends you pocket money from time to time, Chen Yuanzhou finds you free fish, You Jinhe repairs the sect buildings and Wei Hong makes very useful inventions like the Irrigation Well that saves you a ton of farming time, Yang Ziqin also collects resources and has appointed himself the de facto leader of the usurpers. Ostensibly he’s also watching over the surviving member’s recovery, but he’s sure taking his sweet time about helping the guy get better. This guy is fishy as hell (I’m kidding, I’m kidding, I know Brother Yang is a nice guy).

I should have separated the above into a paragraph about the characters in this game but eh, it’s not that important. One of the biggest draws of Immortal Life for me was that you don’t need to befriend or romance town or sect members to progress in the game. I am super over character interaction and fake hanging out with NPCs. I just want to farm and gather resources and fish and everything at my own pace, and the game is very, very good at letting me do that. Other people almost never come to my place, and that’s just the way I like it.

One thing I don’t like, however, is the lack of adequate explanations whenever something new is introduced. For example it would have saved me a lot of time if the game had told me that “Learning Spells” is a quest and not an instruction. And the last time I played, they introduced a gimmick with spiritual fruit, gave me an urn and a few lines of text and that was it. I had to look online to find out that plants have different elements and that the different-colored seed bags are actually a clue. I’m been feeling lazy to play Immortal Life ever since, because that kind of vague nonsense is just annoying. But writing all this makes me want to play again, so I’m going back now. See you with an update when I hit Year 3.

List of games I want to play but am not playing for some reason

The screenshot I saw had sugarcane. I love sugarcane, so I was sold.

1. Immortal Life – a Chinese farming sim. I saw some screenshots and liked it. I’m not playing it yet because of annoying reasons (computer died, still setting up new laptop, etc etc) but I’ll get round to it soon. It’s been a while since I saw a farming game that made me think both “that looks nice” and “I want to play it.” Usually it’s only the first one, so I hope Immortal Life doesn’t disappoint.

2. Picot Ether – another simulation game from Inutoneko, the indie developer I like. I’m not playing it because it’s about medicine, and I’m not in the mood to play games about medicine right now. Serious answer. Also I just played one of their games recently so I want to let some time pass first. But I’m sure I’ll like it once I get started.

3. Cuisineer – I’ve had this game for at least two years. Something always stops me from playing. I think my mind has been poisoned by Sorcery Saga, which looked so cute but felt so empty and pointless. I don’t want to be disappointed like that again. Also everything looks very small and zoomed out, though it might just be my tired eyes talking.

4. Dragon Quest XI – I tried it before in the past, but I just wasn’t in the mood for a Dragon Quest back then. DQVII soured my mood for the longest time, but when I heard it got a remake recently, it made me remember DQXI. I’m debating whether to play that or to play DQVIII. All DQs feel the same so it doesn’t really matter, I guess.

5. Ys VIII – I already tried Ys VIII and quite liked it, but I need a really long holiday to get properly stuck in so I can give it the attention it deserves. When will that day come? I’m so stressed… even when I have a day off, I’m always thinking of the things I should be doing instead. Then I end up playing something where I don’t have to think.

6. Trails of Cold Steel – What? Another Trails game? I’ve had mixed experiences with that series: I disliked Trails in the Sky FC and somewhat liked Trails from Zero, and I haven’t been able to get into any others since. Overall I’d say the series is not for me because it’s just too damn wordy. But I like other Falcom games like Tokyo Xanadu eX+, and I heard someone describe that as “Trails of Cold Steel meets Ys,” and that piqued my interest a little bit. More than a little bit, in fact. Dare I give Trails one last chance?

7. Monark – I played the Switch demo some time ago and was waiting for it to get cheap. It goes as low as $20.99 according to Dekudeals, but gets even cheaper on PC sometimes, so I might just get it there. I would have gotten it earlier but, at the same time I played the Monark demo, I also played the Oninaki demo, then when I later bought the full Oninaki game, I could not get into it at all. I can’t even remember what I liked about it. So that’s holding me back a little bit: it’s not like I don’t have twenty bucks to spare, but I don’t want to throw it into a bad experience.

Pretty similar to what is going on with Cuisineer above. It takes so much for me to start a new game these days that I actually suffer mental damage when it sucks: -50 morale for a mediocre game, -25 for a bad game. No, you read that right. Mediocre is worse than bad, for reasons I’m sure I’ve explained on this blog sometime before.


There you have it. Stuff I could be playing but amn’t because… I explained because. For the rest of the year I’ll try to reach for one of these when I feel like playing something, but no promises. Worse than no promises, I already reduced the chance that I’ll play them by 50% just by talking about them, but there are some I really do want to try like Immortal Life, so hopefully I’ll get round to that soon. Now back to work, those retirement funds aren’t gonna save themselves.

Kitaria Fables – Why is “Easy Mode” not actually easy?

I’ve been having a really hard time getting into RPGs lately, but this weekend I pulled myself together and tore myself away from the World Cup games long enough to start Kitaria Fables. No reason for this in particular, it just looked cute and easy and I heard there was a minor farming sim component like in Harvestella. I don’t need stress in my life, so I went even further and selected “Easy Mode” at the start.

So, then, why did I die to orcs in the very first quest of the game?

It seems that game developers and I have very different ideas of what “Easy Mode” represents. In my opinion it should mean zero challenge. Impossible to die. “My five year-old nephew can finish this” kind of easy. It should not be possible for me to die to the very first challenge barely 15 minutes into the game. In fact, as I said with Triangle Strategy earlier this year, I’d be 100% okay if every enemy died to a single hit. I’ve paid my dues. I don’t need to fight fair to prove I’m a gamer.

Unfortunately it seems that game developers don’t agree, so they keep putting out “easy modes” that are not that easy. Just easy enough to be unsatisfying, but not so easy that it provides the time-savings and catharsis that an Easy Mode player would be looking for. Obviously I dropped Kitaria Fables after my ignominious defeat, but I’ll probably try again next weekend. Still, right now I’m in “Now what?” mode, because I don’t want to play with the Switch any more. I’m annoyed with it for letting such a game toy with me. I dug out my PS2 the other day, shockingly enough it still works fine. Now I just have to resist the temptation to play La Corda d’Oro for the 1000th time and actually try something new.

Anyway, that’s my situation now. Oh yeah, I’m also playing Epic Seven again because of course I’m playing Epic Seven again. They’d have to EOS to get rid of me :D. Aight, back to preparing for another week of hard work!