Wild Arms XF – Too much strategy for me

wild arms xf_frontI’ve put off this post for a long time because it’s slightly embarrassing for me to admit it, but… I don’t like that much strategy in my SRPGs. They should be more like (s)RPGs than Srpgs in my book. The reason this has never come up before is that I tend to avoid games that fall into the undesirable category. Like Advance Wars. I just wanna kill stuff with my friends, you know?

Which is all to say, Wild Arms XF might be a really good game, but I’ll never know because I quit after 3 or 4 maps. I was going to FAQ my way through, but all the FAQs and walkthroughs I consulted made everything seem so complicated. Change everyone to class ABC, move X here, move X back and if anyone gets spotted it’s game over, etc. etc. It might have been more bearable if WAXF started out simply and then introduced more complicated mechanics step by step, but that doesn’t seem to be the case.

It’s also really frustrating for me to have to keep running and hiding all the time like that. I also hate stages/games where you fail the mission if a single ally dies. If you fail because your lord or an important NPC dies, I get that, but anything else is simple frustration.

The story wasn’t grabbing me either. Too much political intrigue, too many evil councilors and princesses and “I’ll follow you forever, Lady XYZ” servants and that sort of thing. I don’t know why such themes are so common in SRPGs, it’s very annoying.

Music was good though, especially the remix of WA2’s theme they used as the opening. I listened to a few of the other tracks as well. Solid stuff. Apart from that I can’t really comment since I quit so soon. With this I think I’m done with the Wild Arms series. I don’t think it has much to offer me.

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