55 hours into Xenoblade Chronicles 3, time to start spoiling!

Me at the end of every playing session

All right, I’ve gotten the exploration bug out of my system so it’s time to progress the story.

Heh, you actually believe that? Nope, what happened was I explored and explored until Xenoblade Chronicles 3 itself intervened and stopped me with a Genshin-style “Let’s explore the area ahead later.” I laughed my head off at that point, I was like “Finally! Finally, I got you to admit defeat!” Not so open world now, are ya? 😀 If you want to experience a similar stoppage, try exploring up to Dow Dolmen when you’re supposed to go through Maktha Wildwood.

When I eventually did do Maktha Wildwood, I found out the reason why they don’t let you go through Dow Dolmen. It’s because that route leads to the end of Maktha Wildwood where there’s a major cutscene waiting for you, and they didn’t want any sequence breaking. What major cutscene? Ehehe… I don’t know. [spoilers follow, non-players stop reading]

Thing is, when I got to the end of the woods, there were bosses waiting for me. I mean, they didn’t show up as bosses but I knew we would end up fighting. I was already fed up with all the talking and the boss battles where we never ever manage to defeat the enemies, so I did a little skippity-doo, and another little one… and next thing I knew, Ethel and Cammuravi were dead. Oops, tee hee! So, uhh, if anyone knows what happened there and wants to share, be my guest.

I wish I could say I’ve been faithfully watching the cutscenes ever since, but they seriously talk too much. Blah blah meaning of life, blah why are we fighting, blahhy blah blah. Just get on with it already! I blame Square-Enix first and the Xenosaga series second for making every developer think they’re a movie studio. But I’m LOVING the vast spaces I get to explore, so Xenoblade Chronicles 3 gets a slight pass from me. Slight.

All the purple space with the fuzzy borders is mine to explore.

Speaking of slight, I have a slight complaint about the maps. There are too many palette swaps! Not enough enemy variety. Same old bunnits, Gogols, Volffs, Ropls. They just change their names and levels slightly but they look almost identical. That’s lazy programming. It doesn’t make fighting exciting, so I avoid it as much as I can these days. Besides, cowardly me always goes where the enemies are at my level or slightly below so I can explore and grab items in peace without hassle. More maps! More areas! And hopefully more variety later?

It’s the same with the colonies – every new place looks the same, the people dress the same, live in the same tents. So boring. However I believe – or I want to believe – that the colony thing is deliberate on the writers’ part. The bad guys have stripped people of individuality and sentenced them to an eternity of killing and being killed, so they had no time or leisure to develop different cultures. Once I free them of their living hells, things will surely change. Unfortunately it will almost certainly change after the credits roll, so I’m not getting my hopes up too much.

It’s coming… You can’t have a JRPG without “the power of friendship.”

Time to spoil the story~ No special reason, just musing to myself. So there’s these guys in white and these guys in black (like chess pieces) and they have to fight to absorb each others’ life force to go on living. Eventually some of them find a way to break free of this cycle of fighting. The people who were making them fight don’t like that very much, so now the escapees, i.e. our party, are on the run to a safe haven while liberating other people as we go. Things are slightly more complicated than that, but not by much.

Where I’m at right now, the bad guys have gotten an evil superweapon they’re menacing the whole world with, so we’re fixing to storm their stronghold and destroy it. Never mind that they could just build another one, never mind that this whole thing is a huge and obvious trap and we would be better off heading for safety ASAP. The characters even admit it’s a trap, but the game has already established that Noah is a massive goody-goody and the rest of the party likes it that way, so *shrug.* Don’t blame me if you all end up “Sol Triggered,” is all I can say.

Credit where credit is due: Taion hasn’t betrayed me yet. Doesn’t seem like he’s going to either, with all the focus on his backstory and character development. It’s almost like they’re setting him up to be a replacement protagonist for when Noah betrays us… or dies.

…or betray it.

