Xenoblade Chronicles 2 – Killed the last boss after 90 hours!

Notice I didn’t say “finished Xenoblade Chronicles 2” after 90 hours. I’ve been doing sidequests ever since and my save file now reads 99 hours. I know I said last time that I would do all my questing before killing the last boss, but I went into the boss room to check out the situation and it wasn’t so tough. [Last boss] killed me twice, but they were both narrow losses so I regrouped, rearranged my blades and accessories and finished the game. The ending resolves absolutely nothing, just BTW.

The boss may have died 90 hours in, but I still have another 67 hours to go to reach my promised 166 hours. Probably won’t get that far because I’ve decided not to bother with any quest that is too hard to find or too complicated to do. If I can’t get to the spot on the map or I have to use a FAQ to find the requirements then it’s not happening. The only quests I really want to do are Zenobia’s because I love killing unique monsters. I’ll get you yet, Insectivore Malcom!

Final thoughts… I don’t have any because I don’t consider the game finished yet. I said I would spoil the story when it was over but, eh. Can’t be bothered. It wasn’t bad, actually. I thought I paid attention pretty closely during final chapter but I still had some questions about how certain things were supposed to work and what happens after the end of the game but… eh. Can’t be bothered. If any of that stuff is still on my mind after 166 hours I might write something but otherwise, eh. Age is making me a lot more easygoing about certain things.

From the start I wasn’t playing XC2 for the story anyway. I saw the very first trailer and decided to buy the game and that was all I needed, story be damned. Besides, the story only got in the way of my enjoyment. You have to fight the same goons over and over again from start to finish. And every time it’s the same old “Agh! They’re too strong! We can’t take them!” nonsense. And there’s a long CG cutscene with lots of jumping and slashing and then somehow we magic our way through the pinch. Until next time~.

Yah so anyway, more or less finished Xenoblade Chronicles 2. It took me a while to get into it, but I’m having a great time now. I think the best way to play is to keep sidequests to a minimum until you hit level 40 to 50-ish and chapter 6-ish so you have most of the map unlocked and are high-level enough to take a few hits.

Top 5 things I liked about Xenoblade Chronicles 2

♥Gorgeous game. Lovely graphics, very atmospheric. You could almost feel the heat and dust in Mor Adain and the cool sea breeze in Leftheria and the splashy wateriness in Uraya. The early stages were all really nice to look at.

♥Great soundtrack. I spent so much time in Torigoth that I have the theme song stuck in my head.

♥I wanted to explore a lot of places and fight a lot of monsters and I got to do plenty of that. I even discovered some secret areas on my own, which felt great. I liked the battle system too, especially once I got more blades and party members to play around with.

♥Filling out the affinity chart was more fun than I’d expected. I thought I’d hate it but meeting the various conditions was pretty easy.

♥Putting surplus party members to use through Mercenary Missions was a great idea. It would have been even better with an auto-select option to pick the blades that fit the mission best, but maybe they’ll add that with a future patch.

To 5 things I hated about Xenoblade Chronicles 2

😠Fighting the same bosses over and over again got old. It’s poor writing to keep letting them get away when we have the power to finish them once and for all.

😠Most cutscenes were long, boring and unnecessarily flashy. Square-Enix did the world a great disservice when they taught people that RPG need cutscenes to be good.

😠It took me a long time to get used to Rex’s voice. All the way till the end I thought he sounded like a right idiot whenever he tried to get emotional. “Pyraaaa!” The other voices weren’t bad but the direction/delivery was horrible with unnecessary pauses in every single line. They tried too hard to match the lip flaps at the expense of actually sounding like human beings.

😠The user interface required too many button presses. Especially for stuff like selecting blades, selling items, warping around the map, doing mercenary missions.

😠The later dungeons were boring, ugly and hard to navigate. Spirit Crucible Elpys, Morytha, basically everything from chapter 7 onwards was terrible. Somebody’s budget was running out~~~.

Not really final thoughts but I probably won’t blog about this again

It was fun. It’s still fun. I want to play some more. I want to play Xenoblade Chronicles X too, and if they make an XC3 I’ll play that as well. But I hope the writing will be better. Less repetitive, less of that “we’ll beat them with the power of friendship” nonsense, less holding back on superpowers that could have taken care of certain problems back in chapter 1… Just a better story all around. Everything else about the game I really liked so I have high hopes for future games.

What’s next

Dunno. I want to play an otome game. I also want to play something short and not very serious before starting Tokyo Xanadu. I should probably finish Sorcery Saga too. Oh, and I want to try some Switch demos I downloaded. But really I’m just going to spend the rest of the week playing Xenoblade. The battery should be charged by now, back to Tantal!

Xenoblade Chronicles 2 – The world is in danger! Time to do sidequests!

