On second thought, let’s not play Xenoblade Chronicles 2. It is a silly game.

13 hours into Xenoblade Chronicles 2, which is a good time for a break. The first of many such breaks, if my record with the original is anything to go by. It’s good that I waited 13 hours before posting because now I have a better handle on the battle system and controls. Now I can write something more positive and fun.

Why a break, then? Two reasons. One, I’m starting to enjoy the system but the story is just…………….. ….. yeah. And the cutscenes are way too long and pointless. Xenosaga-level.

In fact the direct trigger for the break was when I found myself skipping a post-boss cutscene that just wouldn’t end. I didn’t mean to skip, but before I knew it I had subconsciously pressed the buttons. As a result, I have no idea how Rex and his team ended up all buddy-buddy with the guys at the Garfont camp. All I know is it’s a bad sign when you find yourself skipping story scenes this early in a game’s life. Hence time to take a break and recover my movie-watching capacity.

The second reason for the break is because I want to spend the 9th-14th grinding up two FLB Fimbuls in Granblue Fantasy. Granblue Fans are already familiar with this special form of torture. Those who don’t know are better off not knowing. Either way the less said the better.

Regular Xenoblading activities will resume in a week or two. In the meantime I’m not sure whether I should give my thoughts on XC2 or not. It hasn’t been long since I started and I only just found my feet, so my opinion is bound to change as I go along. I guess it can’t hurt to note a few things that stood out to me (mild spoilers below).

Geh. I just spoiled myself a bit.

Let’s start on a positive note: Bright, happy colors! And a great soundtrack too. And the battle system is starting to get interesting with all these combos and arts and blades and affinities and on and on. It’s very promising so far.

My biggest problem with Xenoblade Chronicles 2 and the reason why I can put it down so easily is that the whole map is drawn for you at the start. I was looking forward to swimming and climbing for hours to get all the maps filled out only to find out 90% of the work has been done for me already. I’m still interested and motivated, but it’s gone from a Must Play to a Sure I Guess now.

Btw, just because the map is available doesn’t mean it’s actually useful. If anything, it makes it easier to get lost because now it’s really difficult to tell where you’ve already been vs. where you have yet to go. It’s faster to count the times when I didn’t get hopelessly lost on my way somewhere than the times I did.

The hero Rex is yet another plucky, feeble-brained hero who dares all things and believes all things just because a pretty girl told him so. Seeing as the JRPG industry couldn’t exist without these fine, gullible fellows, I don’t want to be too hard on Rex-Rex but… He’s even dumber than the usual examples. Not only does he not question anything Pyra says or does but he won’t allow anyone else to do so either. Have it your way, lover boy. Just don’t come crying to me about how she tricked you or hid the truth further down the line.

Minor nitpick: If you’re hiding from some unsavory dudes and you have distinctive looks, maybe you should disguise yourself? Not just once in a while but all the time? Or does that make too much sense, Pyra?

I hate that thing RPGs do where we beat the boss resoundly in battle but in the cutscene afterwards everyone’s on the ground panting, “Huff, huff, they’re too strong! We can’t take them!” I WAS TAKING THEM! Didn’t you see me taking them? Where do you think all this EXP came from?! GRRRHHKGKKK! It’s not just one boss, it’s almost all the bosses I’ve fought so far. Why do you think I started skipping the movies?

It’s really funny how the gameplay works against the story when you’re supposed to be trapped or on the run but you can warp out at any time and go rest, do sidequests, level up, anything you want. The story is all like “How do we break out of here?” then five seconds later Rex and co. are at the mall getting some burgers and restocking, then another five seconds later: “We’ll never get out of this dungeon!” XDDD

I understand why Monolith designed the game that way, because otherwise you might get stuck on boss fights. I experienced it myself in an early battle when Rex was only level 6 or so. Dead in 30 seconds, never knew what hit me. A quick trip to the inn to level up and readjust my accessories after respawning and I went right back to the battlefield where the bosses were kindly waiting for me. It was an easy fight this time so yeah, I get why they made that option available. It’s still silly, though.

