Summon Night 4 – A paean to the joys of slave ownership (spoilers)

summon night 4_frontAs promised here are a few words about how much I enjoyed playing Summon Night 4 and how much it scratched my strategy RPG itch so that I won’t be playing another one for a while. Unless I feel like it.

Unfortunately with the benefit of hindsight, I’m starting to realize I didn’t enjoy SN4 all that much. I mean, it was nice and all, but the further I get from it, the more I start to wonder what I saw in it. Apart from the fact that it’s an SRPG and that it’s Summon Night, of course.

It was a good game, no question about that. Apart from the story, which I will elaborate on below. I don’t remember much of the story in the first two games and SN3’s story was quite abysmal so maybe SN4 is just following in that proud tradition. They even have the customary “fight 15 battles against the same enemies who later join your party” thing going on as usual but I’d already grown to expect as much so I wasn’t the least surprised.

Summon Night 4 is significantly easier than its predecessors and would be a good introduction to the series if there weren’t so, so many references to earlier games in it. For a series fan like me it wasn’t that much of a problem, but in another series I would be quite annoyed. Do please go on, this is most interesting

Laziness is forever~

summon night 4 feaI finished Summon Night 4 two days ago, but I don’t feel like writing anything about it right now. And then the days and years will pass without me ever writing anything about it and that will be the end of that. I enjoyed it, it had a great cast and it’s certainly the most accessible (i.e. easiest) of the main Summon Night games so far, but that doesn’t make it especially remarkable. More on that when I find the time to jot down a few comments. As for what I’m playing right now…

Castlevania Aria of Sorrow – No, I haven’t given up yet. I still feel like I’m going to be killed any minute and it doesn’t really feel like Soma has gotten any stronger since the game started, but I’m hanging in there. The key is to study all the enemies patiently and tackle them one by one if possible. And don’t try to rush through the stages or the bosses will murderlize you. It’s probably going to take the rest of the year to finish it at the rate I’m going, but I’ll do my best.

Harukanaru Toki no Naka de 3 – Supposedly the best of the Harukanaru games. I’ve only played about an hour, but I’m already getting uncomfortable flashbacks of the debacle known as Harutoki 4. I think I’m going to shelve this for a bit.

Rune Factory Tides of Destiny – The game that’s consuming most of my time right now. I hated it in the first week when it felt like nothing was happening, but now I’m almost addicted. In fact I just got done with a very lengthy playing session, which is why I’m too tired to write about Summon Night 4. The dungeons are more challenging than ever before, so with my newfound love of ARPGs I’m having a great time. Everything else about the game is seriously meh, even the waifu selection. But still, early days yet. It’s Summer 4 and I just unlocked the second shrine so I’ve still got a long way to go.

And that’s it for what I’m working on right now. My PS2 and I have yet to come to an agreement, but we’re working on it. Wish us luck!

Gakkou wo Tsukurou!! Advance review

Gakkou wo Tsukurou AdvanceGakkou wo Tsukurou!! is a 5-game life sim series published by Victor Interactive Software, now part of Marvelous AQL Interactive or whatever it is they call themselves now. The first three games are on the Playstation, the fourth one is on the GBA and the last one came out on the PS2 in 2005.

I played a game about school-building called Dekitate High School a few months ago. It was terrible. But the school-building idea itself was very interesting, so when I heard about the Gakkou wo Tsukurou series I couldn’t wait to try it. While Gakkou wo Tsukurou!! Advance (Gakkou from now on) appears to a pared-down version of the console games, it was still enough to provide a taster of things to come. It dragged on a bit near the end of the game but it was still fun enough that I’d like to play the rest quite soon.

Story: Your grandpa owned a school but he died before he could fulfill his dream of making it the No.1 school in Japan. He leaves the school to you in his will along with a bit of money and not much else. Fortunately the formidable headteacher has been taking care of things, so while all the teachers have left and some of the students have turned delinquent, not everything has gone completely to pot. It’s up to you now to turn things around and set things right while fending off the attempts of a rival school to take over your affairs. Do please go on, this is most interesting

Real Rode Portable – Somari GET!

real rode portable somari happy endJust typing up loose ends in Real Rode Portable. Somari is a character who wasn’t in the original ‘game’ Nina played. He shows up out of nowhere with no memory of his past. What dark, dire secret could he possibly be hiding? I was a little curious so I went ahead and did his route.

Somari’s secret? You can find out for yourself if you play the game. It was really quite unexpected in a way that makes you go “Aargh, why didn’t I see that coming?!” I got the happy ending, which left a ton of questions unanswered, but I could tell Somari’s alternate ending was going to be really horrible, so I had no choice but to avoid it this time. This is another end where Nina gets to go back to her original end, so all’s well that ends well. Do please go on, this is most interesting

Real Rode Portable – Alvand and Naoya GET! (spoilers)

real rode portable coverReal Rode Portable is an RPG/otome game about an RPG/otome game fan named Nina who gets sucked into her favorite game “Rode”. In that fantasy world she gets to meet and squee over all her favorite bishies while helping them take down the evil demon king threatening the land.

The first playthrough takes about 20 hours, which is far too long for a bland fantasy game like this, but the second run was much shorter because of the game format that let me skip roughly 90% of map battles. Nina and the other characters also carry their stats and levels over, which makes things much faster. However because of the way the “Training” system works, Nina rapidly gets much stronger than her companions, making them little more than dead weight by the middle of the second playthrough. I would have dumped them altogether, but they make good meatshields and they do get some useful hits in sometimes.

Now, where to start writing about Real Rode. I suppose an explanation of the system is in order. No, wait, first the love interests. For the purposes of this post, Alvand is the blond guy on the cover and Naoya is Nina’s boyfriend from real life who somehow got sucked into the game as well. Do please go on, this is most interesting