Xenoblade Chronicles – First impressions

Hmm. Dunno. I’m only 6 hours in, and I only started figuring the game out in the last hour or so.

In fact, maybe it’s too soon for me to write this post, because I don’t really have much to say about Xenoblade Chronicles right now.

Uhh, the graphics are okay. Like, late PS2 kind of okay. The Wii has never really been a graphical juggernaut. The character designs are something on the fugly side, especially with those weird noses they’ve got.

The sound/music is… whatever. Nothing notable, for better or worse. The voice acting is okay, if a little slow. Some of the dialogue is as cheesy as hell (“Oh Shulk, I’m so glad we’re friends!”), which I actually look forward to because it breaks up the monotony.

I couldn’t make head or tails of the battle system before, but now I’m starting to get the hang of it. The only other auto-attack RPG I’ve ever played was Contact for the NDS (terrible game, btw), which was far less complex, so I didn’t have a clue what was going on for the longest time. You can’t call it an Action RPG because you’re not doing much, but it’s not exactly turn-based either.

There’s this bar with commands at the bottom that you can execute. Half the time I’m busy watching that thing instead of paying attention to the fights. I can’t even tell what’s going on when I do look, next thing I know Shulk and Reyn are half-dead and need healing. I heal, I mash a few other commands while waiting for the heal gauge to fill again, heal some more, and then we continue in that vein until something drops dead. Hey, it works. I just got a medic named Sharla on the Gaur Plains, but I haven’t done much with her yet. If she works out like I’m hoping, I’ll be able to take a more active role in battle with Shulk.

Then there’s all these Arts and Skills and Affinity and Trades and Slots and Gems and other bizarre stuff going on. I fiddle with them here and there. Not going to spend too much time with them unless the game forces me to, though. I also accept all quests without reservation, but I don’t go out of my way to do any of them. Go kill your own Field Ponio, you slacker.

Story~~~~ From what I understand there’s these humans and then there’s this machines named Mechons who eat humans. The Mechons look and act an awful lot like the machines from Saigo no Yakusoku no Monogatari, especially the eating people thing and the blue-and-gold designs (brown-and-gold in SYM). Not sure what’s going on there, but the resemblance is uncanny sometimes.

Anyway, right now I’m on a rather odd wild goose chase for revenge. It’s odd because my in-game characters are really into it but as the player I frankly cheered when the incident they’re seeking revenge for happened. I was like that 4-panel shot with those IGN guys. One second I’m just sitting there, blah blah, the next moment… oh no they wouldn’t… they did! Hell yeah, they really did it!!! AWESOME! This game rules!!!

…And now they want to get revenge? I dunno if I’m down with that. Whatever happened to forgiving and forgetting? Well anyway, I’ll play a little longer and see if the story takes a different direction soon (if you know, please don’t spoil). I’ll give it another 6 hours and then decide whether to finish Xenoblade Chronicles or not.

Princess Maker 5 review

I spent over a week playing Princess Maker 5 and took several screenshots in the process. I’m going to post a few of them today, along with some comments.

First, unlike PMs 1-4, Princess Maker 5 is set in modern Japan. Your adopted daughter is a princess candidate from another world, brought over to Japan by demon butler Cube after surviving an assassination attempt. She starts out with amnesia but regains her memory around age 14 IIRC. As usual you play a retired hero. For the first time in the series you can choose to play as a female instead of a male, but I chose to stick to tradition.

There you have my daughter’s starting stats. Physical strength 33, mental strength 35, stress 0. My first point of order was to raise the first two stats so she can work harder and longer without passing out from the strain. Since she’s only 10, I set her curfew at 5pm and went easy on the part time jobs so she could get lots of rest.

This is the scheduling screen. It lets you set up to 3 after-school activities every day. Since the game is set in modern Japan, not sending your child to school is not an option (alas). The 41,329 yen in the upper corner represents the money I currently have. 80,000 yen is my monthly salary as a freelancer, which can dip as low as 20,000 yen depending on the year. 24,000 yen is what the drama class I have scheduled for the week is going to cost. I can also go into debt to sustain my lifestyle, to the tune of ~200,000 yen. Cube hints darkly at severe consequences for this, but I never experienced any.

And so I set her weekly schedule and Momoka obediently goes out and does it. The corresponding increase in her stats/stress is dependent on how well she carries out her tasks. Failing at karate like she did her gives her a smaller increase in fighting and strength and a larger increase in stress. It also decreases an invisible stat called Pride.

Through school and various activities, Momoka can make friends like clingy, codependent Hiroko here.

Walking to and from school with these friends raises friendship points. However if you hang out with certain people at the expense of others, some of your friends will get madly jealous and break off their relationship with you entirely. It’s a lot like the bombing system in the Tokimeki Memorial games.

