Lunar Silver Star Harmony – Life, Liberty and the Pursuit of Little Sisters

PCT2003Finished at around 24 hours, about 5 hours too long for the content this game offered.

Things I liked

I liked quite a number of things about Lunar Silver Star Harmony. It’s too bad the few things I didn’t like made up the bulk of the game.

– NPC conversations. I love it that, first, NPCs have more than one line when you speak to them and second, they update their conversations depending on story events and who you have in your party. There are way too few games like that out there. If I was rating Lunar on that feature alone I’d give it 9/10.

– Bright, happy colors. They’re my “thing.”

– The occasional funny line. I thought the writers went overboard at some points, trying too hard to be catchy and clever when a scene would have worked better with simpler, plainer dialogue. Sometimes when everyone’s trying to be funny then no one’s funny. But they did get some laughs out of me, so it’s all good.

Why I’m just glad it’s over

– The combat. I explained why it was affecting my enjoyment in a previous post. Some games start out with a poor battle system that improves as you go along. This wasn’t one of them. However the EXP dropped per boss did increase significantly towards the end, and the last few bosses went down with no effort at all. Next time there needs to be better AI for auto-battling, fewer battles per screen and no respawning when you return.

– Alex and his unbrotherly affections towards Luna. And vice-versa. What’s wrong is wrong, I don’t care if they’re “not blood-related.” What does that even mean? Adoptive siblings are siblings just like any other, no matter what Japan says.

Still, I’m a generous soul. Given half a chance I could have pretended they were just childhood friends. Unfortunately I never got that chance, not with their very own parents constantly rubbing their relationship in my face like a set of hairy balls:

luna and alex luna and alex2

“There! There! You like that, don’t ya? Don’t ya?” No. Please. Just, no.

– I got tired of getting lost. There were some straightforward dungeons, but even more where I had to resort to a FAQ to figure out where I was supposed to go. I’m talking about you, final dungeon. And that place with all the holes. And that tower with all the switches and puzzles. And a couple of other places I’ve purged from my memory.

– Loading times. From screen to screen, from screen to battle and back again. Might have been my memory card, but it was pretty bad. And it was pretty noticeable because the music would cut out for a few seconds before resuming every time.

– Sub-bosses that keep menacing you and escaping because you’re too incompetent to stop them, even though when you finally fight them they’re weaker than a baby’s fart.

– The game’s tendency to beat one point to death before moving on to the next. Alex wants to be Dragon master (x100), Alex wants to save Luna (x200), mankind doesn’t need gods (x400). As a game Lunar doesn’t have much to say, but that’s never stopped anyone before.

– Being preached at like this:

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I have no problem with the concepts themselves, cliched though they are. What bugs me is the heavy-handed way they’re rammed down my throat. It should be possible to make the same points through the characters’ thoughts, actions and attitudes throughout the game. It’s more meaningful, more memorable and more convincing that way. It’s lazy writing to assume you don’t need to justify yourself because all readers will agree with the inherent merit of your ideas. What if I don’t agree that humans don’t need gods to be happy? It should be easy enough to prove that the rule of humans is preferable to the rule of gods, but nobody in Lunar attempts to do so. It’s more like “Well we don’t like it and we’re the good guys, so nyaah.” Their arguments never go beyond staring angrily at the screen and repeating the same lines with minor variations. I heard you the first time, what now?

This isn’t just exclusive to Lunar. Most jRPGs end with cheesy scenes like this, and it bugs me every time. Why must it always boil down to the party forcing their views and ideals on the rest of the world simply because they’ve bought enough equipment and leveled up enough to do so? They’re just like the bad guys.

I’m not saying Ghaleon was necessarily right and the party was wrong. I’m just bristling at the game’s assumptions that I’ll agree with whatever my party does because they’re my party. Alex and co. haven’t proved that they know nor care about the wishes of the world any more than Ghaleon does. They’re ignoring the will of the majority just as much as he is, except they haven’t even given the matter any thought at all. They know what they want (freedom, shaggable little sisters) and they have the means to get it, and that’s all it takes to make their cause right. Just once in my life I’d like to see the heroes take a poll of general opinion before claiming to speak for all mankind.

