Shepherd’s Crossing 2 DS

I first played Shepherd’s Crossing 2 as Hakoniwa Seikatsu: Hitsujimura DS (箱庭生活ひつじ村DS), which is the Japanese version. I liked it. I really, really, really liked it. I played it for hours until my arms ached, I lost track of time, I forgot to sleep, I just totally went head over heels for it. There’s so much to do and in-game time passed so quickly, it was only low battery warnings that could get me back in touch with reality.

Eventually I enlarged my house to the greatest size, expanded my fields to the limit, got married (to Mika!), had a son, filled out my almanac and pretty much did everything there was to do. I retired, enjoyed the credits and put the game to rest.

Until I played Harvest Moon: Twin Villages. I’ve already gone into my thoughts about that game, so I won’t repeat them here. But my disappointment made me think about this game again. Harvest Moon is getting stale, I thought. It would be nice if there were other farming games, I thought. Yes, wouldn’t it be nice if someone localized Hitsujimura DS? I idly googled and found, WTF, someone did localize it! And apparently released it with little or no advertising, because I had no clue until I looked it up. How can people buy games they don’t know exist?

On the other hand, thanks to that it’s quite cheap on Amazon, so I guess that was a good thing. I had to shelf it a little while I played some other games (i.e. more TMGS3 than was good for me), but I started playing Shepherd’s Crossing 2 hardcore again last week. I retired just yesterday, with Maki as my wife and a cute little daughter who looks exactly like her. Sweet! For farming game lovers this game is very addictive, but there are several ways in which it falls short. You have to take the good with the bad, so I won’t pull any punches.

Bad: Relationship values don’t exist. You might be fooled at first when you find out you can share your cooked dishes with some of the village folk. When you visit, they’ll make some light conversation and give you some food, so you might think “Oh good, they’re liking me more” and stuff. Nah, don’t bother. It doesn’t make any difference at all. Whether the village folk are nice to you or not depends on their programming, not on your actions. Furthermore,  marriage is all about how many sheep you can give in exchange for her (if you’re a guy) or how many bed covers you can offer him (if you’re a girl). It makes things simpler than HM, but I seriously missed interacting with other people and being able to walk around the village.

Good: Your spouse isn’t useless. Even after marriage, she’ll be seen doing various things on the farm, and every month or so she’ll give you her salary for doing various jobs. Maki grinds flour, makes bread and cuts hay, etc. She also regularly calls you in from the field so you can eat together. Aww. Your kid is useless though.

Bad: This game is sexist. It is heavily biased against the female character. If you choose the male character, you can run out of each important item (main dish, side dish, firewood) several times before you get a game over. And that game over is in the form of getting married to the “hottest” girl in the game, who takes pity on you. If you’re female, you automatically get kicked out of the village the moment you run out. Furthermore, a male can get married with just two or three sheep, but a female needs several bed covers, and it takes months to acquire enough wool, wash it, spin it and knit it to make a single bed cover because sheep can only be sheared once a year.

Bad: Starting up is hard. The game does not hold your hand one bit. It shows you the controls at first, then tosses you on your farm and says “Survive. If you can.” Figuring out what to do, how, when, can be extremely frustrating for newbie players. Even worse you have only a tiny amount of money to start with. Make the wrong decisions and you’ll be flat broke in no time at all.

Good: Once you know what you’re doing, it’s almost impossible to fail. I had a ton of close shaves in my first game, but this second time was a total cakewalk. I never even came close to starving. In fact I had more food than I knew what to do with most of the time. A tip for new players: you can start planting crops on the 16th of the previous season. More time for planting = more crops = more money!

Very, very Bad: Your farm is highly disorganized. This was a major flaw that I really couldn’t stand. Everything else (for me) was minor and could be lived with, but this was close to a deal-breaker. There are no storage facilities, no animal pens, no barns, nothing. If you want your animals penned up, you have to create fences and fence them in yourself, but the fences go all over the place and are hard to place right. Your tools will be lying all over the place, your pets will be running all over the farm, your food will be all over the floor, etc etc. It all seriously gets in the way and impedes freedom of movement. Not to mention it looks terribly messy.

