Tactics Ogre: Let Us Cling Together (3)

Bwahahahahaha!

Finally finished what is apparently the “Law” route.

I had a bad feeling! This is not the way!

I started out liking Tactics Ogre, but now I’m just glad it’s over. By the end of the game everything was tedious beyond belief. I finally got a few challenging story battles where I was supposed to wipe out all the enemies or where the enemy commander hung back like he was supposed to, but those were few and far between.

– Angelo had the personality of a wet sack of sand till the end. Except it’s not just him, everyone else in the game is wooden and stoic. Their motivations frequently make no sense. Catiua is shrill and crazy about her brother, but why? Evil Lanselot wants to conquer the world, but why? MC is going along with everything, but why? He doesn’t think about his family unless anyone reminds him. In Chapter 3 he finds out his father is still alive, but in Chapter 4 he’s more concerned with rescuing Good Lanselot. At some point someone mentioned his dad was there and his reaction was close to, “Who? My father? O-oh, right, that guy!”

– Anyone with a personality who joins your party will immediately lose any and all of it. During one battle Vyce piped up, “That guy killed my dad!” and I was like, “WTH, you’re still here?”

Heeeheeehahahaha, stop it, you’re killing me!

– The story is a rather trivial tale of continent liberation which is meant to be grand and interesting, but is instead bogged down by the flat, emotionless characters with their static portraits and highfalutin’ fancy speeches. Of course the few times Angelo tried to show emotion, I laughed so hard I nearly peed myself, so it’s just as well. Come to think of it, most SRPG stories boil down to one form of liberation or another, so maybe I shouldn’t come down too hard on TOLUCT for that. But they could at least have made it a little more interesting.

– Half the story is told through the Warren Report. Whatever happened to Show, Don’t Tell? I appreciate a bit of extra information but it’s far more interesting to let me discover things for myself as I play the game than to just tell me. And yet the WR still failed to explain to me exactly what all the factions are and what they represent. What’s Lodis? Where’s Xenobia? Where’d the Dark Knight organization come from?

– Ah, Square-Enix and their ridiculous “When we were kids we all played together but then you forgot but now you magically remember” plot twists.

– Ah, Square-Enix and their final bosses that come out of nowhere. Tactics Ogre is a little better in that there’s some foreshadowing done through flashbacks and the Warren Report, but if I hadn’t read the Warren Report it would have been like huh, what? Ogre? Huh? Btw, what did Martym and Barbas want to do with Dorgalua anyway?

– Every battle has you climbing up- or downhill. I know Japan is mountainous. I know it makes tactical sense. I also know it makes for boring one-pattern gameplay. In most battles the real enemy is the terrain, not the people on it.

– The class system making leveling up new classes a pain. Characters don’t level up in TOLUCT, classes do. If you get a new archer when your other archers are level 20, he’ll be level 20 automatically. But if you switch him to, say, dragoon, and you have no other dragoons, he’ll be level 1. And he’ll grow so slowly that after 10 battles or so, he’ll probably be only level 11. I’m saying this from experience, after trying to level up Hobyrim and Vyce, and after foolishly switching Angelo’s class to Lord near the end of the game. You spend 30 minutes in a battle with LV.22 mobs, finish it, and your LV.4 Lord goes up to LV.5. Rrrggghhh… And how come my level 12 Ranger gets more EXP than my level 7 Lord in the screenshot on the right?

– That final dungeon. I lost track of how many consecutive battles I had to fight, what a fricking pain.

– That ending. Well, I should have expected that I’d be assassinated after all the bad things I did…n’t even do. See, that’s why I wanted to do all the murdering and looting myself, but the game wouldn’t let me!

– Non-story battles near the end of the game take forever. It’s a shame because a lot of interesting-sounding sidequests opened up near the end, but each fight was taking upwards of 30 minutes each. I didn’t have that much patience left by Chapter 4.

Blah blah blah blah blah

– Speaking of chapters, were 4 really necessary? Quite a number of the battles in this game were filler battles against unimportant mooks that could have been taken out with ease. They could have done it in 3 short chapters; one to free Walister from the Galgastani, one to take over Galgastan and one to finally turn your claws on the Bakram and the Black Knights, which is what the story was about from the beginning.

– Too many items. I always groan when I have to use anything more than healing items in a battle.

– Too many worthless skills. You’ve only got 10 slots to spare. Every time I save up enough SP to learn something I have to scroll through a ton of dross to get to the few good ones. All the Resist, Augment, Attenuate, Damage and Recruitment skills could have and should have been pared down to one each for greater efficiency.

