Disliked Shining Resonance Refrain and Labyrinth of Refrain demos

Going 2 for 4 on Switch RPG demos now. The first batch was good, this second batch was a disappointment. Thank God for demos is all I can say, because Shining Resonance Refrain and Labyrinth of Refrain are the games I was more likely to shell out for sight-unseen, the former because I liked previous Shining games and the latter because I like first-person dungeon crawlers.

Shining Resonance Refrain – Very short demo that didn’t tell much about the story but did introduce the three boobies beauties the game is probably going to revolve around, as well as the worthless sap main character Yuma who they are all going to fall in love with because that’s what girls in Shining games do. I don’t mind harem RPGs at all as long as the gameplay is fun. Which sadly isn’t the case for Shining Resonance. I fought a few battles with three different party members and the controls are sluggish, clunky and unresponsive. After those few minutes I didn’t want to play any more, which is very rare for me and ARPGs. That said, SRR has gone on sale for as low as $9.99 before. At that price, it would be worth continuing to play and seeing if the combat picks up. Until then, I have no interest.

Labyrinth of Refrain: Coven of Dusk – I was a bit cautious going into this one. I don’t have a good history with Nippon Ichi, because IMO they have a habit of taking basic systems and mucking them up with too many complications. E.g. their Disgaea stuff overcomplicates SRPGs and Zettai Hero Project went overboard for a roguelite. All IMO of course, but nevertheless it keeps me away from their games.

All that said, however, initially Labyrinth of Refrain far exceeded my expectations. Exploration was a bit annoying because I’m used to auto-travel from Experience Inc. games, but I got on great. The demo was meaty and I got to explore a lot of territory, create several party members and equip and level them as well. There’s quite a bit of customization involved in creating characters too. Combat wasn’t bad – nothing exciting, just the usual dungeon-crawler fare. The Game Over/Escape penalty wasn’t too harsh and even the roving enemies that initially gave me pause weren’t very F.O.E.-like.

I was all set to wishlist it and buy it at the next opportunity when the story destroyed everything with a scene of a lesbian nun sexually assaulting the witch main character. It would be hard to express in words just how repulsed and disgusted I was, so I’m not going to try. Yes the game did have a “Mature” label, but not like this NIS, not like this. Someone actually proposed that scene, someone wrote it, someone programmed it, someone recorded the voice lines, someone translated it and all along no one ever thought to scream, “WHAT THE HELL IS THIS GARBAGE?!” All right, then I won’t say anything either. I deleted the demo and we will never speak of it again.

Back to Picross. Good old Picross. Casual games are the best!

Really liked the demos of Oninaki and Monark

I almost wish I hadn’t played the demos, because now I really want both full games but I don’t want to pay $49.99 (Oninaki) and $59.99 (Monark). They were nice but not that nice, and I’ll kick myself if they go on sale later.

Oninaki – Dark and dreary game about Watchers who guide the souls of lost dead people. Seems to be heavily influenced by Hindu beliefs, but it’s not clear what direction the writers are going in. On one hand there’s a blithe attitude towards death, on the other hand unauthorized suicide is a crime? The worldview and story are a bit confusing, but I just started out so it’s too soon to say.

The combat is action RPG-ish, with skills that can be used off cooldown. There’s also stuff about Daemon possession, which is basically a switchable party member kind of thing. Think Pokemon or personae except not as easily switchable. I’m really liking the solo nature of my party so far, and I’d like to keep it that way if possible. The enemy density is high too, which I always enjoy in an ARPG.

In keeping with the theme of living and dead, you can switch between the Living World and the Beyond at set points (or at random if you like Game Overs) to cross roadblocks, solve mysteries, kill bosses, etc. I thought it would be an annoying gimmick, but it’s pretty clear when and where you’re supposed to switch. I hope they do more with the two worlds later, otherwise it’s going to feel very tacked on and “trying too hard to be different.”

TL;DR – I’m enjoying the combat and the story is vaguely interesting, but the mood and colors are too dreary for me to pay full price for this. Luckily I noticed that it occasionally goes on sale and even went as low as $19.99 recently.

