Finally grinded enough to beat Cumulus Vex (DQVII)

I should probably say a few words about how sweet it feels to get revenge, but after all these months I didn’t feel anything. Fighting and training to get strong enough to beat your old nemesis is actually a boring pain in the neck. It’s much cooler in kungfu movies than in real life.

And after all my grinding, going up a level each, giving everyone an advanced class… that damned Cumulus almost killed me again! I was just lucky he didn’t use that wind vortex attack too often, because every time he did Aishe would drop dead. Yes, that Aishe who I turned into a Sage who was supposed to support me with Multiheal. I spent more time resurrecting her than she did healing my party. The real key was putting Oomph on my main character and letting him blast Cumulus with his most powerful attack. DPS > Sustain.

If I had lost that battle again I would have dropped all Dragon Quest games for good, not just Dragon Quest VII. As it is we’re still in business. Sort of. Technically. The reason it’s taken me two weeks from finishing Atelier Escha & Logy to beating Cumulus Vex isn’t because I was spending all that time grinding but because I was spending all that time playing the Picross e series.

I can’t help it, it’s too darned addictive. There’s a definite use-it-or-lose-it aspect to the puzzle solving, but once I shook the rust off my mind I was back in business, baby! I’ve even managed to solve a lot of the Free No-Hint puzzles I gave up on last time. The trick is… Turn off the 3DS! Or put it to sleep or something. Do something else for even 10 minutes and come back and suddenly the next answer jumps out at you. It’s amazing.

Well enough about that. What to play next. I’ve got a lot of half-finished games out there, not just DQVII. But the truth is, they all bore me. I’ve seen what they have to offer, I need something new. Or better yet, more Picross. Maybe I should wipe all my save files and start anew… Yes, yeeeees… It’s been a while since I played anything on the PS2, DS and PSP so maybe something on one of those next time. Maybe an otome game? Or maybe more Picross. Piiicrrosss….

Finished Atelier Escha & Logy Plus with a little help from YouTube (spoilers)

I explored the Fallen Ruins and beat the last boss fair and square. That being the case, I can say I legitimately finished Atelier Escha & Logy Plus. It just happpens that I had 240 days left on the clock and I could only skip forward 10 days at a time. Meaning I’d have to sleep and wake up 24 times just to see an ending… Or I could save myself the trouble and watch the endings on YouTube at 2x speed. Guess which one I chose.

Now I’m done with Escha & Logy, I don’t feel like writing much. But I will say again that it’s 20 times better than Atelier Ayesha and a very satisfying experience. We don’t get the full story behind the Dusk or why the crops are failing, but at least we know that we don’t know, so that’s progress. After dragging it out so long, I’m sure Gust will finally solve the mystery in Atelier Shallie, but I’m not in any hurry to get to it. After all, just like in Ayesha the characters claim there’s crop failure and food shortages, but my container is stuffed with giant pancakes and bowls of soup so I don’t know what they’re talking about.

After they came up with so many items in Ayesha, I didn’t think Gust had anything left, but surprise surprise, there’s a TON of new items to make in Escha & Logy. Soooo much stuff. So many accessories and weapons and armor. Alchemy is also more important to the plot, so you don’t feel like you’re wasting time that could be better spent elsewhere on synthesis.

Characters… Hmm. I didn’t like Logy or dislike Escha as much as I thought I would. They were okay, I guess. Everyone was okay. I liked the paucity of repeat characters, though 0 returnees would have been my ideal number. We got a bit of romance with Escha and Logy, even though I don’t really buy it but I’m not invested enough to argue. Even the last boss was somewhat sympathetic, though it was weird how everyone was suddenly claiming to be her friend and preaching the power of friendship when they’d never even met her before. These JRPGs and their friendship fetish…

TL;DR – It was good, I had fun, lots of time for exploration and synthesis and a heartwarming story with a good ending. If Ayesha hadn’t been so awful I would have looked for more to complain about, but this is such a breath of fresh air after that. Now I feel that Gust has done right by me. I’m looking forward to playing Shallie in a while, but my alchemy itch has been well-scratched for now, so I’ll get round to that in a couple of months. Or I might jump to Sophie for a change of pace and return to the Dusk series later.

Schedule for March: I was close to the end in Tokyo Xanadu eX+ so final push for that next week. This weekend is dedicated to a Do-or-Die attempt to get back into Dragon Quest VII. If I can’t beat that stupid cloud boss by Sunday night, I give up forever. I also need to do a final reckoning with Chaos Rings III and talk about my progress in Ys: Memories of Celceta.