I was all fired up to do lots of sidequests but each one is so lengthy and the rewards are so poor that I’ve put them on hold for now. “Get me X” -> “Okay, now get me Y” -> “I forgot, I need Z too” -> “Oops, my A is broken, I need someone to fix it.” The quest doesn’t end until you’ve done every chore they had on their To Do List that day. Lazy wretches.

Welp, that’s enough for the early thoughts on Xenoblade Chronicles 2. Sometime this weekend I hope to find the time to do a few more La Corda d’Oro 2 routes and start Atelier Totori Plus. I haven’t forgotten about Tokyo Xanadu eX+ either, but I’m okay on the ARPG front for now so I’m kicking it down the road to March. See you guys next week!

Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army (2) – “Finished”

Where “Finished” means I got to the last dungeon and quit to read ending spoilers. What happened was, I reached a point where I had to re-fight the most annoying boss in the game (Mishaguji) but didn’t have a demon with Bufudyne to take him on. I tried with Ouyatsumi and Mabufudyne, but he’s just too slow when the boss hits 50%.

So I backtracked to Victor’s Goumaden with my demons in tow, all ready and happy to fuse something nice. Oh, Orochi looks like a good fit and I have the right set of demons. Let’s do thi… “You cannot handle this demon as you are now.” What? Why? It turns out Orochi is level 63 and Raidou is only level 61. In other words, Atlus wants me to grind. Ha. When Xenoblade 2 is waiting for me. Ha. *click* Off with the PS2.

But I did want to find out what the Raidou Kuzunoha vs. The Soulless Army story was ultimately about, so I read up on the final confrontation and ending from a detailed Let’s Play. Huh…? From the future…? Ambassador who…? Based on the events of SMT II? But I haven’t played SMT II, I don’t know any of this stuff. What does all that have to do with Kaya’s bloodline? I just wanted to fuse demons and kill things. Why must everything be so complicated? Well apparently everything ended happily ever after so that’s good enough.

Final thoughts on Raidou Kuzunoha: I was a bit worried because it was an ARPG but wasn’t too hard. Just that camera doesn’t move so it’s easy to move Raidou somewhere where you can’t see what he’s doing. Small flying enemies can also be hard to target for that reason. But it’s not a difficult game to play otherwise.

The story was… meh. I’d heard that it was lighter in tone than the other SMT games. Certainly it has a lower body count for named NPCs, but otherwise I don’t see it. The mood is very gloomy and the “jokes” are very juvenile. Actually I haven’t played most of the mainline SMT games, so I’m not in a position to compare. You know what? I’ve gotta stop pretending to care and get on with playing Xenoblade 2.

Raidou Kuzunoha vs. The Soulless Army is not a bad game. It’s just dry and bland with an unexciting payoff. If that sounds like your kind of thing, be my guest. I’m moving on to better things.

I was going to write my thoughts on the Project Octopath Traveler demo…

…But just this morning Square-Enix released a video where they address all the complaints I had (slow travel, dull colors, poor visibility… they even made it harder to save over your files like I accidentally did with my Olberic clear) and then some. So I’ve got nothing to say except I’m really looking forward to the full game coming out later this year. I really liked the soundtrack, the battle system is a more exciting version of Bravely Default’s and the stories are really interesting. Will Primrose ever get revenge on the three crows?

The only thing I still have mixed feelings about is the idea of eventually forming a party. It might be because of my recent fondness for Action RPGs, but I quite enjoyed being a one-man army in the demo. Right up to the point where the Brigand boss killed me on Olberic’s route, hehe. Even then a little bit of grinding and some equipment problems were enough to solve the problem. “Turn-based” doesn’t have to mean “piss-easy.” Still encounters do drag on a bit when you’re alone so maybe a party won’t be so bad after all. In any case Octopath Traveler is a day one buy for me no matter when it comes out. Looking forward to it!

