05.07.11 / Japanese, Konami, Romance game, Sony PSP, Tokimeki Memorial, Video game / Author: Kina / Comments: (0)
Tags: kyouno rizumi, review, tokimeki memorial, tokimeki memorial 4
I’m happy I got her, but doing four routes in quick succession has robbed me of any and all desire to continue this game. It’s all over for me now, so this will be my final post about Tokimeki Memorial 4 for the foreseeable future. Rui and Tsugumi, I’m sorry. Maybe in a couple of months we can talk about doing this again.
Notable things about Rizumi’s route? Nothing remarkable. I got almost none of her CGs naturally, and couldn’t be bothered to FAQ it. Not that I don’t like her or anything, I’m just tired. The girl herself is okay. I love her fashion sense, and she’s really sweet even on dates that don’t go so well. I can live without the constant references to music, but that’s her “gimmick” so I get it.
Interestingly enough, her confession takes place in the music room and not under the legendary tree. Does this mean our relationship won’t last forever? The MC already sounds a little insecure about her popularity in his ending blurb, which doesn’t bode well for the future. Shame on you, MC, I don’t remember raising you that way!
Final notes about Tokimeki Memorial 4? Skills are a good addition, but I’d like them taken out next time. Once you know what you’re doing, they make things way too easy. I mean, not like the other games were hard either (except TM1, brr), but having 400-600 in every stat by the end of most routes has never happened to me before.
It’s good that the girls change up what they say and do frequently. There are far fewer line and event repeats in one playthrough, although you will naturally see several events over and over on repeat runs. The graphics are simple, but clean. The revolving wheel menu was cool at first, but I was craving a simple straightforward menu after a few days. Battling is fun. Your friends are cool, but I wish you could interact with them even more, ‘cos they were funny. Etc, etc.
Meh, I really don’t have anything left to say about this game. It wasn’t bad, but the girls were all alike: similar faces, similar personalities, similar routes. Some of them seemed a little different, but as soon as they started liking you a bit they became just like everyone else. The stuff I found most exciting on all routes was raising my stats, battling and learning new skills. And if that’s what I want, then any average RPG will do.
Still, I had fun. And it’s motivated me to give Tokimeki Memorial 3 another shot, after a sufficient cooling-off period. I’ll report on that if it ever happens.
27.06.11 / Japanese, Konami, Romance game, Sony PSP, Tokimeki Memorial, Video game / Author: Kina / Comments: (0)
Tags: tokimeki memorial, tokimeki memorial 4, yu satsuki
I thought she would be harder than that, but she fell as easily as the rest. Joining the student council wasn’t that hard either, plus I joined it in my second year on Maki’s route, anyway so it didn’t feel particularly fresh and exciting. My stats were all close to or over 90 by the time the election rolled around, I didn’t take any part-time jobs or pick up the naughty magazine and I joined the music club, which raised my moral stat as well. Piece of cake.
I thought managing without a job would be hard, but 20-28 rich a month is doable if you don’t go overboard with the expensive dates. I mostly stuck to affordable dates like the library and planetarium, and occasionally treated her to beach and mountain dates. I was even able to spend money on birthday presents for all the other girls and get Satsuki at least her medium present every year without too much trouble. Of course taking part in the “Special Christmas Party” every year (100 rich+10exp, -10 moral) helped a whole lot with that.
No great discoveries on the skills front, though I did unlock several interesting-looking ones. The one that would have helped me most with Satsuki, since it stops girls’ negative skills from activating (心の開錠術) I got too late to be effective. Satsuki’s negative skill is a killer: it removes one of your skills at random and you can’t put it back on till the next term. Oh hey, it’s Satsuki-sempai, fancy meeting you heAAAARGH!
Fending off the other girls was no big deal either. For the most part events and birthdays occurred often enough that I could keep most of them at bay. Maki automatically went all the way up to tokimeki mode without me ever taking her out on a single date (told you she was easy). So to deal with that, I called her up for a few dates and stood her up repeatedly, which somehow brought her affection down without provoking her to bomb me (again, told you she was easy).
Yanagi’s affection also went pretty high, which was actually a good thing because she would randomly show up and improve my mood. Thanks girl. As for the rest of the girls, I dealt with the matter by raising Satsuki-sempai to tokimeki+hand-holding level, then putting on a skill that drastically slowed down the rate at which girls like and bomb you (清廉潔白). And a good time was had by all.
