Xenoblade Chronicles – Ending spoilers

Xenoblade-Chronicles1Finished. 132 hours and 39 seconds. The ending was cheesier than a mountain of rotten cheddar. I mean, “The Power of Friendship” in this day and age? The last boss was the last boss because he was secretly lonely and just wanted friends? Seriously?

Wow. Well, I’ve already written more than enough on my impressions of Xenoblade Chronicles, but to summarize:

Characters: I used to like the characters. Used to, until they spent the last few hours spitting out Grade-A bullshit like “Destiny!” “Friendship!” “We’ll make our own way!” “I’m not alone!” How unhygienic.

The only one I’ll miss now that the game is over is Kallian. It’s his own fault he got killed, though. I mean, the half-brother of a main character in a JRPG who isn’t evil and doesn’t secretly want to bang his little sister? He was dead before the game even started. If he’d spent the game lusting after her like a ‘normal’ character he’d still be alive. Heck, Falcom might even give him his own trilogy plus cameos!

The other characters don’t have any lives outside of Shulk and the Monado. Even the Heart-to-Heart chats they have are 75% about Shulk and who he’s going to hook up with in the end. Speaking of which, all the romances in this game felt odd and forced. I have no idea what Shulk sees in Fiora or vice-versa (is this the power of the Japanese childhood friend?!!), Sharla and Reyn just don’t go together and Melia and Shulk? Dead in the water, even as far as the player is concerned. Just a waste of time really.

xenoblade-nopon-villageSound: The music was great for the most part. Some forgettable background themes here and there (Valak, Galahad, did Agniratha even have music? also I skipped the ending song ‘cos I was bored), but great in general. The English voice acting was also very good, except for when they’d have all these weird pauses in the middle of lines. “We have… to defeat you… in order… tocontrolourowndestiny!!!” Unfortunately the slightly-spotty quality of the acting just made the crappiness of the dialogue even more noticeable.

Graphics: Meh. I still think they have funny noses. Some areas looked amazing, especially the Fallen Arm and Gaur Plains. Other places were horribly bland and samey-wamey, especially Mechonis Field, Central Factory and Agniratha.

Gameplay: Good. I liked being able to warp from place to place. I would have preferred it if running speed was faster and didn’t require the use of gems to improve. I didn’t like having 8000 different kinds of gems and armor and weapons and other equips, all mostly useless. Dress-up was fun and sad at the same time. For one thing I could never get Sharla to stop looking like a 2-dollar whore no matter what I dressed her in.

I did love having 2000 different sidequests though. I try to deny it, but I actually LOVE sidequests. I live for sidequests. I don’t mind entire games composed of sidequests! As long as they’re interesting. I left quite a number undone because I got bored after a while, but it was a good run while it lasted.

Battle System: It’s missing something, I don’t know what. Maybe it’s missing surprises or something, because it all felt the same after I got the hang of it. The only bit of strategy can be found in tackling stronger monsters, but I don’t play turn-based RPGs for the strategy so no problem there. I got the “Beat 100 uniques” achievement and reached level 86 before I gave up and just finished the game. It’s just as well though, ‘cos the last boss was only level 82 or so. His level reads “???” but I know a pussy when I see one. It goes “meow.”

xenoblade-screenshot-9Story: Cheesy-ass story. I’m going to spoil it for the sake of anyone who’s wondering what Xenoblade is all about but doesn’t want to spend 70-100 hours on it. Frankly I don’t blame you at all.

Zanza: The big bad. The soul of the Bionis. He’s bad because he wants to absorb all life on the Bionis. Before that, he was a researcher named Klaus on a space station in “our” universe. One day he pressed the wrong switch and created another universe, in which he is a god. Only he was lonely, so he created “life in his own image” in a thinly-veiled shout-out to certain religions. Except instead of just admitting he’s lonely and seeking friends, he tries to kill people instead. That makes him a bad god. Zanza spends most of the game possessing Shulk in secret. Shulk and co. kill him in the end and make a world without gods. This is the story in a nutshell, but if you want to know more:

Meyneth: Zanza/Klaus’s fellow researcher on the space station. Became the soul of the Mechonis. Also made life on Mechonis because she was lonely. Made friends with that life, which makes her a good god. Spends most of the game possessing Fiora. Was killed by Zanza just to give the party one more reason for revenge.

The Monado: A sword that makes and unmakes worlds and can change the future. There are three Monados by the end of the game. They’re all Alvis, i.e. the computer program on the space station in “our” universe. Star Ocean 3 fans might be familiar with this kind of development. Or they would be, if they actually existed. When Shulk wishes for no gods after spending 30 minutes screeching about “destiny” and “friendship”, it supposedly disappears, but is actually just hiding somewhere waiting for the sequel. We’re wise to your tricks now, Monolith.

