Spent way too many hours playing Kaiyou Hotel Uminekotei (indie simulation game)

It’s been a while since I played a game from InutoNeko, my favorite indie developer. They make insanely addictive idle games all set in the world of Ishwald and featuring the same cast of characters. The inutoneko tag shows all the games I’ve played from them over the years, including some I dropped quickly but will have to revisit once I run out of their games to play.

Unfortunately they haven’t released anything since 2024, which is a bit worrisome because their releases used to be yearly. That said, they claim they are not dead and showed a video of their next game, so we’ll have to wait and see. In that same post, it says they also had a bad experience with their Steam publisher (Starship Studio?), who isn’t responding to any of their messages. That really doesn’t bode well for any future localization efforts, which really sucks because I love their games and wish more people could play them.

The current game I’m playing is Kaiyou Hotel Uminekotei (海洋ホテル☆海猫亭 /  The Sea Hotel Umineko☆Tei on Steam), which is in theory a hotel management game but in practice is just a shop simulation like most of inutoneko’s other games. It’s a “sit on your butt and do nothing” simulation just like the very similar Kaiyou Restoran Uminekotei, and very fun for that.

Story: Eve’s parents own the Uminekotei Seaside Hotel. Although she’s supposed to run it, she has been completely ignoring it and focusing on the Uminekotei Seaside Restaurant, where her crush Fil (who low-key detests her) works. A bad review in a local magazine makes her realize that her parents will be pissed when they return from their trip to find her mismanaging the place. Moreover, the son of the local five-star hotel stops by to gloat and develops an instant crush on her. Somehow Eve comes to the conclusion that improving her hotel’s restaurant will make him back off (spoilers: of course it doesn’t) while getting her off the hook with her parents, so she gets right to it.

Epon, the guy Eve is desperately trying to avoid. Unfortunately the more competent she gets, the more attracted he is to her.

Lore note: random and only relevant to Ishwald series fans: bizarrely enough, this is the game where Eve first starts to develop feelings for Aito (and vice versa?) even though in some of the earlier games, they’re already married. I’m guessing it’s a screwy timeline thing or something like that, IDK. Or maybe fans complained that their marriage was too sudden because they really seemed to loathe each other in some of the games. Anyway, side stories are completely optional in this game, so it makes no difference to the flow of the game’s story.

Their attitudes towards each other are a bit softer here.

Gameplay: First off, abandon all hope of actually running a hotel in this so-called hotel management game. It’s a management sim in name only: Inutoneko completely ignored any actual hotel mechanics and instead allowed Eve/the player to make all their money by running a store and selling items to the general public. Sure, most major hotels have shops and dining areas open to the public and make money that way, but it’s still a tremendous wasted opportunity, in my opinion.

Not that I know anything about running a hotel, but duh, that’s what the game is for. Make me worry about things like occupancy rates, conferences, laundry, room service, inspections, utilities, maintenance, taxes, staffing, cleaning, amenities and facilities, security, shrinkage, pricing, seasonal demand, etc. This is all off the top off my head, I really don’t know much about hotels but I know it shouldn’t be the same as running a jewelry shop or a restaurant or any other ordinary shop. Basically Kaiyou Hotel Uminekotei plays like all the other Inutoneko games, which is both comforting and disappointing at the same time.

Sell stuff, make money, upgrade shop, sell more stuff.

BTW, when I say you can ignore the running a hotel part, I really mean it. You can do like I did and make most of your guests sleep in the stables throughout the game, and it won’t affect your ability to become a 5-star, then 6-star, then 7-star hotel in any way at all.

How the game actually plays: You send adventurers to forage for stuff which you sell, or use to craft other things, which you sell. Some things can also be used to boost the store, e.g. flyers to attract more customers. The expiry dates on items have been removed in this game, so you can put up expensive foods and jewels for months until someone buys them. Demand indicators have been removed as well, but from trial and error and experience, I can tell that food sells the fastest while garbage sells the slowest, who’d have thunk. Every month has 30 days, and there are no seasons so you don’t need to worry about seasonal events or cooling/heating bills.

Sea Hotel Uminekotei sales

Summary of your monthly sales

When you make enough sales, you get the chance to invite a super VIP to stay at your hotel. Most likely in the stable, harhar. You ply them with the items they ask for until they’re satisfied, then they give you a star. This is the most difficult and annoying part of the game, at least at first. But also the most satisfying once you get the hang of it. The regular VIPs and super VIPs ask for a LOT of free gifts. It almost feels like they’re out to bankrupt you or something, it’s really crazy.