Update 3 days later: Let’s talk some more

It’s been a nice restful weekend. I hung around doing nothing for a while and suddenly I’m feeling more chatty. So let’s talk about the few things that are still bugging me after finishing Atelier Escha & Logy. The main thing is Logy’s so-called “character development,” which was very forced and in fact non-existent IMO. For most of the game he’s just a normal, cooperative worker. Then come end game and he’s spouting all this stuff to Escha about how she helped him change and learn to work with others, blah blah blah. Like, what?

All that changing actually took place in his backstory off-screen. Before the start of the game, in Central. That’s where he went ahead with the airship development and got his friend injured. When he shows up in Colseit, he has obviously learned his lesson already. He’s helpful, works well with others, doesn’t complain even when others hold him back, even the objections he raises about the airship are all sound and rational, and he gives his all to complete the project regardless… Sounds like I’m writing a college recommendation for the kid, haha.

But seriously, Logy is already a changed man when he appears in Colseit. You could argue that he had changed mentally before he arrived and that working with others helped him put those changes into practice. Even then, it would be due to working with everyone in the town, not just Escha. The whole thing felt like an attempt to shoehorn the usual “Power of Friendship” trope in there so we could lecture the boss before beating her. That, and a forced attempt to add romance to the game. I so don’t see it but at least it’s not as creepy as Katla and Micie.

If they really wanted to make sense of the whole “I changed thanks to you” plot, they should have put more effort into showing Logy’s initial reluctance to work with or trust anyone instead of making him so supportive from the start. This is where people will say “Oh but you missed the scene where…” Actually I did miss/skip a few scenes, but only a few. Three in fact.

The first is the one where Logy tells Escha about his past and then she throws herself into his arms and starts crying. I was so dazed, like seriously? Why are YOU crying? This isn’t about you. I figured it would be one of those anime scenes “Wah, don’t blame yourself I’m here for you waaah” kind of things, but I was so annoyed I skipped all the dialogue so… yeah. Not everything is about you, you frivolous pink-haired frou-frou faux-cutesy charlatan.

No seriously, why is this brainless bint the one crying here?

The next scene I skipped was the animated scene where the airship tries to approach the Unexplored Ruins and there’s all this turbulence and stuff. They try to make it look like there’s a chance of failure, but of course there’s no way they won’t succeed so don’t waste my time.

Same thing with the third one I skipped, where Escha is late to the ship when the ruins are crumbling and it’s like aaah, what will she do? Obviously the writers would never let a main character fall to her death, so I skipped to the inevitable conclusion where she ends up safe and sound. That said, I made the same assumption in Chaos Rings III and got a nasty shock the other day… Gotta find time to continue the story and find out what happens. But that’s a discussion for another time.

Anyway, that’s enough about Escha and Logy. I should probably say something about the 6-man battle system, since I enjoyed it quite a bit. Might be my imagination and the fact that I didn’t play on Hard, but battles moved much faster, characters were more powerful, items were much more useful. There were tons of area attacks so you could clear useless mobs in one strike, and there were specials all over the place but the animation never got tedious. Gust really learned a lot from the mistakes of Atelier Ayesha.

Synthesis: Once you got good items and replicated them through the homunculus, it was easy to unlock all the properties on any item you made. BUT it’s still a pain in the ass to put non-standard effects on items. You know, that tedious process where you have to make item X with property Y, then use X to make another item Z to transfer property Y to the final item, etc etc.

You’ve never heard me complaining about this process before because I flat-out refuse to do it. Any content that cannot be cleared through standard means will simply not be cleared. Luckily in all the Atelier games I’ve played, this sort of chicanery is only necessary for optional bosses. That was the case here, so Child of Terror and Dreadnaught can stay over there and terrorize anyone they want, I’m done.

Right, now I feel I’ve said whatever I wanted to say about this game. Normally I advise people to play games in chronological order, but you can just skip Ayesha and go straight to Escha & Logy, you won’t lose anything. Though you’ll appreciate the latter so much more if you play the former first. All your complaints will vanish because it could be so much worse. You know what, just play the games as they came out. Now back to Picross Dragon Quest VII.

