A follow up from the outdated Nightmare teams I posted around this time last year. One Epic Seven‘s Trial of Constellations season lasts for about six months, and you only get Perdition rewards once in that entire time, so there’s no need to rush it. Just take your time, build up your Blessing of the Stars so that it nerfs the Perdition bosses, and then go to town on their candy asses.
As usual, I did zero of the work behind figuring out the mechanics, I just got all my ideas from Epic Seven content creators on YouTube, especially Tristen Wulf. Definitely subscribe if you’re a PVE-main player like me. Here are the videos I made reference to, for the video lovers among us. Epic Seven PVE always has annoying gimmicks and boss mechanics that makes a video worth a thousand words. Tristen Wulf Trial of Constellations Perdition Guides: Aquina, Herais, Magnar, Ethel, Rahel.
This little post of mine assumes that you’re already largely with the boss mechanics of Trial of Constellations, and that you’ve filled out 5 stars in the Blessing of Stars for each fight that you are doing. You just need to know, “Okay, which characters do I use and how do I avoid wiping out?” If you don’t know what you’re doing at all, then you should be doing Nightmare or lower. Perdition is super optional, just an extra 500 coins or so… which is an extra 50 epic charms, which is really nice to have but again, optional.
Scion of Hellfire Magnar (Perdition) Team
Individual stats:
Daddy Brieg
He needs no introduction if you do PVE regularly. Build him however you like, but more effectiveness is better so he can land those defense breaks. IIRC he gives himself a 35% eff boost, so 65% should be enough. Don’t quote me on that though: I’m too lazy to actually read skill descriptions.
Tywin
I threw him in Grace of Growth because I hardly use him for anything else. He just needs enough effectiveness to land more defense breaks than not, and enough health to survive for a few rounds. Aurius is a bad choice of artifact, so try something more tanky-making.
Taranor Guard
Also in Grace of Growth, though I plan to just build him one of these days because it doesn’t cost Molagora. Give him speed boots so he goes more often. You can tell how little effort I put into this guy ‘cos he’s just there to hit a few times and then die.
Fenne
I currently have her on Lifesteal set for soloing Otherworldly Wyvern, but the most recent update made that unnecessary, so I’ll switch her back to Destruction later. You can refer to the Nightmare post for the build I used there. About 22,000-24,000 HP is better to be on the safe side. Instead of the Victorious Flag artifact, you can use a more survival-focused one like Proof of Valor or Celestine if she keeps dying.
Mechanics: Magnar is heavily nerfed (50% less DEF) and your Ice heroes are boosted (+130% damage, +20% health, etc.) if you have 5 stars in Aries under Blessing of the Stars. Just press Auto and let ‘er rip.
But if you really want to know, every time Magnar is hit with defense break, his moon phase goes down. When it hits zero, that’s when he gets def broken for real. Brieg applies def break, Tywin applies def break with his S1, Taranor Guard pulls in Tywin and Brieg often, helping Brieg build Focus and giving Tywin more chances to defense break. And Fenne is just there for DPS and some minor heals. Most likely Brieg, Tywin and Taranor Guard will all die after a few turns, but by that point Fenne should have done enough damage to finish the battle by herself.
Alternative team members: Any tanky-ish characters with defense break. The most sustain they have, the longer they can stay in the fight. IIRC the video I checked used Clarissa. Seaside Bellona on Bloodstone might be good too. Fenne can technically be replaced by any really good Ice DPS, but they need to be able to tank a good deal of damage too. Maybe a powerful Sigret on Lifesteal? Seriously, just use Fenne.
Scion of Frosttide Aquina (Perdition) Team:
Charles
I don’t think I’ve changed him much from the one I used in Nightmare. Making him a leeetle bit tankier, like 15-16k would be a good idea.
Estelle
New-ish character who makes the battle easier with her counters and barriers. She also has a damage-sharing skill that lets her absorb damage that would have gone to other characters, but whether it works against this boss or not, IDK.