Hmm? You think I’m trippin’? The seeds have already been sown, first with how ridiculously “good” Noah is shown to be and secondly with the reveal of his evil alter ago on the bad guys’ side. BTW I don’t know why I bothered to specify “evil” alter ego, it’s not like there’s ever a good alter ego. Said alter ego wears a mask like it’s some big secret or something, but it’s so obviously Alter-Noah. I wonder if there’s some significance to naming him Noah, like in Noah’s Ark? 🤔

Anyway, for all my complaining about the story, I’m quite interested in where things go from here. Us storming the bad guys’ castle 50 hours into a 200-hour game is obviously not going to end well. Total Party Kill? And then we start over with a fresh set of “reborn” characters? Might be fun, but it would reset all of our affinity progress with the colonies, so that’s out. Maybe we’ll succeed by the skin of our teeth and continue on our merry way. Hmm, it’s faster to play it than speculate – though speculating is more fun than the hour-long cutscene I’m shortly going to be subjected to. I’ll get to it and report back later. See ya~

Xenoblade Chronicles 3 – Sweet freedom! 30 hours in

It’s official: Complaining-On-My-Blog-no-Jutsu is the most powerful blogging technique known to man. Shortly after I noted in my last post that I wanted to explore more in Xenoblade Chronicles 3, the game let go of the hard-driving reins and let me go basically wherever I wanted. Within reason, of course, since many areas are naturally story-locked. And there are field abilities you won’t have until you meet and befriend certain characters. I’ll let you figure out which those are.

So! I’m free to explore! And I’ve been overdoing it to the point where I tried to continue the story just earlier and I was about 8 levels stronger than the average mobs. I should hold back a little bit… NOT. This is what I came for, not that awful story… It didn’t start out so bad, but it’s getting worse by the minute. Should I spoil? Hmm… No, too early to spoil. Anyway, we all knew the story would suck. They always suck when the writers try too hard to be “deep” and “meaningful.”

Just BTW, I know it isn’t really Complaining-On-My Blog-no-Jutsu that made the game world open up for exploration. It’s probably the result of game testing, and Monolithsoft knowing what people buy Xenoblade games for. You go to a steak restaurant, order your steak, compliment the decor, chat with your friends, nibble the breadsticks, all well and good. But after 15 minutes you get just a liiiittle bit antsy. When’s the steak coming out?

Well, I got my steak. However, much as I hate being “that gamer” that clamors for stuff and complains when she gets it… 13 hours is bit soon to go exploring in XC3. Not enough of the world has opened up, and what little is available is very samey. There are not one, not two but three huge green plains modelled after Gaur Plains in the original Xenoblade Chronicles. If it’s not plains, it’s caves. And one desert. It’s worth waiting a little longer for more stages, like maybe a nice jungle zone, a beach, a snow field, maybe some volcanic rock.

But that’s all advice for you the reader. Me, I’ve got some more explorin’ to do. The alternative is continuing the story, but… the story… it’s… and the voice-acting is even more awkward that usual with those odd pauses. Not in a hurry to get back to any of that, but I won’t have much choice soon because I’m running out of major sidequests to pursue. Eh, okay, one more sidequest and then I’m definitely continuing the story. See ya!

First 13 hours of Xenoblade Chronicles 3 – I like it but I want to explore more

What it said in the title. The downside of playing a story-heavy RPG like Xenoblade Chronicles 3 is that you’re limited in where you can go and what you can do for much of the game. It isn’t a true “open world” for now, though I know for sure the whole world will open up eventually, usually right before I’m supposed to kill the very patient final boss.

Happily enough, XC3 has eliminated the biggest issue I had with Xenoblade Chronicles 2, which is that the whole map was open so I couldn’t tell where I had been before and where I hadn’t explored yet. XC3 has also helpfully added a “show route” option, a marker which will lead you straight to your objective if you get lost, but I haven’t used it yet because the map layout is a lot less confusing this time.

