05.02.12 / Atlus, RPG, Sony PSP, Video game / Author: Kina / Comments: (0)
Tags: innocent sin, persona 2, review, shin megami tensei

Thanks. I heard you the first 2000 times too.
I held out as long as I could, but the absurdly high encounter rate finally did me in. I’m supposed to visit a couple of temples and take back the crystal skulls, but I just got out of grueling crawls at Mt. Katatsumuri and Caracol. I don’t know how long any of these temples are or if I’ll be any closer to finally, finally finishing this game.
I’ve played a number of dungeon crawlers in the past couple of months (UnchainBlades Rexx, Criminal Girls, WiZman’s World, etc.), and Innocent Sin is easily the most unpleasant of the lot. Piss-poor variety of enemies, piss-poor variety of conversation options, no way to change personas until you finish the dungeon, no way to warp out before you’re done, same old horrible battle music from start to finish… At some point I started to contemplate throwing the PSP at the wall, and that was when I knew I needed help.
There’s a spell called Estoma that was supposed to help, but it only drives away enemies lower than your party’s level. Since I’ve been spending most of the game 9-12 levels behind the enemies, it does diddly-squat. So back on the shelf with Innocent Sin while I play something that has few to no random battles in it. If I never have to see another attacking screen again, it will be too soon.
Ah, right. Before I forget. Following on from the previous post, I did go to Alaya Shrine and from there to Mt. Iwato, where my party did finally tell me “everything.” As I’d feared, it did turn out to be “some FF8-style bullshit about how they all played together as kids but then they all got *gasp* amnesia.” I don’t know why it was (rightfully) considered a crappy plot device when FF8 did it, but when IS did it it became “ZOMG BEST STORY EVER” *spit* but whatever. Shit is shit. Come to think of it, it’s around that point that I started to find the game unbearably tedious.
[As promised, I did murder something small and fluffy. Fear of prosecution prevents me from posting pictures of the actual victim, but this is a representative shot (contents may offend sensitive viewers). May its soul rest in peace.]

Just in case it wasn't clear from the game, we've prepared this whole dungeon to really hammer the point in.
The thing that made the other dungeon crawlers easier to bear was that the story was usually just a framing device for your dungeon adventures. In Innocent Sin the makers have an actual story they want to tell, they just don’t want to tell it too quickly, so they use the dungeons as a stumbling block to slow things down. “Newsflash, rumors come true! Now why don’t you go into this 3-hour dungeon and mull that over while we think up the next development?” It works about as well as you might expect.
And when I think about it, they don’t really have that much story to tell, so they just stretch each development out until you’re sick of it, then throw something else into the mix.
“Rumors come true, rumors come true!” Example 1, example 2, examples 3-500, okay okay, I get it!
“Dreams are meant to be achieved, not given. Dreams are meant to be achieved, not given.” Example 1, example 2, examples 3-infinity. No, no, you don’t have to go that far, I get it already.
“There’s an arsonist on the loose! There’s an arsonist on the loose!” Example, example 2… OKAY I GET IT!

How wonderfully convenient.
“Jun is our friend! Jun is our friend! Jun is our friend! Jun is our friend! Jun is our friend!” AAAAAAAAAAAAAAAAAARGGGGHH, I get it I get it, really I do! Just… enough!
At least it turns out that I was wrong and the story was about all their pasts, not just Tatsuya and Maya’s. Only it’s kinda stupid how much they go on about Jun. I mean, just how good a friend was he if they all forgot about him so easily? Pure total memory wipeout on command. “Amnesia due to trauma, and the bad guy made us forget” is Maya, Eikichi and Lisa’s flimsy-ass excuse (on the same level as “GFs made us forget” tbh), but what about Tatsuya? He didn’t take part in the “sin” of locking Maya in the shrine that burned down, he doesn’t show any sign of trauma and an early flashback shows that he does remember Jun. In fact, I’m entertaining a pet theory that says he knew everything that was going on from that start and kept quiet just to be a dick. Now that’s a sin if there ever was one.
Anyway, the game is only on hold, not dropped. I’m going to play a couple of other things, do some non-game activities and come back in a couple of weeks to finish this off. I thought of quitting entirely, but apart from Strange Journey, I’ve finished every SMT/spin-off game I’ve played so far, and even in SJ I made it to the last boss, so my gamer’s pride is kinda on the line here. I’ll finish this…someday.