Roana
Roana’s gimmick is that she heals the party when hit with counter attacks, dual attacks and extra attacks, which Aquina spams plenty of. All she needs is bulk to survive, nothing else. If this is the only content you use her for, go ahead and rebuild her on Counter Set.
Young Senya
Hehe, she’s such a cutie. Her job is to cleanse, heal, push up and do piddling amounts of damage. Somewhat replaceable if your other characters are much better than mine.
Mechanics: Her attacks and speed are nerfed by Blessing of the Stars while yours are boosted, so just let her have it. Counterattacks reduce Aquina’s moon phase and slow her down even more. Charles’ S3 gives him the counter buff (soulburn for more uptime). Estelle is usually built with Counter set for more counters, plus her barriers help sustain the team. Some people even build Roana and Young Senya on Counter set just to make sure they’re countering, but in my experience the two mains are enough. I was able to fully auto this battle with the team above, but I felt a bit nervous about it. I recommend soulburning Charles’ S3 or giving him more speed so he cycles better.
Alternative members: You can replace Charles and Estelle with Violet, Fenris or Ervalen, maybe even adult Senya. I would put Fenris on a counter set if I did that. If you’re confident enough in your damage, you can sub one of them in for Young Senya and run Roana as your only healer. I tried a team of Violet, Charles, Fenris and Roana and got very close to finishing the fight. I still lost, but with better stats, you might pull it off. I can’t think of any replacements for Roana, who is unbeatable in her particular niche. Just get her with a selector.
Scion of Herais (Perdition) Team:
Researcher Carrot
Chief damage dealer and burn supplier. Prophetic Candlestick or Etica’s Scepter (maxed) are the best artifacts for this. She needs a little bulk to survive, since all characters die once even one character falls in this battle.
Tamarinne
PVE queen. There for the pushups, attack boosts and occasional cleansing.
Schuri
I hardly use him, so he’s in Grace of Growth for this fight along with Tieria. Herais is the one boss in Trial of Constellations that is susceptible to Daydream Joker (an artifact that does extra damage to bosses based on the boss’s HP), so definitely put him on that artifact. He also pushes back the adds with his S3
Tieria
Her S3 functions like Daydream Joker and also stacks with Daydream Joker, shaving away Herais’ HP pretty quickly. You can build her much better than this. I believe in you!
Mechanics: The fight against Herais is an endurance race. You don’t defeat him, you just have to shave his HP down while staying alive for a number of turns and then you win. If one character dies, your whole team wipes. You also need to control his moon phase and defeat his adds with burns, which is what Researcher Carrot is there for. Her artifacts are there to cycle her S3 faster. Putting her in the front row also gives her 100% more Attack and Effectiveness if you have Lv. 4 Blessing of the Stars, which of course you do because otherwise you wouldn’t be doing Perdition. Right?
Alternative teams: Someone to apply lots of burns, a healer to keep the team alive, and two DPS fighters on Daydream Joker. For burns, Aramintha might work, or Robin. Carrot is just nice to have because she gives herself barriers when she gets hurt, giving her that extra bit of bulk that other mages lack. I had so-so results with Beehoo in Nightmare, not really a fan. For the healer, Achates and Mascot Hazel should work, though Tamarinne is the GOAT soulweaver for a reason. The DPS are also variable, just make sure they don’t die.
Scion of Aurelight Ethel (Perdition) Team:
Shadow Knight Pyllis
It took me a while to build her the way I liked, so I almost never tweak her build. Her job is to apply provoke to the adds and cleanse blind every couple of turns, so don’t use her S3 blindly.
Commander Lorina
Beastly DPS for tearing through Ethel’s HP. TBH people have raved about Commander Lorina for years and I have just never found her that great (too squishy), but she is excellent for this fight. You can keep her S3 in reserve for when Ethel has defense break, but I don’t do that and still clear just fine.
All-Rounder Wanda
The important thing is effectiveness to land the target debuff on Ethel. This reduces Ethel’s evasion so she doesn’t do nasty things to your things when you attack and miss her.
