Updates on all the games I’m playing

I haven’t gotten far enough in any one game to write a full post about it. Or maybe I’m just lazy. You figure it out.

Bravely_Default_screenshot_17Bravely Default – Got out of the Miasma Woods and to Florheim (?) with relatively little fuss. I haven’t played any more in a long, long time, but I did experiment with classes a bit. I changed everyone to a different class just for the kicks. Tiz went Monk -> White Mage -> Monk (he was a terrible mage), Edea went Black Mage -> Knight, Agnes went White Mage -> Black Mage and Ringabel went Monk -> Thief. I leveled all the classes up two or three times, but didn’t notice anything particularly special or exciting. Plus keeping all these classes effectively equipped is a pain. If you don’t equip them right they do terrible damage. Aarghhh… Back to original classes for everyone except Ringabel! Do please go on, this is most interesting

Bravely Default – Waaah… it’s boring… I’m bored…

bravely default front coverDon’t worry, I don’t know any Greek jokes. Let’s move straight to business: I am not enjoying Bravely Default. I’ve played 10 hours, finished all the Ancheim stuff and just entired Miasma Woods. My save data reads 9 hours and 47 minutes. I’m bored. I’m booooored! Maybe I should google some jokes after all. Do please go on, this is most interesting

7th Dragon 2020-II – Finished! Review!

7th dragon 2020-ii last bossBoo hoo hoo, sniff sniff. I’m so happy. It’s been so long since I liked a game enough to finish it! To celebrate, I’m only going to say nice things about 7th Dragon 2020-II. I believe I covered most of the flaws after I finished 2020 anyway, and I don’t have anything add about 2020-II since it’s pretty much the same game. If anything 2020-II fixed some of the flaws by giving me slightly more freedom from the bureaucrats who wanted to control my every move.

Do please go on, this is most interesting

Tsurugi no Machi no Ihoujin, the early days

tsurugi no machi no ihoujin coverTsurugi no Machi no Ihoujin (Stranger of the Village of the Sword) is a 2014 first-person dungeon crawler from Experience Inc., makers of other fine dungeon crawlers like Entaku no Seito, Operation Abyss and Demon Gaze. I’m going on hearsay for the last two, but I played far more Entaku no Seito than was good for me a few months ago and loved it, so even though I normally like to leave some space between games of the same genre, I just couldn’t wait to dive right into Tsurugi no Machi no Ihoujin. Do please go on, this is most interesting

7th Dragon 2020-II – Needs more dragons

23 hours and 05 minutes gone. 127 dragons killed, 128 left to go. That doesn’t necessarily mean I have another 23 hours left, of course. Game developers are skillful at padding games out to make as long as they want to them to be. It wouldn’t be strange for them to have a whole dungeon with just one dragon at the end, but on the other hand I could be lucky and get to fight 16 dragons in quick succession on one floor like I just got done doing. Good times, good times.

Length calculations aside, I must say just having the Dragon Counter is a tremendous boost to my gamer morale. I’ve seen Encounter bars for specific dungeons in certain games (Ar Tonelico comes to mind) but if I’m not mistaken having one of the whole game is unique to the 7th Dragon series. More games should have one, seriously. Just seeing that number reduce due to my actions keeps me going through the dryer bits. When you get to the halfway point and you start to feel a bit When Will it Ever End-ish, you look at the counter and welp, I’ve already come this far, I can’t leave the rest of the dragons hanging. It wouldn’t be fair to those I’ve already killed. Gotta Kill ’em All, just to be fair. Do please go on, this is most interesting