In fact, if it wasn’t for the fact that alchemy is still heavily rationed in Atelier Firis, I would even raise my early evaluation to “Great!” I’m not sure how many hours I’ve played so far, but it should be more than 10. I just arrived in Flussheim, for those who are familiar with the game. But because of the open-world nature of the game, a lot depends on how many detours you take so it’s hard to estimate the time.
ANYWAY, there are four reasons why I’m so happy with Atelier Firis.
1. The game world is much, much bigger than in Sophie. Sophie was this one tiny town and then a bunch of tiny dungeons all over the game. That game was such a piece of garbage… Firis has the starting town and then a lot of space for running around and exploration. It’s no Xenoblade, but it’s still very open and spacious, which is great for me. It’s doubly great because the enemies are much slower and less densely packed than before so you can explore without too much harrassment.
2. There’s very little railroading. You have your grand objective, which is to get three recommendations and take the alchemist licensing exam in Reisenberg. Apart from the few quests directly related to that, which are usually found in towns along the way, everything else is up to you. You want forage all day? You want to fight to exhaustion? You want to waste resources on alchemy? You just want to head straight to your destination? It’s all up to you.
3. The alchemy requirements aren’t as obscure or as onerous as before. This time you get clearer hints about what will unlock new recipes, and a lot of them have to do with things you would do anyway, like beating certain monsters or foraging certain items.
More importantly, you don’t need to make most of them to progress with the story. So far there hasn’t been any of that “make this item with X obscure trait that you have to carry over from Y item via Z item” nonsense, but I know it will pop up eventually. I’ve been ignoring catalysts as well, but I know I won’t get away with it forever.
4. The battle system isn’t absymal any more. Doesn’t mean battles are fun now, but I don’t feel as frustrated and bored as I did before. I haven’t felt like tinkering with the difficulty level either. I like having the bosses clearly marked on the map so I can decide whether I want to challenge them or not and when.
My expectations after Sophie were rock bottom, which is why I’m gloriously happy that Atelier Firis isn’t completely junk. That doesn’t mean it’s perfect or anywhere near that, mind you.
For one thing, I’m very worried about what will happen once I pass the alchemist exam and get an extension. If they set me free to explore, I don’t know if I want that because exploration and battling isn’t that fun and they won’t let me synthesize as much as I want. At the same time I don’t want them to give me any tight objectives either. A set of loose goals after the first year and a maximum length of 3 years would be perfect.
Also I haven’t found any characters I like so far, so as the game drags on I might get tired of following them. Firis’s squeaky voice, childish attitude and blatant disrespect to her parents pisses me off. And seriously, another ditzy alchemist protagonist? What is this, the 10th? Liane’s Firis obsession is creepy and annoying. Revy, Tiana, Kald and Ilmeria just showed up recently so I haven’t dug under their skins yet.
TL;DR I just started Atelier Firis and I like it a lot, but I’m concerned about the future of the game. I’ll be back to report once I pass the licensing exam and see what direction Gust took with the rest of the game. See you then!