Shulk: Dead all along, but not really. I’ve played a number of RPGs where the hero is either dead or not human all along, and it’s never been treated as anything more than a minor inconvenience. Anyway, Zanza sucked out his soul and possessed his body for years, only not really. Eventually he gets his body back and nobody worries about the whole ‘dead’ thing any more. Dunno why they bothered, really.

telethiaThe Telethia: *gasp* The Telethia were High Entia all along! When Zanza awakens, so do they! And that’s why most Alcamoth quests are timed. So now you know.

Fiora: Gets her body back in the end. I tuned out and read a magazine during the ending sequence, so I don’t know how it happened. Just string “destiny” and “friendship” and “make our own way” and “future” together in different combinations and you’ve got the ending dialogue right there.

And that’s it. Hero with friends wins. Baddie without friends loses. It’s your average JRPG plot dressed up all nice and fancy. Did I enjoy Xenoblade Chronicles? I did actually, apart from the story. But I’ve been saying that all along, so I have nothing to add now.

Moving on~~ I’m kind of sick of the Wii right now, but I won’t have access to it for much longer. As such it makes sense for me to start The Last Story soon. I’ll find something short, light and fluffy to occupy me for a couple of days, then get right on it.

More games that didn’t work out

bored-sleepingI’ve mentioned this before, but I don’t write about every single game I play. There’s always a couple of games each year that I just couldn’t bring myself to play more than an hour or two of. They don’t deserve a post of their own, so every once in a while I gather them all together and do a mass post like this.

2012’s victims were as follows:

Popolocrois (PSP) – Cute but boring. I did actually play quite a lot of this and got as far as Pasela before the plentiful encounters with weak enemies did me in. The story wasn’t enough to overcome the lackluster battles and paper-thin characters.

Tears to Tiara: Kakan no Daichi (PSP) – A visual novel disguised as an SRPG. They let me fight ONE battle and then talked at me for the next 2 hours. And the battle they let me fight wasn’t all that interesting anyway. I like SRPGs, but even I have a limit for crap.

Tears to Tiara: Avalon no Nazo (PSP) – The sequel to the above. Again they let me fight ONE battle then spent the next hour talking. The battle system hadn’t changed much from the previous game, and since it was a direct sequel there were all these characters and in-jokes I didn’t get and didn’t care to get.

Generation of Chaos (PSP) – I thought it would be an SRPG, but it’s more like a board game. A bizarre, complicated, slow board game that I just can’t wrap my brain around. I quit within 30 minutes. Any game where I have to spend an hour reading a FAQ just to get anywhere is not a game for me. I love the art, but that’s about it.

Aedis Eclipse Generation Of ChaosAedis Eclipse: Generation of Chaos (PSP) – As with the preceding, it’s too board game-like for me. It would be one thing if the movement was like that and the battles were actual SRPGs battles, but this is more like Advance Wars. I’m not that crazy about Advance Wars.

Parappa the Rapper (PSP) – Kick! Punch! It’s all in the mind! This was kind of fun but I don’t have the energy needed for this kind of try-try-again gameplay. I fumbled my way through a few stages, but what I’d really like is to watch someone else play it. The raps are catchy!

Uta no Prince-sama: Sweet Serenade (PSP) – Looks like I downloaded the sequel/fandisk instead of the real game, so there’s no point to playing this. And since 1) I don’t like the looks of any of those 3 guys and 2) I got a full summary of the previous game right at the start, there’s no point going back to play the original either.

venus_screen009Venus and Braves (PSP) – I started this and fought quite a few battles. It’s got a different kind of battle system where 3 people line up in a vertical column and only the person right at the front can attack. When that character gets weaker, you switch them to the back of the line and attack with the next person. Just because it’s different doesn’t mean it’s good though, and I thought it was a boring pain in the ass. Plus the game seems to be about vampires and I hate vampires. Put the two issues together and there’s no way I’m gonna play this.

Zwei!! (PSP) – The characters were cute and funny, but tiny and hard to see on the screen. I couldn’t get into the battle system. Since it’s an action/dungeon RPG that was the decisive final blow. And another nail in Falcom’s coffin as far as I go.

Oshare Princess 2 (DS) – A game about a fashion coordinator, or something like that. Might be good for someone looking for a kiddy dressup doll game with shoujo elements though. Unfortunately what I was really looking for was an RPG/SRPG with dressup elements. I could have learned to enjoy this if I’d tried a little more of it, but the tutorial dragged on forever and completely turned me off.