I have used the Auto Battle option a few times, mainly for weak mobs that insist on attacking you. In general though, I don’t want to see auto-battle in a game where I’m supposed to be enjoying the combat. Which I kind of am, kind of amn’t. My tastes have shifted heavily towards “Unga Bunga Me Cut You Die” kind of action RPGs, so this auto-attacking with skills stuff feels a bit sluggish. But to XC3’s credit, they’re trying to keep things fresh with a variety of classes.

I’ve already used a sword, a pair of chakrams and a greatsword in 12 hours, with the promise of many more classes on the way. Usually I dislike class systems in an RPG because I get stressed out about optimum builds, but here you can change quite freely, the benefits aren’t that great and it keeps combat from falling into a rut, so I’m enjoying the changes.

Next the story and characters, which I also complained heavily about in Xenoblade Chronicles 2. I’d already accepted that the Xenoblade series is one I enjoyed for the exploration and combat (sorta) while holding my nose at the story, but this time it’s not that bad at all.

The hero Noah is the sickeningly sweet goody-goody kind of hero mainly seen in the kind of isekai manga where the hero forgives all the bad guys and quickly ends up with a harem of slaves… Hmm, now there’s a thought… On the plus side he isn’t slavering all over a random pretty girl, he thinks things through when he can, and he questions the status quo even more than those around him. He’s a sap, but he’s a promising sap.

There’s also the obligatory bulky best friend, the fiesty chick, the Nopons, the possible love interest, etc etc. I’m mainly playing to find out what shady secret Taion is hiding, I know that dude is up to something… But this isn’t a spoiler post (for now) so we’ll leave it here for now. All I can say is I like the characters (except Eunie) and the story-I-won’t-spoil is quite fine, though the cutscenes are a little long. And they still do that thing where I beat up the enemy fair and square but the cutscene afterwards shows us struggling helplessly against a mighty foe. I HATE that trope, but I guess it’s just a Xenoblade thing, so I must helplessly accept it.

Speaking of helplessness, Monolithsoft stopped letting players warp back to town to save and chillax in the midst of a crisis. If you’re persona non grata somewhere, you can’t just waltz back in. If you’re on the run, you can’t teleport your way away from your pursuers because that would be cheating. It adds tension and makes sense so I like it, though it probably won’t be so cute if I ever get stuck on a hard boss for lack of grinding.

I took a ton of screenshots but can’t find my SD card adapter, so make do with these ones from Nintendo.

Last word for this initial post: I kind of like what they’ve done with sidequests. They’ve shoved all the petty collection and fetch quests into a category where you don’t even have to meet the quest giver to get or finish the quest. They post their request “online,” you find their stuff and submit it “online” which totally doesn’t make sense but we can assume the Nopons delivered the goods. Then you get your rewards. That means there are fewer sidequests, but the ones that do exist are higher quality and more closely related to the story and the characters. Quantity vs. quality.

I lean towards the “quantity” side myself, though. Not everything has to be deep and meaningful in a videogame. In particular I wish there were more “Kill X monsters” kind of quests, but it’s early days yet. In any case XC2 had too many lazybones NPCs so this is a bit refreshing.

That’s enough for quick first impressions. I studiously avoided all Xenoblade Chronicles 3 trailers to the extent that the only things I knew going in were the title, the release date and the face of the main character. That makes every area and every twist and turn fresh and exciting now. I even avoided looking at the poster image, so I didn’t know who would be joining the party until they actually joined. I’m thinking of doing the same thing with Genshin Impact from now on. Now I think of it, it’s self-defeating to play a game about exploration and have everything exposed before you even buy the game. Right?

Anyway, that’s it for now, see you guys in another 13 hours or so!

Preparing for Switch life after Xenoblade Chronicles 3

Dunno who needs to know this, but Square-Enix is having a sale on most of their games in the Switch e-shop until August 4th. It seems they have sales several times a year, so there’s no panic if you miss one. It’s mostly of interest to RPG lovers who bought a Switch for Xenoblade Chronicles 3 and need to build a library of other games to play once XC3 has been disposed of with record speed. It’s a very specific subset of people, but I know at least one person who fits into that category…

What I bought

Oninaki, like I said I would. Now that some time has passed since I played the demo, I think even $19.99 is a bit much to pay for Doom and Gloom: The Game. But I liked the little I played, I don’t want to wait ages for it to become cheaper and I want to encourage Square-Enix to keep trying new ideas (like Harvestella) so I went ahead and got it.