Well, all that is neither here nor there. For better or worse I’ve finished Lunar Silver Star Harmony. It had some good features and some funny lines, and at least it was short. Those few bright spots notwithstanding, it was a poor experience overall.

Need help with PS2 backlog!

PS2-Fat-Console-SetJust when I had all but given up, I managed to get my PS2 limping along again. It wouldn’t read any disks, so I started by cleaning the laser. No use. Then a bit of googling told me there’s a second laser beneath the first one. I had to take the whole array out to get at it, but once I got that dust-free again my good old fatty was back in business.

Nearly, anyway. It still makes a very faint rattling noise , and I suspect it won’t be long before it starts acting up again. That’s why I need to play as many of the games on my backlog as possible before it goes caput for good. I could always buy another PS2 but I’d rather just dump the system altogether and move on if that happens.

So, what should I prioritize? Here’s my backlog of English PS2 games:

[updated. see below]

I hope to play all these eventually but since I’m on borrowed time, what would you play if you could only play one or two? I also have/downloaded some Japanese games, like Atelier Lilie, Sacred Blaze, Tokimeki Memorial 3 and Summon Night 3 (can’t wait to play this), but let’s stick to the English titles for now.

Your thoughts?

UPDATE

Thanks to your suggestions, I’ve re-arranged my list like so:

Steambot Chronicles
Breath of Fire: Dragon Quarter (on hold while I find a new copy)
Dark Cloud 2
Arc the Lad – Twilight of the Spirits
Wild Arms 4 (on hold while I find a new copy)
Yakuza 2
Arc the Lad – End of Darkness
Radiata Stories
Shining Tears
Suikoden Tactics
Tales of Legendia
Unlimited Saga
Wild Arms 5
Disgaea 1 & 2

I’m able to this so easily because I don’t have any particular attachment to those games. With very few exceptions I’ve played all the PS2 games I really wanted to play. Everything else is easily-discarded icing on the cake.

In further news, I actually started Steambot Chronicles last week. It looks like something I’d enjoy. I mean, how can you not like a game with Constipatory Tablets as an item? There’s just one tiny problem… I can’t control the Trotmobile AT. ALL. I can barely move in a straight line, and I sure as heck can’t win the tutorial battle. Let’s see how far I can get at this rate.

Doki Doki Majo Shinpan! = Trash

majo shinpan_frontI almost titled this post “Doki Doki Majo S**tpan” but I’m trying to run a clean(er) ship these days. Besides, such a perfectly descriptive name would leave me with nothing left to write about this game, one of the dullest, most joyless things I have ever experienced in my life.

Doki Doki Majo Shinpan! is a game about a boy tasked with rooting out witches and bringing them under heavenly jurisdiction by investigating and fighting them and eventually touching them in suggestive places. Despite the worthlessness of both the premise and the resulting game, the original evidently sold enough to warrant two sequels and a manga. I know it’s pointless but I’m going to ask anyway: WHY?!

The most obvious answer, and the reason I tried this, is that fans must enjoy the silliness and fanservice that comes with touching girls. Heck, they just enjoy touching girls, period. Having actually played for 2 hours and having indecently assaulted two of said girls, I must ask again, WHY?!

To put it plainly, this game simply isn’t fun. For all the controversy about touching little girls and fanservice and stuff, there is surprisingly little titillation available. What there is plenty of is talking. 95% of the game consists of moving around on a tiny little map vainly trying to progress what little story there is. Click on an icon, get a snippet of story, click on another icon, get another little bit. After several in-game days, you catch up to a witch and the other 5% of the game begins. First you defeat her in very simple touchscreen combat and then comes the moment you’ve all been waiting for, the witch-poking part.