19.10.11 / Atlus, RPG, Sony PSP, Video game / Author: Kina / Comments: (4)
Tags: digital devil saga, innocent sin, nocturne, persona 2, shin megami tensei
Every once in a while, you should do something you don’t usually do, just to remind yourself why you don’t usually do it. I started Persona 2: Innocent Sin several days ago, and now I remember exactly why I don’t play games in a series too quickly after each other: it’s boring! Especially when they’re very similar in terms of settings and gameplay.
I’m sure P1 and P2 will have very different stories, but at the beginning it’s the same high school setting, same “demons from out of nowhere” thing, same-ish kind of city and many of the same stores. I fought the first boss (Principal Hanya) right before stopping, and at about two hours in P2 is just P1 with more annoying party members and much, much easier battles. I seriously can’t believe how easy, I’m thinking of switching to the Hard setting, which I have never done in an Atlus game before.
Well, I guess it’s not the whole party that’s annoying. Just this ditzy reporter girl named Maya and this American girl with a kung fu fetish in my party named Lisa. Oh gawd, Lisa. And she keeps spouting out this bad Cantonese. Like “Kaumenna” instead of “Gaau meng a” or “Holeen” instead of “Ho lin”, it is so painful to read. It’s probably meant to be, and it’s working like a charm. Do I have a fixed party in this game or can I get rid of her? *fingers crossed*
P2 has also brought back the crazy number of options for contacting demons so I’m going to need a FAQ again before too long. =_= It’s much funnier this time round though, because when it says “Sing” or “Dance”, they actually do sing and dance. Even when “Sing” doesn’t work I keep picking that option just to see Michel’s act. Man, I thought it would be bad, but this is just incredible. If there’s one video game character who cannot afford to drop out of school, it’s him.
Dang, talking about this made me want to continue the game. But I know I’d just end up frustrated and bored so I’m going to wait at least another month.
Besides, you know how in Persona the town just went crazy out of the blue through no fault of yours? In Innocent Sin the main character Tatsuya seems like a bit of twat. I wouldn’t be surprised if he really did do something bad, with that attitude. I won’t be amused if I put in all that effort just to find out he was asking for it </understatement>.
What I’m even more worried about is that the “Sin” will turn out to be some ambiguous bullshit that doesn’t make any sense at all. I haven’t had that problem with the other Persona games so far, but I can’t say that of some of the SMT games. Nocturne for example, all I know is the world went kablooey, then I went around killing lots of demons as well as some of my friends, then at some point Dante from Devil May Cry joined me because of my ravishing shirtless torso (there can be no other reason), and then the last thing I remember was sinking down into some depths Terminator 2-style. Awesome game, but I still don’t know what it was all about. Digital Devil Saga wasn’t much better. The first game was good, the second game was doing well until suddenly, fwoop, we flew into the sun. And then Serph was a hermaphrodite.
So I’ll play something else and come back later. Prepare myself mentally, and all that. For better or for worse, Persona 2 isn’t going anywhere.
12.09.11 / Atlus, RPG, Sony PSP, Video game / Author: Kina / Comments: (0)
Tags: persona, review, shin megami tensei
I beat Pandora. As far as SMT/spin-off bosses go, she was by far the easiest I’ve ever faced. The only reason she killed me the first time was because I didn’t know the fight was coming up, so I didn’t have enough Balms of Life and most of my personae were weak to magic. All I had to do was regroup, buy about 50 BoLs and Beads and give Armaiti to Maki so she could have Mediarahan. Everything after that was a mere formality.
Aside: Speaking of buying Beads, I had about ¥3 million at the end of the game. I’ve always wondered what game characters do with their massive piles of cash once it’s all over. Let’s see, that’s about $35,000 USD… If they split it equally that’s about $7,000 each. Pfft, puny. I should’ve wasted a few more demons and bought me a nice condo or two.
But I digress. So I beat Pandora in a long but relatively simple battle and restored Mikage-cho to normal. We gave her the usual “Loners are losers” speech and and she was like “Oh. Okay.” Then Maki kissed me on the cheek and some old guy turned into butterflies. *roll credits*
Yeah, that was a totally…uh…great ending. W-wait, why is my nose growing? Stop that! …I kid, I kid. It was a fairly straightforward, easily understood and well wrapped-up story. That’s rare for an Atlus game. At the end the only question I had was, “How the heck did this ever get a sequel?”
