I like item crafting games, the more full-bodied, the better. RPGs with crafting are a dime a dozen, but Gust pretty much has the market cornered on “Here, make items for 40 hours” games. I love Gust and all, but it’s nice to see takes on the genre (if you can call it that) from other companies.
Which brings me to Aoi Sora no Neopshere: Nanoca Flanca no Hatsumei Koubouki 2, known in English as Neopshere of the Deep-Blue Sky. Developed by Kogado Software, Kumasan Team and Nippon Ichi Software, Neosphere came out in 2007 as the sequel to Aoi Umi no Tristia, the first game starring Nanoca Flanka and her team.
I tried to play Tristia about 4 or 5 years ago, but the hour-long save-free prologue turned me off entirely. This time the prologue has been divorced from the beginning of the game, meaning you can dive straight into the game and pick up the story as you go. Since I am somewhat enjoying Neosphere, I might go back and play Tristia one day.
So, who is Nanoca Flanka and why do we care about her? She’s the red-haired loli on the cover. That’s probably all some fans needed to see to pick up the game, but we have higher standards than that. Nanoca is the genius alchemist granddaughter of the genius alchemist Prospero Flanka. She has been sent to the floating land of Neosphere to help them recover after a world war. When she gets there, she finds herself caught up in a power struggle between the loli queen and the not-loli-at-all Council of Elders. No points for picking which faction she sides with. Now Nanoca has to rebuild Neosphere with her alchemy while sidestepping political interference and helping put the Council in their place for good.