Updates on the other stuff I’m playing:

Raidou Kuzunoha – Reached chapter 8, about to enter Dark Sakuradayama or whatever it’s called. The place with the tall tower everyone keeps making snide remarks about. The antagonists’ motivations have been largely revealed but there are still a few questions to be revealed like what role Kaya plays in all this and what Narumi is up to behind the scenes. I estimate I’m 2/3rd of the way through now.

Xenoblade Chronicles 2 – MEH. I’d made up my mind not to comment until I reached the 10-hour mark (4 hours in now) and maybe I should stick to it. Right now I’m having to adjust the camera all the time and it’s severely affecting my ability to enjoy exploration the way I wanted to. It might be better for me to come back once I’m better used to both the controls and the battle system. I’m seeing signs that this will be like the first game though, where I loved the exploration and sidequests and was kinda iffy on everything else. We’ll talk more once I’ve played more.

Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army (1)

Raidou Kuzunoha vs. The Soulless Army is what I would call a “nice little game.” It’s not too easy and not too hard. Not too long, not too short. The cast is nothing special but not unlikeable either and the story is not that interesting, but hardly boring. It’s just… nice.

And I’m now about 1/3rd of the way through this nice game, using it as a helpful little filler before I commit fully to the mammoth that is Xenoblade Chronicles 2. I’m on chapter 5 out of 12, 13 hours into what is said to be a 30-hour game. And my opinion of it? It’s… nice.

What else can I say? It’s just… Yah. It’s been a while since I played a game I had so little to say about…. Umm… The battle system? I did die against the first boss Tsuchigumo, much to my shock and dismay. I don’t even know what hit me, suddenly I was dead. But as with most Shin Megami Tensei games, it’s all a matter of knowing the boss’s weakness and exploiting it. And also putting some extra points in MAG and VIT so you don’t go down so easily. Oh, and saving before you take on a boss. I don’t know what I was thinking just marching in like that. I haven’t had any trouble fighting since I got the hang of things. Now that I’m starting to get demons with -dyne level spells, I’m doing pretty well for myself.

When it comes to the general flow of the game, I both like and dislike the amount of legwork involved. On one hand having to go from place to place questioning people and looking for clues makes it feel like a real detective game, very different from other SMTs I’ve played.

But sometimes it can be really tedious with a lot of running back and forth between two points. Go to point A, go back to the Agency, go to point B, go back to the Agency. Man: “I won’t help you until you find my dog.” Dog: “I won’t help you until you find my bone.” Bone: “I won’t help you until you find my marrow.” And on and and on. It gets a bit much sometimes but it looks like we’re finally getting to the meat of the story now. Something about a Super Soldier Project involving the Japanese military and a cursed bloodline. This could be really good or really, really bad. Knowing SMT it will most likely be something in the middle. Or maybe just… nice.

That’s enough for a preliminary report. Unless something interesting crops up, my next post on this game will be when it’s complete. Hopefully I’ll have more to say about it by then.

Granblue Fantasy: Achievements and Grids at level 140

Welcome to another post on Granblue Fantasy, the game I made a huge fuss about quitting a year ago today. To paraphrase Mark Twain, “Quitting Granblue Fantasy is easy: I’ve done it hundreds of times.”

Today it’s time to look at all the things I have magically achieved despite “dropping” the game last year. It’s a miracle, I tell you. I just woke up in the morning and there were all these grids!

Disclaimer:This post will mainly be of interest to people already helplessly trapped by Grindblue Farmtasy. If you’re not one of those, stop reading right now lest you be drawn away and enticed and end up like the rest of us. You were warned.

Achievements in Grinding

✦Built a Class Champion Weapon. I said I wouldn’t but I did it anyway. The story of my life. I don’t have any real memories of doing it because the grind was very easy. I suspect Cygames sensed my ambivalence and tweaked the drop rates to keep me from quitting. It’s the only explanation.

What I do remember is that Cygames announced a reduction in the weapon stones needed for a CCW barely a week after I finished my own. There are no words.

✦Unlocked and mastered all Tier IV classes. The old lady you have to fight in “Search for an Heir” is pretty manageable if you take green potions and a healing skill along. Now that Shiva is a thing, building up a charge attack and letting her have it might be an option too.