Monark – Now this one I’m really tempted by. It’s a modern high-school occult RPG in the vein of the Persona games or Tokyo Xanadu eX+. The combat is a free-moving SRPG like… hmm, Shining Force Feather? Where there’s a circular range you can move in instead of a grid, but really it boils down to the same thing. And you have back attacks, side attacks, counter attacks, etc. Same as typical SRPGs. I thought I was done with SRPGs, but this ain’t half bad. Maybe because it doesn’t come with the typical grid format so it doesn’t trigger bad memories.

In the early game I’m playing, the main character and his companion have to venture into a spooky mist to rescue people and defeat monsters. There’s a lot of walking and talking and not much fighting, so at this stage I consider it more of a Tokyo Majin-like. I hope the ratio improves significantly as the game moves along, though. Balance is important in this kind of game. (BTW it turns out there’s a semi-official term for “majin-like” coined by the developer of the Tokyo Majin series. He calls them “gakuen juvenile denki” but it’s a mouthful so I’ll call them what I want).

Why I want it – I like the Majin-like / high school occult RPG genre a lot, actually. There are only so many Persona games out there, so any game “inspired” by the series is likely to get played by me. The characters aren’t annoying, the story is moving along at a pretty fast pace and the Madness gimmick isn’t as frustrating as I’d expected.

Plus Monark was developed by Lancarse, who also developed WiZman’s World, a game I have fond but bittersweet memories of. Also it’s published by Furyu, which has made a lot of games I really enjoyed.

Unlike Oninaki, I’m quite tempted to buy Monark straight up regardless of the price, because I’m about 80% sure I’ll like the whole thing. Plus since it just came out two months ago vs. 3 years ago for Oninaki, it will take some time for the price to drop significantly. Still I’m nothing if not patient when it comes to new releases that aren’t called Xenoblade 3, so I’ll find other things to play while waiting for the inevitable drop.

Important finding

What I realized from this demo-playing experience is that I can still enjoy JRPGs. They just need to be handheld so I can start them on my bed. Starting is the hurdle, after that it’s not hard to keep playing if I like the game. That means I should give some thought to getting a Steam Deck or other handheld PC if I really want to make a dent in my gaming backlog. And I should get the Switch version of more games instead of the PC version. Food for thought, for sure.

On the topic of demos, it seems the Nintendo EU eShop has a lot of demos that other regions don’t have. I wonder why? EU gamers are a harder sell? Stingier? Broker? Hmm, so curious. I’m not complaining though, since I’ll be trying the demos for Shining Resonance Refrain (really hope I like it) and Labyrinth of Refrain: Coven of Dusk next. 11 more weeks to Xenoblade 3!

Bought a Nintendo Switch

Buying the Nintendo Switch was long overdue, because I’ve been playing my brother’s since 2018-ish. Not only have I completed two games on it (Xenoblade 2 and Octopath Traveler) but I’ve also identified at least five other JRPGs I could play on it.

“Identified” doesn’t mean I’m actually playing those games, though. Heh heh. Naturally I’m playing Picross S3, S4, S5 and S6 and Picross Lord of Nazarick. First I worked my way through all the Color Picross sections and now I’m doing the Mega Picross sections. All without hints or auto-correction. I feel so hardcore, not gonna lie 😀 I’d almost go so far as to say the cost of the Switch was worth it for Picross alone. I’ve been trying other nonogram games like Hana’s Story on Android, but nothing beats the slickness of Jupiter’s Picross games.

Well enough about that. I’ve gushed enough about Picross over the years. In other Switch news, I also started The Great Ace Attorney Chronicles and made it some way into the second case. Ace Attorney fans, please don’t take offence but I’m not enjoying this game AT ALL. There is just too much talking, too much blatant perjury, too much frustration when all the characters overlook the most blatant evidence… I want to spoil, but I will save it for its own post once I finish the second case and have more to discuss. My bro tells me the final payoff is incredible, but I don’t know if I can hold on that long.