If you manage to suffer through the arguments and petty jealousies and raise a character’s (hidden) friendship stat to a certain level, you get a special CG. You also get to become best friends forever with that person, and they give you a special item. While this means they won’t get jealous if you hang out with others, they will still get upset if you blank them in public or refuse too many requests to hang out.

Cube can give you the rundown on how your relationships are progressing. Purple orbs represent friendship. That pink orb in the upper right stands for romantic feelings. Since the guy in question is a 36 year old talent scout macking on my 18 year old daughter, we can and will ignore him. The brightly shining orbs belong to bosom buddies. Dull orbs belong to mere acquaintances. The grey orb in the upper left means Momoka is on bad terms with Asakura Kenichi, who is mad because Momoka spends too much time with Kuroda Hitoshi right below him. I spent quite a lot of time trying to get Kuroda to view my daughter romantically, but to no avail. ;_;

Back to the stat-raising business, I get to check how Momoka is growing every weekend. Above are some of her stats at ages 12, 14 and 17 (early and late) Because I focused so much on her strength and mentality, by the end of the game she could take up to 700 stress without batting an eye. Those little icons at the bottom show proficiency in skills like singing, drawing, fighting and swordsmanship. IIRC I maxed out singing, dancing, hand-to-hand combat, acting and trade.

I also get to check battle stats like HP, MP, ATK, DEF as well as what Momoka currently has equipped. Cyberfront and Gainax brought back the battles they took out of Princess Maker 3 and 4, but in simplified form compared to what I know of PM2. You have to send your daughter to a special dimension on weekends to get any adventuring done.

Adventuring means Momoka walks along until she encounters either a treasure chest or an enemy. Battling means she fights an enemy with weapons and skills. That stat below MP is “the will to fight,” and reducing it to zero wins the battle as surely as depleting the enemy’s HP does. Since 1) Will to Fight never goes above 100 and 2) you can knock it down by 20 every turn just by singing and 3) Singing is always accurate whereas attacking misses like crazy, you can guess which strategy I favored. Going adventuring is a good way to make money, though it wreaks havoc on your Morality stat. Unfortunately I stopped triggering new dungeons after the first three, so I never gave the battle system a proper workout.

Back home, I also get to chat with Momoka on weekends to find out how she’s doing. Talking to her may also raise stats and increase the bond between us. You might notice that she’s looking a little more… robust in the first picture compared to the second one. Alas, I fed her a few too many shortcakes to reduce her stress and she swelled up like a frog. Nothing a few yoga classes in a few weeks couldn’t fix, though.

The dress she’s wearing may look familiar to PM2 players. Before her weight gain she was wearing a “sexy outfit”, but according to Japan you can’t be sexy if you’re not a size 0, so the game forced her to take it off. =___= Also while you can wear the sexy outfit when you’re slim, you can’t get the “sexy” effect unless your bust size is D or higher, because according to Japan only busty women are sexy. I never knew.

The M.O.E. system allows me to watch her in her room doing things like dancing, training, playing with her dolls and playfighting with Cube, as depicted above. The activities she engages in depend on her current hobbies. If she likes to be active she’ll be training, fighting and doing press ups. If she likes to talk, she’ll be on her cell phone, in an internet chatroom or talking to Cube. It’s very cute to watch.

In March, June, September and December, one of the characters publishes the “Emirin News” newsletter. This tells me about sales and events going on around town. Cube can even mark certain events on the calendar so we don’t miss them. On weekends I get to take Momoka out to these events or to the amusement park, the cinema, the beach, or even the doctor’s or the dentist’s. I can also send her to visit her friends at home.

I forgot  to get a shot of the town or of any events. Here’s the contents of the anime store, though. Yes, I can choose to dress my daughter up in Asuka or Rei’s plug suit from Neon Genesis Evangelion. It’s a Gainax game, after all. Look at that price-tag, though… At the cinema I can watch thinly-disguised movies like “The Lord of the Necklace” and “Star Trekking,” and I can go see “CR Succession” and “T.M. Recreation” and “The Yellow Mickey” perform at the concert hall. I loved those silly little parody events.

End of the month. Here’s faithful Cube with a rundown of how my daughter’s stats have changed as a result of my masterful leadership. The last shot shows the beginning of the month. I get to make decisions once a month about my daughter’s diet, curfew, pocket money, attitude towards schoolwork, attitude towards others, etc. These mostly affect invisible stats like Pride, Mindset, Independence and Sociability. I hate hidden stats.

Yearly vacation time! Foreign trips like this one take off a lot of stress and build up a lot of stats. They also cost a minor fortune, but that’s what my daughter is there for. Just have her slave away at a couple of jobs for the next month and presto, debt paid back in full. The security guard job pays the most at 9,000 yen a day. The sleaziest job you can get is in a cabaret, which… isn’t that sleazy at all, really. But I guess sending your daughter to work in a soapland or “delivery health” center would be too real, even for Japan.

