I’m finding it a little hard to get into
Arc Rise Fantasia. From reading countless comments and reviews, I already knew not to expect much from the story or characters, but I was promised a cracking good battle system. Uhh, where? Still it’s very early days yet – about 5 hours, at least 1 hour of which was spent on boss battles and another 1 hour spent on getting lost.
Quick impressions so far:
The famously bad voice-acting: It’s not as bad as I was led to expect. Or rather it is that bad, but no worse than that. What I’m trying to say is, there’s memorably, quotably bad voice-acting and then there’s half-assed, phoned-in crap like Arc Rise Fantasia.
It’s a bad effort overall, but Ryfia and Niko’s VAs really stand out in a terrible, terrible way. I got used to the others pretty quickly, but whenever these two pipe up it’s like sandpaper in my ear canals. There’s an option to turn voice acting off completely, but I’m not that desperate…yet.
The story so far: Eh. Yet another mysterious pendant that holds the key to the future of the world. Next time it should be panties or something, give the jewelry a break. A bad kingdom has cut off our empire’s power supply, so my party’s heading there right now to give them what’s for. I suspect things will really pick up once I finish that and hear what the other side has to say. Maybe the conclusion will be something other than the usual Power of Mankind/Friendship/We don’t need no Stinkin’ Gods storyline, but I don’t have much hope.
The battle system: I’ve played other games (Dragoneer’s Aria, Grand Knights History, etc.) with a shared AP pool that controls party actions. Right now I’m finding combat dull and restricted, but I’m sure it will pick up once I have more AP to tinker around with. Oh, and once I get more magic gems and open up some more slots. Once I can move around, use items freely and do more Chain Attacks and Syncs, things should get a little more exciting.
It would also help if they did something about the balance. I hear boss battles are hard (I would say “cheap”) all the way through, and I wouldn’t have it any other way. The map battles though, are way too easy. Mook battles are simple and fast-paced, over in 15-30 seconds on average. That’s good. But then the boss battles are marathon slogs, and apart from giving you levels the mook battles do absolutely nothing to prepare you for them strategy-wise. It would almost be the same if they just scaled your level up and threw you straight from boss battle to boss battle.
I should probably play a little more before talking too much about the combat. It just seems to me that they have the makings of a very good system, but one which they’re handling very poorly. Map enemies are so easy you can kill them with auto-battle and zero strategy. Meanwhile boss battles are so tough you’re spamming Heal Liquids 80% of the time. Neither one leaves much room for planning or experimenting with the battle system.
tl;dr: I’m only playing this because I heard the battles were great. I’ll give it another 5 or 6 hours and see what I can make of it.



