Xenoblade Chronicles 3 – Sweet freedom! 30 hours in

It’s official: Complaining-On-My-Blog-no-Jutsu is the most powerful blogging technique known to man. Shortly after I noted in my last post that I wanted to explore more in Xenoblade Chronicles 3, the game let go of the hard-driving reins and let me go basically wherever I wanted. Within reason, of course, since many areas are naturally […]

First 13 hours of Xenoblade Chronicles 3 – I like it but I want to explore more

What it said in the title. The downside of playing a story-heavy RPG like Xenoblade Chronicles 3 is that you’re limited in where you can go and what you can do for much of the game. It isn’t a true “open world” for now, though I know for sure the whole world will open up […]

Princess Connect! Re: Dive – What do I see in this game?

I just finished my second “tour” of Princess Connect! Re: Dive. By that I mean I downloaded it in the past, played for a while, uninstalled it, downloaded it again recently, played a little more and uninstalled it again. In that sense, it has a lot in common with Epic Seven. But while Epic Seven […]

The Caligula Effect: Overdose – Too slow, couldn’t play

It is enough to play a little bit of The Caligula Effect: Overdose. It’s another game that would have ended up as “the one that got away” in my mind if I hadn’t tried it. The ideas are great, I love the publisher (Furyu) and I usually enjoy high school RPG shenanigans, but the battle […]

Disliked Shining Resonance Refrain and Labyrinth of Refrain demos

Going 2 for 4 on Switch RPG demos now. The first batch was good, this second batch was a disappointment. Thank God for demos is all I can say, because Shining Resonance Refrain and Labyrinth of Refrain are the games I was more likely to shell out for sight-unseen, the former because I liked previous […]