Very, very Bad: You can only hold five items at a time. Five (5). If you want to hold more, you have to drop something else to do so. Since there’s no storage, you just drop them on the floor and come pick them later. Before long your items will be all over the place, even if you make an effort to keep them in one place. Some items are stackable, mainly straw and branches, but most are not. It really doesn’t make any sense that you can only hold five carrots at a time (haven’t you heard of pockets?) and is very, very inconvenient.

Good: Time only moves when you do something. The time you spend walking around, eating, feeding your animals, etc, doesn’t count. Time in Shepherd’s Crossing 2 only progresses when you do actual “farm work” like planting, harvesting, knitting, etc. This takes a lot of panic out of the game because you can spend the whole day planting, then go round feeding your animals at the very end of the day and it’s still fine.

Bad: Some tasks take a disproportionate amount of time. Especially sowing seeds and harvesting certain crops. A whole day just to knock three plums off a tree? A whole day to harvest five cabbages? Ridiculous. If you have the whole plot of land unlocked, it can take days to plant crops on every plot. At least they don’t need watering or the game would be nearly impossible.

Good: You can skip forward in time.  If you find yourself with nothing to do on a certain day or season, just hit the L button to forward to the next day. HMTV really needed a function like that to make those boring days pass faster. You have to make sure your animals are eating their food before you do so though, because they’re so stupid they’ll just die if you forward without checking.

Good/Bad: Plot fertility goes down (represented by those green circles in the lower half of the picture). The less fertile the plot, the more likely your crops are to die or disappear You have to either practice crop rotation or use copious amounts of fertilizer if you want to keep farming the same pieces of land every time. I solved that by letting a few plots rest every season, but in any case I had more fertilizer than I knew what to do with, so I didn’t worry much.

Bad: Random disasters affect your crops All. The. Time. It’s the rare crop that grows all the way to maturity without being afflicted by some kind of disease or bug that causes you to lose half of it. Also in the beginning, before your pets are fully grown, you’ll have trouble with rampaging boars, ravaging wolves, greedy hares, plundering rats, etc etc. Wolves ate all my sheep once, I was so mad! It keeps you on your toes, though.

Good: You can kill your animals. Not just the meat ones like chickens and sheep but also the ferret, for its lovely pelt. Which you can then tan and sell for munniez, you savvy sadist, you. You can do the same with your rabbits, with the added benefit of getting to turn their meat into a delicious stew that most of the villagers love.

Bad: Vegetarians will hate that. Even if you choose not to kill your animals, you won’t be able to avoid an event where Mika kills your first chicken the minute it’s old enough. Luckily I’m not a vegetarian so I just spent my time drooling over the tasty-sounding dishes.

Good: You can grow many different types of vegetables. This isn’t much of an improvement over HM, which has more. Where the difference comes in is in the types of grain: wheat, sorghum, millet and buckwheat. Harvesting them can be a whole process that takes several days. For wheat, for example, you have to chop it down with a scythe, pile it up into stacks, let it dry for several days, undo the stack, thresh the wheat with a threshing stick (which gives you lots of straw for your animals, yay) and then finally toss it into grain bags. If you want flour you’re going to have to grind it with a stone mortar as well.

Good: You can cook lots of dishes in your kitchen with your meat and vegetables. The recipes aren’t that many, but they’re very detailed. Some of them need 5, 6, 7 different ingredients and cookware to complete. You feel a real sense of achievement when you cook them, not to mention they sound extremely tasty. Additionally you can make food products like cheese, butter, sausage, ham and bacon (mmm) from milk and meat.

Good: You can keep a lot of pets. Cats (only one type), ferrets (only one type) and many, many different breeds of dogs. And they all have their own little “playing” animation. It gets old really quickly, but if you like dogs you’ll enjoy it.