Other games I’m eyeing: Ys VIII and Dragon Quest XI. The former I want to buy a Pro Controller before tackling for real. The latter, sometimes I want to play it, sometimes I really don’t want to touch a DQ game ever again. I have the same mix of complicated feelings towards Triangle Strategy. It sounds good, but I’ve gone off I’m taking a break from SRPGs in recently so I can’t bring myself to hit that button and start it. Especially since according to rumor, it takes 2 hours for the first battle to take place. What is this I don’t even…

In any case, dabbling with other RPGs is just my way of marking time until Xenoblade Chronicles 3 comes out on July 29th. I dutifully watched the trailer Nintendo released, but honestly they had me at “Xenoblade.” There needs to be a setting for Nintendo to send all Xenoblade games to my Switch automatically and debit my account instead of releasing promos and trailers when I’ve already made up my mind.

BTW, speaking of promos, I also downloaded the demos for Oninaki and Monark from the EU eShop. I don’t care much for the latter, but I remember being curious about Oninaki when it was first announced. Then, nothing. I didn’t even know it was out. Did it flop? Am I just out of the loop? Anyway, a demo costs nothing but time to play so I’ll check them out… eventually.

I haven’t forgotten my list of games to play in the first half of 2022 either. This month I’m supposed to be playing FFXIII and Tokyo Xanadu eX+, but I haven’t even touched the PC folders they’re in. The hold up is actually Undernauts, which I feel like I’ve played enough of, but which I can’t let go of at the same time. So it’s not being played and it’s not letting other games get played either, what a sinful game. IIRC the problem was the game’s story interrupted my exploring flow with some quest about saving a girl I don’t care about, and my interest hasn’t recovered since.

While I screw up the courage to continue or drop Undernauts for sure, I’ll be catching up with Genshin Impact and exploring more of the Chasm. I quite enjoyed the lore update this time. Genshin has some good stories here and there, scattered through the endless talking. It should be a great game for people who pick it up… in 2025. <_< The Chasm is great though, and I still haven’t tackled Enkanomiya so that should keep me busy for a couple of days.

But really all the above is mostly lies and the only games I really really want to play are Picross and Xenoblade 3. Everything else… we’ll see.

Glad I tried Dragalia Lost before it shut down, but it’s not very good.

Dragalia Lost is one of those games I’d always meant to play but never got round to it. It’s 90% because the game doesn’t run on emulators, and I’ve said ad nauseam that I don’t like gaming on my smartphone. Still, when I heard the game was ending service soon, I knew I had to give it a try or regret it forever.Or at least for a little while before I forget all about it.

I would have regretted it because Dragalia Lost is from Cygames, makers of my ex-favorite Granblue Fantasy. It has a reputation for bright colours and generous gacha giveaways (it’s not that great but I wouldn’t have known without playing it). Plus it has action RPG combat… sort of. If I had let the game die without trying it after hearing all that, it might have become a great game in my fevered imagination, and I would have gone through life thinking of “What might have been.” It’s good to try hyped things sometimes, if only to destroy the myth in your mind.

Long story short, I downloaded Dragalia Lost and played it for a couple of days. I think it was about 5 days because I still had free draws left from the 7 days of 10 pulls they give beginners. It was also the 3.5th anniversary celebration and Gala Dragalia (increased 5-star drop rate banner) so there were a lot of freebies to be gained. But none of them could entice me to play longer than a few days because the game itself is dull and grindy and nowhere near as pretty or exciting as I was expecting. There’s no point getting flashy new characters and dragons if there’s nowhere fun to use them.

Story

The hero Euden is looking for his kidnapped twin sister (what IS it with videogames and missing sisters?) while also roaming the world catching ’em all forming pacts with dragons who are the key to saving the world. Generic stuff with generic goody two-shoes hero who tries to save everybody, even if they were at his throat just five seconds ago. I hate those guys. I started skipping the dialogue after a few chapters and don’t feel I missed anything. Played up to chapter 10 and lost interest.

Dialogue skipping is something I want in other games, but it’s a two-edged sword. Your plot will have to be really intriguing or the writing will have to be very compelling to keep people reading it, and very few games can manage that. Of all the gacha games I tried recently, IIRC only Epic Seven has a skip option that I didn’t use, and even there I skipped a lot of the side stories. And actually it’s not because the story/writing is all that great but because the letters are huge and the dialogues are usually short and to the point.