I have to keep giving this greedy ass VIP good stuff until he’s happy.

However, those are basically the boss fights of the game, and satisfying super VIPs is the only to get more hotel stars. Plus they give a lot of SP, recipes, VIP tickets and other stuff you need to progress in the game. Luckily, as you keep playing, you unlock items and recipes that take the pain away, e.g. some items block VIP skills, others act as substitutes for whatever expensive goods they want, etc. The items are powerful enough that the late game super-super VIPs were actually easier than the early ones, because I’d had time to get more staff/friend skills and items. I still had to stock up about 999 of everything to beat the last one, but the outcome was never in doubt.

Yay five stars! This gets you the normal ending.

That’s it, more or less. There are a few complications along the way, mostly when it comes to staffing. Eve being Eve, you can’t expect her to do any most of the work herself, so her operation depends almost entirely on staff. Hiring and retaining better staff is the key to getting better items in the store, attracting and serving VIPs effectively, keeping the store surroundings clean, etc. Unfortunately good staff are EXPENSIVE!!! The better they get, the more they cost.

Early game staff

Avoid the trap I fell into of trying to hire too many staff members too soon. Avoid appointing any staff as leaders, as that will attract more expensive recruits for some reason. I had to go heavily into debt (with a 20% interest rate!) to pay them many times, and it was insanely stressful even though Kaiyou Hotel Uminekotei is just a game. I don’t need that stress in my games, it’s bad enough in real life.

Apparently your staff will start quitting if you fail to make payroll, but I always managed to in the nick of time, even if I had to sell good items I was hoarding in order to do so. However, at some point it all got to be too much… and I fired everybody 😔. Then I started from scratch with cheaper employees and a much slower pace of growth. It really sucked for a while there, but in the end it paid off. Here’s a mid-game game staff roster:

Look at that wage bill of £287,406 a month, holy hell. And that wasn’t even their final form. By the end of the game my staff had S+, Z and Z+ in all skills and I was paying them millions! But I was also earning multiple millions every month with ease, so I didn’t even bother checking my end-of-month balance sheet. This is why fiction is so awesome 😍.

And it’s also why I wish Kaiyou Hotel Uminekotei had let me grapple more with the backroom difficulties and stresses of running a business in the hospitality industry. Did it suck while I was suffering? Heck yeah. But did it feel good once I pulled through and became mega-successful? HECK YEAH!!

The usual Ishwald crew is around to hire and hang out with (for crazy sums of money)

What I liked

🏨Gameplay process is easy to understand, easy to pick up and play even if you’ve been away for a bit. Some sims are crazy complex.
🏨No elements of randomness so you can get 100% items and recipes with time. It’s nice knowing from the start that you’re going to win and it’s just a matter of when.
🏨No missables, no hidden characters or gimmicks.
🏨Character stories tucked away so you don’t have to engage with them unless you want to.
🏨Clear sense of progression with the hotel stars, staff stats and monthly financial statements.
🏨No penalty for deliberately tanking my hotel by firing all staff, essentially starting afresh.
🏨One-time reset for friend skills so you can choose the most helpful ones.

I’m rich innit? Compare to the earlier balance sheet screenshot.

What I disliked

🗑️Hotel gimmick was completely wasted. This is my main complaint
🗑️Music was a bit repetitive, especially since it’s the same tunes from the other games
🗑️Game is too similar to other Inutoneko games
🗑️Events were also repetitive, only like three types just rotating
🗑️The loan stress is real. One of the writers must have been through it, haha 😅

Upgrading facilities is expensive, but worth it.

So that’s really what it boils down to: I had a tremendous time with this game and pulled several all-nighters over it, but I think it could have been so much better and deeper. Just a few elements extra like, for example, seasonal demand, a variety of events, and having to manage customer satisfaction would have made things even more interesting.