I’d like to say it was worth it, but… Well, I guess it was. She’s the cutest girl of the bunch IMO (Tsugumi is a close second), and while she’s not particularly interesting, she’s all right. I didn’t date her too often, just once or twice a month, so she didn’t get stale as quickly as Maki or Itsuki did. And her CGs were pretty nice, as the picture above demonstrates. As a character she’s a little too ‘perfect’ and her sole flaw, a bad sense of direction, is completely unbelievable. It comes out of nowhere, plays out in one CG and then is never referred to again.
Graduation day she shows up, blah blah blah didn’t have the courage to confess last year blah blah blah confessing now, oh you love me too, yay. From her monologue and from another event, it sounds like she’s related to Shiori Fujisaki from TM1 and that the MC and Fujisaki are still together and still happily in love. That’s sweet…especially since I never did get Fujisaki myself. And everybody lived happily after, the end.
Next up, I’m going to start all over again because I hear I get a cheap stamina refilling item on my third playthrough. That’s the save file I’ll use to get Rui, Rizumi and Tsugumi before putting the game away for good.
25.06.11 / Japanese, Konami, Romance game, Sony PSP, Tokimeki Memorial, Video game / Author: Kina / Comments: (4)
Tags: maki hoshikawa, tokimeki memorial, tokimeki memorial 4
She’s all right, I guess. I did her route because she guilted me into it by being so nice to me last time, but I’m not that into her. Maki is the poor man’s Satsuki-sempai – average, but not quite good enough at anything. The girls in this game seem quick to fall in love, but Maki was especially easy, particularly in the face of my almighty stats. Her CGs were easy to get too. I got almost all of them naturally.
The developers often try to include at least one stereotypical “nice girl” in this kind of game, and this time it’s Maki: cheerful, sweet, fishes for compliments by putting herself down frequently, can’t afford to go to a proper hair salon, can only afford a few outfits, etc etc. One day she’s like “I wanna be a nurse!” then later she’s like, “No I suck I can’t be a nurse,” then you encourage her and she goes “Okay I’m gonna be a nurse” and that’s the full extent of her character development. Not that Itsuki Maeda had any development either, but Maki’s supposed to be the “main” girl. I had expectations!
The only exciting thing that happened on Maki’s route had nothing to do with the girl herself. I’d been fiddling with skills for a while, not taking them too seriously. I put on the all-night cramming skill (一夜漬け) that lets you raise your humanities-science-art skills like crazy the night before a test. I also put on a skill that randomly gives you a massive increase in the stat you’re working on (女神の加護). It rarely activates so I barely gave it a thought.
Then, one fateful night, BAM! they activated together! Science and art went up by 60 (!!) each, but that was child’s play compared to humanities: 288 to 520 in one night! That’s two to three years of grinding in ONE SINGLE NIGHT! It took me like a minute to believe what my eyes were telling me. H-how w-what b-b-but– it must be a bug! I saved, turned the game off, put it back on and it was still there. Suddenly Tsugumi and Satsuki were falling all over themselves to please me and the rest of the game was easy-mode. I’ve been trying to reproduce the lucky incident ever since, with no success. Maybe it really was a fluke.
Back to Maki, there’s nothing wrong with her, but there’s nothing right about her either. All that friendly supportiveness gets boring really quickly, which is why I can’t wait to date some of the more prickly types like Tsugumi. My stamina for this game has dropped even further, so I’ve decided to drop Kai, science girl and Yanagi. My final list is Satsuki-sempai (currently working on), Rui (she’s a funny, funny girl. Her Valentine’s Day event is priceless!), Tsugumi (‘cos I like her) and Rizumi (just because).
Should take me another week or two, then I’ll be ready to move on. I’m thinking of either finishing up Saigo no Yakusoku no Monogatari (urghhh) or starting something new entirely. Speaking of which, I tried to start TWEWY the other day, but four frames later some anorexic kid with a bad dye job told me to get the hell outta his face, so I did. …This is not going to end well.
16.06.11 / Japanese, Konami, Romance game, Sony PSP, Video game / Author: Kina / Comments: (10)
Tags: onoda chiyomi, tokimeki memorial, tokimeki memorial 4
General impressions compared to other Tokimeki Memorial games I’ve played…
1. The art style in this game is fairly plain, so none of the CGs I got were anything to swoon over.
2. The date answers are much easier to figure out than in the GS games. If a girl tells you she loves singing and then asks how her singing was, of course the correct answer isn’t going to be “You suck.” Why is it even an option?