Everyone knows there’s no better time to do sidequests than when the fate of the world hangs in the balance and you’re the only one who can help. And I haven’t said I won’t save the world, I just want to pick a few herbs and deliver a few bowls of soup first. What’s that thing called, the Broken Window Theory? If I had been solving all the little problems all along, maybe things would never have gotten this bad. Yeah… right.

Well, wishful thinking aside, the real reason I’m doing sidequests now is because I was promised 100+ hours of gaming when I picked up Xenoblade Chronicles 2. My brother who played it before me says his save file reads 166 hours. So I was dismayed when I reached chapter 9 out of 10 after only 65 hours. 65 dull and dismal hours. Clearly I was focusing my energies in the wrong area. If I want to enjoy this game, I’ve gotta kick the story to the curb and go exploring!

This is a good time to do all that stuff because my party is now level 63 on average with over 100,000 gold in the bank. I can splash money around to develop neglected cities, I can afford expensive salvaging cylinders and I can go foraging in areas I had previously run away from. It’s pretty funny how enemies that used to attack aggressively now whistle nonchalantly and pretend not to notice me because I’m 40 levels higher now. Even a monster that was scripted to leap out at us went “RAWR! Oh… uh… good morning, ma’am. Just, uh, getting my daily exercise, don’t mind me.” :-DDDD

There are only two flies in my ointment right now. The first is the pre-filled map, which cuts the joy of exploration by 50%. But I’ve mentioned that before and it’s not going to change now. It is what it is and I’ve made the decision to enjoy the game regardless. Besides, I still get a kick out of discovering new landmarks.

The bigger problem is the risk that I’ll spend so much time on sidequests that I get tired of the game and fail to finish it. To reach 166 hours means another 100 hours on top of what I’ve already played so far. Does Xenoblade Chronicles 2 even have that much content? By all accounts it does, but will I even remember what the story is about by that point? I mean 166 hours is definitely getting my money’s worth, but I’d still like to finish the game if at all possible and I know it won’t happen if I fool around too much.

That’s why I have to take preventive measures to avoid that. Let’s see, I’m almost 70 hours in.

Hmm, I think I’ll fool around for another 5 hours then continue the story. Once I’m about to face the Very Definitely Final Boss then I’ll go back and do whatever I want for the next 100 hours. That way when I’m finally sick and tired of XC2 I can trash the baddies with my sure-to-be-overpowered team and watch the ending. Tadaa, it’s foolproof! To the fray!

Xenoblade Chronicles 2 – Hit a boring patch so this is a good time for an update

Meh-meh-meeeh! Kina can’t decide whether she likes Xenoblade Chronicles 2 or not. On one hand I’ve been playing it almost non-stop for the past two days and having a great time. On the other hand, the “story” is pissing me off and the battles have gotten a bit stale.

I hate stories where people stand around muttering cryptic stuff they refuse to explain. And eeeeverybody knew eeeeverybody 500 years ago except Rex so they’re always talking over his head. Today I’m going to bide my time and go easy on the spoilers but just you wait until I learn the whole story. I will spoil it all, oh how I will spoil.

But I suppose it’s not much of a spoiler to mention that Rex and his not-girlfriend Pyra are still trying to get to Elysium 40 hours after the game started. And everywhere they go it’s the same story: “Thank you Pyra, but your Elysium is in another castle. Oh, and wasn’t it fun 500 years ago when we blah blah blah…. *long cutscene* Anyway if you go over to Place X they’ll definitely be able to help you.” Of course they won’t, they’ll just repeat the same sequence of long cutscenes and dark hints and send you over to Place Y.

And it’s not like it’s a quick process either. You’ll have to jump through a load of hoops just to get a big fat “I dunno, ask this guy” at the end. No wonder people report 100+ hours of play. I just wasted hours trying to meet this ruler in this huge palace. “Go to your room.” Trek 3 miles. “Go to the audience chamber.” Another 3 miles. “Go back to your room.” 3 more miles. “Back to the audience chamber.” Yuuup. “Now back to your room.” I’ve been sent to my room more times in the past five hours than in my entire life to date. At least we’re finally getting out of there.

But disliking the story while liking the rest of the game is how I played the original Xenoblade Chronicles too, so it’s nothing new. At least the battle system is getting more interesting now that I’ve unlocked some rare blades and picked up some new party members. I’m bored with using Rex all the time so I’m going to try Nia and some of the new recruits for a bit, see if I can rustle up some new combos. Is it just me or are ice and light blades super-rare? I don’t have a single one so far.

There’s plenty more I want to write about the lengthy, unrewarding quests and the random ambushes by high leveled enemies and the ugly designs of the generic blades and how quickly I ran out of Merc Group quests to do, but all that can wait till next time. Because the story has barely progressed, I feel like I’m just pressing buttons and running from place to place instead of playing a proper RPG. I’ll be back to post again once something interesting happens to draw me in. Either that or whenever I finish the game, whichever comes first. See ya later!