Atelier Escha & Logy Plus – Freedom feels so sweet

Jingle bells, jingle bells, Logy all the way~

7 hours and 26 minutes into Atelier Escha & Logy Plus, just completed the main assignment for Year 1 December. I’ve also been playing Chaos Rings III and Ys: Memories of Celceta, but we’ll save those for another day.

I’m too lazy to write much today, so I’ll just say this is MUCH better than Atelier Ayesha so far. It’s too early to go overboard praising it, but I like the greater amount of freedom you know you have in this game. In theory Ayesha was a very open game: just save Nio within three years. But on a first playthrough you don’t know how long that will take or how many steps are needed. What if you play around too long and don’t have enough time? So I ended up gunning straight for Nio and got her and then it was like… now what? Everything felt meaningless after that.

Escha & Logy does a better job of pacing and doling out the objectives. You know when you’re on the clock, you know when you’re free to do whatever you want. There are core objectives, then there’s stuff you can do if you feel like or ignore if you don’t. I spend one month on assignments, one month on alchemy, another month or two on exploration and combat and it all works out great. If all Atelier games were like this, maybe I’d say they were too regimented, but here the schedule fits the government bureaucrat setting just fine. It’s a different premise from the others, and I’m having fun playing as Logy to make it feel even more distinct.

There are some negatives here and there, but when I compare it to the suck of Ayesha I don’t feel like complaining. I get to make my own weapons and armor again!!!! File that under “Stuff you didn’t know you needed until they took it away.” The alchemy system… I heard people say it was simplified compared to Ayesha’s… I guess it’s true, but I’m still grappling with it so I can’t really say. IMO Ayesha’s system gave me more leeway to pour in elements and unlock properties by playing with the stockyard and picking skills carefully. It took me a while to get the hang of it, but once I did there was nothing I couldn’t do. Still, Logy and Escha are only at alchemy level 24 and haven’t gotten any complicated recipes or great ingredients yet, so I’m on the fence for now.

Is Escha & Logy only 3 years long as well? If it is, I’ll be done in no time at this rate. I’ll return with a proper review once all is said and done. Or if anything dramatic or horrible happens that I feel I have to talk about. Don’t expect to see me too soon, though. Gaming is busy work!

La Corda d’Oro 3 – Ritsu, Kyouya, Daichi, Nanami, Houzumi GET!

Or, more accurately, GET in the case of Ritsu and Kyouya, sorta GET for the others. I saw all their events, qualified for their true endings in all cases, but the only confession scenes I cared about were Ritsu and Kyouya. The others I watched 5 seconds of and skipped the rest.

Koei made it much easier to get multiple guys in one playthrough in La Corda d’Oro 3 compared to previous games. Even a full harem ending isn’t that hard if you plan carefully and follow the in-game directions. But since they’re so readily available, you don’t get as personally invested as you do when you have to reload three different saves just to try to get an elusive guy’s ending. You don’t have to plan which guy to get first or whose story you really want to see, because you can get them all without trying. I don’t know if I would have felt more passionate about the LC3 guys if I’d had to work harder for them, but I do know I’m less passionate about them because I was so busy juggling different guys simultaneously.

Kyouya  Kisaragi

I liked Kyouya’s route because some of it resonated with me. Since he’s Kanade’s childhood friend, he shows up in all kinds of unimportant scenes, so let’s narrow it down to the ones that matter. Basically Kyouya hates getting advice from others when it comes to his music because he feels like different voices drown out his personal style and expression.

However, as the story progresses he’s confronted with Myoga’s overwhelming talent (in-story only, actually he’s not that special, but work with us here). Then he realizes that the heroine Kanade has improved dramatically by working with and getting feedback from others. Should he ask for help? Stick to his guns? His pride says he’s got to be wild and tough! What to do, what to do…

So he sulks and agonizes over it for way too long and eventually decides to man up. He gets all kinds of advice from people like Daichi, Ritsu and his senpai in the orchestra club and lo and behold, he really does improve (in-story only, actually he doesn’t change much from when you don’t do his route but let’s all pretend). So his is the second route where a character really changes from start to finish, though this time Kanade-lurve is only indirectly involved.

Boo hoo, I suck… Try to cheer me up so I can tell you how much I suck.

To get his Golden ending, you have to let him use Maestro Field in the final concert. He pulls it off, the applause comes down like rain and he’s like “Wow, it was all worth it!” and I’m kind of happy for him. His confession scene is him straight up telling Kanade he loves her as a girl and not as a childhood friend, and then she says she loves him back even though no such loving has been demonstrated throughout the entire route. But he’s happy with that and so am I. It was fun, apart from Kyouya’s whiny phase.