3. Your stamina sinks faster and your stats rise slower than in other games in the series. This is most likely because the developers expect you to use skills to boost or counter these effects. It was frustrating in the beginning but I was a studmuffin by the end anyway so it’s all good.
4. Losing money and stamina on dates is so unfair. It makes sense, though. Someone’s gotta pay for the tickets and it sure as heck ain’t gonna be the girl. Wait, does this mean the guys in TMGS have been treating me all along? That’s…kinda cool.
5. What kind of cell phone can only make 4 calls a month? And if the cell phone is down, what about the land line? A payphone? E-mail? Haven’t they heard of Skype? I see what they tried to do there, but it was so farfetched as to be ridiculous. On the plus side, it’s nice that making a call doesn’t take up the whole day any more.
6. I like my friends, Manabu and Tadashi. Not only do they not mack on your girls (Onoda Chiyomi, are you listening?!) but they also give you random stat boosts when you call them up to chat. Awesome. The only thing that hurts is that they gloat when they do better than you, but when you beat them they’re genuinely happy for you. Cry a little, dammit!
7. Bombs weren’t a problem in this game, despite me meeting 7 girls by the end. It helps a lot that you can call them up at any time to ask them out instead of having to wait till the weekend. The game where bombs were a real nightmare was the first Tokimeki Memorial on SNES. My hat is off to anyone who managed to get Fujisaki Shiori without setting off a million of them.
8. Skills are fun to experiment with but EXP is hard to come by. I tried not to stress out and to just play normally as much as possible and it worked out pretty well. And thank goodness you can only change them once a term or I’d have 500 in every stat by the end. There’s such a thing as too broken, you know.
Etc, etc. It was fun, but those 3 years felt really long. I’m going to raise my stats evenly for a year then save and use that save file as a base. But even then I don’t know if I have the patience to date 6 or 7 near-identical girls (Hoshikawa, Tsugumi, Yanagi, music girl, science girl, Tadashi’s sister, maybe Satsuki). Guess I’ll keep going till I get bored and then call it a day.
15.06.11 / Japanese, Konami, Romance game, Sony PSP, Video game / Author: Kina / Comments: (0)
Tags: itsuki maeda, tokimeki memorial, tokimeki memorial 4
As I’d predicted, the sporty girl was incredibly easy to get. I joined the soccer club and worked on my exercise stat. I also took her to the stadium to watch soccer matches and took her to the “recommended” date spots whenever they opened up. Itsuki likes anything active, so the pool, the beach and the bowling alley were good as well.
Itsuki’s a sweet girl, in the cliched sporty tomboy kind of way. Like sports, lives with dad and brothers, dresses and acts boyish, blushes heavily when she likes you, drags you from place to place at the school festival, etc etc. Nothing unexpected or untoward. She was mine before the second year was up.
And not just her, but most of the other girls at least liked me by the end of the game. I raised all my skills like crazy, which somehow made me utterly irresistible. I even ended up getting chocolate from 7 of them on the final Valentine’s Day. Maki Hoshikawa in particular was only one or two steps away from tokimeki by the final year. I made a second save so I could dump Itsuki and get Maki’s ending instead without having to do her whole route, but now that I think of it, she deserves better. I’ll give her a proper go.
I’ll also do all the other girls in turn (ho. ho.) except the following:
1. Haru. Nothing against her but reading her diary entries gave me a serious case of the yawns. So you want to become a pâtissier, big deal. One vapid, brainless high school girl (Yanagi) is enough for me.
2. Elisa D. Naruse. Daughter of two naturalized weeaboos. I don’t have a problem with that, in fact it’s rather cute. But I can’t live with that backwater Miyagi dialect she speaks. Trashing Miyagi Prefecture may be low in light of what happened there recently, but I’ll come right out and stay it: their accent sounds like shit.
3. Miyako. I’ve watched, played and read a lot of series, and she is hands down the most unfriendly childhood “friend” I have ever encountered. What’s more, I strongly suspect her of pulling a fast one with my allowance. A measly 8 rich raise over three years? Really, Miyako? Really? The real deal-breaker, though, is that she hit me at the start of the game. We all called Saeki an abuser when he hit the MC in TMGS2, and rightly so. So why should Miyako get away with it just because she doesn’t have a penis? Start saying things like “crazy is cute” and “yanderes are great” and it will be you in handcuffs 10 years from now because your crazy girlfriend broke her own nose and told the police you did it. Don’t say I didn’t warn you.