Amnesia (PSP) – The otome game, not Dark Descent. Let me quote an old African proverb: “‘The chick that will grow into a rooster can be spotted from birth.” In the same way, the visual novel that will bore me to tears can be spotted from its prologue. When the game opened with a 30-minute (and counting) monologue by a fairy, nobody had to tell me to turn off the PSP and walk away.

There will probably be many more in future, since I don’t plan to waste time pursuing failed ventures in 2013.

Happy New Year + Resolutions 2013

fireworksHappy New Year! May 2013 be as quiet and uneventful for me as 2012 was! Everybody, love! And peace! And lots of video games!

This year I have two overall gaming resolutions:

1) I shall no longer force myself to continue games I’m not enjoying. I usually end up quitting later anyway and feeling terrible to boot.

2) Get out of gaming by the end of 2014. It’s a hobby I’ve been spending less and less time on and getting less and less enjoyment out of with every passing month. Nothing happened in 2012 to make me want a 3DS/Vita/WiiU/PS3/XBox360, either. 2013 will therefore be spent playing sequels and games I’ve “always meant to try” as a prelude to a more or less complete shutdown in 2014.

Unless, like, Sega releases, like, Phantasy Star Portable 3 or something, then I’ll be in a deep doo-doo (hint, hint).

And so on to the sequels and “always meant to try” games for this year. Last year I managed to get through 9 of my 12 resolutions.

1. Phantasy Star Portable 2 (PSP) – I can’t believe I’ve managed to hold myself back this long when every cell in my body has been longing to play this. It had better have been worth the wait. But I know it will be ‘cos it’s PSP2. 😀

2. Star Ocean Second Evolution (PSP) – The first SO was a highly pleasant surprise for me last year, and I’m told the second one is better in almost every way. Of course this could be false hype like with Suikodens I and II, but I’m going to trust in my own luck and try it anyway.

3. Valkyrie Profile: Lenneth (PSP) – One of those “always meant to try” games. I’ve been avoiding it for years because I hear you need a FAQ to get any sort of good ending. I HATE games like that, but I’ll suck it up and try it anyway. I used to have VP2: Silmeria for the PS2, but only my brother liked it so I got rid of it.

4. Dragon Quest 7 (PSX) – Continuing my rampage through the DQ series. 6 was a disappointment and I hear 7 takes forever to get going. If I don’t like it, I’ll quit with no regrets. I used to have DQ8 for the PS2, but only my brothers liked it so I got rid of it… or so I thought but actually I still have it? Somebody’s gonna be really happy to hear that.

BoFIVBox5. Breath of Fire 4 (PSX) – BoF was my favorite RPG series for the longest time before being overtaken by Grandia. I loved 2, 1 was okay, 3 was plenty good, but somehow I never got around to trying 4. I’ll make up for lost time this year. I used to have BoF: Dragon Quarter for the PS2, but I heard bad things about it so I got rid of it without even trying it.

6. Sakura Taisen 2 (PSP) – I played and liked 1 last year, so this is the natural followup. They need to beef up the battles a bit, put in a more satisfying story and flesh out the character plots a little more. That’s all it’ll take to make me really happy.

7. Monster Hunter Freedom 2 (PSP) – I’ve always wanted to try an MH game, so I bought this for cheap last year. The controls sound a bit clunky, but maybe I’ll love it once I get the hang of it.

8. Tales of Hearts (DS) – Continuing my (probably) doomed foray into the world of Tales games. If I have time this year I’ll also try Tales of Eternia. That will make it 4 Tales games I’ve played, more than enough to tell me whether this series is for me or not.

9. Saga Frontier (PSX) – Another of those ‘always meant to play’ games. I loved Saga Frontier 2, especially the art style and the soundtrack. It had so many cool, but completely wasted characters. Time to see what the original has to offer.

black matrix cross10. Black/Matrix Cross (PSX) – No list of mine is complete without a strategy RPG. Flight Plan was better known for the Summon Night series, but I’ve had my eye on Black/Matrix for a while.

11. The Last Story (Wii) – Mistwalker has really disappointed me so far. However I’m home, the family Wii is here and we have The Last Story courtesy of my brother with the weird tastes, so I might as well play it. I hear it’s fairly short and fairly good apart from a whack romance story, so it just might work out.

12. Lunar Silver Star Harmony (PSP) – A third ‘always meant to play’ game. I know I’ve played a little bit of some Lunar game or the other before, but I don’t remember which one. There was a dragon in a cave and we had to get a stone from it, and then my fat friend quit the party to become a shopkeeper and I quit the game because I was bored. I’m going to give the series (wait, is Lunar a series?) a proper try with Silver Star Harmony.

And that’s it. I’ll also play anything else that catches my fancy, but these should keep me on my toes this year.

Now for another day or two of forced socializing and then my time will be my own again. Happy New Year!