Which is sleazy and soulless as hell, and unsexy to boot. First off, if you do it right the procedure takes all of 30 seconds to complete. Even if you stretch it out to fulfill your easily-satisfied sexual(?) desires, what happens barely counts as fanservice. Apart from short skirts and some minor cleavage, the girls are largely covered up. Thus the only fanservice you get are perfunctory moans, weakly fluttering skirts and stiffly bouncing boobs.

Really only 9 years old.

Really only 9 years old.

On top of that, the actual womanhandling process is very pedestrian. In your arsenal you have a hand for poking and stroking, an eye for staring, a mouth for blowing air and a grin for leering. That’s it. I’m not demanding cattle prods and feather dusters a la Criminal Girls, but a tiiiinny smidgen of imagination isn’t too much to ask for, is it?

Most importantly, nobody enjoys it. The girls seemed almost bored at some point. The main character makes no comments at all during the activity, perhaps treating it, sensibly enough, as a routine medical examination. And as the player I really couldn’t see the point. Story-wise, by the time you reach that point you’ve already amassed enough evidence of the girl’s witchcraft. You’ve already beaten her into submission in a magic battle. There’s no room left for denial – and if she tries you can just beat on her some more – and thus no need to “find the witch mark” on the victim. I know I’m being picky, expecting a child molestation game to actually have a sensible reason behind it,  but I can’t help it if I have normal thought processes.

Apart from the sordid gimmick and its disappointing result, the other main attraction of Doki Doki Majo Shinpan! is the characters. Or, more rightly, the character designs. SNK Playmore must have guessed – correctly as it turned out – that a fan of this sort of game wouldn’t about things like personalities and character development and other non-essentials. That’s why the girls in the game are cute and busty and as interesting as a puddle of piss. I can’t help comparing this game to Criminal Girls, which was just as vile gimmick-wise but had rock-solid gameplay and some of the best on-screen character development I had ever seen to make up for its moral failings. S**tpan has nothing to commend it but cute art and half-assed fanservice.

Is that really all it takes to please some people? I’m not trying to position myself as morally superior or somehow ‘above the influence.’ It’s just that after years of gaming one naturally develops some basic standards of quality. Cute art, yes. Everything else, fail, especially the gameplay. It might be worth trying once just to say you did (though why anyone would want to admit that is beyond me) but otherwise give this a miss. Please.

Wild Arms XF – Too much strategy for me

wild arms xf_frontI’ve put off this post for a long time because it’s slightly embarrassing for me to admit it, but… I don’t like that much strategy in my SRPGs. They should be more like (s)RPGs than Srpgs in my book. The reason this has never come up before is that I tend to avoid games that fall into the undesirable category. Like Advance Wars. I just wanna kill stuff with my friends, you know?

Which is all to say, Wild Arms XF might be a really good game, but I’ll never know because I quit after 3 or 4 maps. I was going to FAQ my way through, but all the FAQs and walkthroughs I consulted made everything seem so complicated. Change everyone to class ABC, move X here, move X back and if anyone gets spotted it’s game over, etc. etc. It might have been more bearable if WAXF started out simply and then introduced more complicated mechanics step by step, but that doesn’t seem to be the case.

It’s also really frustrating for me to have to keep running and hiding all the time like that. I also hate stages/games where you fail the mission if a single ally dies. If you fail because your lord or an important NPC dies, I get that, but anything else is simple frustration.

The story wasn’t grabbing me either. Too much political intrigue, too many evil councilors and princesses and “I’ll follow you forever, Lady XYZ” servants and that sort of thing. I don’t know why such themes are so common in SRPGs, it’s very annoying.

Music was good though, especially the remix of WA2’s theme they used as the opening. I listened to a few of the other tracks as well. Solid stuff. Apart from that I can’t really comment since I quit so soon. With this I think I’m done with the Wild Arms series. I don’t think it has much to offer me.

The Last Story I ever wanted to play (spoilers)

the-last-story-wall I was told The Last Story was a 30-40 hour game, but I fast forwarded a lot of scenes because they were hella cheesy and finished in 28 hours and 40 minutes. I finished it in January so I don’t remember too many of the details now. General experiences and impressions follow.