4. Satsuki-sempai. Ehh, I dunno. Yamato Nadesico types bore the crap out of me (like Ex-Lax, but worse) so unless she’s going to turn into a raging temptress once she melts a little, there’s nothing in this for me. But on the other hand I would like to join the Student Council and try to get by without a part-time job. Hmm. Okay, I’ll save her for last and then decide.
12.06.11 / Japanese, Konami, Romance game, Sony PSP, Tokimeki Memorial, Video game / Author: Kina / Comments: (0)
Tags: jeanne d'arc, tokimeki memorial, tokimeki memorial 4
I was hoping to have Jeanne d’Arc finished by now, but I’ve been too busy fighting Free Battles and binding Skills instead of progressing the story, so I haven’t gotten very far. The Human Barbeque scene is long over, and it played out like I’d predicted ~_~. Right now I’m fighting reapers while slowly learning who the real bad guys are. My last game ended at the start of the Luxuria battle.
I’ve never played it before, but I’m estimating I’m at the 3/4th mark, because that’s the point where things always start to fall apart for me. Not that I’m sick of Jeanne d’Arc or anything. Au contraire, I’m having a blast. It’s just that the flush of the new has worn off, I’ve gotten used to the good stuff and slowly the not-so-good stuff is starting to bother me juuuust a teeny little bit.
For example, I’ve fallen into a gameplay rut. My party is largely finalized (Jeanne, Gilles, Marcel, La Hire and Richard, with Colet and Beatrix as subs) and they are pretty strong so a bit of complacency is setting in. There are lots of skills around, but most of them are useless, especially given the tiny number of slots, so my skills are finalized as well. Unless something wonderful comes my way, only upgrades I see myself making are updated versions of current equips, e.g. HP Recovery III instead of II, etc. So since I use the same party and the same skills, it’s only natural that the battles feel the same after a while. It’s not just Jeanne d’Arc, this happens to me a lot in other SRPGs as well.
Little things like frequent loading screens and enemies taking their time thinking before they move are also dragging down the experience a bit. Again this has been present from the start, I was just too excited to be bothered by them at first.
The story is also dragging on a bit for me. From the start I was mainly interested in who would get burned at the stake. Stuff that’s happening now with possession and evil royals and kings with mommy-issues and stuff is barely enough to elicit a yawn from me. I don’t care how it ends, but luckily the battles are still fun enough to keep me moving on. As far as SRPGs go, it’s one of the better ones I’ve played so far.
In other news, I seem to be relapsing into my old habit of starting a new game when I’m about to finish another and then abandoning the old for the new. Jeanne d’Arc supplanted Saigo no Yakusoku no Monogatari, and now Tokimeki Memorial 4 is threatening to take Jeanne‘s place. Only it’s not that interesting so far, so I’ve been able to keep the change at bay for now.
I love proper dating sims (i.e. not visual novels) but the girls I’ve seen so far in TM4 all look rather homely. And they have near-identical faces, unlike in TMGS or even the original TM. I hope they have unique, likeable personalities to make up for it, or this isn’t going to take very long. It would be a pity though, because the game interface is beautiful. The DS TMGS games don’t come anywhere near the level of polish this game displays. I’m like a country mouse that just went to the city, playing . Too bad there’s more to making fun games than just graphics, eh?
But really, I only just started. I’m only about a “month” into the game. It’s more complex than GS – a few more stats to raise, your cellphone battery dies if you make too many phone calls, there are all kinds of items and skills to juggle, etc. I’m planning to use my first run to get a general feel for it, then I’ll spend subsequent playthroughs actually getting a girl. Usually the sporty character tends to be the easiest, so I’m raising my sports stats as well, just in case. More updates on the story as they occur.
22.01.11 / Japanese, Konami, Nintendo DS, Otome game, Romance game, Tokimeki Memorial, Video game / Author: Kina / Comments: (2)
Tags: amanohashi, girl's side 3rd story, himuro, oosako, tokimeki memorial, wakaouji
Oosako returned to the wild! I so don’t want him. I put off doing his route as long as I could, and then once I started I rushed through it as quickly as possible just to see the ending. Unlike everyone else’s ending, his doesn’t take place in the church. It takes place on the beach, and instead of him confessing, you confess to him. Then he’s like “Eh, all right, fine.” And you jump on him and that’s it. I wasn’t expecting much so I can’t call it a letdown but still, meh.