Xenoblade Chronicles – Last break before the end (spoilers)

xenoblade bionisWoo hoo! Finally reached Agniratha! I say “woo hoo!” because I’ve spent at least 20 hours supposedly trying to get there, but actually exploring as much of the world as I can. I killed my first ‘red’ mobs too, though they were just harmless sardines and flamingos. I tried to take on a level 74 caterpie with my level 68 party, and we were doing pretty well. Then some Vangs got involved and the whole thing turned nasty, but I’ll get them yet!

In story news, I kinda got annoyed at the cheesiness and ‘accidentally’ skipped a couple of cutscenes in the Hidden Machina Village, so I’m not too sure what we’re doing in Agniratha. If I recall correctly my party’s there to waste some kill-everyone-but-my-people Egil guy, but that’s about it. He might as well be Necron, for all I care about him.

I’ve also been doing a LOT of quests. It’s funny, because I was adamant when I started Xenoblade Chronicles that I wouldn’t bother with any non-mandatory quests. Yet here I am, running and jumping and hiding and swimming for 30 minutes to get one drop of water to a lazy adventurer. Whatever happened to my willpower? Then again I’m the same person who spent the first 20 hours of a story-heavy RPG doing nothing but quests, thereby semi-ruining the game for myself. I should have known it would turn out this way.

xenoblade agnirathaAs for my opinion of the game, it hasn’t changed much in the past 70 hours. I love the exploration. I’m enjoying the quests. I’m not sure when the timed ones will expire, so I’m focusing on those for now. I still don’t care much for the 7th party member, but I’ll survive.

Battle-wise, the battle system itself got stale a few hours in, but I’ve been keeping things fresh by switching my party around. I got tired of Shulk, Melia and Riki, so I’m trying Dunban and Reyn as mains now. One of them should have been the main character instead! Story-wise… yah, I still don’t care. And I’m okay with that. Let’s just get this over with, but not too quickly because I have a lot of exploring left to do.

And so it is with the utmost reluctance that I enter my final break before I finish Xenoblade Chronicles. This time I don’t want to stop playing, but there’s a lot going on around this time of the year. The sad thing about console gaming is the time and energy commitment involved. You can’t just roll over on your side, flip a switch and play for 15 minutes before bed. You need peace and quiet (well, I need peace and quiet) and at least a solid two hours if you really want to enjoy a console RPG. Once the hue and cry of Christmas and the New Year is over I hope to get the time to devote to finishing this dang thing already.

Gamebook DS – Aquarian Age: Perpetual Period = meh

aquarian ageAn average, seriously-cliched visual novel that I somehow found myself enjoying. I’ve been reading it on and off for the past couple of months.

Characters: Lazy, orphaned slightly perverted brown-haired protagonist, always comes to the rescue of the ladies, who treat him like dirt. Lives with his typically violent, tsundere, terrible cook of a  childhood friend/cousin/love interest and her saucy but competent little sister.

I’ve already forgotten his name, but he has an equally perverted loser best friend who may or may not be up to something sinister behind the scenes. Either that or he’s a rapist. Or both. Then there’s a blue-haired loli of mystery and a white-haired not-loli of mystery and some other assorted characters that you’ve already met if you’ve watched even one Japanese anime.

I liked it so much I read it twice. I’ve given up pretending I have good taste when it comes to video games. The simple truth is that I took a shine to the characters, and that’s usually enough to carry me through any game no matter how terrible. In this case it was Kokona, the blue-haired kid in the middle right, that caught my fancy, so I played through twice to try and get her ending. No luck, and I’m too lazy to use a FAQ, so I give up.

What was good: What can I say, I liked the characters, stale as they were. The character designs were generic-cute, and the characters themselves were amusing in an “I already know what you’re going to say, but say it anyway” kind of way. There was also a murder mystery involving strange fires which I found fairly interesting. Thirdly, Aquarian Age is a fast-paced, dialogue-based visual novel and each playthrough barely took three hours, possibly because I got the bad ending both times.

What made me quit: This might be just Kokona’s route, but it’s impossible to get a good ending without a FAQ. There is no affection system and no sound or visual to indicate whether the choices you’ve made are wrong or not. Sometimes you get an insta-end after choosing wrong, but for the most part the game progresses normally until BAM, a bucket falls on your head and sends you back to Day 1. I could have solved that by using a FAQ, but after playing it twice on my own, I didn’t fancy a third run glued to my computer screen. It doesn’t help that the dialogue crawls by at a snail’s pace even on the fastest Skip setting.

…Ah. Now I’m starting to regret deleting the rom. Maybe I shouldn’t have been so hasty. But no. I can get pretty much the same experience by watching any random harem show, and when it comes down to that I’ve gotta better things to do with my time. *toss* It was kinda fun, though…