Talk to your doctor about our patent-pending Chest Therapy (TM)

The reason I say Kyouya’s route resonated with me is because of the whole feedback on music thing. In my case it’s not because I’m too proud to get feedback, I’m just not in a position to have a teacher right now. Since picking up the piano again a few years ago I’ve been flying solo, and getting good that way is really hard.

Some of the comments Kyouya gets in the game hit a sore spot, like him bluffing his way through tough passages… stop spying on me! Or not even trying to play songs he doesn’t like. Ack! How did you know? There are so many questions when you’re on your own: Am I playing this part right? Why am I struggling so much with this song? How can I do this better? Even if it’s just a hobby, you can only get so far with self-recordings and Youtube videos. So once again La Corda d’Oro has convinced me to make lifestyle changes and seek some help, at least from those who know better than me. Thanks Koei, I (almost) mean it.

Ritsu Kisaragi

Kyouya Kisaragi’s dull and overly serious older brother. He’s kinda boring and can’t even take a joke so I wonder what persuaded me to do his route. Hmmm…

The world will never know.

Lessee, what were the key takeaways from Ritsu’s route? He injured his wrist due to a fall/deliberate push a year ago and had to adjust his playing style to compensate. Now he can’t play for very long, which means he doesn’t have a future as a professional violinist. Luckily he has a huge interest in building and repairing instruments, so he doesn’t seem to mind too much.

TBH the whole injured wrist thing sounds “off” to me. Isn’t it too soon to write him off like that? Has he been professionally evaluated by multiple specialists? His own brother didn’t even know he was hurt, so do his parents even know? Or care? If I sent my talented kid to an expensive music academy and he got injured, I wouldn’t go “Welp, find something else to do” would I? This situation had better be addressed in the Another Sky fandisc or La Corda d’Oro 4 or I’ll call shenanigans.

In any case, Ritsu knows his time is almost up. He wants to bring glory to the orchestra club and also show his gratitude towards the club advisor who encouraged him when people were being all snarky about his talent as a first-year. And that’s why he’s so fixated on winning the Ensemble contest with everyone this year.

To get his golden ending, you have to get your skill up to level 16 so you can practice the only quintet piece in the game: a string arrangement of Elgar’s “Pomp and Circumstance.” A more anemic and insipid arrangement you will never hear. Even full string orchestras lack that bombastic sound needed to express the full “pomp” of the song, how much more three violins, a viola and a cello. But it meant to be symbolic of all the hard work we put in together to get to the finals, power of friendship and all that.

For Ritsu’s confession, I wasn’t really paying attention, but I think he said something about only being focused on music at first, but now he’s having a lot more fun and laughing a lot more because she’s around. I don’t remember any “I love yous” being exchanged, but that’s okay. The more stoic approach fits his character better anyway.

Daichi Sakaki

…Okay, so he didn’t have a hidden dark side, sue me. But he does have a not-so-secret annoying side. It comes out in full force when some guy tries to ask Kanade out and Daichi’s like “Get lost, we have to focus on the contest.” Then he starts talking about how his feelings for her go beyond just a senpai-kouhai thing… whoa, whoa, I thought you said we had to focus on the contest?

That was his major event. The rest is normal stuff like him helping you retrieve a score you left at school, or visiting you when you’re ill with a cold. He says he took the Seiso Academy entrance exam just for fun but got serious when he met Ritsu and heard him talk about winning the Japanese contest. And you learn he used to play the guitar in middle school, but now he’s good enough with the viola to make it to the national contest, sugoi~.

At one point his parents send him pineapples and he offers you a bit. If you dare say you don’t like pineapples, *SMASH* friendship ended with Kanade! That’s right, he loves her so much he’ll actively destroy her relationships with other guys, but diss his favorite fruit and you’re done. If that’s the kind of shallow guy you want, you’re welcome to him. I peace out’d during his confession and got on with my life.

Sousuke Nanami

Diffident kouhai from Amane Academy. Kanade encounters him trying to smash his cello because he thinks he’s not good enough. After she talks him out of it, he repays her by treating her to lunch at the Chinese restaurant his family owns. Mmm, delicious.

Nanami’s confidence issues continue for a while, but if you train his skill up to level 14, he’ll get chosen to replace Hido as the cello player on the Amane team. This will happen even if you don’t help him train, but then you won’t get his route.