Bad: Pets eat a lot and aren’t multipurpose. In this playthrough I was very well-organized, but I had a really hard time of it in my first game, ‘cos those little critters eat a LOT of meat. The general store sells some meat scraps, but in general you’re going to have to butcher your animals regularly to feed them. Fortunately my rabbits bred like, well, rabbits, so that was fine. The fact that the pets aren’t multipurpose is annoying though. Each one only does one or two specific things, e.g. the terrier only chases rats and weasels. The Sheltie only herds cows, the Sheppard only chases wolves, etc. So instead of one or two dogs you need four or five (I had four) to do the same amount of work.

And more flaws, and more good things. I most enjoyed the time-management and butchering aspects of the game. If things had been a little more organized, if you could hold more items and if you could interact with the other characters a little more, this might have become one of my favorite games of all time. I hope they make a sequel!

Tokimeki Memorial Girl’s Side 3rd Story – Wallpaper

Kouichi’s on my desktop!

See?

Heh heh heh.

I’ve got a Konno-sempai wallpaper as well. I switch them in and out every week. I can’t take any credit for making them, though. I downloaded them from this particular page on Zerochan. Scroll down a bit and you’ll see them. The other guys have wallpapers as well, but who cares about them? :-p

In other news, I’m close to finishing Radiant Historia and I just got through a second playthrough of Shepherd’s Crossing 2. Details to follow, eventually.

Tokimeki Memorial Girl’s Side 3rd Story – Aizawa GET!

At long last! I couldn’t even enjoy his route any more, because I had to do it twice. Also I don’t really like his scruffy look. When he got the Nobelno Prize and showed up clean-shaven with his hair slicked back I was like “Ooh, I could get into that!” But when it’s time for the confession he shows up with his usual slovenly look again, meh. There should have been a “Go back and shave first, then we’ll talk” option.

To make things worse, his ending says he’s just as cranky as ever even as you’re dating. Come to think of it, does he say he loves you? He doesn’t, does he? He says “I need you”, which is not the same as “I love you.” Just ask Meat Loaf. Gimme Konno-sempai or Kouichi any day of the week.

Anyway, the part you wanted to read, how to actually get Ol’ Crankypants to confess to you. He’s much easier than Taira or Oosako because much of his route is made up of automatic events. If you manage to get the first few triggers to occur and don’t mess up the others, you should be safe. Be very, very careful not to date any other guys on his route, though, otherwise you’ll end up like this.

Now for the actual instructions. These are taken from this Japanese page: Secret Character (Aizawa Shougo) so I don’t take any credit for it, but I have tested it and it does work.

2nd Year

October – December
Check the homepage in October and it will tell you about a book release. Go out to town repeatedly until it triggers an event where you go to the bookstore. Apparently you have to visit at least one of the shops in the shopping district (商店街) to get it to trigger, I’m not sure about that. If you miss this event, say good bye to Aizawa.
When you get the option, choose to buy a book.

December-January
You’ll get an event where you lend the book to Miyo-chan.

February – March
Check the homepage for info about another book release. Go out again until you get the bookstore event to trigger (just like in October). You’ll run into Aizawa again and he’ll ask you to pretend to be his niece.

Automatic event
You’ll run into Aizawa again, and he’ll ask you to pretend to be his niece again.
Choose “Yes”.

The Following Sunday
Make sure you choose to go shopping the next Sunday. If you have club practice, you can go to practice and do it the following Sunday, but I don’t know if that will work if you have a date.

After you choose to go out, you have to choose, in order:
“Go see him”
“Call out to him”
“Don’t be so selfish!!” or “….” (both are fine)

3rd Year
April – June
Do not accept any invitations to walk home with a friend and do not invite anyone to walk home until this event triggers. You’ll run into Aizawa and get an event that takes place in a bar (it involves Himuro, whee!)