You know, when people ask me which game in a series to play, I almost always advice them to start with the very first one and work their way up. I formed this theory after beating the Breath of Fire II before I and doing the same with Shining Force I and II. In both cases I was able to finish the original, but I know I would have fully enjoyed and appreciated both games if I’d done them the other way round.
Going later-to-earlier is so much harder, because while earlier games may have their own charm, they are usually far less polished and thus much harder to enjoy for fans of the later installments. For example I urge people to play Persona 3 before 4 (even though I honestly think P3 >>>> P4 and I liked it that your party wouldn’t always do what you wanted) simply because the interface and the gameplay are seriously improved.
So, looong story short, I’m not going to ascribe any of my lack of enjoyment to Persona itself. Heck, to be honest I did enjoy much of the game. Uhh, the, uhh, music…was too poppy and annoying. In fact I had the music turned off 90% of the time, so that can’t have been it. The graphics…were okay. The CG bits were nice. The characters were memorable, in their own way. I thought the MC this time was particularly colorless, but he was the first so it’s understandable. The story? As near as I can gather, the message was: “Be true to yourself,” and “If you turn your city into a monster-filled hell, you’ll turn into a penis-monster and your friends will come and kick the crap out of you.” Words to live by.

Holy typo, Atlus!
But seriously, I know I enjoyed something, I just can’t remember what right now. It must have been the dungeon crawling, since that’s what 90% of the game consisted of. I like dungeon crawling, especially if the maps are fixed and just need exploring, i.e. not random. It was easy to go down the wrong path, but hard to get permanently lost, and apart from one puzzle and a few switches to pull, Persona‘s dungeon crawling was largely pain-free.
What’s more, I almost never had to do the same dungeon twice. I hate backtracking. It smacks of lack of imagination on the developers’ part. Where it’s present, I prefer it to be largely optional. So I’m grateful that apart from the Lost Forest and the subway, progress in Persona is all about the new. The game even records the paths you take, so you can withdraw, restock and then come back and proceed faster than ever. Bliss.
Battles were fairly good too. I think ALL games should have an auto-battle system, no exceptions. At the same time there was enough variety in the enemies that you couldn’t blindly select Auto for every single fight. You have to use your Personas as much as possible so they rank up, and there’s EXP (determined by damage dealt) to consider, so it’s never a “Mash X to win” fest.
It’s not all good news, though. There were a number of clumsy and inconvenient elements as well. For one thing you could only stock 3 personae per party member, and you couldn’t switch personae between party members except in the Velvet Room. Recruiting most of the later demons without a FAQ or a very, very, very good memory is an exercise in futility. The five second pause before the game decides not to allow you to escape a battle was adding insult to (inevitable) injury. Weapon shops are few and far between, and most of the stuff they sell is crappy anyway. “Gather three compacts” to unlock the final dungeon door was dumb, but understandable for a 1996 game, etc etc.
As for why it took me a while to finish it after my last post, it’s because I was suffering from the Sunken Cost Fallacy. I thought I’d spent almost 200 hours on it, so I was all like, “OMG, I have to finish this thing, I can’t let all that time go to waste!” Once anon informed me that wasn’t actually the case, finishing it took a massive backseat to all manner of other games. If I hadn’t already been in the final dungeon, it might never have gotten finished. But finished it is, and it was a decent experience, all things considered. Now I’m looking forward to the Persona 2 PSP English remake, which should be out next week on September 20th.
12.08.11 / Atlus, RPG, Sony PSP, Video game / Author: Kina / Comments: (5)
Tags: persona, shin megami tensei
Nngh… I dunno what to say about this one. I’ve been playing it for a while and I think I’m almost done (I’m in Avidya world if anyone’s played it before). My characters are MC, Reiji, Nanjo, Mark and Maki, and they’re all between level 47 and 58.
