Picross 3D – Can’t…stop…playing…

Picross_3D_CoverI’m still playing a little Arc Rise Fantasia here and there and making good progress, but I feel the need for something a little lighter and more relaxing from time to time. That’s why I started first Shepherd’s Crossing 2 and now Picross 3D for a brief change of pace. I started just three or four days ago, but I’m already up to puzzle No. 230. Not bad at all, given how much I suck at puzzles.

Picross 3D is similar to Picross and Color Cross in concept, but the added third dimension gives the gameplay a completely different feel. You use the stylus to twist and turn the puzzle slab, chipping and carving away pieces that don’t belong until you reveal the shape that’s hidden within. It can be something as simple as the puppy on the cover or as complex as a flamenco dancer or high jumper.

If Color Cross was like cross-stitch, P3D is like sculpture. Except you probably wouldn’t take wild guesses with your thousand-dollar slab of marble. That’s one thing about this game: they’ve made it much easier and much more rewarding to take calculated guesses on what your next move should be. Most natural objects are symmetrical to an extent, and there’s only so much tweaking a designer can do before a crocodile is no longer a crocodile. I’m sure every single puzzle can be solved through 100% logic, but I find guessing works tremendously well once you’ve eliminated a number of candidates. How else could I have made it this far?

To compensate for the reduced challenge compared to its predecessors, P3D has introduced time limits and strike penalties. Make 5 wrong moves or run out of time and you’re toast. A few puzzles have a one strike limit or a 5 minute limit you can only increase by chipping away tons of blocks. There’s a scoring system based on this that rewards you by unlocking puzzles if you get the right number of stars in each level. A perfect game (no strikes, within the time) = 3 stars and it goes down from there.

So far I’ve managed to solve everything within the time limit, though its presence adds an element of tension I really wish wasn’t there. I haven’t been Game Over’ed by strikes yet, but I don’t like them either. I understand why they’re necessary to deter guessing, but I think Picross had it right with strikes that didn’t lead to a game over. Next time they should consider a Casual Mode with all puzzles unlocked and no limits for people like me who play games to relax.

picross 3d screenshotThe controls are simple and easy to master. The rating says it’s suitable for 3 year olds, which I think is a bit generous, but 5 or 6 year olds could play it quite easily assuming they didn’t run foul of the above-mentioned limits. Turn the block with the stylus. Press Up and tap a block to destroy it. Press Left and tap a block to keep it. Tap the on-screen arrows to access deeper layers of the puzzle.

The only drawback is it’s all too easy, in the heat of the moment, to hold down the wrong button and get a strike for using the wrong command. When you’re fiddling around in the underside of a puzzle it’s also easy to tap the wrong cube because all the layers are in the same uniform gray color. I can’t complain too loudly, though, because sometimes those slips of the stylus leads to an unexpected bonanza. You don’t see me restarting in a rage when that happens, do you you? You just have to be careful and take the bad with the good.

Occasionally fussy controls aside, Picross 3D is a dream to play. Each puzzle takes me an average of 8 minutes to beat, I can quicksave if I need to walk away and all the completed puzzles go into a collection of related items. It’s addictive because there’s something soothing and therapeutic about quietly and patiently tap-tap-tapping away at those little blocks. That, and it’s ultra-satisfying when you’re stuck for a while, then you twist and turn the puzzle every way and that and Eureka! you spot something you hadn’t before and you’re back in the game again. I live for those little happy moments.

The 3D models, your supposed reward for completing the puzzles, are… uhh, interesting. What’s a nice word for “primitive”? Sometimes you can recognize the object before you’re even halfway done, but most of the time you have to finish and let the game paint and animate the object before you realize, oh, it’s supposed to be a globe! You know, in the same way my nephew’s “drawings” are supposed to be a ninja riding a dragon. Still I’m more into the process than the reward, so I don’t care too much what they look like.

It’s only going to get harder from here on, but I’m committed to finishing the game if I can. I might post a brief commemorative message about it if I manage it. Until then.

25 tips for making Shepherd’s Crossing 2 easier

kai marriage shepcross

Although, this being a Japanese game…

Yeah, yeah, I know I said I’d play it again next year. But I don’t have anything else exciting going on now, plus I really, really like Shepherd’s Crossing 2. This time I made two bedcovers, saved and checked out all the male marriage candidates. Wow, could these guys be any less eager to marry me, do you think? It took Kai a while to even get his head around the concept, and this was after I’d spent ages persuading him that he couldn’t marry his own sister!

Playing a game 4 times qualifies me as an expert, so I’ll do the right thing and share tips that will make for a faster and smoother experience. As always, I recommend playing FAQ-free at least the first time, but if you want my advice, here it is.

1. To warp around your fields, press R+Select. Useful when you get stuck behind something or don’t want to disturb feeding animals. Press R+Start to just look around.

2. Focus all your energy on making 4000 sal at the beginning. With this you can expand your land, gaining access to more trees, more feed and of course, more fields to plant on. Everything from that point onwards is easy mode.

3. Important: You can plant crops for the next season from the 16th day of the previous season. For example, you can start planting spring crops on Winter 16th. This gives you stuff to do during the rather dull winters.

4. If you sow seed wrongly, put the whole bag down, pick up the seed and throw it back in the bag. If you can’t find the bag, buy a Husk Bin from the store and use it as a seed bag. Do please go on, this is most interesting

Early thoughts on Arc Rise Fantasia

I’m finding it a little hard to get into covergalaxy-arc rise fantasic front high resArc Rise Fantasia. From reading countless comments and reviews, I already knew not to expect much from the story or characters, but I was promised a cracking good battle system. Uhh, where? Still it’s very early days yet – about 5 hours, at least 1 hour of which was spent on boss battles and another 1 hour spent on getting lost.

