Persona 2 – On hold again (spoilers)

Thanks. I heard you the first 2000 times too.

I held out as long as I could, but the absurdly high encounter rate finally did me in. I’m supposed to visit a couple of temples and take back the crystal skulls, but I just got out of grueling crawls at Mt. Katatsumuri and Caracol. I don’t know how long any of these temples are or if I’ll be any closer to finally, finally finishing this game.

I’ve played a number of dungeon crawlers in the past couple of months (UnchainBlades Rexx, Criminal Girls, WiZman’s World, etc.), and Innocent Sin is easily the most unpleasant of the lot. Piss-poor variety of enemies, piss-poor variety of conversation options, no way to change personas until you finish the dungeon, no way to warp out before you’re done, same old horrible battle music from start to finish… At some point I started to contemplate throwing the PSP at the wall, and that was when I knew I needed a break.

There’s a spell called Estoma that was supposed to help, but it only drives away enemies lower than your party’s level. Since I’ve been spending most of the game 9-12 levels behind the enemies, it does diddly-squat. So back on the shelf with Persona 2 while I play something that has few to no random battles in it. If I never see another attacking screen again, it will be too soon.

Ah, right. Before I forget. Following on from the previous post, I did go to Alaya Shrine and from there to Mt. Iwato, where my party did finally tell me “everything.” As I’d feared, it turned out to be “some FF8-style bullshit about how they all played together as kids but then they all got *gasp* amnesia.” I don’t know why something like that is (rightfully) considered a crappy plot device when Final Fantasy 8 does it, but when Innocent Sin does the same thing, somehow it’s “ZOMG BEST STORY EVER!!!” *spit* Well, whatever. Shit is shit. Come to think of it, it’s around that point that I started to find the game unbearable.

[As promised, I did murder something small and fluffy. Fear of prosecution prevents me from posting the actual victim, but this is a representative shot (contents may offend sensitive viewers). May its soul rest in peace.]

Just in case it wasn’t clear from the game, we’ve prepared this whole dungeon to really hammer the point in.

The thing that made the other dungeon crawlers easier to bear was that the story was usually just a framing device for your dungeon adventures. In Innocent Sin the makers have an actual story they want to tell. They just don’t want to tell it too quickly, so they use the dungeons as a stumbling block to slow things down. “Newsflash, rumors come true! Now why don’t you go into this 3-hour dungeon and mull that over while we think up the next development?” It works about as well as you might expect.

And when I think about it, they don’t really have that much story to tell, so they just stretch each development out until you’re sick of it, then throw something else into the mix.

“Rumors come true, rumors come true!” Example 1, example 2, examples 3-500, okay okay, I get it!

“Dreams are meant to be achieved, not given. Dreams are meant to be achieved, not given.” Example 1, example 2, examples 3-infinity. No, no, you don’t have to go that far, I get it already.

“There’s an arsonist on the loose! There’s an arsonist on the loose!” Example 1, example 2… OKAY I GET IT!

How wonderfully convenient.

“Jun is our friend! Jun is our friend! Jun is our friend! Jun is our friend! Jun is our friend!” AAAAAAAAAAAAAAAAAARGGGGHH, I get it I get it, really I do! Just… enough!

At least it turns out that I was wrong and the story was about all their pasts, not just Tatsuya and Maya’s. Only it’s kinda stupid how much they go on about Jun. I mean, just how good a friend was he if they all forgot about him so easily? Pure total memory wipeout on command.

“Amnesia due to trauma, and the bad guy made us forget” is Maya, Eikichi and Lisa’s flimsy-ass excuse (on the same level as “GFs made us forget” tbh), but what about Tatsuya? He didn’t take part in the “sin” of locking Maya in the shrine that burned down, he doesn’t show any sign of trauma and an early flashback shows that he does remember Jun. In fact, I’m entertaining a pet theory that says he knew everything that was going on from the start and kept quiet just to be a dick. Now there’s a sin if there ever was one.

Anyway, the game is only on hold, not dropped. I’m going to play a couple of other things, do some non-game activities and come back in a couple of weeks to finish this off. I thought of quitting entirely, but apart from Strange Journey, I’ve finished every SMT/spin-off game I’ve played so far, and even in SJ I made it to the last boss, so my gamer’s pride is kinda on the line here. I’ll finish this…someday.

2 thoughts on “Persona 2 – On hold again (spoilers)

  1. liraman says:

    i told you. xD

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