Yo! I’m back to report on my progress with Harvestella. One of the reasons why I write several posts on a single game instead of waiting to finish it first is that my opinions and attitudes towards a game can changed drastically as I keep playing, and I want this blog to reflect that. The amount of games trying to skate by with a strong beginning that fizzles out to nothing is too damned high!
I’m still playing Harvestella and getting along fabulously. Level 54, Autumn 30, mucking about in the Orbital Cradle maintenance block. It’s a fine game that hasn’t changed much since I started, but I can’t help feeling deceived by the whole farming thing. It plays a much, much smaller role in the game than I had expected when I bought it. Is it a decent RPG? Yes. But decent RPGs are a dime a dozen, and Harvestella doesn’t do much to stand out. Honestly, I wouldn’t have bought it if not for the farming gimmick, so yeah, I do feel a bit weird about the whole thing.
I’m not the kind of gamer to do challenge runs, but as far as I can tell, you could do a no farming run very easily in this game without feeling much friction. Make juice with wild berries, make Mountain Stir Fry stamina food with mushrooms and wild leafs and you’re good to go. Sidequests give enough money for upgrading your weapons, and you don’t need to worry about other equipment. In fact, the farming could be taken out entirely and the game wouldn’t change.
Well, complaining is easy enough, but how would I want Square-Enix to fix this? TBH I think it’s okay to have farming on the side, as “that thing you do when you don’t feel like adventuring that day.” If they want to make a story-heavy JRPG with a farming minigame, there’s nothing wrong with that. But once you name it “Harvestella” and base your marketing on the farming aspect, then the farming must be meaningful, robust and fun to play. Purely for example:
- It could unlock skills and items or grant stats that make battling and exploration easier.
- Or you could use the crops in optional weapon and armor recipes.
- I lowkey dislike Harvest Moon-style relationship building, but you could also use dishes to get closer to major NPCs and get good loot that way.
- Processing machines should be streamlined and allowed to take items straight from the Storage Box, because they are as annoying as heck.
- I want a seed maker/more random seed drops so I don’t have to keep running to the grocery store for more seeds.
- And my farm should be easier to rearrange and decorate, because it is currently ugly as heck. At the very least I should be able to move the trees around.
Those are random suggestions off the top of my head that would keep farming optional, but make it more appealing and rewarding. As it is, I’m starting to feel like I’m wasting time on crops in the morning, and I’ve been growing fewer and fewer crops since Summer.
The rest of the game… it’s a JRPG all right. Lots of people standing around talking about stuff but never quite explaining themselves. “Could it be… but no, that would be…” OUT WITH IT ALREADY! I estimate I’m about 75% done with Harvestella simply because a character actually explained something to my party instead of telling us we’d find out later. When is later? Why can’t later be now?!
Of course they didn’t tell us everything, that would make too much sense. Instead I’m supposed to head to the Orbital Cradle for more info, but of course for the sake of very obvious padding, we’ve had a breakdown and have to make a long detour through some very boring stages. I believe I said the dungeons in Harvestella weren’t long last time. More fool me, this is getting ridiculous.
Combat is still fine, BTW. I’m still rocking my Mage class and still using Heine and Emo as party members because I can’t be bothered to switch them. I like games where you can grind levels to make up for your laziness and/or lack of skill.
I should be done by the weekend if I keep going at this rate, then I’ll return to spoil the story and give my final thoughts.
