After 8 long years, I finally got an ending. I played PM5 blind, so I had no idea what was coming up. Momoka graduates from high school and decides to be a singer. After 6 years of training she finally makes her debut. Her debut single is a smash hit, but she gets tired of being told what to do and what to wear. She also feels the fans are too focused on her appearance and not enough on her music, so she quits her agency and hits the indie scene. Eventually she finds minor success as an indie rock star. Not a word is said on the fates of her friends, so I’m sorry I wasted all that time on relationships. And on study. And on pretty much anything that wasn’t music. So much for my 999 strength and 999 knowledge. Ah well, if she’s happy, I’m happy.

And that was that for Princess Maker 5. Because scheduling is done weekly instead of monthly, this one playthrough took well over a week of real time to play. I estimate I spent at least 20 hours on it. It was slow going in places, but lots of fun in other ways. It was certainly a much more enjoyable ride than the lackluster Princess Maker 4. Given the length of a single playthrough and the meh-ness of the ending I got for all my trouble, however, I don’t have the energy left to play any more. I’ll see if I can find other endings on youtube and call it a day. Very good game, though.

Pri Saga! Portable – Fei GET!

I’m happy because I’m finding more and more visual novels that I can stand to “play.” It seems that if the game is 1) Dialogue-based 2) Reasonably fast-paced and 3) Has at least one character I like, I can usually clear at least one route before giving up. That’s good for me to know because it helps me weed out the chaff much faster.

Pri Saga! Portable is one of those “magical high school” games, set in an alchemy academy whose name I have now forgotten. You play as Lemiris La Granche, second prince of the La Granche kingdom. At first you spend your days fooling around in town and whining about how boring your life is, but then a national crisis suddenly leaves you first in line for the throne! But there’s a catch: to be king you have to 1) Graduate at the top of your class in a subject and 2) Find yourself a queen.

Thus early on you pick a subject out of Archery, Swordsmanship, Spear fighting, Magic, Martial Arts, Medicine and Ninjutsu and then the rest of the game pretty much writes itself. …Or maybe not, because you can still choose to take classes in the other subjects from day to day. This affects your stats in that subject as well as the girl-related events you get to see. It might even be possible to get ALL the girls somehow. Apart from Miranda (the redhead), I can see myself getting together with any of them, so perhaps I should explore a harem option.

For my first playthrough though, I went with Fei in the Medicine department. She’s like a cross between Fumiko Yanagi of Tokimeki Memorial 4 and Asa-sempai of Shuffle!, especially the latter. Sweet girl, round face,  short hair in front, older than the protagonist, constantly gives him advice, suffers from some mysterious ailment or another that she doesn’t want to talk about, etc. etc.

In Fei’s route, she helps coach Lemiris from bottom of the class to close to the top. She then reveals that she’s suffering from a hereditary illness that will cause her to disappear. Lemiris sets out to look for a special plant that is the only thing that can save her. He ends up caught in a time portal and goes adventuring with his great-great grandfather Drake, who is also looking for the plant to save his girlfriend who just happens to be Fei’s great-great grandmother. In the end there’s only enough of the plant to save one girl, so Drake lets Lemiris have it, crisis averted, happy happy.

After that there’s a short skirmish with a neighboring country during which Fei finds out Lemiris is the prince. She panics a bit, he assures her he loves her anyway, they kiss, crisis averted again, happy happy. And so in the end he graduates successfully and becomes a legendary king who carries out lots of medical reforms in the country with Fei at his side. They also set up a medical school, and the route ends with Lemiris watching Fei lecture and thinking romantic thoughts.

It sounds like a lot to write out, but it didn’t take very long to play. Maybe about 5 hours? Thereabouts. The story was cliched, but it was also simply and quickly told. Fei is a sweetheart and my kind of girl. Lemiris can be a douche, but he usually pulls through when the occasion call for it. The other characters pop in and out from time to time, but never piss me off or get in the way. In short, it was a fun experience.

So fun, in fact, that I can’t decide whether to do one more route or whether to quit while I’m ahead. Short, sweet game with interesting characters, what’s not to like? But at the same time Fei’s route was satisfying in all kinds of ways. Why play again and risk ruining everything? Hmm… I’m going to have to ponder this a bit more. I’ll start by doing a little research and seeing if there’s a True End or something similar out there. If there is, I’ll go for that. If not, I’ll think some more. Hmmmmmmmmm…

Oh, btw, I’m also several hours into Princess Maker 5. I thought I’d be done by now, but I’ve barely finished the first year of 8. Long game is LOOOONG. Will comment on that once I’ve gone a little further.