Then he whines and waffles some more about not being good enough, because there’s a cello solo part he wants to play but Myoga won’t let him because it’s not Myoga if he’s not being an overbearing jackass. Like, why would you let the cello player pick a song with a cello solo and then NTR him with your violin?

But don’t worry Nanami, Kanade’s got this. She stalks Nanami through his depression and he eventually musters the courage to tell Myoga he wants to play the solo, right before they go on stage. He even has the boldness to promise that Amane will win the contest if he plays. Thus you get to see his Maestro Field and everyone gushes about the beautiful music he drew out of his cello…

…but of course Seiso Academy wins anyway because if we don’t we’ll get a Game Over. Koei is so cruel. I really wanted to see Myoga and Amamiya’s reactions after the promise fell through, hehe. Instead, alas, the game cut straight to the confession sequence. So I thought, maybe Nanami will bring it up? But no, it’s just blah blah blah I love you. Yeah, I know, I’m very loveable. *skip*

Houzumi (can’t remember his first name… Tatsurou?)

Someone disputed my claim that Houzumi is violent, but I personally counted 6 times when he hit Arata and two more times when Arata begged him not to hit him. The verbs used are 殴る and グーが出る, i.e. not frustrated little love taps but full-on punches. This same Houzumi idiot got his team disqualified from the previous ensemble contest for fighting, and instead of learning his lesson, the only thing he’s learned is how to pick his victims more carefully. Couple that with his grating, raspy voice and you get a character I really don’t like. I just got him because routes are so easy in this game.

I forget the bulk of his events. There was one where he bought Kanade a phone strap, then accidentally broke it, then bought her another one later. Then later on Yagisawa nominates him as the next club leader and he’s like no I can’t and everyone’s like yes you can and he thinks about it for a while and decides he’ll do it. His leadership style is “yell at and beat up anyone who disagrees” and he isn’t even that talented a player so the Shiseikan orchestra club is totally done for. But that’s totes not my problem so I don’t care. Also I skipped his confession scene so please fill in the gaps with your imagination, thanks.


Final Opinion

That’s it for almost all the routes. I’m skipping Toki Housei’s ‘cos I don’t care about him. That’s also it for La Corda d’Oro 3 and me. The Full Voice Special version has a few extras like Contest Mode and some after stories, none of which I’m really interested in.

So here are my final thoughts on the game: the guys are weird and boring, the gameplay is too easy, the music selection is pitiful, I’m sick of listening to string arrangements and I don’t ever want to play this again. The only guy I really liked was Yagisawa, the only route I found interesting was Kyouya’s. That’s bad. But on the plus side, there’s no where left to go but up. Maybe Koei learned from the mistakes of this game and La Corda d’Oro 3: Another Sky and La Corda d’Oro 4 are much-improved sequels. We’ll find out when I play them in a couple of months. In the meantime, it’s good to be done.

Next up: I feel like Gust owes me a good game after the disappointment of Atelier Ayesha. Normally I like to let some time pass between game installments, but this time I’m diving straight into Escha & Logy. Will Gust redeem themselves or am I doomed to more tears? Stay tuned to find out!

La Corda d’Oro 3 – Myoga, Haruto, Arata, Yagisawa and Togane GET!

After my first playthrough, I started a fresh file and chased down Haruto Mizushima and Leiji Myoga. Along the way I made a late game save right after the semi-finals, 10 days before the end of the game. Somehow this was enough time to get not only Myoga and Haruto but also Arata Mizushima, Yukihiro Yagisawa and Chiaki Togane as well. It might even be enough to get Housei Toki, but I don’t like his voice, looks or attitude, so I’ll leave that one up to your imagination.

I got all these endings one after another last night… why yes, I did sleep at 3am, how did you know? Since I played them in quick succession, I don’t/I can’t be bothered to remember all the details of all the routes. Blame the characters for not being interesting enough. I’ll cover what stood out for me the most in each route.

Leiji Myoga – Violent chuunibyou

Chuunibyou = delusions of grandeur often associated with being a dumb teenager who thinks they’re smarter and more special than they actually are. The term was crafted specifically for Leiji Myoga, methinks. In its absence, we can also call him “unrepentant jerkface” and that fits just as well.

