Tactics Ogre: Let Us Cling Together (2)

21:39 hours in and no end in sight. I just started Chapter 4, “Let Us Cling Together,” so that’s probably the last one. I’m tired.

I’m going to say this as gently as I can: This game is a massive joke.

After my last post, I got tired of killing all my enemies just to hear them scream and started aiming for the leader instead. I never noticed until I started gunning for them just how weak, incompetent and STUPID the leaders are.

Call me crazy, but if their death would mean an automatic loss for their side, wouldn’t any sensible leader try to hide or cower a bit to make my task harder? Or hang out at the back and let their troops wear my side down first? Or at the very least, if they had to come out fighting, shouldn’t they’d have higher defense and HP to make them harder to bump off?

None of these things happen. For knights and other fighting types it might make a liiiiittle bit of sense for them to move. But you’re a wizard. Or a cleric. Or a bowman. Why would you want to saunter down in front in Canopus singing “Hit me with your Rhythm Stick”?

Still, that makes the story move that much faster. I have no idea which path I’m going down, but Galgastan is no more now, so I must be doing something right. Only the strong survive. The choices in this game are kinda weird: they all look the same but produce very different results. For example I conquered this castle place and they asked me if I thought they were enemies. Choice A: “Of course not.” Choice B: “How could you be?” Hang on, what’s the difference? They’re almost the same thing. But I chose A, went on my way, and next thing I knew the guy in the castle had committed suicide. Wait, what? But I just said you weren’t– Sheesh.

By the way, even at this late point of the game, my MC (default name Denam, but renamed ‘Angelo’ to suit his pansy nature) STILL has no policy or ideology of his own. He just parrots what others tell him or reacts to what others say, but from the start he never had a clear vision of what he wanted to achieve. And he probably doesn’t have the faintest idea of how to rule a country. Which is fine enough since there are almost no peasants to rule anywhere. The only people you ever get to see are your allies and your enemies, and the occasional dead body when a town is torched, so I don’t even know who I’m doing all this for. Until an enemy mentioned him, Angelo had even forgotten all about his dad he was supposed to be getting revenge for. Sheesh.

For all that, I’m still enjoying mowing down troops with my party and staying alive against fields of dragons. The random battles and sidequests are the best part of the game IMHO. I should be done fairly soon, and then I can decide whether to try and get another ending or to just call it a day.

On a final, happy note, my sister Catiua has parted ways with my company to become the princess of another country. I wish her all the best in her future endeavors. If I get the chance to face her in battle I will not immediately shoot her in the face. I will let a few turns pass first.

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