Quick impressions so far:

The famously bad voice-acting: It’s not as bad as I was led to expect. Or rather it is that bad, but no worse than that. What I’m trying to say is, there’s memorably, quotably bad voice-acting and then there’s half-assed, phoned-in crap like Arc Rise Fantasia.

It’s a bad effort overall, but Ryfia and Niko’s VAs really stand out in a terrible, terrible way. I got used to the others pretty quickly, but whenever these two pipe up it’s like sandpaper in my ear canals. There’s an option to turn voice acting off completely, but I’m not that desperate…yet.

The story so far: Eh. Yet another mysterious pendant that holds the key to the future of the world. Next time it should be panties or something, give the jewelry a break. A bad kingdom has cut off our empire’s power supply, so my party’s heading there right now to give them what’s for. I suspect things will really pick up once I finish that and hear what the other side has to say. Maybe the conclusion will be something other than the usual Power of Mankind/Friendship/We don’t need no Stinkin’ Gods storyline, but I don’t have much hope.

The battle system: I’ve played other games (Dragoneer’s Aria, Grand Knights History, etc.) with a shared AP pool that controls party actions. Right now I’m finding combat dull and restricted, but I’m sure it will pick up once I have more AP to tinker around with. Oh, and once I get more magic gems and open up some more slots. Once I can move around, use items freely and do more Chain Attacks and Syncs, things should get a little more exciting.

It would also help if they did something about the balance. I hear boss battles are hard (I would say “cheap”) all the way through, and I wouldn’t have it any other way. The map battles though, are way too easy. Mook battles are simple and fast-paced, over in 15-30 seconds on average. That’s good. But then the boss battles are marathon slogs, and apart from giving you levels the mook battles do absolutely nothing to prepare you for them strategy-wise. It would almost be the same if they just scaled your level up and threw you straight from boss battle to boss battle.

I should probably play a little more before talking too much about the combat. It just seems to me that they have the makings of a very good system, but one which they’re handling very poorly. Map enemies are so easy you can kill them with auto-battle and zero strategy. Meanwhile boss battles are so tough you’re spamming Heal Liquids 80% of the time. Neither one leaves much room for planning or experimenting with the battle system.

tl;dr: I’m only playing this because I heard the battles were great. I’ll give it another 5 or 6 hours and see what I can make of it.

Shepherd’s Crossing 2 – Not for kids!

shepherd's crossing main screenNot that anyone’s keeping score, but this is actually my third replay of Shepherd’s Crossing 2. I keep coming back to it like a bad relationship. This time, to spice things up I decided to play as a girl, i.e. hard mode. And since I was taking the tougher route, I decided to shoot for the Mayor’s son (does he have a name?). It took me 8 years and 33 pieces of wool, but I finally got my man in the end. Not a bad catch, all things considered, but dang, that’s a hefty requirement. I should have just settled for Giles; they look almost identical anyway.

I’ve been wondering this from the first time I played Shepherd’s Crossing 2 but, how on earth did this game get an E for Everyone rating? It should be rated PG at least, or even higher. There are a number of things in here I don’t fancy having to explain to my 5-year old nephew.

– The grisly murder and consumption of all manner of cute little critters. Cute bunny? Rabbit stew. Cute ferret? Tanned skin. Cute pig? Sausages, ham, bacon, lard, all manner of delicious meals. Actually my nephew is a bloodthirsty little thing himself, so maybe he’s not a good example for this.

Starving baby animals to death. Apparently you’re not supposed to milk mother animals until their kids have been weaned. Milking them carelessly will cause them to dry up and their babies to starve to death right in front of your eyes. You can’t put them out of their misery, you can’t sell them, you can’t feed them any milk. You just have to sit there and watch them run around helplessly until their final, miserable deaths. Do please go on, this is most interesting

Finished Fire Emblem: Awakening (ending spoilers)

fire emblem validar fightWent for the ending where MC kills off Grima for good. Supposedly at the expense of her own life, but she survives just fine. The final boss was a bit of a joke, though she still managed to wipe out both Maribelle and Morgan when they got too close. This marks the first time I have ever finished a Fire Emblem with less than a full cohort, but it was too much trouble to restart the battle. Final thoughts on Fire Emblem Awakening follow.

The difficulty setting

I’m sad that I screwed myself out of enjoyment by picking the easiest difficulty to play on. Actually I should lay some of the blame at Nintendo’s feet for labeling the “Easy” setting “Normal.” There’s no way in hell that thing is Normal; it must be a joke. I like SRPGs for the “just killing stuff with my friends” feel, but when that “stuff” doesn’t even try to fight back, it stops being a game and becomes something cowardly and barbaric, like a foxhunt.

The ridiculous ease made nonsense of all the game mechanics. It doesn’t matter what weapons you use. I used steel swords and lances well into the late chapters just to keep enemies alive longer and prolong the fun. It doesn’t matter who you breed with whom, because the children will be overpowered anyway. And you don’t even need those children because the adults are more than enough to take everyone on. I completely, totally and utterly ignored skills. I never paired anyone up (as in joint attacks, not hookups) and never changed a class. The forgery system went to waste because I had more weapons and items than I could use. The list goes on and on. Playing on “Normal” takes all the fun out of the game.

The further I went, the more I wish I had restarted at a more appropriate difficulty level. Unfortunately I was playing a borrowed game and wanted to finish as soon as possible. But I really should have risked it anyway. I like to think it would have improved matters tremendously. Do please go on, this is most interesting