“Serviceable games” are deadly to a blogger, though. They’re not good enough to get me excited, but not bad enough that I can move on quickly. I played quite a bit of Potion Permit over two weekends, but now that it’s time to write about it, nothing much comes to mind. Like I said, it’s serviceable. Your character moves into a town, hangs out with people, solves their problems, and… stuff.
I took a couple of screenshots, so I’ll post them here and talk through them, maybe that will help me get my thoughts together.
First the story/premise. Your character is a chemist who is posted to a village where everyone is suspicious of chemists because of an incident that happened several years ago.
They’re not that hostile, really. And they come around pretty quickly as you talk to them and give them gifts. Your character’s job is to heal sick patients by diagnosing their ailments and making potions to match. When their affection levels rise up to a point, you can do a quest to unlock the next level, making them friendlier and friendlier. Presumably you can also date and marry someone, but nobody interested me enough even hang out with, much less marry. Some of their schedules were also hard to follow (or rather I never bothered following them) so to find characters to continue quests, I often had to go stalk them in bed like this:
Anyway, as a chemist and potion maker, your job is to diagnose illnesses and then cure them.
Ailment diagnosis takes the form of various mini games. Once you figure out what the problem is, the game tells you which potion to make to cure it (Violet Mist in the case above). You make it, administer it, and presto, job done.
To get ingredients for making potions, you have to forage them from the wild using your hammer, sickle and… one more implement, I forget which. Axe, I think. Yeah, I remember cutting down trees. The tools also come in handy for attacking monsters and getting ingredient drops from them. As you go along, you’ll upgrade your tools and facilities so you can make more things and help more people. I upgraded my tools a few times but didn’t bother too much with the clinic.
That’s your faithful dog down there. Once you level up his affection, he’ll dig up stuff for you as well. Once you’ve picked up a number of ingredients, it’s time to return to the workshop and craft some potions. I bought Potion Permit because I thought I would get to craft lots of potions, but crafting turned out to be the least interesting part.
This is what crafting looks like.
It means that potion ingredients are largely interchangeable: as long as you can get the material pieces to fit in the grid, you can make any potion with any ingredient. It’s like ehhh, I see what they were trying to do in taking the stress out of the process, but this isn’t really what I had in mind for a potion maker game. It’s incredibly boring. As a result, I didn’t engage much with the clinic and potion crafting aspect of the game, focusing more on fighting and grabbing ingredients in the wild instead. I made it to the desert place before things got a bit annoying and I quit, but I don’t have any more screenshots to share and I don’t feel like writing much more so we’re done here.
Good Things About Potion Permit
⚗️The townspeople don’t bug you at home so you can just chill. Being bugged at home is my least favorite part of Atelier and other crafting games.
⚗️They don’t bug you at all if you don’t talk to them. Your character can go for days without talking to anyone, and that’s how I like it.
⚗️Progressing at your own pace is my kind of jam.
⚗️I liked the action RPG combat. Beating up random wildlife is also my kind of jam.
⚗️I kinda liked the art style.
⚗️I unlocked the kitchen right before I quit, so maybe the cooking part might be interesting, IDK.
Meh Things About Potion Permit
🧤The townspeople are very boring. Actually I’m super over NPCs in general, so… yeah.
🧤Not enough ingredients to grab and make things from. I wanted more variety.
🧤The potion crafting process was very boring.
🧤The patient diagnosis and curing process was also boring and repetitive.
🧤I wanted to level up from fighting enemies. I don’t like games where you only get item drops and nothing else from combat.
🧤Fishing sucked. Usually I love fishing mini-games, but this was so bad I stopped engaging with it after my first try.
🧤Having exploration progress limited by the mayor was understandable, but annoying.
🧤No overarching story besides “stay here and heal people” is good in a low-pressure way, but it makes the game feel pointless when you’re not enjoying the healing process or the people you’re living with.
And that’s it, done with Potion Permit. It was okay. I got it on sale so I’m not sorry I played it but, eh. It was okay.
Currently playing: Tokyo Xanadu eX+. This is, like, my 4th attempt at making it through this game. I made it pretty far the first time and have written about it in the past, so I won’t say much until I’ve passed the last place I reached. Hopefully playing it on the Switch will make it easier for me to get through it. Somehow PC gaming just doesn’t do it for me. Maybe it’s a mental thing, IDK.
