I feel very slightly sorry for the writers because it’s a tough job coming up with so many ideas and witty one-liners only for gamers to ignore them all. But on the other hand, I can’t honestly get excited about saving yet another little sister en route to saving yet another world. Get some fresh material.

Not my screenshot. Somehow I didn’t feel very screen-shotty when I played this.

Combat

The much-vaunted action RPG combat turned out to be a whole lot of nothing. You tap frantically on the screen to attack and swipe to dodge or dash. It’s action all right, but it isn’t what I had in mind. Tiny characters racing around on my tiny phone screen where I can hardly see what I’m doing because my fat thumb is in the way. Unlike Guardian Tales, this isn’t something that could be improved by using a controller or an emulator, not that Dragalia Lost would allow it anyway. After a few battles I just started auto-battling, and that’s when I knew the writing was on the wall.

The game has a limited number of skip tickets, but if the core gameplay isn’t enticing, skip tickets aren’t going do to much. You use skip tickets to skip the grind for getting new weapons, then you get the new weapons, then you skip those battles as well? Unless the rest of the game is fantastic, it’s a quick step from there to not playing the game at all.

Speaking of weapons, that was the final nail in the coffin for me and Dragalia Lost. I opened the weapon/crafting screen and saw all the weapons I would have to grind for and decided to get out while the getting was good.

I’ve been through too much with Granblue Fantasy and its various types of weapons and weapon grids and damage calculations. And I’m going through the artifact grind in Genshin Impact and the endless gear grind in Epic Seven. There’s no room in my heart for another lengthy grind. Especially since this game will shut down long before I ever get strong enough to get the better stuff.

I made it to around 12,000 might in most elements without difficulty, but after that I felt like I hit a wall. Co-op is pretty dead outside of events, so there’s no question of getting carried by randoms, unlike in Granblue Fantasy. If I have to struggle to get already-outdated weapons so I can watch characters play themselves in an already-dead game, I’d rather quit and eat bonbons on my couch.

Gacha

Supposedly generous rates. I didn’t play long enough to find out. Dragalia Lost doesn’t front-load all the goodies like, say, Romancing Saga Re;Universe does. I got some draw tickets and a 7-day 10-draw that should have impressed me, but I’ve played so many mobile games in quick succession that it will take something reallyy over-the-top to wow me.

More importantly, as I already said, you have to care about what you’re getting before “generous” gacha rates mean anything to you. If you get several five-star characters but you don’t care about their story relevance and the combat is boring so you don’t know their skills and the game is shutting down in a few months anyway…

TL;DR

I thought if nothing else the action RPG aspect of Dragalia Lost would give me a few months of fun. Unfortunately that turned out to be the biggest disappointment. And once the gameplay failed, everything else felt pointless. But as I said in the title, I’m glad I tried it so I know for sure I’m not missing anything when the game goes down. It lacked popularity for a reason, let’s just leave it at that.

What else I’m playing

I went back to Epic Seven, which is why I haven’t touched any of the stuff on my To Play list from the beginning of the year. I’m fixing to drop E7 again until changes like the triple banner and the gear pity system take effect (supposedly at the end of April). In the meantime, patch 2.6 of Genshin Impact is out, and the Chasm along with it. Unfortunately my wifi has been unstable these past couple of days, so I haven’t been able to download it yet. Starting to think a Genshin-free life isn’t so bad… Well, I’ll figure something out. See you guys around!

Epic Seven – Regretfully dropped + newbie tips (spoilers)

[Warning: this is an old post from early 2022. I picked up Epic Seven again later and am still playing it as of May 2024. Also the meta and systems in E7 change very quickly and any post about it older than 6 months is probably obsolete. Therefore take the advice in this post with a pinch of salt i.e. definitely don’t reroll for Sigret because she is now given out for free, etc. etc.]

As I said, I’m dropping almost all the gacha games I’m playing because they take up too much time. Epic Seven is the one I’m feeling the most pain over, because even though I’m not too good at it, I can feel myself getting better every day. Also I’m really liking the characters, the art and the flashy animations. But I’ve reached the point where I’ve taken my characters as far as they can go and now I need to grind for good gear. That will take months if not years, so I’m “taking a break” (i.e. dropping it without admitting it) for now.

