Ore no Shikabane wo Koete yuke – screenshots

Ore no Shikabane o Koete yuke” is often translated as “Over my dead body,” which is what it means, but not in the usual sense of “Hell no!” More like “Cross over a river of the dead bodies of your ancestors until you finally manage to kill the boss,” which isn’t nearly as catchy. Not that it matters; they could have called this game Poopstained Bloody Avengers and it would still be just as awesome.

It’s on the PSX and it’s on the PSP. If you get the chance you should definitely play it. Don’t ask any questions, just do it. Is it– YES! Should I– YES! What about– YES! YES! YES! YES, just play the darned thing already!

Good, now that we’ve gotten all that ‘review’ stuff out of the way, it’s time to post some screenshots I took along the way. But first the backstory, which is simple enough. A demon named Shuten Douji killed a man and his wife and placed a curse on their son which dooms him to live out his entire lifespan in 2 years or less. He can’t have kids with normal humans either, but the gods intervene so he can breed with them instead. The rest of the game is about fighting, leveling up, getting money/treasure and passing on your genes to the next generation so they can continue the vendetta until they finally kill the boss.

First the people doing the fighting: the Shitanomori clan (named by me). With their lifespans so short you’ll be going through a LOT of characters, but the photo gallery lets you memorialize them like so:

PCT2018The guy with the mark on top of his head is the original main character, Akane, along with 4 of his kids and one grandkid. In honor of his passing all subsequent family heads adopt the name ‘Akane.’ I went through 76 Akanes before finishing, which is entirely too many. I’ll tell you how to avoid this fate in a later post but for now let’s look at character stats.

PCT2007From top to bottom you have the character name, gender, age (at 1 year 7 months he could drop perma-dead at any moment), hobby (just for fun), HP, MP and Health (used for special attacks, if it drops to zero your character has a good chance of perma-dying). In the purple box is his attack, defence, total EXP gained, agility and loyalty to the family. The lower the loyalty, the more likely a character is to run away for good. Press the left/right button to see weapons equipped and more detailed levels.

The colored lines on the right represent other stats. Fire = red, Water = blue, Air = green, Earth = yellow. The first set of four, Heart, show the character’s temperament. More water = more loyal, more red = less loyal, more attack-oriented, that sort of thing. The second set, Skill, shows magic def/atk. More fire = better fire magic atk and def, etc. The last set, body, stands for physical stats. Fire = phys attack, Water = HP, Air = agility, Earth = phys def. All three sets affect the kind of magic your character can learn.

Since all your characters, no matter how wonderful, will die permanently between the ages of 1 year 7 months and 2 years, you have to keep the bloodline going by breeding constantly with gods/goddesses. To do this you need “Worship points”, which are earned along with EXP. When you have enough, you go to the breeding screen and check out the resumes of the gods available, like so:

PCT2003They all come with a resume of dominant and recessive “genes” i.e. stats that may or may not manifest in your offspring. You might be wondering if there’s a, uhh, ‘physical’ element to breeding or not. Fortunately/unfortunately the game is deliberately ambiguous on the matter so you’ll have to use your imagination. Either way you end up with a child (or twins) like so:

PCT2028Don’t quote me on this, but I’m almost certain the stats on the left are the “father’s side” genes and the ones on the right are the “mother’s side” genes. You won’t know which set the kid gets until they show up a month later. The set they don’t have may or may not be passed on on to their kids, making this whole breeding thing kind of a crapshoot. I think a character’s dominant stats also affect their hair, eye and skin color but again don’t quote me on that. Once the kid shows up a month later you give them a name and pick a class for them.

PCT2005Clockwise from the highlighted job it’s Naginata fighter, Demolisher, Dancer, Martial Artist (best class), Lancer, Gunner, Swordsman and Archer (second-best class). The purple box in the upper left shows what class his parent is. This is important if the parent knows a special move: they can only pass it on to one kid who is in the same class. This can only be done in the first two months by having that parent train them. 2 months later, they’re ready to fight.