I use Chaos Ruler for solo content and Berserker/Warlock/Elysian for raids. Very occasionally I run Sage, Spartan or Luchador. Gameplay-wise I favor Chaos Ruler because it’s a very stable and self-sufficient class. Also dem debuffs.

Looks-wise Berserker is my hands-down favorite. Not because it’s powerful, though it is, but because it’s one of the few classes where Gran looks genuinely happy in the art. I’m going through all this trouble because he couldn’t keep his hands off a pretty lady, the least he can do is flash a smile once in a while.

So strong it makes me Shiva

✦Finished the main story up to the current update (chapter 105). However I started skipping the text for most events even before I “quit” so I have no idea what’s going on.

✦Finished all the Arcarum quests available and unlocked all the SR summons except Justice and Temperance. I’ve decided to focus on developing Judgement for now because the kitty cat is cute. You’d be surprised at the number of decisions that get made in this game “because he/she/it’s cute.”

✦Unlocked and mastered all Extra classes. I’d ignored them for a while but finally got round to finishing up Assassin and Mechanic last week.

✦Became capable of beating almost all event raids/bosses by myself. If nothing else, this helps ward off Granblue Lonely Heart Syndrome, that strange phenomenon where raids die almost instantly when you join them but linger forever with no one joining when you host them.

I called for help right at the start :'(

✦Sparked Summer Zooey. I documented it here so no need to go over that. I have about 29,000 crystals and 38 tickets saved up for the next spark. It would be more, but I blew 9,000 crystals and a ticket trying to get Grimnir. I didn’t get him, of course. Of course. Here are the characters I’ve picked up since September:

✦Raised five characters to level 100: Yuel, Amira, Lancelot, Gawain and Silva the Great. Four other characters are in their 90s: Charlotte, Magisa, Vaseraga and Lady Grey. My current lineups are far below.

✦Unlocked two Eternals: Seofon and Threo. Seofon is an ougi/triple-attacking beast and a staple of my Wind party. Threo is much less impressive but has her uses. Also she’s kind of cute with her big axe. I was going to build Seox or Tweyen next, even farmed up most of the material. But with the Granblue 4th Anniversary less than two months away it’s better to wait and see how the game changes before making any major commitments.

✦FLB’d almost all my omega weapons. MLB = filling three stars on a weapon. FLB = filling the three stars and the extra blue star at the end. I’ll post my grids further below.

✦Upgraded my Bahamut dagger from Nova to Coda. Pubbed/Twitter Proto Bahamut HLs fail 90% of the time, but Co-op raids succeed 90% of the time so it’s no big deal. Finding a PBaha HL room that accepts players under 120 is harder than finishing the raid itself.

However I do remember one room that allowed even level 101 players in. It was being run by a bunch of 150+ veterans. At the start of the battle the leader was like “Okay newbies, try not to die before it hits 50%.” One minute later… 50%. Eeeeeh?!!! Paralyze. Paralyze Extend. “Get ‘im, boys!” 90 seconds later, dead Baha. “So long, kids! Always brush your teeth!”

It is hands down the coolest thing I had ever seen in this game. I really wanted to grow up to be a kakkoii sempai like that. Unfortunately in the year since then I haven’t even hosted my own Proto Bahamut HL. So… yeah. Don’t wait up.

Other stuff I haven’t bothered to do yet

✧Haven’t bought Christina from the Casino shop. I make 10 million chips in poker, lose 5 million at Bingo then spend the rest frugally until I drop down to 100,000. Rinse and repeat.

✧Haven’t hosted or joined any of the SSR Carbuncle raids. I’m talking about Prometheus, Ca Ong, Anubis and the like. No special reason, just haven’t gotten round to it. Come to think of it, I haven’t hosted Nezha HL or Dark Angel Olivia HL either. Leeching is just too efficient in this game.

✧Haven’t 5-starred any Eternals. I looked at the requirements and went NOPE FOREVER. I want to go so far as to say I would never undertake such a time-crushing and soul-consuming endeavor, but then someone will point out “You’ve been playing Granblue Fantasy for two years!” and I won’t have a leg to stand on. It’s highly unlikely I’ll ever get one, but never say never.