Status when quitting:
AR Rank 65.
Abyss 80. I don’t like Abyss but I love the rewards
Labyrinth – Area 5 of Nixied’s Sanctum. I despise the Labyrinth.
Automaton Tower level 2 cleared. I LOVE Automaton Tower, I wish there was a new one every week.
88% in Hall of Trials
Wyvern 13, Golem 10, Azimanak 10, Banshee 11, Caides 10

Why I really like Epic Seven

I’ve been having a blast since I started playing it after Christmas. I’m only dropping it because I don’t want to grind.

Lively characters. The cast is large, but not so large that I can’t easily follow the story. Though very often it’s a case of “I pulled this character and I don’t know who she is but she’s really strong.” All heroes can be raised to max level. Yes, even 2-star fodder. And some of the 3-stars are good enough to give the higher tiers a run for their money. If you really like a character, you can keep them with you for a long time.

PVP is optional, so you can go at your own pace. The rewards aren’t that great so you’re not missing out. And that means there’s no pressure to get the very strongest and bestest characters and gear unless you’re into PVP. You’ll still need/want to get stronger as you play, but you can do that in your own time.

Colorful anime art. Their slogan is something like “Play the anime!” and I can definitely see the inspiration. I thought I would quickly tire of the repetitive attack animations, but I still enjoy watching them whenever I play manually. Of course I only played for three months, so it doesn’t really count.

Generous gacha and frequent giveaways. So generous and frequent, in fact, that it has delayed my quitting by several weeks because I kept thinking, ooh, I’ve gotta get that 5-star hero at the end of the Valentine giveaway. Oh, now I’m two days away from 5 galaxy bookmarks. Ooh, a 7-day 10-summon event! Ooh, 50% hunt boost! I’m not convinced I’ll be able to resist whatever Smilegate has planned for the anniversary in July either. But that’s still a while away, so at least I can uninstall Epic Seven for a while.

Of course, the reason they can be so generous with the pulls and tickets is because getting good characters is only 20% of strength in Epic Seven. Another 20% is catalysts and runes for skill enhancement and awakening. The other 60% is gear, gear, gear, gear, gear!

Conclusive stories. The main story is the same old unoriginal secular humanist treatise that JRPGs use in lieu of plots: “mankind needs no gods!” and “the power of humanity will save the day!” Epic Seven even contains three variations on the humanist theme: “God is dead” (Orbis, Rekos), “God is caring but incompetent” (Diche, Rekos) and “God is evil” (Archdemon, Fastus). If you’ve played a few JRPGs, you’ve seen it all before, but luckily no one plays JRPGs for original writing.

What I really like about Epic Seven‘s story as opposed to most mobile games is that each arc has a clear beginning and a clear end. There’s a clear good side and bad side. When I started and read about the Archdemon, I thought for sure the story would drone on for years and we would still be trying to beat this Archdemon and his henchmen who would keep escaping and complicating things, etc. Like how I played Granblue Fantasy for 5+ years and never reached Estalucia. Without spoiling too much, Epic Seven is not like that. Each arc does have a few loose ends that are wrapped up in side stories and events, but the main arcs end nicely and conclusively in a very manageable amount of time.

Easily-understandable gameplay. It doesn’t take too much time to figure out what equipment goes where, which drop does what and what it takes to get stronger. Apart from Effectiveness, it’s pretty clear what each stat does, so it’s not hard to sort good equipment from bad.

I especially appreciated the skill and artifact descriptions: “X jumps into the air and fires at the enemy, reducing their attack by Y% for Z turns.” Simple! Of course, “easy-to-understand” doesn’t mean “easy-to-do,” so the game contains plenty of RNG traps, grinding and time-wasters to keep you playing. Knowing what a stat does means nothing if you can’t get any equipment with that stat, right? Hmmmmm, speed boots?

Why I’m dropping it

I already said it: these gacha games are too time-consuming. Especially when it’s as fun and as attractive as Epic Seven. I just keep playing and playing and playing, and honestly I’m having a great time. I thought I could just keep it in the background because it’s auto-friendly, but somehow my eyes and hands keep returning to it. So due to my own lack of self-control, Epic Seven has to go.

