I’m supposed to be playing Phantasy Star Portable right around now. But I still hadn’t had enough item synthesis after Atelier Elie last week, so I played Atelier Annie instead.
This is actually my third or fourth playthrough of Annie. I played it quite thoroughly when it first came out in Japanese, but I didn’t (and still don’t) have a very good opinion of it. Still, I wanted to see what NIS did with the English version, and my memory of most of the events was quite hazy, so I gave it one last go.
Playing it immediately after Elie was quite an experience, because they’re so different. I played all the Atelier games out of order so I didn’t notice how radically the items had changed over the time. I’d say roughly 50% of the items in Annie didn’t exist in Elie, and vice-versa, and those that are present have very different designs. Only a few basic staples even look anything like they did back then, mainly the bombs, buffer, pure water and supplements. Very interesting.
That aside… Yeah, I got nothing. While I’m usually a blind fan of anything Atelier, this game has never done it for me. First, there’s Annie herself. I don’t know why NISA picked the game with the least representative heroine for localization. Most of the other Atelier heroines are hardworking, focused and determined. They love alchemy, they have a sense of adventure and their main goals in life do not necessarily involve “marrying a rich guy so I can live in luxury.” Yet it’s the game starring the whiny, unattractive, gold-digging slacker that made it over. Made it over and poisoned the well so none of the other, better handheld Atelier games could follow it. Way to go.
Second thing I’m not crazy about: the rest of the cast. They’re even pushier and crankier than I remembered, barging into your workshop any time they please with all kinds of unreasonable demands. It’s especially jarring after I just finished Elie, where your friends and party members respect your time. They knock before they come in (and if you’re busy you can ignore them), they don’t touch anything, they state their business quickly and politely and they don’t get mad if you refuse their requests or fail to turn it in on time. It’s the same/similar in all the other Atelier games I’ve played and even Nora was the same. Basic respect and decency cost nothing.
Third problem, and an issue I have with most of the other Atelier games: not enough time for alchemy! They kept me busy from start to finish fulfilling contest assignments, resort quests, guild quests and character quests and grinding in battle to unlock new gathering points and get the other characters to like me. The resort quests were particularly time- and money-consuming and spectacularly unrewarding. Not to mention I dreaded even entering the workshop because for 90% of the game the cast likes to waylay you there and boss you around while talking your ear off. You know it’s really weird, but when your Amity (friendship) level with them goes up to “Best”, all of a sudden they leave you alone and stop hounding you. In other words they were pestering you before because they didn’t like you? What a bunch of ***holes.
Anyway, I’m done with this game. Although I didn’t get to synthesize nearly as much as I wanted to because I was too busy currying favor to get a good ending, I still got the alchemy bug out of my system. The next games I plan to play are, in order, Phantasy Star Portable (already started, will probably soon quit), Harukanaru Toki no naka de 4 and Saiyuki: Journey West (gotta have my SRPG fix). These should keep me busy through the end of March.



