What if despite all this you want to get Oosako? He’s pretty easy if you’ve played the games a few times and know how to go about becoming Rose Queen and winning the Sports Festivals:
1. Fail three subjects in your first exam. It’s easy, just don’t raise any stats when you start the game.
2. You’ll have remedials with Oosako.
3. After that raise your stats till you’re first in class to get another scene.
4. Along the way, let your stress get high and you’ll get an event where he lends you a book.
5. Take part in and win an event in all 3 Sports Festivals.
6. Never miss a day of preparation for the Culture Festivals. You should get an event with Oosako every year.
7. During the trip to Hokkaido, turn your friend down when she asks you to take part in the pillow fight. You should get an event with Oosako by the elevator.
8. Last, but not least, be sure to become Rose Queen in your third year.
If you do all that you should get Oosako pretty easily. Make absolutely sure you don’t date any other guy in the process, because every other guy’s ending takes precedence over Oosako’s.
Till the end Oosako’s kiddy looks (fans might call them “boyish good looks”), screechy voice and cheesy lines of encouragement never grew on me, but I’ll give him credit where credit is due: at least he’s decent enough not to date his student while she was his student. As much as I love Himuro, I know in real life he should have been fired and possibly banned from teaching for going out with the MC of TMGS1. And as for Amanohashi, if my 16 year old daughter ever told me her principal had invited her to the pool for the express purpose of checking out her body, I’d be heading over there with a shotgun so fast it would make their heads spin! Heh, maybe that’s why Himuro, Wakaouji and Amano-pervert all went for that student, because she doesn’t have any parents to protest! So kudos to Oosako for having some standards, at least.
On that high note, I say goodbye to TMGS3. Well, not goodbye for ever, I still have it, and I’ll go back eventually and play the 3P mode. For now though, I’m through with it and I need a long, long, long break before I can even think of playing it again.
05.01.11 / Japanese, Konami, Nintendo DS, Otome game, Romance game, Tokimeki Memorial, Video game / Author: Kina / Comments: (4)
Tags: girl's side 3rd story, kouichi, Taiyo Kasuga, tokimeki memorial
Secret character Taiyo Kasuga. The only character that makes me feel like more of a pedophile than Oosako-sensei. Even though you meet him halfway through your second year, you only start to have anything to do with him in your third year, which makes the first two years of that route very boring. Fast moving, though, since you can just join the baseball club and use that command ad nauseam until the end of the game. As with all the other secret character routes, you don’t get to go on proper dates or trips with Taiyo so his route is very dull.
Taiyo doesn’t care about your stats, he doesn’t care about bombs, he doesn’t care about Rose Queen or anything. As long as you join the club by 2nd Year 9/25 and use the club command repeatedly, you shouldn’t fail his route. The correct answer to give in each case is blatantly obvious, and much of the time either option works just fine.
His route takes precedence over the other secret character routes, so what you can do is take a save from one of those towards September of 2nd Year and use that as your Taiyo route then proceed with whatever else you were doing. Be careful not to date any of the regular guys though. Kouichi came after me on this route and I was hard pressed fending him off, but I made sure I didn’t give him the least bit of encouragement and that worked out fine.
As a character Taiyo is a complete crybaby with a huge crush on you, his sempai. He grows up a little over the course of the game but he’s still a big baby by the end of the game. Dating a guy like that would be a huge drag in real life, and I get the sense from the ending that the main character is just playing with him as a boytoy until someone better comes along (Konno-sempai!!!). Well, whatever. That’s how you learn about life, Taiyo-kun!
Now then, I’ve done all the secret characters in TMGS3 except Oosako-chan (ugh…that predator…do not want…), and I’m right before the last boss in Radiant Historia so hopefully my next update will be about one of these two games. Oh, right, I’m also right before the final boss in Suikoden III, I’d forgotten about that. Lots of games to play in this new year but so little time to do it in. I’ll give it my best shot!
15.12.10 / Japanese, Konami, Nintendo DS, Otome game, Romance game, Tokimeki Memorial, Video game / Author: Kina / Comments: (0)
Tags: girl's side 3rd story, konno, kouichi, tokimeki memorial
Kouichi’s on my desktop!
See?
Heh heh heh.