Our first encouter with Jerkface is when he leaves his precious violin on a store counter and Kyouya Kisaragi picks it up and starts to play IT. Now Kyouya was definitely in the wrong. You don’t touch people’s stuff without asking. It could have been a priceless Stradivarius for all he knew. But Myoga just flies out of the back and punches him for touching his precious violin. If it’s that precious, what was it doing just lying there? And I get that you’re upset, but is violence really the answer? How about a simple, “Excuse me, could you please stop that?”

“Kukuku, you have activated my trap card.”

In a lot of otome games, when a guy starts out mean the heroine’s love slowly softens him up. Not Myoga. He never apologizes for anything and never changes a whit except to admit that he’s in love with Kanade. One of his scenes has him getting cut saving her from a hostage situation. A hostage situation she’s only in because Myoga was rude and cruel to one of his own ensemble members. Of course he never admits he could have handled the issue better, because he’s chuunibyou and thinks he knows everything.

Nope, doesn’t help. You’re still a jerk.

So the route is one long slog through Myoga being nasty to various people in various ways until we beat him at the finals. His excuse is that Kanade once beat him 7 years ago and he’s been mad ever since. I mean there’s a little more to it than that, but not much. So he’s allowed to win contests but she’s not? Anyway we beat him, he confesses to Kanade (sort of), she says… wait, does she respond? Can’t remember. In La Corda d’Oro 2 you had the chance to turn down a confession, but in La Corda d’Oro 3 it all plays out automatically. Man, I would have loved to see his face…

Haruto Mizushima – Uptight kouhai who is not so bad.

I got two endings for Haruto. You get a normal ending with a static picture for filling out all pink notes and a true animated ending for going beyond that to get golden notes.

Haruto starts out annoying because he’s super dedicated to the Orchestra club and expects everyone to be as well. So any suggestion of frivolity or light-heartedness is met with a frown and a stern lecture. Where do you get off lecturing me, kid? Show some respect to your senpai!

Eventually he discovers that Kohinata-senpai isn’t as airheaded as she first seems but actually works hard to win the competition. He quickly switches to supportive kouhai mode and even helps her relax by taking her to the amusement park when he thinks she’s getting too tense. It’s not that he changes – guys in La Corda d’oro 3 don’t change, which is both good and bad – but rather he finds that she fits the image he’s looking for so he doesn’t spare any effort to make her happy.

At the climax of the game, first he chastizes her for being too excitable when she calls him to look at some kittens. Then she gets trapped in the clubroom after an earthquake and call him, and he breaks the door down like KAPOW! to save her. Hug, hug, I knew you would come to save me, hug hug, you can depend on me any time~ hug. I don’t even know what that was all about. Basically he’ll be mad if she makes a fuss over little things, but if she really needs help he’ll be there. That’s nice.

In the regular ending, the two of them hang out and eat lunch everyday for a while and eventually he gets tired of the status quo and confesses his love for her, the end. The “true” ending takes place right after the finals. Again he confesses his feelings but with a lot more words. That’s it. IMO the normal end was cuter.

Yukihiro Yagisawa – So pure and honest <3 And a bit of a pain in the @$$

Such a good kid. So nice to his team mates and to everyone in general. He’s a feeder too, like 8 out of 10 of his events involve him giving Kanade a sweet dessert to eat. I thought his route would be drama-free, but no, the writers had to some up with something.

After Kanade blows off a club meeting to hang out with him, he gets all mad and sad like “You should take this more seriously, I’m not gonna hang out with you any more!” Like, why is it any of your business what the Seiso Academy team does? Just chill with a pretty chick and be happy, what more do you want from life?

After bugging him and raising his affection further, he eventually gets over himself. He realizes that 1) Just because she hangs out with him doesn’t mean Kanade isn’t working hard, and 2) Him blowing up like that was just an excuse to hide his growing feelings for her. No need to hide it baby, I love you too~  I really like his goofy-cute blushing image, but it doesn’t show up often enough. Definitely getting him first in Another Sky.

Don’t remember a thing about his ending though. I think we walked around in the garden after the finals and he confessed his feelings again, even though he had already said them bluntly before. How is this long-distance relationship going to work? Umm. Love will find a way.

Arata Mizushima – Nowhere near as annoying as I’d expected

I tend to dislike bubbly, excitable characters in any form of media. And in real life, come to think of it. At first I thought the writers at Ruby Party found out Hihara was popular so they just imitated him blindly without thinking. Thus I expected Arata to be a generic happy guy with no problems at all.