Pick a party, any party, equip them and send them out. The world map looks like this, only with 3-5 dungeons when you first start out. Uhh oops, I seem to have lost that screenshot. Have a random obituary instead:

PCT2010There are also 2 seasonal dungeons that can only be visited in June-July and November-December respectively. Pick a dungeon – they’re all around the same level to start with – and explore.

PCT2019Dungeon maps aren’t displayed by default; you have to use items or skills to show everything. The round thing in the upper left shows the current month and the blue flames show how much time you have left before the end of the month. You can keep exploring into the next month and on and on, but it’ll play havoc with the health and stats of very young and very old members. The bottom left has shortcuts for skills, items, status and equipment. The blue arrows on the map show entrances/exits and the red dots stand for enemies. Approach them to get into battle.

PCT2008The roulette shows what you’ll get if you win the battle. Three of the same item = double EXP. Three stars = triple EXP. Yellow items = stuff you haven’t gotten yet. AFAIK the roulette is fully automatic and stops when/wherever it wants. BTW the yellow item in this case is a Gunner’s manual, which I will need before I can use the Gunner class.

Battle itself is the usual turn-based stuff. The characters will suggest moves they want to use, based on the situation and their temperaments. Rejecting too many suggestions will hurt their loyalty but since anyone who gets KO’ed in battle stands a very good chance of perma-death after battle, you have to do whatever it takes to survive. The nice thing about the battles in OreShika is that you only have to defeat the enemy leader to win and get all the items. The leader might even run off with the spoils if you’re not careful, so if you get into a sticky situation you can just focus on taking out the leader.

In emergencies or if you just want to do extra damage, you can have characters joint-cast the same magic to do up to 8 times normal damage:

PCT2031I should have waited a few seconds to take a shot of the resulting payoff, which wiped the boss out in one hit. It’s worth trying to pull an attack like that off if you’re confident you can keep everyone alive long enough to do so. An even better option is to have a parent and child pull off a joint attack using one of their family specials. That’s how I beat almost every boss worth beating, because the damage dealt is truly staggering. The game tells us a grandparent-parent-child attack is even better than that, but for logistical reasons I never pulled one off.

That’s most of the game in a nutshell. Raise your kids, visit dungeons, earn money and weapons and skill scrolls to pass on to the next generation, earn Worship Points so you can breed with better and better gods and keep going till you can beat the final boss. Various sub-bosses will drop fragments of story if/when you beat them, but 1) It’s not required and 2) This really isn’t a story-oriented game. It’s all about revenge!

Let’s round this up with the home menu:

PCT2014The lady is Itsuka, our perky immortal family retainer. From left to right, top to bottom the options are:

Family: Check your family’s status, pick a party, equip them, train the young ones, etc.
Items: Store, sort, use, dispose of items.
Buy/Sell: Exactly what it says on the tin.
SAVE: Exactly what it says on the tin.
Sortie: Go dungeon-crawling/take part in a tournament.
Reconstruction: Rebuild the city after it was destroyed by demons. Donating money to the city improves store inventories, reduces the WP you need to breed and adds a variety of services and facilities.
Chronology: Family tree, family facts, family history. Also where you can store family photos.
Settings: Exactly what it says on the tin. You can make the game as hard or as easy as you like here.
Breed: (lit: mix with a god) Exactly what it says on the tin.
Facilities: Medicine shop, photographer’s shop, goods trading point and some other things I can’t remember.
Explanations: Giant walls of text about anything and everything in the game.
Rest: Let a month pass by so everyone can recover their health. Don’t use if you can avoid. In fact, just don’t use.

Armed with this info and a minimum amount of Japanese knowledge, you too can play Ore no Shikabane wo Koete yuke. It’s not a perfect game by any means (I’ll cover the flaws in another post), but it’s a lot of fun for anyone who likes dungeon-crawlers even just a tiiiiny little bit. It took me 60-80 hours on the Normal setting to finish this, but with a more efficient playing style you can do it half the time or less. I hope it comes to the west or gets a fan-patch someday so more people can try it.