Shelved Sorcery Saga so I can focus on Xenoblade Chronicles 2

This was supposed to be my final post-game review of Sorcery Saga, but… eh… maybe I should just ahead and finish it, since I’ve made it to the final dungeon after many ups and downs and one very painful freeze. It’s not a bad game either, it’s just not exciting. Like, at all. I’ve been carrying the same sword and shield since the beginning of the game and now have so many plus marks on them that I can one-shot 90% of the regular enemies. At the same time I don’t see why I should nerf myself just to enjoy the game – nor do I see any evidence that things would be more exciting if I did shed all my super-gear. So I just want to finish it.

But not now. Right now I want to play something exciting. Which reminded me that I had unfinished business with Xenoblade 2. Which I am moderately excited to be getting back to, especially after the tiny little boxed-in dungeons of Atelier Totori and the same-old corridors of Sorcery Saga. I want a BIG map where I can roam and roam! Oh freedom, oh freedom, oh freedom over me~~~~~

I’m having a little problem loading XC2, though. Every time I turn the Switch on, I find myself playing Picross S. Curse you, level 60!!! Picross 3D Switch when…

Yeah anyway, that’s what the situation is. Sorcery Saga semi-dropped, Xenoblade Chronicles 2 queued up, Picross S actually being played. See you someday with updates on at least one of these.

Finished Atelier Totori Plus long after running out of stuff to do

Or, more accurately, long after running out of stuff that I actually wanted to do. You will remember that Atelier Totori Plus is about an alchemist who wants to become an adventurer. For that reason, alchemy is de-emphasized and adventuring is prioritized in this game, meaning you will run out of recipes to synthesize long before you run out to places to explore. The adventure side was extremely robust while alchemy was not quite ignored but definitely “that thing you do when you’re not adventuring.”

…Somehow I’m all tuckered out after finishing the game so I’ll make this brief again. I uh… have nothing to say about Atelier Totori Plus. It was very good. I enjoyed it a lot. I made a lot of stuff, pretty much everything except the Ruby Prism. I had a lot of time to kill near the end of the game so I played around with unlocking different traits and skills in my usable items and accessories. I also beat most bosses except the dragon at the tower and the new ones that show up when you hit Galaxy adventurer status.

Umm… oh yeah, the ending. I got Melvia’s ending. A bit surprised about that, since I ditched her very early on and ran a team of Rorona and Sterk most of the time. But since I got her events involving Ceci, somehow that locked me into her ending. Also I was hoping this would be like Shin Atelier Rorona and show me all the endings I qualified for in one playthrough, so that was a bit disappointing.

But it was a good ending nevertheless because it wrapped the whole story up nicely. While I usually prefer my Atelier games to have next-to-no story, I liked the focused nature of Totori’s story. “I’m becoming an adventurer so I can do X” and then she goes ahead and does X, and then you get an ending that addresses X and that’s it, nice and sweet.

And… that’s it? It’s a good game. The characters didn’t really interest me (hence my clinging to more familiar ones like Rorona and Sterk) but I didn’t hate anybody virulently like I did with Astrid and, to a lesser extent, Esty. The game world takes a while to open up, but eventually you get to explore a lot of places, even overseas. That’s cool.

Alchemy seemed to take a backseat to the rest of the things you could do, especially once you can register goods at stores and double-especially once you get helpful assistants known as Chims. They’re so broken it’s ridiculous. You just show them a sample of what you need and they’ll reproduce it exactly no matter how rare it is. They don’t even need raw materials! And you can get up to five of them without really trying. The game tries to work around it by giving them lengthy production times but in the end the only real limitation is the size of your container. It’s pretty crazy.

What I liked about Atelier Totori Plus
– A lot of alchemy to do
– I didn’t care for “trait” alchemy when Gust first trotted it out in Atelier Lise, but to their credit they’ve really hung in there and made something halfway decent out of it.
– The characters aren’t completely horrible.
– Bright happy colors.
– It’s good to see an Atelier character with a real family life for a change.
– I enjoyed going back to beat bosses that gave me a hard time once I had upgraded gear near the end of the game.

What I didn’t care for
– I wanted even more alchemy! This is how I usually feel after an Atelier game so it’s nothing unusual. I have no idea if this problem is even solvable.
– Totori is too cutesy. Everything about her from her voice to her outfit to her running style is an attempt to be cute.
– Why is there so much fanservice in my Atelier? Panty flash, panty flash, wobbling bags of jelly on everyone’s chest… Am I playing something by Complile Heart?
– I liked the music at first, but it began to grate on me after a while.
– The quests were really boring…

TL;DR – Play Atelier Totori Plus if you like RPGs and/or crafting games. It’s nice. The end.