I think there’s something wrong with the timer on my PSP though. It says 164 hours and I really can’t believe I’ve been playing this game for that long. I don’t feel like I’ve achieved anything in all that time. We went to the hospital, shit went crazy, we wandered around for a while, got transported to another world, wandered around some more, gathered some magical doohickeys and opened a portal and…that’s all. I haven’t had a single moment of excitement or great interest, but suddenly 164 hours have gone by? Nope, gotta be some kind of mistake.
Usual disclaimer: Persona is not a bad game. In fact I really like it. The dungeon crawling is far more bland and simplistic than in the later, more polished games, but it’s fun in its own way. I just don’t understand how I could have poured 164 hours of my life into this game and have so little in terms of plot development, achievement or satisfaction to show for it. When I was young I had a part-time job that paid me $15 an hour. If I’d poured that kind of time into it, I’d have an extra $2,460 to show for it. Here, nothing.
Still, assuming I really have spent 164 hours on Persona so far (the PSP must be broken, I swear), that just shows I’m having a good time…I guess? Seriously, I don’t know how to feel about this game. I don’t have any strong opinions on it one way or another. There are some things I really like, mostly the auto-battle system and the formations. There are some things that are okay, but could be better. Like the options for talking to demons and trying to recruit them are really confusing. It’s hard enough keeping track of all the demon personalities and right choices, but then you start getting demons with four, five different personality traits. I don’t know how anyone goes through all that without making extensive notes or resorting to a FAQ.
About the only thing I didn’t like was the music. The poppy, hip-hoppy tracks in Persona 3 and 4 eventually grew on me, but even after 164 hours (allegedly), the Persona soundtrack just grates on my ears whenever I attempt to listen to it. I’m also not really crazy about the story so far. “Sick girl gets jealous of healthy friends, crap ensues.” It’s like ehhh, okaaaay, but I expect a little bang for my $2,460 ya know?
Anyway, I think I’m almost done so I’ll just push on and finish it. Maybe I’ll find something to say about it once it’s all over.
02.11.10 / Namco, PS2, RPG, Video game / Author: Kina / Comments Off
Tags: angelique special 2, digital devil saga, dragon quest 9, harvest moon, shin megami tensei, strange journey, twin villages, xenosaga iii
[Obviously an old post (3rd January 2010), now appearing here because of site crash and recovery. Happily enough I managed to play every single one of these games]
Finally finished Xenosaga III, and with it the whole series. I thoroughly enjoyed the gameplay in all three games, even the undoubtedly inferior II. I also liked most of the characters, except that stubborn, idiotic, moronic Shion. People talk about how fresh it is to have a female character as the lead, but Shion only makes girls look bad, being dumb, weak-willed, dishonest, helpless, only finding meaning in and being redeemed by the males in her life (Kevin, Allen, Jin). But apart from her I enjoyed all the other characters, especially chaos. Throughout the series I was hoping he had a really unique backstory and interesting powers, but we find out everything about him in the last 30 minutes of the entire series and it’s not that interesting either, so…yeah. I learned a lot more about him from reading wikis than I ever did from the game itself. That’s the sure sign of bad writing and an overly-complicated plot.
Real life kept me from playing a lot of games last year, so I’m going to be much less ambitious in my gaming plans this year. There are only a few major games I want to finish, and then I’ll leave the rest to chance, or to whenever something I just *have* to play comes out. Here’s what I want to get done, ASAP:
1. Saga 2. I just killed Apollo, I think I have just one more boss to go.
2. Shin Megami Tensei: Strange Journey – I’ve had it for a while but I haven’t even started it yet.
3. Harvest Moon: Twin Villages. When it comes out, I’m gonna be all over it!
4. Digital Devil Saga 1 and 2: Almost done with 1, I just went back to kill a few side-bosses and now they’re kicking my ass.
5. Angelique Special 2: Old game for PSX, but it’s been on my mind lately.
6. Dragon Quest 9: I’m a few levels into this. It’s interesting, but not especially gripping. But I’ll get to it sometime.
7. Atelier Lina: Lise and Annie were pretty much fail as far as I’m concerned, so I haven’t been in a hurry to get to this one. I wish they’d go back to the pure alchemy-centrism of the older games.
If I manage to finish just these by the end of the year, it’ll be enough for me. Yeah, I’m that busy.