The Aizawa Command
After the bar event, you should find an “Aizawa” command next to the Shopping/Date command. Choose that command on weekends to go visit Aizawa. If you don’t choose it for 8 weeks in a row, it will disappear. That means you’ve lost him.
5th time you choose it: CG event
6th time you choose it: Event, command disappears

September
If you can’t read Japanese, you might get worried if you don’t see any Aizwa events for several months, but don’t worry. In September, Miyo-chan will send you an e-mail about “Bitter Chocolate Cake”. Choose to go out, and choose to go to the park. You’ll reminisce about Aizawa.

October
You’ll get an e-mail about an “Autumn Book Fair”. Go shopping, then go to the bookstore. Choose “Get a ticket to the book signing”.

19th November
Book signing takes place. Apparently you can choose either “I still want to see him’ or “I’ll just go home” and still get his ending. However if you choose the latter you won’t get his second CG, so choose to see him to be on the safe side.

28th January
Automatic if you choose the first option in the previous event (not sure, think so)
Miyo-chan finally returns your book (it’s been a whole year!!!). You’ll go to the bookstore and get a CG about Aizawa receiving the Nobelno Book Prize. He cleans up good, doesn’t he? I won’t post it here, see it for yourself.

After this his save icon should show up, and then you’re safe as long as you don’t let any other guys get in the way.

And that’s it! That wasn’t so hard, was it? The hard thing is getting his early events to trigger. When you go out once and twice and nothing happens, it’s easy to get discouraged. Don’t give up, keep going out and you should trigger it eventually. It’s all about patience. Happy Aizawa hunting!

Harvest Moon Twin Villages – More reasons why I don’t like it

All right. I ended last time by explaining all the reasons why I found this game Random and Restrictive. But to prove it wasn’t all bad, before I dig into the rest of this game, I’ll mention another good thing I liked about this game: cooking.

Cooking

As distinguished from the cooking festival, which I’ve already explained was pure crap. Your team members lose the contest for you despite your hardest efforts, and it’s the same lines and the same events repeated over and over again. The town mayors vary their lines a little as the towns get closer, but it’s one variation, 5 repetitions, one variation, 5 repetitions, ad nauseam.

No, what I do like is the actual cooking. From the crops you grow and the things you process, you can cook over 300 different dishes in your kitchen, most of which look absolutely delicious. Salads, soups, hors d’oevres, main dishes and several other things. And unlike many other HMs, you don’t have to be taught the recipe to do it. You either cook over and over again until you’re “inspired” and suddenly learn a new recipe, or you can go straight to an FAQ and save yourself the pain of wasted ingredients. Here’s a link (Japanese) to save you time as well: 料理.

Even better, your energy doesn’t go down while you’re cooking, so you can cook all day and all night if you want. And you can make several items at once instead of just one at a time. You can select ingredients that are in your storeroom as well. If I had to mention just one drawback, it’s that the game keeps questioning you. Want to make a variation? Want to keep the quality of the dish? Etc, etc. A bit annoying having to click through all that, but it’s okay. I like cooking in real life, so I tend to like cooking games too.

Boring

The sage. Looks like a loli, talks like an old crone

The sage. Looks like a loli, talks like an old crone

1. The marriage candidates – Wow! They all look so nice! And they all suck so much! This is a very subjective opinion, so I’m not going to run my mouth on about it and invite needless argument. I’ll just say they weren’t my type. I keep comparing this game to Grand Bazaar because they’re very similar gameplaywise, stylistically and characterization-wise, but even the marriage candidates in GB had (a tiny bit) more spark than the ones in this one. The girls in Twin Villages are just dull, bland and similar, not much to choose between them. I chased first one then another, but I still couldn’t find anything to like. If I ever do a replay, I might try playing as a girl instead, maybe the guys are better.