That said, there’s a lot to be said for keeping things simple. Thanks to how straightforward and simple the gameplay loop was, Kaiyou Hotel Uminekotei is the… first (? Second?) Inutoneko game that I’ve 100%’ed. Some of their games depend heavily on random luck or obscure mechanics, but here it was just a matter of when, not if you would unlock new recipes and maps. Drop rates of all forage items were consistently high, and as usual you could just buy items once you’d sold enough of them. As the most forgiving and rewarding Inutoneko game, IMO it would have been the best candidate for English localization to wins lots of fans for the series but ah well, it is what it is. Highly recommend it if you can speak Japanese and like simple, rewarding idle games.

Moving on: I started Persona 5 Strikers but I hate the battle system :’-( I’ll give it another hour and report back.

What I’m currently playing, June 2026

Currently playing a game called “Working like a dog to make a bit of money.” 0/10 would not recommend.

Planning to start: Person 5 Strikers maybe? Nothing’s tempting me, honestly. These JRPGs are all the same in the end. All blah blah blah no fun.

I made the mistake of trying to replay Tokyo Xanadu eX+ and Atelier Marie Remake, and that reduced my joy of gaming by 90% because I’m not a person who likes replaying games. I have to really really really like the game and really really have nothing else to play before attempting that.

My Switch is also acting up. Not super acting up, just being annoying: when I try to play it in handheld mode, the joycons keep connecting and disconnecting and interrupting my fun. I don’t have energy to sit behind the TV right now so I was hoping to rely on handheld mode, maybe play some casual stuff to get back in the mood… Nintendo, you’re not helping! I have other consoles too but apart from the PS2 I’ve mostly exhausted their libraries. PC has the same “sit upright and play” requirement which doesn’t work for me. And I dilly-dallied so long on the Steam Deck that it’s going up in price! Eh, guess I didn’t want it that badly.

Anyway, I’m still alive. Will find something to play eventually… something casual…

 

Played Potion Permit for a while. Serviceable game

“Serviceable games” are deadly to a blogger, though. They’re not good enough to get me excited, but not bad enough that I can move on quickly. I played quite a bit of Potion Permit over two weekends, but now that it’s time to write about it, nothing much comes to mind. Like I said, it’s serviceable. Your character moves into a town, hangs out with people, solves their problems, and… stuff.

I took a couple of screenshots, so I’ll post them here and talk through them, maybe that will help me get my thoughts together.

First the story/premise. Your character is a chemist who is posted to a village where everyone is suspicious of chemists because of an incident that happened several years ago.

They’re not that hostile, really. And they come around pretty quickly as you talk to them and give them gifts. Your character’s job is to heal sick patients by diagnosing their ailments and making potions to match. When their affection levels rise up to a point, you can do a quest to unlock the next level, making them friendlier and friendlier. Presumably you can also date and marry someone, but nobody interested me enough even hang out with, much less marry. Some of their schedules were also hard to follow (or rather I never bothered following them) so to find characters to continue quests, I often had to go stalk them in bed like this:

So I could grab them as soon as they woke up.

Anyway, as a chemist and potion maker, your job is to diagnose illnesses and then cure them.

Ailment diagnosis takes the form of various mini games. Once you figure out what the problem is, the game tells you which potion to make to cure it (Violet Mist in the case above). You make it, administer it, and presto, job done.

To get ingredients for making potions, you have to forage them from the wild using your hammer, sickle and… one more implement, I forget which. Axe, I think. Yeah, I remember cutting down trees. The tools also come in handy for attacking monsters and getting ingredient drops from them. As you go along, you’ll upgrade your tools and facilities so you can make more things and help more people. I upgraded my tools a few times but didn’t bother too much with the clinic.

Going hopney skipney through ze voods

That’s your faithful dog down there. Once you level up his affection, he’ll dig up stuff for you as well. Once you’ve picked up a number of ingredients, it’s time to return to the workshop and craft some potions. I bought Potion Permit because I thought I would get to craft lots of potions, but crafting turned out to be the least interesting part.

This is what crafting looks like.

It means that potion ingredients are largely interchangeable: as long as you can get the material pieces to fit in the grid, you can make any potion with any ingredient. It’s like ehhh, I see what they were trying to do in taking the stress out of the process, but this isn’t really what I had in mind for a potion maker game. It’s incredibly boring. As a result, I didn’t engage much with the clinic and potion crafting aspect of the game, focusing more on fighting and grabbing ingredients in the wild instead. I made it to the desert place before things got a bit annoying and I quit, but I don’t have any more screenshots to share and I don’t feel like writing much more so we’re done here.