02.11.10 / Atlus, PS2, RPG, Video game / Author: Kina / Comments: (0)
Tags: atelier lina, digital devil saga, lina no atelier, nocturne, persona, shin megami tensei
I finally finished Digital Devil Saga 2, and it was a complete disappointment (more on the whole game if and when I can ever be bothered). Also finished one round of Lina no Atelier, though I didn’t get a good ending it wasn’t that bad after all. More on that as well later.
However, I just picked up SMT: Nocturne, I’m only 2 hours in and I’m having a great time! I missed fusing personas/demons from the later games, and the Magatama system looks remarkably fun. It’s not that hard either, so far anyway. I’m guessing part of the legendary difficulty comes from the fact that it was the first SMT game for a lot of people. That, and if you throw a skill away it’s gone forever. I’ll have to be careful about that, but Fire Emblem Path of Radiance was kinda like that and I managed it just fine, so I think I’ll be okay.
But I like the post-apocalyptic landscape so far, and the relative lack of NPCs is fun too, especially the lack of dumbass party members slowing you down, whining, bitching, moaning, leaving your party at the worst time. This game is awesome! Well, 2 hours of it is awesome anyway. So if you don’t see any posts for a while, you know what I’m getting up to.
02.11.10 / Atlus, Nintendo DS, RPG, Video game / Author: Kina / Comments: (0)
Tags: mem aleph, neutral ending, shin megami tensei, strange journey, summon night
I didn’t finish this, I watched the ending on Youtube. But I was going down the neutral route so I was right outside Mem Aleph’s door when I got into Summon Night and forgot all about this. In fact I went in and fought her once, but she kicked my ass hard so I left to regroup and never did come back. IIRC I was level 78, so with a bit of grinding I should have been able to level up a bit and teach her who was who, but somehow the spirit just wasn’t in me.
Did I enjoy the game? Hmm, it’s complicated. Like most SMT games I’ve played, it went up and down regularly. Sometimes the story was fast-paced and the action was cracking and everything was really interesting, couldn’t wait to get back to it. Other times it was so dreary, slow and boring that I literally fell asleep behind the DS. The repetitive “fetch-questy” style of play didn’t help at all: go to this sector, explore it, kill this guy, get this item. Repeat for next sector. Repeat for next sector. I mean the details of who to beat and what the dungeon looked like differed quite a bit, but the core was exactly the same. So the story parts were good, but since each piece of plot progression was surrounded by 10 hours of only fairly-interesting dungeon-crawling it was hard going sometimes.
On the plus side I liked having tons of demons to fuse and summon, I really like the creepy soundtrack, the characters didn’t exactly piss me off (not even Zelenin, who I thought I’d hate), and I enjoyed making new items and weapons out of monster parts, Atelier-style. Not to mention my favorite fiends from Nocturne are back, and the difficulty of the game was just right so I didn’t die too often, and all around it’s a very solid game.
Would I play it again? …Uh…I dunno… Gee… I think i’d have to let some time pass between replays. And it really depends on what you get to carry over and what you don’t. I don’t mind if I don’t carry levels or items over, but I insist on my compedium, etc. etc. Then again I got the only ending worth getting, ‘cos chaos is stupid and law is downright insulting, so I don’t know exactly what I’d be playing for. Short answer, no, I won’t play it again. But it’s not a bad game at all.
01.11.10 / Atlus, Nintendo DS, RPG, Strategy RPG, Video game / Author: Kina / Comments: (0)
Tags: devil survivor, review, shin megami tensei, strange journey

At the very last minute I decided to switch Amane for Yuzu, which resulted in my having to fight about 5 free battles to level her up. That slowed me down and made me a little bored, necessitating a short break away from the game.
Anyway, I finally finished Gin’s ending. I was not pleased. The aim of this ending is to remove all the demons from Earth permanently by becoming King of Bel and ordering them all to leave, essentially. Then the angels and the SDF lift the lockdown and everything goes back to normal.
Complaint 1: When the game ends you don’t get to see how the main characters get on with their lives. You see a quick shot of them walking down some road somewhere, nothing else. After all the whining about getting back to their families I would have wanted to see their homes/lives/families, and a longer happier ending than that. You don’t even get one of those “Yuzu lived happily after and had 10 kids” “Haru and Gin got married and had a baby girl named Aya” “Atsuro became Information Minister” blurbs you get at the end of movies. So what happens to all of them? You never find out. So disappointing.