Lia – Cute, friendly, likes cooking
Raspberry – Cute, friendly, likes animals
Nana – Cute, friendly, likes nature
Licorice – Cute, not so friendly, likes plants
The Sage – Cute, friendly, mysterious
Ariella – Cute, friendly, religious

There, that’s it. That’s all. They’re cute, but there’s nothing to choose between them. Remember the girls in the original Harvest Moon? Karen, Ann, Mary? Or even more recently, all the different girls in Rune Factory 3? Compared to that, this is just a giant snoozefest. You can go out on dates with them, which is even snoozier because you have to ask them out at certain times of the day and take them to certain places only. Then they have the nerve to get jealous if you date other girls. Man, you just can’t win with some people.

2. Time passing – Sooo slow. S o o o o o  s l o w. Just like in Grand Bazaar, one in-game minute corresponds to one real life second, which sounds fast until you actually play it and realize it takes forever for anything to happen. With the innovations in farming and ranching, namely planting in rows and getting your pets to take care of your animals, it doesn’t take long to get your morning duties done. Wake up at 6, do everything by 8 and then… then… then… If you like you can plant crops in both Kotonoha and Bluebell and go back and forth and water them, I did that after a while and it still didn’t take that much time.

You can go exploring in the mountains, which gets real old real quick. You can do some pointless quests, more on that below. You can talk to townspeople and try to woo your bland marriage candidate. You can…uh… You can do like I do and start going to bed at 12pm every day, that’s what. Just like in GB, the more you water your crops the faster they grow, but do you have any idea how tedious it is to stay up doing ABSOLUTELY NOTHING all day long just so you can water your crops again like you’ve done a million times before? Just so they grow a little faster and give you more money that you don’t even need? After the first year I just couldn’t take it any more.

3. Still no mining – I guess the fans didn’t complain enough when GB came out with mining removed, so Marvelous repeated the crime in Twin Villages. Your main way of getting the ores you need for quests and upgrades is to find them in the underground tunnel once you’ve got it open. Even then it’s all a matter of luck when you break the ore open. After years of making mining increasingly more broken, Marvelous has obviously given up and said “This is a farming game! Go play Minefest Moon if you want to mine!” And that was the end of that!

EDIT: I am informed by akira666 that if you play far enough, you can unlock a wider network of tunnels that you can go exploring and ore-hunting in. This makes it better than Grand Bazaar, at any rate. I stand corrected.

Repetitive

1. The cooking festivals – I already went into why these suck above and in the previous post. It’s the same pattern every time: mayors say the same thing, Pierre says the same thing, and takes forever to do it too, Harvest Goddess says the same thing, etc, etc. The only nice thing is that you may occasionally get good quality seeds or ore from your mayor after winning. But that doesn’t make up for the extreme tediousness after the first few festivals. There are other crop and animal festivals as well. They’re equally repetitive, but they happen a little less frequently, so I don’t have an issue with them.

2. Your daily schedule – Wake up, water crops, groom animals, play with pets, talk to townspeople who will say exactly the same thing all the time, fill a few quests, give a few gifts, roam through the mountains…There’s quite a bit of stuff to do. But it’s the same “quite a bit of stuff” every single day, every single week, every single month, every single year. It got unspeakably dull to me after just a few hours. Especially the mountain exploration, I just couldn’t stand it. Jump here, pick up this item, jump there, pick up this other item, run there, jump there, avoid this stupid bear that comes out of nowhere and attacks you… I read a few Japanese reviews which loved that aspect of the game, but I just couldn’t stand it. I couldn’t.

3. Quests – Taking a cue from the Rune Factory series and similar games, Twin Villages introduces a request board system where the townspeople can post quests for you to fulfill. I’m not going to wax lyrical about Rune Factory, because that series is hardly perfect either, but at least in RF (2 and 3) the quests are partly used as a way of getting to know the characters, getting closer to them and exploring their personalities. Accordingly there are a number of repeated quests, but there are a lot of new, one-time only quests as well. Essentially they form part of the story.