Newbie tips

Does a rage-quitting newbie player of less than three months have anything to tell others about Epic Seven? Naturally. Eight weeks is more than enough time to make mistakes and kick yourself for it. I didn’t mess up too much in the long term, but there were things I could have done to make life easier for myself.

Reroll for Sigret. Or at least for a better 5-star character. I’ve never bothered with rerolling in gacha games, and I’ve always done fine that way. Plus I like to jump into games without checking who is meta because it’s more fun that way. Big mistake with Epic Seven, because I took a crappy 5-star character called Baal & Sevan. Useless waste of a free roll.

Sigret is the best wyvern hunter, and she’s also very good against bosses because of her bleed mechanic. Random level 60 Sigrets have saved me more times than I can count. Wyvern hunts are very important because they drop Speed, Crit and Hit boosting equipment, which 99% of the characters in Epic Seven run. I had heard of rerolling for Sigret, but I thought, meh, she can’t be that important. And if she is, I’ll get her some day (nope). And if I don’t, it’s a gacha game so I can just pay or save for her. Nope, you can’t just buy or pity a character unless their banner is on rate up. TL;DR don’t be like me. Check the meta and reroll for the best characters.

That said, it’s not the end of the world if you don’t have Sigret. I’m auto-ing Wyvern 13 reliably with Angelica, Furious, Muwi and Kise. Could probably do even better using Alexa instead of Kise as well. It just took me a while (and pulling the Song of Stars artifact) to get to this point. It would have been better and faster with Sigret because debuffs are so important. Plus as I said she’s useful in other content as well. The tips I’m giving assume that you want to make things easier and faster for yourself so you can enjoy whatever content drew you to Epic Seven.

Speaking of which, you need to pick your focus early on: PVE or PVP? PVE is the main story, hunts, expeditions, labyrinth. The bulk of the game, really. But PVP (Guild Wars, the real-time arena and the general arena) is extremely important to many players, and the characters, gear and builds you need for successful PVP can be very different from PVE builds. Knowing which one you want to focus on will help you determine which banners to pull on and what weapons are good or junk.

For example I pulled a 5-star character called Ilynav early on, and I was like “Woohoo, 5-star!” Lots of wasted penguins and so-so performance later, I discovered that her main gimmick doesn’t work outside a PVP setting, so she’s pretty much useless for PVE. Luckily I didn’t use many molagoras on her. I also spent a lot of time getting an Injury set from a side story because it was higher level than what I had at the time. Only to find out that “only works on heroes” means it only works in Arenas, and not against bosses. Grr.

Many Moonlight (ML) heroes are great in PVP but only so-so in PVE, many sets like Immunity and Unity don’t see much use outside PVP. Speed is important in both but middling speed will take you much further in PVE, etc etc. That means the kinds of hunts you’ll be farming and equipment you’ll be enhancing will vary greatly. Long story short, it helps to know what you’re playing Epic Seven for.

Tip no. 3: You can achieve stage goals easily by using powerful supporters. In fact, this tip should be get and use as many powerful supports as you can. You know those goals that ask you to “Use 2 Dark Heroes and 1 Soul Weaver” and that kind of thing? Just field one random weakling with the right element/class and tag them out or let them get killed so a powerful supporter can come in. You still get the achievement in the end.

More importantly, powerful supporters will flat out carry you through some of the most annoying stages in the game. Like chapter 10-10 of Episode 2, which I cleared with the help of a support Vivian after about 20 failed attemps. Before that, I also went pretty far with a support Straze, Sigret and Seaside Bellona. You don’t need Vivian in particular, as long as the character is powerful. What did help was taking two soul weavers: Angelic Montmorancy and Angelica. Along with Vivian, they provided a lot of cleansing, healing and immunity to help keep the team alive long enough for Kise to rip through his barrier and take him down.

The point is, I consulted a lot of guides, threads, videos about that fight and they all said the same thing: get a powerful support to carry you. So I’m telling you the same thing. Good friends will take you places.