Which he more or less is. Maybe it’s because he doesn’t show up that often, but I didn’t find him annoying at all. Except the part where’s he’s always hugging Kanade for no reason at all. Haven’t you heard of #metoo? The story is that Arata and his family spent time in Brazil, and that’s why he has no concept of personal space, ‘cos, you know, foreigner in an otome game, never has any common sense.

The events I got for Arata… I remember a scene where he brought some watermelon and everyone split it. And in an other event we hung out at the local shrine festival. Eventually I got a scene where he promises to hang out with Kanade but has to leave. He comes back to find her rubbing her eyes because she got some dirt in it, and thinks she’s crying because she misses him sooo much. DOOD. Get over yourself.

Then he feels like an idiot when he finds out that wasn’t the case. Then he goes into a funk because summer is almost over and he won’t see her again. Then I raise his affection for a while and he confesses on the beach that he loves Kanade. He doesn’t know how the long-distance relationship will work out, but he wants to give it his best shot. I think his is the only route that gives serious consideration to how the whole “dating in different schools” thing is going to work. But he also seems like the type who will forget about her once some cute freshmen join Shiseikan next year.

His ending scene is a little different from the others. Instead of just standing and talking, he fools around so much that they both fall into the pool at the party. DOOOOD! My lovely new dress! Somehow this is supposed to be romantic. No, dude, no. And I forget everything we talked about because I’m still mad.

Chiaki Togane – I actually kind of like him

Another jerk, but not as jerkish as Leiji Myoga. His problem is he was looking forward to facing Ritsu Kisaragi in the semis and is disappointed to face Kanade instead. So he puts her down at every turn, calling her a Plain Jane and saying her playing lacks verve and pizzazz. Or lacks “a flower” as he puts it. Cue her running around all week asking people about flowers. Was it supposed to be funny? In the end she plays normally and beats him handily. So much for the floral accents, eh?

If you raise his affection like crazy before August 20th, you’ll give him the courage he needs to take on Leiji Myoga in the solo violin finals and draw with him. Not win, draw. After all his big talk, he can’t even beat a guy Kanade can whoop with both hands tied behind her back, just playing the violin with her tongue and eyelids. Attitudes in this game are so far removed from actual skill, it’s hilarious.

For the most of Chiaki’s route, you just hang out from time to time. I think we picked out masks at the shrine festival and hid from fangirls. Another time she went with him to a hot spring because there’s no way driving to an isolated location at night with two guys you barely know without telling anyone could possibly go wrong. Ah, sweet fiction.

When he won the solo competition she gave him a congratulatory kiss on the cheek. At the end of the game, he asks for another kiss, this time not as congratulations but out of love. The whole route is very WHAAAA? because one moment Togane is all “jimiko jimiko jimiko” then you raise his affection a tiny bit and he gets all blushy. But again, it’s not that he has changed. It’s just at first he didn’t see you as a worthy rival and now he does. How that transfers into falling head over heels in love with her, lol dunno. He’s another guy who will forget about her by next summer, I bet.

Summary. Summery.

If you’ve played a romance game with, say, an ice queen character, and over the course of the game she gets all lovey-dovey and deredere and you’re like “NOOOO I wanted an ice queen!” La Corda d’Oro 3 is the game for you. All the way to the end the cocky guy will still be cocky, the happy-go-lucky guy will still be happy-go-lucky. You might discover that the so-called deliquent is actually a nice guy, but that’s because he was a nice guy all along and you just didn’t know it, not because you softened him through love. The only character that suffers a lurve-related personality makeover is Sei Amamiya, the massive exception to the rule.

It’s good if you like “What you see is what you get” games, bad if you expect “character development” or whatever that thing is when you end up with a completely different guy from the one you started with. Personally I’m fine either way, as long as the game is fun.

Since I managed to multi-task so many routes this time, I only have four left to go (six if you include Toki and Houzumi, which I don’t). Two of them I actually want to get, the other two I can go either way on. Kyoya and Ritsu Kisaragi, do want. Daichi Sakaki and stammerin’ shota Nanami, ehhh. But I have a handy save after the first competition match that I can use to get anyone I want. I’ll knock ’em out this weekend, then I have some time off at the end of next week that I can use to finish Tokyo Xanadu eX+ if I’m so inclined. But actually I just want to start Atelier Escha & Logy. Ah, a gamer’s life is so complicated!