I went back and read over the last post I made about Nora. It wasn’t exactly inaccurate, but I realized I’d done the equivalent of calling a girl “Gorgeous” and then quickly adding, “But her nose is too big, and her teeth are a bit crooked, and her face is kinda spotty, and she smells funny, and OMG, that hair!…” etc. By the end of it nobody remembers I said she was beautiful in the first place.
So in the interest of fairness I wanted my very final post about Nora to Toki no Koubou to be a little more upbeat, which is why I went back and did a final run that netted me the true ending. The playthroughs really do all feel the same, but I mixed things up by trying a few recipes (mainly the ‘kerari’ wines) that I hadn’t made in previous rounds. This bumped my alchemy level up to level 18 and qualified me for the true ending.
Said true ending is identical to the normal one until the part where you fix the statue. This time Nora succeeds in fixing it. However she was supposed to keep her powers secret, so she assumes she’s failed her training, even though the townspeople kindly try to pretend they didn’t see anything. That’s where Keke steps in and informs us all that the true purpose of the training was to learn to trust people and be trusted, so Nora has passed after all. *cough* BULLSHIT *cough* And everything works out in the end. Yeah, that totally wasn’t worth the effort, thought at least this round only took 6 hours.
Back to my initial point, I went over my criticisms in the previous post, and to be honest, most of them were fair.The only thing I’d like to take back is the replay value part, because Nora to Toki no Koubou is no different from the other DS Atelier games in that respect. Sure, every run of Nora feels the same. If you want to avoid the worst endings you have to play nice with the townspeople and you have to please Aira, which severely limits your freedom to just explore or fool around. Without getting lucky or checking a FAQ, the player has no way of knowing that either befriending Aira or traveling constantly with one adventurer are the only ways to avoid a bad ending. Anything and everything else you do makes absolutely no difference.
Plus the game feels really short. Just when you’re starting to get into the groove of things, it ends. I’m going to liken this to a completely unrelated game called Recettear. In that game you can go sell things in a store, go adventuring, fuse items, make friends in town, etc., but the first few weeks are consumed by a hectic debt repayment program that makes everything about money, money, money. It’s only after you pass this that you get the freedom to either restart the game with your money and items or continue to play forever – which is the only time you’ll have the freedom to explore, fuse and sell at leisure. If you’ve played Recettear, imagine a Recettear where the game ended automatically after repaying your debt and you’ll know exactly what I’m complaining about (and if you haven’t you should totally try it).
BUT in spite of all that, I played it three times in a row, and that’s the same number of times I’ve played Ateliers Lise, Annie and Lina. So for better or worse, it has the same amount of replayability as the other games do, and shouldn’t be knocked down solely for that.
Another thing I said was that I wouldn’t be looking back fondly on the game in years to come, but there’s no way for me to judge that accurately until those years have passed, so I take that particular line back as well.
All the other things I wrote still apply, but some are a little on the petty side. For example, only being able to save in your room and only being able to sell specific items to specific places. It’s really inconvenient, but hardly a deal breaker. The messy room was irritating, but I resolved that in my final run by putting almost all the tools upstairs and doing my alchemy from the main station. I’m used to messy rooms from Shepherd’s Crossing 2 anyway.
Everything else I wrote? Yeah, it still holds. The items need better sorting. The characters are cliched. The bad ends are unforgivable. I hate being forced to play a certain way every time. Time moves too fast when foraging. New Game+ is more like Same Old Game+. However a sequel that fixes these things and adds a story worth caring about should be a real treat to play. With a little plastic surgery, that “gorgeous” girl will be Miss World in no time.