I’ve got a Konno-sempai wallpaper as well. I switch them in and out every week. I can’t take any credit for making them, though. I downloaded them from this particular page on Zerochan. Scroll down a bit and you’ll see them. The other guys have wallpapers as well, but who cares about them? :-p
In other news, I’m close to finishing Radiant Historia and I just got through a second playthrough of Shepherd’s Crossing 2. Details to follow, eventually.
07.12.10 / Japanese, Konami, Nintendo DS, Otome game, Romance game, Tokimeki Memorial, Video game / Author: Kina / Comments: (0)
Tags: aizawa shougo, girl's side 3rd story, konno, kouichi, novelist, tokimeki memorial
At long last! I couldn’t even enjoy his route any more, because I had to do it twice. Also I don’t really like his scruffy look. When he got the Nobelno Prize and showed up clean-shaven with his hair slicked back I was like “Ooh, I could get into that!” But when it’s time for the confession he shows up with his usual slovenly look again, meh. There should have been a “Go back and shave first, then we’ll talk” option. To make things worse, his ending says he’s jsut as cranky as ever even as you’re dating. Come to think of it, does he say he loves you? He doesn’t, does he? He says “I need you”, which is not the same as “I love you.” Just ask Meat Loaf. Gimme Konno-sempai or Kouichi any day of the week.
Anyway, the part you wanted to read, how to actually get Ol’ Crankypants to confess to you. He’s actually much easier than Taira or Oosako, because much of his route is made up of automatic events. If you manage to get the first few triggers to occur and don’t mess up the others, you should be safe. Be very, very careful not to date any other guys on his route, though, otherwise you’ll end up like this.
Now for the actual instructions. These are taken from this Japanese page: Secret Character (Aizawa Shougo) so I don’t take any credit for it, but I have tested it and it does work.
2nd Year
October – December
Check the homepage in October and it will tell you about a book release. Go out to town repeatedly until it triggers an event where you go to the bookstore. Apparently you have to visit at least one of the shops in the shopping district (商店街) to get it to trigger, I’m not sure about that. If you miss this event, say good bye to Aizawa.
When you get the option, choose to buy a book.
December-January
You’ll get an event where you lend the book to Miyo-chan.
February – March
Check the homepage for info about another book release. Go out again until you get the bookstore event to trigger (just like in October). You’ll run into Aizawa again and he’ll ask you to pretend to be his niece.
Automatic event
You’ll run into Aizawa again, and he’ll ask you to pretend to be his niece again.
Choose “Yes”.
The Following Sunday
Make sure you choose to go shopping the next Sunday. If you have club practice, you can go to practice and do it the following Sunday, but I don’t know if that’ll work if you have a date.
After you choose to go out, you have to choose, in order:
“Go see him”
“Call out to him”
“Don’t be so selfish!!” or “….” (both are fine)
3rd Year
April – June
Do not accept any invitations to walk home with a friend and do not invite anyone to walk home until this event triggers. You’ll run into Aizawa and get an event that takes place in a bar (it involves Himuro, whee!)
The Aizawa Command
After the bar event, you should find an “Aizawa” command next to the Shopping/Date command. Choose that command on weekends to go visit Aizawa. If you don’t choose it for 8 weeks in a row, it will disappear. That means you’ve lost him.
5th time you choose it: CG event
6th time you choose it: Event, command disappears
September
If you can’t read Japanese, you might get worried if you don’t see any Aizwa events for several months, but don’t worry. In September, Miyo-chan will send you an e-mail about “Bitter Chocolate Cake”. Choose to go out, and choose to go to the park. You’ll reminisce about Aizawa.
October
You’ll get an e-mail about an “Autumn Book Fair”. Go shopping, then go to the bookstore. Choose “Get a ticket to the book signing”.
19th November
Book signing takes place. Apparently you can choose either “I still want to see him’ or “I’ll just go home” and still get his ending. However if you choose the latter you won’t get his second CG, so choose to see him to be on the safe side.
28th January
Automatic if you choose the first option in the previous event (not sure, think so)
Miyo-chan finally returns your book (it’s been a whole year!!!). You’ll go to the bookstore and get a CG about Aizawa receiving the Nobelno Book Prize. He cleans up good, doesn’t he? I won’t post it here, see it for yourself.
After this his save icon should show up, and then you’re safe as long as you don’t let any other guys get in the way.
And that’s it! That wasn’t so hard, was it? The hard thing is getting his early events to trigger. When you go out once and twice and nothing happens, it’s easy to get discouraged. Don’t give up, keep going out and you should trigger it eventually. It’s all about patience. Happy Aizawa hunting!