Or for anyone who likes easy games. If you liked the bland, straightforward, unchallenging dungeons in games like Conception I & II or Mind=Zero, Ray Gigant will be right up your alley. If you’re looking for the tougher, less-forgiving dungeon RPGs that Experience Inc. is known for – especially if you’re just coming off Stranger of Sword City – this really isn’t the same sort of game.
I should clear up a little misconception though. I was a little reluctant to start Ray Gigant because I read in a few places that it had a lot of text and reading in it. They made it sound like some kind of Tokyo Majin-like game, i.e. 90% anime high school visual novel with some monsters and brief battles thrown in. It’s nowhere near that bad and not even as talkative as narrative-heavy RPGs like Xenosaga. Every chapter has a brief skit or two, then a dungeon, then another brief skit, then the monster of the day, and on and on till the end of the chapter. As at the 7-hour mark I’d say it’s 20% talking to 80% exploring, but that might change towards the end of the game. In any case if you’re worried you’ll be forced to read when you just want to go out and fight, worry no more. Do please go on, this is most interesting