I’ve been playing a lot of Atelier games this year whereas I used to space them out more in the past. That’s because in the past I found them quite satisfying and enjoyable, so one game could tide me over for a long time. Since Atelier Ayesha, however, I haven’t been enjoying myself. That’s why I’ve been playing these games back to back, but it’s not working.
Ayesha was meh. Escha & Logy was relatively okay. Shallie was a waste of time. But Sophie? Sophie is just garbage. A step back in every way conceivable. I apologize to all the people who warned me the series was in decline for not believing them. How could I believe it was possible to muck up a series as simple as this one? You get a girl, you give her a studio, she throws different things in the pot, presto! I didn’t believe Gust would actually make a game like Sophie where they ration out the alchemy recipes like a stingy CEO with yearly bonuses, making you waste time jumping through horrible hoops to unlock each one.
By hoops, I mean things like having to synthesize items with particular traits, or having to get a particular item from the field, or get hit by a special attack from a certain enemy. One especially annoying one was having to get the friendliness of all artisans up… except there’s a certain artisan you can only unlock through an event, but the game doesn’t tell you that the event is the only way to progress, so I spent ages talking to the artisans in town to no avail. Massive waste of time. Worst… Atelier… ever…
I would be okay if they combined this system with the conventional “buy books to unlock recipes” gimmick. You can have some key, story-essential items that need special requirements to unlock, and then your everyday pedestrian items like Bombs and Neutralizers can be obtained normally. That way I still get to make a lot of stuff, and Gust still gets to “innovate” and impress the fans with their new features. As it is, Atelier Sophie is terribly boring because of the small number of recipes that you have to suffer to get.
Combat is boring too. I started out on Hardcore mode, but even the commonest enemies had too much HP so the battles were taking forever. Downgraded to Normal and then to Easy for the first time ever, and I still think the battles take too long. That’s not the big problem, though. The big problem is the enemies respawn constantly. I know I’m spoiled from the Dusk saga where you could clear out a screen and forage in peace, but even if they had to respawn, couldn’t they wait a little longer? You finish an enemy off and literally 5 seconds later it pops up again right behind you, ready to battle. The drops are meh, the EXP is pitiful and I can’t enjoy myself in the field because of the mobs hunting me down. It’s the pits.
Characters and interactions… the jury’s still out. I like the lower frequency of character events. But on the other hand everyone has turned into a Harvest Moon character. They have like, one thing to say for the longest time. Their stories don’t update, their inventories don’t update, they rarely leave their assigned spots, etc etc. Atelier Sophie is one of the more recent games, so why is it so backwards in this regard?
TL;DR I play Atelier games for the alchemy, and in Atelier Sophie the alchemy is locked behind busywork so it sucks. And normally I would add “so I’m dropping it,” but even an inferior Atelier is still Atelier. A starving camel is still bigger than a horse. Besides, it’s the first in a trilogy so there’s still time for Gust to fix the mistakes in Firis and Lydie & Suelle. Heh, I sound so desperate right now. Anyway, I’ll play a little longer and let you know how it goes. See ya!