Romancing Saga 2, Romancing Saga 3 – I’ve been curious about them ever since I played Romancing Saga Re; Universe earlier this year. However I have very little nostalgia for SNES-era and earlier RPGs, so I’m beginning to regret it a little bit. Like maybe I should have bought just one and tried it first… Oh well, what’s done is done. Bizarrely enough, I really, really like the font they used for the text, so at least I’ll have something nice to look at.

What I considered buying but haven’t pulled the trigger yet

Final Fantasy VIII – My favorite Final Fantasy. I already own two copies, and until recently I used to play it every year, but hey, one more won’t hurt, right? I’ll probably get it one of these days, but not in this sale… or should I…

FINAL FANTASY X/X-2 HD Remaster: I enjoyed plain old Final Fantasy X but loathed X-2. Can’t remember why for sure, but the word “dresspheres” keeps popping up in my mind. And I never liked Yuna so a whole game about her was just blechh. Until there’s a way to get just FFX without the X-2, this one will stay on the wishlist.

Final Fantasy XII: Zodiac Age – A game I played in a blur. I know I finished it, but I can’t remember most of the story or even the ending. And I only recall bits and pieces of the stages like fighting skeletons in a mine and a huge crystal where the map didn’t work and you couldn’t save. I remember that one well because the power went out when I was almost done and I had to start again. You kids today don’t know how lucky you are, etc etc. Since I can barely remember playing it, much less whether I liked it or not, I want to give it another try, but for a very cheap price, i.e. not $24.99. I’m gonna hold out for the long haul with this one.

Final Fantasy Crystal Chronicles Remastered Edition – Not a game I’m very familiar with, apart from the sucky spin-off I tried briefly. FFCC looks very cute from the screenshots, but I can’t tell whether it will be my sort of thing or not. Is there a demo…? Oh, there is a demo. I’ll try the demo and decide.

BTW, you might be wondering, “What about FF7 and FFIX?” I’m not very fond of FF7 and I already have FFIX through shared Switch shenanigans. Will probably replay it one of these days for old times’ sake. And I still have both for the PS1, just FYI.

Xenoblade 3 when?!

Just a few days more to Xenoblade Chronicles 3! I already preloaded it, but I’m going to be unavoidably busy this weekend. I’ll probably start on Saturday or Sunday evening. In the meantime I started yet another gacha game… but I’m planning to drop it soon so I won’t bother writing about it. I’m planning to drop everything when XC3 comes, in fact. Even Picross. Especially the all-consuming Picross. See you guys next week when the fun begins!

Princess Connect! Re: Dive – What do I see in this game?

I just finished my second “tour” of Princess Connect! Re: Dive. By that I mean I downloaded it in the past, played for a while, uninstalled it, downloaded it again recently, played a little more and uninstalled it again. In that sense, it has a lot in common with Epic Seven. But while Epic Seven had great graphics, passable turn-based gameplay, flashy animations and stories and characters I unexpectedly enjoyed, Princess Connect is a whole lot of nothing. Okay the anime is kinda fun but that’s about it.

However I am writing this post not to trash Princess Connect but to try and figure out what made me play so long and what made me come back again. Okay, the second question is easier to answer. I don’t remember where, but I read somewhere that a top-tier unit named “Summer Saren” was available to be pulled, and I remembered I had a lot of gems saved up, so I logged back in to get her, which I did in about 160 pulls.