Good Things About Potion Permit

⚗️The townspeople don’t bug you at home so you can just chill. Being bugged at home is my least favorite part of Atelier and other crafting games.
⚗️They don’t bug you at all if you don’t talk to them. Your character can go for days without talking to anyone, and that’s how I like it.
⚗️Progressing at your own pace is my kind of jam.
⚗️I liked the action RPG combat. Beating up random wildlife is also my kind of jam.
⚗️I kinda liked the art style.
⚗️I unlocked the kitchen right before I quit, so maybe the cooking part might be interesting, IDK.

Meh Things About Potion Permit

🧤The townspeople are very boring. Actually I’m super over NPCs in general, so… yeah.
🧤Not enough ingredients to grab and make things from. I wanted more variety.
🧤The potion crafting process was very boring.
🧤The patient diagnosis and curing process was also boring and repetitive.
🧤I wanted to level up from fighting enemies. I don’t like games where you only get item drops and nothing else from combat.
🧤Fishing sucked. Usually I love fishing mini-games, but this was so bad I stopped engaging with it after my first try.
🧤Having exploration progress limited by the mayor was understandable, but annoying.
🧤No overarching story besides “stay here and heal people” is good in a low-pressure way, but it makes the game feel pointless when you’re not enjoying the healing process or the people you’re living with.

And that’s it, done with Potion Permit. It was okay. I got it on sale so I’m not sorry I played it but, eh. It was okay.

Currently playing: Tokyo Xanadu eX+. This is, like, my 4th attempt at making it through this game. I made it pretty far the first time and have written about it in the past, so I won’t say much until I’ve passed the last place I reached. Hopefully playing it on the Switch will make it easier for me to get through it. Somehow PC gaming just doesn’t do it for me. Maybe it’s a mental thing, IDK.

Dropped Triangle Strategy. Fine game, but I’ve “played” it before.

Triangle Strategy was one of the games on my New Year’s Resolutions list for 2025. I may have mentioned a few times throughout the year that I was playing it. And I was, but not very fast. A chapter here, a chapter there. I forgot about it for a while, then started all over again. Played a few chapters again, but I just couldn’t make myself continue.

As the title says, Triangle Strategy is a very fine game. The soundtrack is nice, I like the 2D-3D thing Squeenix is doing lately, the characters are interesting and varied, the localization is very well done. Maybe a little… overcooked, even? It’s not a problem if you play the game entirely in English, but if you play with English text with Japanese audio, it can be jarring sometimes. The Japanese voice will say one or two words, like かしこまりました。(understood) while the English will be something like “Yea, may it be done according to thy will, O honorable one, for lo the postilion hath been struck by lightning.” Not necessarily wrong, but sometimes a slog to read through. I went out looking for examples just now and found too many to count. A little lengthening here and there is one thing, but the whole game felt bloated once you put all those long lines together. Still, not a problem since I could have just played the Japanese version if I’d really wanted to.

“Yo, I caught you stealing. Uncool.”

The problem was the story and the gameplay. I’ve played a lot of tactical/strategy RPGs, too many in fact, and so I’ve seen it all before. Way too many times.We follow Serenoa, the loyal retainer of the kingdom of… it doesn’t matter what kingdom it is. It always plays out the same: evil empire or faction invades, we spend time on the run, we fight back, we win. There may be twists and turns along the way, but that’s the general direction of like 80% of SRPGs. The wordiness of Triangle Strategy makes it even less appealing to play through, because in just five or so chapters, I’ve had to endure several scenes where the dialogue is just variations of “Why? Why are you doing this? Why would Aefrost do this?” It doesn’t matter why, just fight them already! Urgh, they sound so whiny. Especially since I know and you know that the writers won’t answer that question for another 20 chapters at least.

The gameplay also doesn’t do anything different or exciting. 3D isometric RPGs have always been sluggish to play, particularly the ones where you have to pick a direction to face after attacking. Even after setting the game to Story Mode to make battles easier, the enemies still had too much HP and intelligence. IMO Story Mode should have meant every enemy hanging out within easy reach and going down in one hit, maybe two for the bosses. As it was, I still had to do all the maneuvering and attacking and repositioning, just without any risk or excitement. Just to get to a story that I’m not very excited about. Yeah, I quit.

“Heh. Bite me.”

