Elvandia Story
is an SRPG developed and published by Spike for the PS2 in 2007. Most descriptions you read of it will mention the game system’s striking similarity to Fire Emblem‘s. I have FE7 in mind because I watched my brother play it recently (between my brothers and I, we’ve finished that game at least 15 times) but the resemblance applies just as well to most of the other FE games. Game design is a conscious and deliberate act that can take years, so there’s no doubt that Spike set out to copy FE as much as possible. In my book that’s not a bad thing. It’s a good thing.
After all, I love SRPGs in general and Fire Emblem in particular. If anything the world needs more FE clones and fewer clunky, slow 3D isometric FF Tactics/Tactics Ogre-inspired copies. In fact, where Elvandia goes wrong isn’t in ripping Fire Emblem off but rather in trying to diverge from the standard FE formula in several places, with less than optimum results. This is not to say that all rip-offs should be perfect clones, if that were even legally possible. I’m just pointing out that a lot of thought and care needs to be exercised whenever you adopt a tried-and-tested template and then try to add new elements. A few examples from Elvandia Story must suffice. Do please go on, this is most interesting