Izuna: Legend of the Unemployed Ninja was developed and published by Success and Ninja Studio, the same publisher-developer team that brought us the wonderful must-play title Tactical Guild. Luckily for us all, the two games don’t have anything else in common. For one thing Izuna is actually pretty good. I’m going to borrow the plot description from Wikipedia to save myself some time:
Izuna and her ninja clan are looking for a place to settle down after their old master Mugen decided that ninjas were obsolete, and booted them from his castle. Upon arriving at a village that’s suitably out of the way for their “Grandboss”, Gen-An, they decide to stay at an inn when Grandboss wanders off. While trying to find Grandboss, Izuna manages to offend the gods of the village, and everyone in the area starts behaving strangely. Now Izuna has to descend into the various shrines for the gods in order to set things right.
And that’s all the plot any rogue-like ever needs. Izuna is similar to other rogue-likes in most ways: randomly generated dungeons, enemies make a move when you make a move, item drops galore in the dungeons, lose all items and money when you die. Do please go on, this is most interesting