Date ni Gametsui wake ja ne! Dungeon Maker Girl’s Type review

date ni gametsui wake ja ne“Date ni Gametsui wake ja ne” roughly translated means “I’m not greedy for nothing!” The Japan-only “girls'” version of Master of the Monster Lair/Dungeon Maker. If you are thinking of trying this game there are three things you need to know.

1. It has the exact same gameplay, monsters, items and quests as MoML but different characters and motivations.

2. There is absolutely nothing “girly” about it.

3. There’s a game-breaking bug that makes it impossible to finish the blacksmith’s route. It also makes it impossible to progress past level 18 of the bonus dungeon, thus preventing you from ever truly “finishing” the game. I wish I’d known that before investing at least 20 hours of my life into this game.

Story & Characters

The town of Reinbald is said to bring happiness to all those who stumble across it. Hugo, a wandering dungeon maker, drops in one day and is roped into the service of the mayor. Monsters are threatening the peace of the town so Hugo’s job is to trap, plunder and kill them by creating elaborate traps in the form of dungeons.

Despite what the title says, Hugo is not greedy at all. He’s a professional, he’s confident in his skills and he charges what his services are worth. The two cardinal rules of self-employment and freelancing are 1) Never do favors for friends/family and 2) Never work for free. Hugo sticks to the rules and even when he softens slightly from his initial abrasive attitude he still charges a fair price for the job done.

On top of that, unlike the lead characters of other GAE games (Adventures to Go, My World My Way, probably others), Hugo has the decency to wonder if he’s doing the right thing by killing all those sentient monsters. He even gives bosses a chance to GTFO kindly move out of the way before attacking them when they refuse. My respect for Hugo went a long way towards helping me finish this game, which could be dry and repetitive at the best of times.

As for the other townspeople, refer to the wallpaper below.Dungeon Maker Girls' TypeThose two absurdly cute dogs at the bottom are Hugo’s travel companions instead of Kate and the blob as in MoML. I named them Gash and Gabby. Gash gains stats by devouring monster parts and Gabby is your regular mage girl who will lay absolute waste to bosses, especially once she gets the Drain spell.

From left to right, there’s the mayor’s sniveling butler who just wants to be useful to her. Sorry, it’s been like a month since I last played this so I’ve forgotten their names. The lady with the blue hair is the bloodthirsty mayor who wants all monsters dead, no quarter given. I hate her. The next two guys are the same guy – Glen the blacksmith in his young and old forms. He switches between them when he gets stressed. The little red-haired girl and her brother Linus next to her run the furniture shop. The blond guy with glasses runs the magic shop and has a creepy obsession with the cat girl next to him. Then there’s Hugo, our hero. The last guy is also the white mouse at the bottom, the perky vegetable seller.

The character designs are nice, aren’t they? Unfortunately that’s all these characters have going for them. You’re supposed to pursue their routes and get their endings by doing quests for them, but they’re all either duller than dishwater or sicker than a truck full of AIDS.

Take the creepily servile butler, for example. Maybe I’m supposed to sympathize with his unnatural devotion to his abusive boss, maybe I’m supposed to cheer for him, I dunno. All I know is that his cringing, whining scenes filled me with the urge to call an Abuse Hotline. Same with blondie and his sick fixation on the obviously underage loli cat girl who does not welcome his attentions or reciprocate his affections. I didn’t know whether to call PETA or To Catch A Predator! The blacksmith is the only one who seems sort of normal, but sadly his is the only route you can’t finish due the aforementioned game-breaking bug.

Why did I finish this game, then? I told you, I liked Hugo. I liked my pets too. And while I will never be a fan of the gameplay, it did grow on me somewhat after the first few levels.

Date-ni-Game-Tsui-Wake-Jane-Dungeon-Maker-Girls-Type-2Gameplay

If you don’t speak Japanese, you can use an MotML FAQ to play this game with no problems at all. It’s the exact same game. If you haven’t played it, it’s simple. You go into a cave made of solid rock. You use Dungeon Points (DP) to dig holes in the rock. You hollow out rooms and fill them with furniture and accessories that attract monsters. For example, fountains attract otters, farms attract monster carrots and pubs attract goblins. It all makes perfect sense.

