Somehow I had a feeling from day one that I wouldn’t finish Harvestella, but I thought it would be the combat that would do me in. It turned out to be the story instead, once they did their big reveal of the mystery behind the world we were on.
Late story spoiler: turns out mankind faced an extinction event on a previous planet, but they put themselves in stasis until their advanced AI (Omens) could find and terraform another planet for them to settle on. That new planet is the one we’re currently on. Only it turns out that new humans sprang up out of nowhere (HOW?!) on this new planet as well, and the planet ain’t big enough for the old gang and the new gang.
I mean, it’s a little more complicated than that, i.e. they’re facing the extinction event again and the Omens want to create a kind of barrier to cover a small area and keep people safe inside while the rest of the planet perishes. This barrier is coincidentally just big enough to hold all the old humans (Cains) or all the new humans (Abels), but not both.
Despite the heavy contrivance, that’s not bad as far as stories go. It’s a new spin on things, even though I know they’ll find a third option that lets everyone survive. And of course a ‘god’ will pop up at some point so that they can go “Mankind needs no gods!” and “We’ll carve a new path with the power of mankind/friendship!” as we beat down the one-winged angel. All par for the course.
Where they lost me was in putting the choice of who would survive on Aria. And everyone just accepting it, like… what? Just because she’s the only Cain awake in the new world doesn’t mean she gets the right to decide who gets to live and who gets to die. Can’t we have a proper discussion on this issue? Can’t we study the data and come to a conclusion together instead of taking the obviously-biased AI’s word for it? Who died and made Aria queen? Not me!
Even worse, she right away decides to sacrifice the whole planet, everyone she ever met, in favor of saving her friends and family. Okay it wasn’t immediate, she actually agonized over it for one whole day, sugoi. And I mean, that’s fair. If you (very stupidly) leave a choice up to someone, you have to accept the risk that they might choose the option you don’t want.
But! When she makes her choice and flies off with Geist to try and kill us all, can you believe how my party reacts? Because I was pissed when I saw that, like “HOLY ****, THIS B*TCH IS TRYING TO KILL US ALL!!!! WTF ARIA?!”🤬 But no, that bunch of sissies was like “Aww, poor Aria. We have to go save her. She’s our friend. Aww.” Like, seriously? You missed the part where she’s planning to murder everyone you ever cared about? We have to go kick her stupid genocidal ass, that’s what we have to go do now.
Right around the same time, the dungeons in Harvestella had gotten boring and samey, all straight corridors and mechanical enemies. The farming season was also Winter, plus I already explained that the farming is a disappointment and might as well not exist in this game. If I’d felt that one or two more big pushes could finish the game, then I would have pressed on a little longer, but I feel like there’s still a long way to go. First we have to find Aria, then hopefully beat the stuffing out of her, then of course affirm our friendship even though she was planning to wipe us all out, then we have to find a third method, then execute it, then fight something or the other… I’m tired, boss.
I started 2026 with an unusual amount of energy and enthusiasm for RPGs. I haven’t felt this gung-ho about playing games for years now, and I’m not going to let Harvestella or any other mediocre game kill that enthusiasm. Unlike with Xenoblade Chronicles X, I got a good save file that I can pick up from in future in case I ever change my mind. I’d rather read ending spoilers and just call it a day, though. Harvestella was a decent game, but it wasn’t quite my thing and it definitely wasn’t what I was hoping for when I picked it up. On to the next game!

