✧Don’t have any Atma weapons. I didn’t have that many sword characters at first. Now I have Summer Zooey, Black Knight, Vira and Dark Jeanne so it’s worth it at least for Dark. Maybe later in the month.

✧Haven’t FLB’d any summons yet, gacha or free. I got a Sunlight Stone from the Christmas freebies, Unite and Fight just gave me a second and Arcarum should give me a third within two weeks. Then I have to decide which summon gets the honor. Most likely Lucifer because he has an excellent call and is one of the best stat sticks in the game. Besides, he’s already level 60. I’ll wait and see what’s announced during the Anniversary then decide.

My Granblue weapon grids at Level 140

A lot has changed in Granblue Fantasy since I last posted my grids. Back then Xeno weapons weren’t a thing and Seraphic weapons, Atma/Ultima weapons and SSR Carbuncle weapons all didn’t exist. There were no character EMPs, Arcarum summons hadn’t been announced, Grand Series weapons hadn’t gotten final uncaps, a lot of summons didn’t have FLBs… I even referred to Setekh as “that useless Setekh summon.” I hope he doesn’t still remember ^^;;

So there’s a good chance the grids I’m going to post will be obsolete very shortly. Magna/Omega II summons and Shiva-tier raids have already been announced, after all. But I’m going to post them anyway because they’re my grids and I put a lot of work and love into them. For posterity!

Let There Be Light

A vast improvement over my non-starter of a grid last year. It would be even better if Luminiera would just drop one tiny little sword for me. Just one. I have a ton of pendants stored up ready to buy the last 3 swords in the store, see?

All she has to do is give me one sword and everything will be peachy. I’ve tried everything. Arcarum. Trains. Begging. Beating up Apollo and Odin pour encourager les autres. Nothing seems to work. If my Ultimate Technique “Complaining on my Blog no Jutsu” doesn’t work, I’ll have to use a damascus bar and call it a day. Xeno Corow will most likely kick out one or more of the guns and I may or may not replace the Katana with a Huanglong weapon so there’s still a long way to go with this grid.

My lovely light ladies. The front row is largely unchanged from last time, except I kicked Amira out and replaced her with Clarisse for strike time shenanigans.

Other Light SSRs: Sarunan, Rosamia, Albert, Dorothy & Claudia, Baotorda, Mikazuki, Sakura. None of them have impressed me enough to make it to the front row, though Albert does have his uses. My backline is always filled with characters I’m trying to get to level 100.

I’ll only post my summons once because I run largely the same set of stat sticks for all my grids. Back when I used to do 6-man HLs I had carbuncles in there for the damage cuts but now I don’t bother.

The Heart of Darkness

Another massive, nay, MASSIVE improvement over last time. The grid is actually full of dark SSR weapons, unbelievable! The second Celeste axe is there because I had planned to replace it with a second Xeno Diablo Katana. In the end I didn’t bother so I’ll put the Atma Sword there instead. The Ancient Cortanas came from the Prestige pendant store. Dark Angel Olivia only laughs when I talk to her about dropping them.

‘Sup girls? Why are there so many girls in this game anyway? I’m supposed to replace Lady Grey with either the Black Knight or Vira but somehow I just like her. Maybe when I finally get the Atma Sword.

Other Dark SSRs: Vaseraga, Beatrix, Christmas Rosetta, Cagliostro, Marquiares. The last three are still at level 1 and will almost certainly stay there forever.

Rocks Fall, Everyone Dies

I use this dagger grid for Chaos Ruler:

And this harp grid for Elysian:

Next time Vohu Manah comes around, I’ll get a second harp for min-maxing purposes. An FLB Baihu Claw is supposed to go in there somewhere but I’m too lazy to check. Otherwise I’m mostly done with Earth.

Almost the same as before but with Threo instead of Arulumaya. The beauty of this lineup is that it allows me to run Alexiel x Yggdrasil or Yggdrasil x TasteTheTapioca depending on what shows up on the summons list. Threo’s Ground Zero is always welcome in Arcarum too.