*sigh* Talk about taking the form and missing the essence. Twin Villages has quests all right. Tons of them, ranging in difficulty from E to S. You even get nice rewards for the better ones. But there’s no point. There’s no soul. There’s no progress. You’re just the town errand boy, doing one fetch quest after another forever and ever and ever. I swear, these townspeople are the laziest people on the planet and you, the player, are the biggest enabler ever! How many times are you going to fetch poison mushrooms for Ayame before you shove them down her throat and choke her? It never ends! Get me this, and that, and this, and that, and this, and that. As you get further and further into the game, their requests become fussier and more convoluted: “Not just any rose bouquet, it has to be level 2.5 and above or I won’t take it, hmph!” At that stage of the game you’ll have to plant/produce the components yourself and create whatever item it is, and give it to them for a reward you usually don’t need if you’re that far into the game. So…yeah.

Misc

1. Controls – I wasn’t sure whether to add this because at first it really bothered me, but after a while I got used to it and barely noticed it any more. Basically this game is going to hurt your wrist. In order to run, you have to press the L button and hold it. Doesn’t sound so hard huh? Try pressing the L button now, holding it, and using the directional keypad at the same time. Go on, keep doing it, keep going. It’s extremely uncomfortable and takes a while to get used to. It would have made more sense for the R button to be used, or for you to be able to press L once to turn dashing on, and L again to turn it off. What’s worse, I don’t even think it’s good for your L button to be depressed that long. However, just like the awful touchscreen-only controls in Island of Happiness, once you get used to it you don’t really notice it so much any more. As long as you don’t have any wrist or finger troubles (or very small hands), you should be okay.

2. The Harvest Goddess is annoying – She’s always been annoying, but I swear she gets worse and worse with every passing game. This time she caused half the trouble in the game by sealing the tunnel, and instead of fixing it she makes you have to do it. Not content with this, she insists on popping up every time you do something insignificant. “Ta-daa, you just ran 100 steps on your horse!” “Ta-daa, you just pulled up 100 turnips!” “Ta-daa, you’ve done a ton of errands, I hereby dub you ‘Errand Boy!’ As your reward, you can do even more errands!” <– yes, this really does happen. I can’t stand that cow.

3. Bad carryovers from Grand Bazaar – I already mentioned the slow pace and the lack of mining.

-They took out the double jump, which would have made navigating the mountain easier.
-They added more bugs and fish to catch, but only have a few designs for each one so that catching one feels just like catching another. And if you use the wrong fish in a recipe it fails, hard.
-Again you can only have one save point, and you can only save once a day, right before you go to bed.
-Milking and brushing your cows and sheep takes forever.
-Just like GB, the game comes with your house, kitchen and barn set up already so you can jump straight in. I miss having to construct all those things. Then again with the horrible upgrade system, maybe that’s for the best.

And so on, and so forth. I think I’ve devoted more than enough time to these explanations. To be fair there are a few things I did like, like the stuff I’ve already mentioned, and the graphics and the calm music, but they were few and far between, and not enough to override the negatives.

Tokimeki Memorial Girl’s Side 3rd Story – Damn you Ruka!

You know I’m supposed to be going after novelist Aizawa Shougo in this route, right? You know that, don’t you? DON’T YOU, RUKA?!!

So why do you always have to ruin everything? Why do you always have to get in my way?! Damn you! Damn you!!!!!

Well… Okay, it was my fault a bit I guess. I missed a lot of Ruka CGs on his route because I spent much of it in a 3P relationship with Kou. So I tried to make up for it by befriending Ruka a bit so I could see them. It worked, but maybe it worked a little too well, because even though I got all of the Aizawa’s triggers and even got his save icon, on graduation day it was Ruka who showed up at the church. Like, whatever.

Turning him down was very satisfying though. He gives you a little “I will survive” speech and leaves, never to be seen again. If only I could carry this over to my next game and never see him again, heh heh heh.

And now I am very definitely sick of Tokimeki Memorial Girl’s Side 3, so I’m going to concentrate my energies on finishing Radiant Historia and possibly on starting something new after that, we’ll see.