First, the battles. After 20 hours I finally started to get the hang of the battle system. For one thing I realized that 5 KO’s before a Game Over is a lot of leeway. Just take off Gathering when the heat gets too much and pass through a Heal Circle once in a while and Zael will be just fine. Once I figured that out, I was able to spend time focusing on my allies and what they were getting up to.

By the end of the game I was actually enjoying myself, running around reviving people, killing mages, dispelling enemy circles and generally having a good time. I even got to control some of the other party members, which wasn’t as exciting as I’d hoped. It’s a shame that I only got to this point when the game was almost over. The last boss was eeeaaaassyyy, possibly because I was over-leveled (avg. 67). Definitely easier than some of the battles I’d faced till then (you haven’t seen the last of me, Cave Cougars!). Maybe Mistwalker made the game so short because they were gambling that players would enjoy fighting enough to replay it? If the rest of the game wasn’t quite so dreadful they might have won that bet.

Visuals, graphics, whatever they’re called. All the browns and yellows and dark shadows made things hard to see, especially in the dungeons. For that reason (and that reason only, I swear) I left my characters virtually naked throughout the game. To make them stand out from the backgrounds and enemies, you see. Dungeons, the town and the castle were all bleh. And the weird rubber faces in CGs actually scared me the first time. They looked like chipmunks with too many teeth. 2/10 all around.

Next the soundtrack. It’s no FF8 soundtrack or even Guin Saga soundtrack but it had some memorable tunes. The regular battle music, the boss music (always got me pumped), the arena music…hmm, maybe I spent too much time fighting. I don’t comment too much on music because I’m majorly tone-deaf. At any rate Uematsu does “grand” music and “tense” music very well, and the rest of the soundtrack wasn’t too bad either.

Last, the story. I was expecting it to be bad, but it was BAD. Like, there are interesting kinds of bad, and there’s So Bad It’s Good, but this was just a not-even-trying-but-hoping-you-won’t-notice kind of bad. (spoilers follow)

The.Last.Story.I’m not bothered or even surprised that Dagran turned out to be the last boss. I only wish it had happened for a far more sensible reason than “Astor killed my daddy and I was looking for revenge this whole time.” First off, there was no hint that Dagran was out for revenge on Astor at any point in time. It seemed a lot more natural to me that Astor found out something he shouldn’t have and had to be silenced. Then Dagran made Jirall take the fall for Zael to cover things up. I thought the Count was in on the whole thing as well. Only Zael threw a spanner in the works by refusing to become a knight when he should have, leaving Dagran high and dry.

Up to that point, cool, made sense. When Dagran disappeared for a while I knew he was coming back to cause trouble, but… I just thought his reappearance would make sense, you know? Seriously, what did he want the power of the Outsider for? If he wanted his mercs to become knights, Count Arganan was long dead and Calista was on their side. Knighthoods galore were bound to follow. He’d already gotten his revenge on Astor. Plus Zael had a mountain of treasure in his room from the Gurak raid so they weren’t going to starve. Why the Outsider?

And if Dagran was just envious of Zael from the start then why drag in all that irrelevant stuff about Astor and Jirall? Or maybe Dagran wanted success but only by his hand and on his terms? Basically he was just throwing a massive hissy fit at the end? Which is not a bad motivation for a normal villain but is really weak for a serious last boss. Either way I was very disappointed by that turn of events.

The love story between Zael and Calista doesn’t even deserve a mention. But I mentioned it anyway so you wouldn’t think I’d forgotten. Congratulations Zael for porking the girl before the end. And at least she didn’t turn out to be his long-lost half-sister or anything. We probably got off lightly, considering how much worse it could have been.

As for the Outsider, a.k.a. the love child of Meteor and Lavos, well, no one has ever accused Mistwalker of originality before and now thanks to The Last Story no one ever will.