How do you like my song? ^_^ Strictly speaking I haven’t quit yet, but it’s only a matter of time. Since the first Shiren game I’ve been coping with the sheer number of KOs by myself a mental target for number of deaths and then quitting when I reach it. This time it’s 25 deaths. If I haven’t cleared the game by that point then it just wasn’t meant to be.
That’s especially true this time because Shiren the Wanderer 5 is quite generous with the Revival and Take home herbs, at least at this early stage. Story-wise I’m supposed to help some guy Jirokichi save his girlfriend’s life by facing the god of fortune at the top of the Tower of Fortune. To even get into that tower we have to get the dice of fate from three lower towers, the Tower of the Past, the Tower of the Present and the Tower of the Future, in order of difficulty. Past was nice and easy, just the way I like it. Present, died once when a monster put me to sleep. Stay away from the sleeping monsters!!! But the next run went pretty smoothly. Next up is the Future. The game gave it a pretty scary write-up at the start, but I’ve got some good equips and items, I should be okay. Maybe. If not, there’s always the 25-death limit to fall back on.
I should note that strictly speaking I don’t have to do the Tower of Fortune, at least not right away. Unlike the other Shiren games I’ve played, there are several side dungeons open already at the start of the game. There’s the usual tutorial dungeon, and one where you get to pick which level to start on (with your level scaled to match) and another based on Minesweeper and another with stone statues that do… something or the other. I only heard the descriptions from the dungeon keepers, never tried any of them. If there’s a main story dungeon then I feel compelled to do that one first, whether I’m forced to or not. If you’re really curious you can find out for yourself in a month’s time when Shiren the Wanderer 5 comes out in English on the PSVITA.
As for new gameplay features, I haven’t noticed very many so far. Nothing that really stands out, at least, especially compared to the day/night system in Shiren 4. I would definitely notice a change of that magnitude! I’ve seen a number of “Good against X-type enemies” weapons around. And there’s the option to buy friendship items that befriend all enemies of a certain type. E.g. all Mamul-types in the game will start fighting for you instead of against you. That’s interesting. I would experiment with it, but if the friendly monster dies the enemy that killed it will probably get a level up and then I’ll have a big problem on my hands. I think I’ll stick to my party members, thank you very much. At least they aren’t as frail as past companions have been.
Apart from that it’s just Mystery Dungeon business as usual in Shiren-land. The major differences will mostly likely come from the side dungeons and post-game bonus dungeons, which is why the main quest throws all these companions and useful herbs and stuff at you with abandon. That doesn’t necessarily mean I’ll be able to finish this one, but since the game is being so nice I’ll give it my best shot. I’ll be back when I hit the limit or finish the game, whichever one comes first.