– Too many specialized skills. If you want to do proper damage you have to equip the right skill for it. Draconology for Dragons, Herpetology for reptiles, Anatomy for humans, etc.

– At the same time, the game doesn’t tell you which enemies you’ll be facing or how they’ll be placed until after you start the battle. If you get to the field and find it’s full of golems, your only choice is to retreat, reload or try to tough it out. Proper preparation is part of strategy too, Squeenix!

– Crafting in this game is, to put it nicely, a piece of crap. This isn’t Atelier Tactics, why do you have to start from scratch when you’re just modifying standard items? And why can’t you synthesize in bulk? Wouldn’t any sensible storekeeper just pre-make the ingots and sell them to you at premium? Why do you have to watch the little animation every single time? And what’s with the cheering audience, is making an iron ingot really that wonderful? And the whole point of having success rates so that they can be modified or improved with experience or with items. Here they can’t be changed, so obviously their only purpose to make you save and reload and save and reload just for kicks.

– When buying equipment I can’t tell whether one item is better than another or not. I can’t even know without memorizing or without leaving the store what my characters are currently wearing. I can’t tell whether the character I’m buying the armor for can even wear it or not. It’s like Tactical Guild all over again, except Tactical Guild didn’t pretend to be a good game.

– Crafting complicates things because while I can compare a Buckler to a Pelta shield, I have no way of telling whether a Buckler+1 shield is better than a Pelta or whether an Aspis+1 shield is better than a Tower Shield+1.

– You can’t equip certain items till you get to certain levels. When you buy, you’re told this upfront. When you craft, you’re on your own. You might spend 10 minutes improving your Wakizashi only to find that you can’t use it any more. The crafting system just sucks, period.

– The user interface relies too heavily on icons. It’s hard to figure out what does what at a glance.

– Etc, etc, etc.

I don’t usually come down this harshly on SRPGs. Even when the story and characters are lacking I still find a way to enjoy it (Tactics Layer, Tactical Guild, Jeanne d’Arc, Rondo of Swords, heck most SRPGS), and if the gameplay is that terrible I simply stop playing (Hoshigami Remix). Tactics Ogre: Let Us Cling Together had the distinct position of being bad and yet not quite bad enough to give up. The music was okay, the sprites were cute even when they were killing each other, and the pace of battle was much faster than in other S-E offerings like FFT, TA and TA2. As a result I probably played more than I should have, and now I’m madder than I should be. I have only myself to blame.

Anyway, it’s over. I’m not going to spend even one more minute dwelling on it. On to the next game!

3 thoughts on “Tactics Ogre: Let Us Cling Together (3)

  1. anon says:

    just yesterday, i also finished the TO:LUCT, though i got a different ending.

    i do agree with a lot of things you mentioned (especially that tedious crafting). those specialized skills didn’t really bother me, but i thought it was more of a pain when you can’t tell which weapons were effective/could actually deal damage to tanks. with the same setup and equipment, my archer 1 did more damage than my archer 2 to the same enemy. i don’t understand this.

    about some things like lodis, xenobia, etc .. in case you didn’t know, TO is a series, with LUCT being the sequel to another TO game (knights of lodis). one who has played the other games before will probably know about these things, though i don’t understand why they didn’t explain it in-game either.

    the equipment you get from crafting is generally better than standard equipment, because they often have better bonuses. crafted weapons often inflict some ailment, and armor often grant immunity (this is why i always equip pelta+1, because it makes my units stunproof). i’m not sure if a buckler+1 is better than a baldur shield, but if it gives me protection for ailments, i’d stick with the weaker equipment.

    i also didn’t understand why these filler battles were there, but once you gain access to the world tarot, you can go back to past events. if those filler battles weren’t there, you would be breezing through the story.

    • Kina says:

      Thanks for reading. Knight of Lodis is the GBA game, right? I tried it many years ago but just couldn’t get into it. If I’d known it was a prequel I might have tried it again before starting TOLUCT.

      For all my complaining, I did to a LOT of crafting in this game. For example, all my archers had Siege Bow+1 and went about inflicting Bound on enemies. I didn’t notice that +1 Shields and Armor had special effects, or I would have paid more attention to them.

  2. robotnik says:

    Occasionally I found your amazing blog. Your reviews are very helpful in jp games. Now I’m regular reader. Thanks!

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