Don’t waste catalysts. Every new player is told not to waste molagoras, and it’s good advice. But don’t waste catalysts either. Early on, you you get several “choose your catalyst” boxes for rare and epic catalysts. Don’t use them just yet! Yes you can grind for catalysts, but it’s a massive time-sink and really annoying. If you need 10 epic catalysts to 6-star Violet, for example, it will cost 4000 AP in the World epilogue to grind them up from scratch, which will take 500 battles and several hours even on auto-play. Better save the free stuff for really good characters. How do you know which ones are good? Google around and see, and also consult guides on the kind of content you want to do.

Don’t waste dupes either. Unless you’re going to use that character immediately, hold off on imprinting them with any duplicates you pull. As I mentioned earlier, Epic Seven is pretty free with the skystones and the free pull events. You will get many copies of 3- and 4-starts naturally just by pulling in the various summons. You can raise them to the next level that way and save yourself lots of fodder and dogs. And it doesn’t hurt to wait on 5-stars you don’t need to 6-star right away as well. Every little bit of fodder helps.

Wait for Free Unequip events to play around with your equipment. Epic Seven has a frustrating mechanic where unequipping weapons and armor costs money. It’s cheap at first with low rarity weapons, but when you get up to Heroic and Epic weapons, you’re talking 50,000 gold just to take off a helmet. And you need money for many other things like leveling characters, enhancing weapons (giant money sink) and above all crafting new stuff. I got up to 10,000,000 gold early on and thought I had it made. Went crazy with the unequipping and before I knew it I was flat broke and all my growth came to a standstill. Luckily (?) there’s a Free Unequip event at least once a month, so wait till then to make major changes. Unless you get something super-good or you’re gearing up a new character, you can wait a while for minor tweaks.

Look at that eye-watering price.

Start preparing for Wyvern Hunts early. The last and most important advice. The nickname “Wyvern Simulator” given to Epic Seven is not a joke. Past a certain point, the game is just one DPS (damage per second) check after the other. And the best DPS comes from equipment dropped by Wyvern Hunt 13. Getting Sigret is one way to prepare. Reaching Episode 2 early to unlock Furious is another way.

Preparing to farm wyverns also means you should build Ice/Water heroes first. Specialty-change Montmorancy to Angelic Montmorancy ASAP or get Angelica ASAP, build 3-star characters like Muwi and Alexa as soon as you pull them, and so on. I have zero regrets about using my Potion of Ascension on Angelica because she tanks Wyvern 11 and 13 like a boss. Muwi helps immensely, though, so if I had pulled him earlier I would have given it to him instead.

For reference I will post my wyvern team and their stats/equipment when I started auto-ing wyvern 13.

MVP Angelica. Her HP and defense make me wonder if Wyvern 13 even hits that hard… until it targets someone else and I’m like YIKES. I use her as a tank in other content as well since even Earth enemies have a hard time phasing her.

Daddy Furious, father of defense breaks. He has access to three different debuffs: def break, burn and target (with Song of Stars) but he can and will frequently fail to proc all three just to mess with you. I need to tweak his speed so he doesn’t arrive at the wyvern with def break on cooldown… wait, no I don’t need to do that because I’m dropping the game. You need to do that, though.

Muwi was very obviously created to help people farm wyvern, but I’m not complaining. He has attack down to soften the wyvern’s blow, backup defense break in case Furious misses and a bleed that doesn’t proc that often but does help shave off health occasionally. His speed is also pretty good even with so-so equipment. I raised him to 6-stars after taking this screenshot, and I use him quite a lot in mono-Ice PVE teams.

My little wyvern shredder. She has Exclusive Equipment that increases her combat readiness (speed, sorta) whenever she uses a basic attack. Because she lacks a debuff, she’s not ideal for wyvern farming, but no one told her that, so she makes mincement out of them. I also use her in just about everything because I don’t have that many well-built characters. Also she’s kind of cool.

Final word (for now)

I feel a little relieved to be Epic Seven-free, TBH. I said I might return for the anniversary, but now I’m thinking I should get clear and stay clear. Now at last I can have time to play and finish shorter, more complete games.