So you fill the cave with things monsters like and then punish them for liking them by killing them, stealing their money and eating their flesh for delicious stat boosts. When you run out of DP to dig and monsters to massacre you retire for the day and return the next day to repeat the process. Get enough monsters of the right type on one floor and a boss appears. Kill the boss to open the way to the next floor where the process starts all over again.

See the problem? You have to perform the same two or three actions every single day for the 100-200 game “days” it will take you to finish. Then you add the following problems:

  • A tiny number of DP especially in the beginning, limiting how much you can get done
  • Not that much money, especially in the beginning, limiting how quickly your dungeon can grow
  • Palette swaps up the wazoo, making grinding boring. It’s worse because I’ve played other GAE games and they all use the same monsters
  • You have to arrange rooms just so to guarantee a monster drop from the monster you want
  • Even then the monster will drop something, but it might not be the item you want. Ask me how many zombies I had to fight to get just one Performer’s Ring. Go on, ask.

That isn’t even half of it. Long story short, the gameplay can be very dull and very frustrating, which is why I gave up on MotML so quickly the first time I played it. I was determined to tough things out this time round though, and somehow I managed to get into a kind of groove. The same kind of groove you get into in, say, puzzle games, or Harvest Moons, where you’re just doing the same thing over and over again and yet it’s kind of fun. I think the key to enjoying this game is to give it at least 2 or three levels to grow on you and to play it in small, manageable doses.

"'Boy's love?' Me? With you?! You'd have to kill me first!"

“‘Boy’s love?’ With you?! You’d have to kill me first!”

“Girl’s Type”?!

When you think of the “girl’s” version of any game, you might expect features designed to appeal to what video game designers (90% of whom are male) think female gamers want. A female main character. Pastel colors. Cute critters. Dumbed-down gameplay. Romance. Angst. Bishies. More romance, more angst, more bishies.

Yeah, well. Not this “girl’s” game. Apart from the cute dogs and the admittedly good-looking bishies, there is absolutely nothing in this game that justifies the label. The only romance is the borderline-illegal one between man and cat. The colors are normal. The gameplay is the same as for the original. There’s no angst, no romance and barely any sentiment at all even when you finish a pair’s route. Of course people with XX chromosomes like a good game just as much as those with XY chromosones do, and excessive pandering to either gender is just plain silly but then… why bother with the “Girl’s Type” label at all? Another boneheaded idea from the guys at Idea Factory. I do so love them (completely serious).

Final thoughts

For anyone who wants to play Date ni Gametsui wake ja ne… ehh, don’t bother. Really. I mean, what do you want to play it for?

If it’s the character designs, download pictures and just look at them.

If it’s the gameplay, it’s exactly the same as for MotML so you’re better off getting that instead. If you’ve already played that and want to check out the differences in story, you’ll need to be able to read Japanese. Not that much, but at least a year or two of study because there’s no furigana. Even if you do clear that hurdle, a bug will prevent Laboratories from appearing in the shops at level 18, which will stop you from finishing the game properly.

And if you’re playing it for the “girlishness” there’s nothing girlish about this at all. I’ll be honest that I liked Hugo for all his rudeness and ended up quite enjoying myself, but not enough to push this game strongly. Give it a miss unless you’re really bored.

And the games keep piling up

I’m going to see about buying a new computer this week. If I do, I’ll need to write about the following sometime.

1. The Last Story (finished long ago, already starting to forget)

2. Date ni Gametsui wake ja ne: Dungeon Maker Girl’s Type (practically finished)

3. Zettai Hero Project (quit)

4. Wild Arms XF (somehow I just wasn’t in the mood for an SRPG)

5. Ore no Shikabane wo Koete Yuke (currently playing. Awesome premise, very interesting game. Needs more dungeons)

6. Lunar: Silver Star Harmony (currently playing. Don’t really like)

7. Rune Factory Frontier (currently playing. Jury’s still out, but it’s not bad)

Ore no Shikabane is going to keep me busy for a while, so that should stop me from starting anything else until I have a chance to catch up on my blog backlog. See you then!