Other Earth SSRs: Siegfried. Meh.

Fire Consume My Enemies!

I need a second Xeno Ifrit Scythe badly, maybe even a third. I’m not seeing any difference with the addition of that Ancient Ecke Sachs. Okay maybe I do a little more damage at very low HP levels but that’s about it. But I have it so I might as well use it.

I pulled Magisa during Golden Week and got Zeta from the Christmas roulette. Magisa’s veil + Yuel’s Clarity means I almost never have to worry about status attacks. Zeta is there for Break Assassin purposes. I miss the sustain and extra cuteness Zahlhamelina brought to the team but otherwise I’m pretty happy.

Other Fire SSRS: Agielba, Summer Io, Heles. They all suck.

Water, Water Everywhere

That Rose Queen sword and Gabriel Staff are ruining the daggeriness of my grid! The sword at least I will do something by replacing it with a GW dagger. I missed out on the Xeno staff because I was in the midst of No Game November when Xeno Cocytus ran. That’s why I’m using the Pinya Cleaver as an EX for now. I suppose I should replace the Cosmos Dagger DEF with a Cosmos Dagger BAL or SPEC. One of these days.

I pulled Altair just recently and put Lilele away. My nieces were sorry to see her go because they liked to watch “the little dancing girl.” Aww. The good thing about Altair is that he will theoretically free me from having to run Chaos Ruler all the time. As if I want to be free. His 5* crit rate and water ATK buffs sound promising.

Other Water SSRs: Lancelot, Romeo, Charlotta, Summer Narmaya. I’ll be able to make a nice Atma Sword-friendly frontline with the first three when the time comes.

Yo Ho and Blow the Man Down!

Almost unchanged from last time apart from the Seraphic weapon and the Xeno Sagi spear. I FLB’d the first two Tiamat Bolts with damascus bars. My regret at the time was that I didn’t have enough dama bars to finish the job, but now that I’ve gone through the whole process, eh, it wasn’t so hard. Especially now that Shiva is so common and co-op trains are a thing. FLB’ing a wind grid should be a cinch.

The +41 on the Xeno Spear was supposed to be a “floating bonus” kind of thing where I would transfer it from grid to grid based on the event of the day. But seriously, who has time for that?

With Seofon and Feena’s triple attacks and the GW dagger’s boost to multi-attack, this party just piles on charge attack upon charge attack upon charge attack. Metera is mainly there for the charm and the delays, but I’m open to replacing her if necessary. Feena was my first ever SSR so she has tenure.

Other Wind SSRs: Gawain, Summer Siegfried, Wind Lancelot, Arriet, Levi. Gawain is supposed to be good but I don’t see it. Windcelot will come in handy when I get the Atma sword. Oh Korwa, when will you come home?

Baby Varuna and Agni gridlets

The strange glove on the last row is called a Wilhelm. Grani gave it to me, such a sweet old lady. Next time Fenrir Showdown comes round I’ll farm up a Fimbul or two (doubt I’ll have the strength for three) and that will be my Varuna grid. It’s pretty pain-free so far.

I almost have enough gold moons for a weapon. The question is, should that weapon be a Crimson Finger or not? So far signs point to “Yes” but again I’m going to wait for the Anniversary before pulling the plug. Apart from that and a Xeno Scythe or two, I’m as done with Agni as I’ll ever be. TBH it looks pretty meh on paper, but maybe MLB Agni x MLB Shiva can put out some interesting numbers.

Oh, and I also have Zeus and Zephyrus but lack the gacha weapons to build them.

Where to now?

Now that I’ve stopped pretending that I’m capable of quitting Granblue Fantasy, you can expect slightly more regular updates on the subject. But not too regular because there isn’t much left for me to do. A lot depends on what’s announced in the next months and what events are available (Fenrir rerun when?). Grid updates every 6-12 months. Otherwise it will be business as usual on this humble little blog.

Next time: Either a progress report on Raidou Kuzunoha or impressions of the Project Octopath demo.