The reason I wanted Summer Saren because one of the reason I quit initially was frustration over the slow pace of progress. I was spending a lot of time stuck on certain stages because of a lack of DPS and she was supposed to be a first-class support to solve all my DPS woes. Maybe she is, maybe she isn’t. It’s hard to tell because I also pulled and raised characters like Djeeta, Monika and Anne (all three from Granblue Fantasy IIRC). If I really cared, I could take them out and run my OG team of Nozomi, Yukari, Rino and Karyl with Summer Saren added and without to see the difference, but I don’t care that much. It’s the game’s job to make me care, preferably by showing me with clear numbers so I can compare characters to each other without resorting to spreadsheets and external sites.

So anyway, I left because I was sucking, came back because I thought SS would help me stop sucking, and I did make a little more progress than before, but then got stuck again so meh. That progress might have to do with the game storing over 9000 stamina for me to use all at once in 24 hours, so I got some good weapon grinding done. But whatever, let’s attribute it to Summer Saren if it makes her feel better.

Now, more reasons why I quit in the first place and why I can’t figure out what on earth possessed me to try again:

1. Most battles are fought on auto, and once you auto them, most battles are skipped using Skip tickets. So for the bulk of the game, you aren’t actually playing much. Just grinding stages for weapons so you can beat more stages so you can grind for more weapons. This is what happens in most gacha games, but in my preferred type, you actually get to play those stages. I intensely dislike games with gameplay so boring the developers encourage you to skip everything. I wouldn’t go so far as to say “I hate skip tickets and everything they stand for,” but I would go about 90% of the way there.

2. The story is confusing. I wanted to get into it but I lost track pretty quickly. I got to the part about some queen who followed us from a previous time loop to try and destroy the MC because he’s a hero, like, IDK, okay? Nobody plays gacha games for the story… do they?

3. Progression is non-intuitive. In most RPGs, online and offline, you get a character and you want to level them up as much as possible. Right? Get them all the best gear, give them all the necessary promotions. Not so in Princess Connect. In fact, some characters like Summer Saren can be ruined by overleveling and overequipping them. Good luck knowing that without the usual spreadsheets and wikis, though.

4. In many cases, ranking up makes your characters weaker. At least temporarily. When you rank up, you lose all the weapons you have equipped (can’t unequip weapons ever) as well as all the refinement you’ve made to them. You now have to collect and refine weapons all over again, even if the next rank uses the same weapon as the previous one. It seems the optimal method would be to research what weapons the next rank needs, farm them while you’re still strong so that you are ready to equip them as soon as you rank up. Yeah, I’m not gonna do that, I’m just gonna complain. Unintuitive and unrewarding gameplay is unintuitive and unrewarding.

5. The grind is way too long. I’ve played up to player level 70 and I only have one 4-star character and one Unique Equipment. That’s because getting character shards for those upgrades are a long, slow process where you accumulate them little by little every day for months. Ain’t nobody got time for that! Actually I’m okay-ish with slow progress in general as long as you’re doing something fun and different all the time. Not stalled on the same few stages with no idea how to make a breakthrough.

6. It’s stressful because you’re always running out of resources, especially mana and EXP potions to upgrade your characters. And you’re all but required to spend about 120 gems a day refreshing stamina or you’ll never get your daily farming done. So I don’t feel compelled to pull for most characters because I know I won’t be able to raise them for a long, long time.

All this listing of reasons is me trying to stop myself from going back to Priconne. I like the bright layout, I like the characters and the voice-acting and the music. And it got me to watch a few episodes of the anime, which I’ve been meaning to continue one of these days. Time to move on and put this game behind me.

In other news, I started Dissidia Final Fantasy Opera Omnia recently, and I’m really suffering because it’s making me nostalgic for all the old FFs I used to play. Especially my favorite FFVIII which doesn’t need a remake but I waaant oooone~~~ My Playstation CDs should still be working, and my PS2 as well, but I’m considering buying them on the Switch instead. Nowadays I do my best gaming on my back or on my side in bed, so PC and console games don’t tempt me as much. I’m even thinking I should have bought a Switch Lite instead.

Anyway, none of that is relevant to Princess Connect, which I say a fond-ish frustrated-ish farewell to. Xenoblade Chronicles 3 in 27 days! And then Harvestella in November!