I apologize for the long delay between posts. It’s because Atelier Shallie Plus was so boring I couldn’t bring myself to play it, but at the same time I was too busy to start something new. Finally I just sat in front of the TV and forced myself to finish it, marveling that the day had finally come when I would have to force myself to finish an Atelier game. The people who said the Dusk trilogy was the beginning of the end for the series weren’t wrong at all.
But this isn’t an Atelier Shallie bashing post. I’m too relieved to be done to have time for that. First let me start by spoiling the cause of the Dusk: turns out a water purification machine undernearth Stellard was malfunctioning. We turned it off and restarted it, so in a couple of centuries everything should be back to normal.
It’s not a bad resolution by any means. It’s just a bit anti-climatic. It’s like when you spend hours trying to fix an error on a computer or device and you finally call tech support and they tell you to to restart the machine and presto, it works. On one hand you’re happy it’s fine, but on the other hand… aghh, why didn’t I think of that earlier before I wasted so much time?
Yes, that’s right. That’s my problem. The whole Dusk saga was a waste of time. Especially this Atelier Shallie Plus game. There was no reason for the game to even exist, or for the Shallies to be present, or for them to be alchemists. In the end the same Ayesha and Keithgriff from Atelier Ayesha showed up and presented all the solutions. “Hey we’ve been researching everything and we found the answer right here and you didn’t have anything to do with it but we’ll let you tag along to kill the boss anyway,” the end. If anyone else contributed, it would be Wilbell, who was also present in Ayesha, so really, the other games weren’t necessary.
After all, we didn’t learn much in Escha & Logy except how someone else tried to solve the Dusk and failed. And we didn’t really learn anything in Atelier Shallie until said Ayesha and Keithgriff showed up. Gust could have just added 10 hours to Ayesha and resolved the whole plot in one game. Then they could tackle a different issue in the other games, or maybe make the next two games a prequel and a sequel, etc. No need to take a leaf from Falcom’s book and stretch a very simple story across three games.
Focusing on Shallie, I must say the “no time limit” system didn’t play out the way I had expected. I was expecting something like Atelier Judie where you’re given your objective in the first 10 minutes and then set free to fulfill it at your own pace. Having objectives every chapter that forcefully progress the story… isn’t that just like an ordinary JRPG? And they lock locations and recipes and everything interesting behind the chapters, so at some point in each chapter you run out of stuff to do and have to move on. That means it’s even more restrictive than most JRPGs, where you just keep exploring and traveling and getting stronger without any cumbersome chapter objectives.
What’s worse is, none of those objectives are goals of your own making. There’s always someone telling the Shallies what to do, when and how. I don’t play the Atelier games looking for any “Girl Powerβ!” kind of scenario, but this time their powerlessness really stood out.
Looking back, Shallotte and Shallistera were just lackeys. It’s the men like Raoul, Solle, Perriend and Keithgriff who make all the major decisions from start to finish. Keith is the one who finds the truth behind the Dusk, Raoul belittles us and orders us around like dogs, Solle sits on his behind and barks orders from Central, and at the end of the game Perriend deigns to lend a little water aid to Lugion Village, oh thank you sahib, thank you! It’s all a little humiliating, to be honest.
Well anyway, I’m not too bothered about it. I’ve already moved on and started Atelier Sophie, which isn’t too bad but a bit worrying because each alchemy recipe is locked behind a trigger. What I really want is to spend a lot of time just making stuff. Ayesha and Escha & Logy were pretty good in that respect, Shallie just failed, as it did with everything else. And right until the end I never figured out how the Chain system was supposed to work…? Oh well, no biggie.
I wanted to end with a few positive points about Atelier Shallie Plus, but nothing is coming to mind. Umm, bright happy colors? I especially liked the flashy combat effects and how much damage you could do in Burst Mode. And we finally solved the mystery of the Dusk (? if the main device is in Stellard then what about the patches of green all over the world? Why the uneven spread of the Dusk?) so I can sleep well at night. And um… that’s it! It was a lousy game and I’m glad to be done. Next please!
