Laptop = caput (Matthew 6:19-21)

Since I last posted I’ve finished The Last Story and Dungeon Maker Girls’ Type, replayed a lot of Harvest Moon Sunshine Islands and started Professor Layton and the Curious Village (quickly dropped) and Doki Doki Majo Shinpan and given serious thought to purchasing either Rune Factory Frontier or Tides of Destiny.

Unfortunately I can’t write about them in any amount of depth because my faithful laptop kicked the bucket almost two weeks ago and I’m on borrowed computer time now. I’m thinking of getting a desktop next time, but that’s neither here nor there. In the meantime I’ll keep playing the games and sort out the blog posts later. RIP trusty ol’ laptop (2008-2013).

The Last Story – Testosterone is a helluva drug (spoilers)

The Last story us coverBelieve it or not, I had no idea what the story was about before I started this game. I didn’t think it would come over, and if it did I wasn’t planning to play it, so I never bothered to find out. I’m glad I didn’t, though. Otherwise I wouldn’t have dreamed of starting The Last Story, seeing as it consists of two extremely hackneyed stories and one potentially interesting one.

Story 1: Zael desperately wants to bang this random Calista girl he met on the street. Calista wants to bang him too. Unfortunately she has a fiance. Luckily Zael is the main character, so things are obviously going to work out somehow. The Last Story = Japanese for “Hoes before bros.”

Story 2: Zael and his best friend Dagran want to leave the mercenary life and become knights. Now they’re rare, but games and movies do exist where the MC’s best friend does not turn evil and betray him, but this depends entirely on the BF having absolutely no ambition of his own besides being MC’s BFF. I like Dagran and I’ll be sorry to see him go, but… yeah, he’s a goner.

Story 3: Zael (again) has gotten his hands on the mysterious ‘Power of the Outsider’ that promises to make him the savior of the world. I’ve reached the point where an evil count is offering to let Zael plow Calista in exchange for putting the power at the count’s disposal. Sounds like a good deal to me. What could possibly go wrong?

Obviously I’m just playing along to see how Story 2 turns out. Don’t let me down, Dagran! You can do it! You can buck the trend!

Apart from the three main plots there’s also some stuff about a “Gurak” race that attacks humans while chasing the Power of the Outsider. They’re being played up as bad guys, but we’ll find out later they were not-so-bad after all. This isn’t even a spoiler, since I’ve only played one (1) RPG where the initial antagonists were still the bad guys by the end. If I had to place my bets on something, it would be the Outsider or something related to it that’s the ultimate baddie.

“So when do we finally get to shag?”
“Right after the closing credits, I promise.”

Anyway, it’s early days yet. I’m told The Last Story is about 30-35 hours long, so at 13 hours I’m 30-40% done. Progress-wise I just finished… uhh… I forget what I just finished. I saved a little girl from a cult, then I played through a haunted mansion. That part was funny. Then …. umm… reptids! Yes, I fought reptids in a well. Wow, this game really doesn’t stick in my mind. Every stage is like the other, and very few chapters seem to have anything to do with the main story. That’s forgivable in a longer game but TLS should really start getting serious now.

Forgettable chapters aside, my main problem right now is the battle system. I have NO idea what is going on. At all. Even after 13 hours. I don’t know how I’ve made it through all the battles so far with only 2 Game Overs, and I don’t think this beginner’s luck is going to hold out forever. Use Gathering, run around, get whaled on, use Gale repeatedly, use Vertical Slice when I accidentally run up a wall (searching for climbable walls takes too much time) take Gathering off when it’s too much, die, revive, die, revive, oh look the boss is dead. Save, continue. Welp, don’t mess with a winning formula and all that.

In other gaming news, I’m almost done with Dungeon Maker Girl’s Type (9th floor out of 10) and I started Lunar Silver Star Harmony last night. I hope to have the former finished either today or tomorrow, then I’ll post my thoughts.