Assassin Cartuja
Also there to provoke the ads and occasionally attack Ethel. I just grabbed my regular Arena AssCart and shoved him in there.
Mechanics: When your Blessing of the Stars is 5 Stars for Sagittarius, Ethel’s adds Forma of Creation/Destruction will no longer transform from white to black. Ethel will also be struck with the unbuffable debuff (undispellable). That means Ethel will never get her indomitable buff that raises her defense, so you can beat her up around the clock. Her hit chance will also go down while yours goes up.
Just make sure to keep the adds provoked at all times, because otherwise their attack will reduce the number above your head and you will die when it reaches zero. You should also cleanse Blind as soon as you can because the same thing will happen if you attack Ethel and miss. Apart from that, this is one of the easier fights once your Blessing is high enough.
Alternatives: I used to use Dark Corvus instead of Assassin Cartuja, and that was fine. Pyllis is best in slot for this fight and shouldn’t be hard to get as a three-star unit, so just get her and Specialty Change her. All-Rounder Wanda is a nice-to-have, not a must. Another dark character with a Target debuff or the Song of Stars artifact should work. And any really good dark DPS can take Commander Lorina’s place. I think I’ve heard of people using Remnant Violet and New Kid Adin.
Scion of the Abyss Rahel (Perdition) Team:
Individual Stats:
Infinite Horizon Achates
If you run Infinite Horizon Achates with Lady of the Scales in this fight (and TBH I don’t recommend it) try to make her even faster and/or tankier so she can outheal Rahel’s massive damage. Give her a more useful artifact too, not Eternus.
Lady of the Scales
On one hand, Lady of the Scales is great for this fight because her soulburned S1 casts fear on the adds while lowering the moon phase. On the other hand, she can easily get your frontliner killed because of the whole damage-sharing thing. I beat Perdition twice with both teams and lost IH Achates both times very late in the battle. Still cleared, though.
Genesis Ras
Normal Genesis Ras. He’s the main damage dealer, so the better your Ras, the easier the fight. I should have mentioned this earlier, but you can put all of these characters into the… thingy. The thing that makes your characters do up to 400% crit damage in PVE, I forget what it’s called because I don’t use it. Bite me, Smilegate.
Watcher Schuri
Clean up hitter for Genesis Ras.
Mechanics: The main way to damage Rahel is by wiping out the mobs that accompany her. They’re very tanky unless they are afflicted with Fear or Stun, so you need to fear and/or stun them and then wipe them out to take down Rahel’s HP bar. Do that once, and she comes back with a second HP bar, and then a third. Lv. 3 Blessing of the Stars helps with that by reducing her HP by 60%.
Later in the battle, Rahel also spawns a super tanky mob that needs to be Feared/Stun and then hit with a defense penetrating attack before he will die. Not only that, but you see the red constellation debuff above the enemies’ heads? Like in the screenshot below:
Every time you reduce Rahel’s moon phase to 0% by soulburning your attacks, they get one more of those red debuffs. I forget the maximum number of stacks. Anyway, the more of those debuffs they have when they die, the more damage is done to Rahel’s HP bar.
So you need to fear enemies, soul burn to get more debuffs, kill them, tank Rahel’s attacks till she summons the next wave, and repeat the process several times until she dies. She’ll wipe your team if you take too long to finish her off, just BTW. Worst Trial by far.
Alternative team members: I’m too lazy to do it this time, but I recommend replacing Lady of the Scales with a less dangerous team mate like General Purrgis or Ambitious Tywin. Someone who can stun/fear without killing Infinite Horizon Achates. An Ambitious Tywin on Aurius might even be able to protect the others? It’s worth a try because Rahel hits HARD. I think I’ve heard about putting Spirit Eye Celine in the frontline so she can revive everyone as well. Replacements for Genesis Ras and Watcher Schuri: any hard-hitting Light DPS with def-penetrating attacks. Everyone should have G. Ras, though.
That’s it. You already know what you’re doing if you’re fighting Perdition, so have fun. And if you have any better teams or ideas, feel free to share them to help others (and me!).