Finished Zill O’ll Infinite Plus – Final roundup (spoilers)

40 hours. About 20 hours more than was good for me. Zill O’ll Infinite Plus is a good, interesting game with (apparently) over 50 different endings, but when a single playthrough takes that long to finish, I pity da fools who try to get them all. After all the trouble I spent cultivating Angirdan (dead), Estelle (dead) and Atreiya (dead), I ended up getting a short, half-assed ending with Oiphe/Aoife. I can’t remember exchanging more than a few words with her, but at that point I was just glad to be done.

Seeing as I’ve spent the better part of the month talking about Zill O’ll, I’m not going to bore you (or myself) any more with it. Today I’ll share my final impressions of the overall game and then move on to other things.

The Good

+ Character glossary fleshes out the world and the story
+ Characters gain experience and level up even if they’re not in your party
+ Free-roam scenario gives you a high level of independence
+ Great soundtrack
+ Lots and lots of characters
+ Multiple endings. Good luck getting them without a guide
+ Lovely character designs
+ Random battles can be avoided using skills
+ Sidequests are fun, largely optional and fairly rewarding
+ Soul growth system lets you control how your characters grow

The Ungood

Almost everyone important will die if you play without a guide
Colors are all browns and greys and yellows, very depressing
Each playthrough takes too long, even if you don’t waste time doing quests like I did
Grimdark stories/histories are not my thing
Low level of challenge except for final bosses (might be a good thing, depending on your tastes)
Lots and lots of loading, lots and lots of slowdowns
Once you hit the right triggers, history goes on with or without you (might be a good thing, depending on your tastes)
Too many useless skills, abilities and items
You can only switch party members in one place on the map

In spite of these few complaints, I rate Zill O’ll pretty highly overall. The story was great. Dark, and slightly hard to follow without paying attention, but great nevertheless. The mute main character somewhat detracted from my ability to immerse myself in the game’s world, but apart from that I had a fantastic time. I don’t know if I have the stamina to ever play this again, but I wouldn’t mind, say, watching all the different endings to see what I missed. It was a good game.

In other news, I’m wrapping up my first route in Pri Saga Portable. Should write about that next time. It also turns out that my family has both The Last Story and Xenoblade Chronicles for the Wii. I’ve played a little bit of each, and to be honest, I don’t like them. But it’s way too early to tell for sure, so I’ll devote more attention to each of them in the coming weeks. Oh, my PS2. ;___; My poor PS2.

Zill O’ll Infinite Plus: Progress Update (spoilers)

No, I’m still not done with Zill O’ll Infinite Plus. 30 hours and 59 minutes in, and I’m starting to despair of ever finishing this game.

…Okay, that’s a lie.

Actually the final dungeon opened up to me about 2 hours ago. Which means I could have finished the game by now if I’d wanted to. IF I’d wanted to.

What’s holding me back is the sheer WTFery of the story events going on right now. It all makes perfect sense (it took a while, but I’ve pieced most things together), but still makes you go “WTH, why?!”  The main thing is the way all the NPCs and some of my player characters are dying like flies.

First I was following Angirdan around trying to conquer Rostorl and Aquiris. He told me to skedaddle for a while and come back later. A few days later I’m halfway across the continent when bam, Angirdan dies. Whaaat?! So I rush over to Aquiris to try to find out what happened, just to be told that Estelle, one of my party members, has been kidnapped. So I head over to the desert to save her, a lot of stuff goes down and bam, Estelle dies. Self-sacrifice to save the world.

After that the story triggers flow quick and free, but just as things seem to be settling down I get the chance to go chase Nemea. Poof, he vanishes on me, sent to the netherworld. Just as I step outside and head to Rostorl, bam, Xenetes is dead. Queen Eris is dead. Irene has joined Enchant, but is never seen again. Atreiya, Lemuon and Shari have vanished and I still haven’t found them. I play for a little bit longer and King Seremon of Rostorl dies by my hand. Then the next time I’m just passing by Enchant, I find out the whole city has been wiped out. I’m forced to kill Zagiv and Zophiel because they attacked me first, but this does nothing to bring back the people of Enchant. This means Belzevar is probably dead as well.

You still with me so far? If you are, you shouldn’t be. You should be getting an FAQ so you can play properly unlike me. If you play without a guide, everyone important will die. If you’re one of those people disappointed in how happy-go-lucky and happily-ever-after current jRPG stories are, this is most definitely the game for you.

At this point, even if I succeed in stopping the dark god from being resurrected, half of the continent is already in ruins. And I’m no closer to finding my brother Roy than I was at the start. *sigh* Still, needs must. I think everything that can go wrong has gone wrong, so I just need to finish and be done with this.

In other news, my PS2 is dead. Either I buy a new one or I give up on playing Disgaea and Summon Night 3 & 4 forever. Going to ponder my options for the next couple of days.