This isn’t to put down Triangle Strategy for being what it is, mind you. It’s a well-done, very typical example of a political intrigue SRPG, and unlike with Harvestella, I don’t feel like I was tricked into paying for a genre I didn’t want. I thought I wanted an SRPG, I thought I could play one again since it’s been years since I last tried one. It turns out my tastes have changed too much since then. I don’t mind turn-based gaming but the turns must be snappy and the pay-off, i.e. getting to see more of game’s world and story, must be worth it.

If you like tactics/strategy RPGs like Final Fantasy Tactics, Tactics Ogre, etc. then Triangle Strategy is more of the same and you’ll have a good time with it. For me, I overdosed on the genre and it’s going to take a much longer break and a much more special game to bring me back.

Currently playing: Atelier Marie Remake (eh), Potion Permit (eh, eh).

 

Dropped Harvestella. Just wasn’t feeling it any more (late game spoilers)

Somehow I had a feeling from day one that I wouldn’t finish Harvestella, but I thought it would be the combat that would do me in. It turned out to be the story instead, once they did their big reveal of the mystery behind the world we were on.

Late story spoiler: turns out mankind faced an extinction event on a previous planet, but they put themselves in stasis until their advanced AI (Omens) could find and terraform another planet for them to settle on. That new planet is the one we’re currently on. Only it turns out that new humans sprang up out of nowhere (HOW?!) on this new planet as well, and the planet ain’t big enough for the old gang and the new gang.

I mean, it’s a little more complicated than that, i.e. they’re facing the extinction event again and the Omens want to create a kind of barrier to cover a small area and keep people safe inside while the rest of the planet perishes. This barrier is coincidentally just big enough to hold all the old humans (Cains) or all the new humans (Abels), but not both.

Despite the heavy contrivance, that’s not bad as far as stories go. It’s a new spin on things, even though I know they’ll find a third option that lets everyone survive. And of course a ‘god’ will pop up at some point so that they can go “Mankind needs no gods!” and “We’ll carve a new path with the power of mankind/friendship!” as we beat down the one-winged angel. All par for the course.

Where they lost me was in putting the choice of who would survive on Aria. And everyone just accepting it, like… what? Just because she’s the only Cain awake in the new world doesn’t mean she gets the right to decide who gets to live and who gets to die. Can’t we have a proper discussion on this issue? Can’t we study the data and come to a conclusion together instead of taking the obviously-biased AI’s word for it? Who died and made Aria queen? Not me!

Even worse, she right away decides to sacrifice the whole planet, everyone she ever met, in favor of saving her friends and family. Okay it wasn’t immediate, she actually agonized over it for one whole day, sugoi. And I mean, that’s fair. If you (very stupidly) leave a choice up to someone, you have to accept the risk that they might choose the option you don’t want.

But! When she makes her choice and flies off with Geist to try and kill us all, can you believe how my party reacts? Because I was pissed when I saw that, like “HOLY ****, THIS B*TCH IS TRYING TO KILL US ALL!!!! WTF ARIA?!”🤬 But no, that bunch of sissies was like “Aww, poor Aria. We have to go save her. She’s our friend. Aww.” Like, seriously? You missed the part where she’s planning to murder everyone you ever cared about? We have to go kick her stupid genocidal ass, that’s what we have to go do now.

Random screenshot before I delete my screenshot folder

Right around the same time, the dungeons in Harvestella had gotten boring and samey, all straight corridors and mechanical enemies. The farming season was also Winter, plus I already explained that the farming is a disappointment and might as well not exist in this game. If I’d felt that one or two more big pushes could finish the game, then I would have pressed on a little longer, but I feel like there’s still a long way to go. First we have to find Aria, then hopefully beat the stuffing out of her, then of course affirm our friendship even though she was planning to wipe us all out, then we have to find a third method, then execute it, then fight something or the other… I’m tired, boss.

I started 2026 with an unusual amount of energy and enthusiasm for RPGs. I haven’t felt this gung-ho about playing games for years now, and I’m not going to let Harvestella or any other mediocre game kill that enthusiasm. Unlike with Xenoblade Chronicles X, I got a good save file that I can pick up from in future in case I ever change my mind. I’d rather read ending spoilers and just call it a day, though. Harvestella was a decent game, but it wasn’t quite my thing and it definitely wasn’t what I was hoping for when I picked it up. On to the next game!