Complaint 2: The govt. attempts to cover everything that happened by explaining it as “mass hallucinations due to gas leaks”. Somehow everybody lets them get away with it because “nobody can prove anything.” So all the people who were shot and killed? Died for nothing. All the people killed by demons? Died for nothing. Everybody suffered for nothing. I hate that. I wish I’d gone for Naoya’s ending and taken over the world, or maybe Yuzu’s ending so I can at least kill the bloody SDF. Hmph.
Complaint 3: At the very end of the game you get an e-mail, a threat from the angels: “You still have the Bel powers in you. If you try anything funny we’ll kick your ass.” Hey angels? F— YOU! Butt the hell out of our business before I get over there and kick your asses. Worthless pieces of crap. I wasn’t going to play this game again after this, but now I’m sorely, sorely tempted to replay and get Naoya’s ending. Not now though, later.
All in all I’d give it about 7/10 total. The music was repetitive, the number of demons was sadly small, the escort missions were extremely irritating and that ending? Yuck! On the other hand I liked the characters, I enjoyed the battles, the story was interesting (and annoying), I liked the opening tune and Haru’s song and fusing and auctioning demons was a lot of fun. It was a good game, well worth the purchase. I’m looking forward to Strange Journey now.
01.11.10 / Atlus, Nintendo DS, RPG, Strategy RPG, Video game / Author: Kina / Comments: (0)
Tags: devil survivor, shin megami tensei
I’m on Day 7! Just started Day 7, gotta choose my final route and see which ending I get. I really wish I could make an extra save and check out the four endings I have access to, one at a time: Gin, Amane, Atsuro and Yuzu. I hear Yuzu ending is bad end, so no need to check those out. Atsuro ending sounds lame, just controlling the demons and nothing more. Blah. I’m either going with Gin, getting rid of all demons and living happily ever after, or going with Amane and becoming the “Messiah”. It’s just that…I don’t really like Amane. I think I’ll go with Gin.
Before I do that, let me just note what I did to Belial “last night”. Frist two times I fought him I couldn’t do enough damage to him and he kept killing my MC and raining down the Fires of Sodom on my head. Not pretty. Finally I regrouped and reconsidered my strategy. Here are the essential elements:
1. Magic-based MC. Failing that, Yuzu will do in a pinch.
2. ICE DANCE. Not Bufudyne. Don’t make the same mistake I did, the Dances are always better for single bosses than the -dynes.
3. Ice Rise + Ice Jump. Apparently they stack, I never knew. This doubles your ice attack
4. Null Fire.
5. Kresnik or some other persona immune to Fire. Ranga repels physical attacks so you can use her if your level is high enough.
6. Optional: crack Phys Repel from a nearby Rangda and put it on. The likelihood of your stats being high enough to do this if you have a mag-based MC are pretty slim, but whatever.
7. Optional, but preferred: Take-Mikazuchi or some other Kishin demon, so you can hit Belial twice in a row.
What I did? First turn, took out the Decarabia in front of me with MC. Moved forward a bit. Second turn, moved forward some more, Atsuro took out the Rangda on the right and cracked Phys Repel, but never got to use it. Third turn, Belial almost in range. Yuzu takes out another enemy and cracks Mabufudyne. Fourth (? not sure) turn. MC in action against Belial. Ice Dance = 400 x 3 damage! Kresnik and Mikazuchi with Mighty Hit, 200~ish each, Mikazuchi gets Dual Shadow and hits him again. Did I get an extra turn? I think I did, another 400 x 3! Then he did some stuff with fire but with my Null Fire I just yawned and shrugged it off. Then, with Mikazuchi’s Double Up, I hit him again! He was out like a light with nary a whimper. That’ll teach you to mess with me, punk! And much fun and excitement was had.
I unlocked Occult Auctions now, so I feel like grinding a bit and fusing more demons, right after I pick a path. It’s not necessary though, I feel pretty overpowered already. Back to my DS!
01.11.10 / Atlus, Nintendo DS, RPG, Strategy RPG, Video game / Author: Kina / Comments: (0)
Tags: devil survivor, shin megami tensei
Just a quick update on the Devil Survivor situation: so far, so good. I’ve been fighting a lot of free battles to level up, because my solution to every game I can’t get the hang of is to grind a lot. GameFAQs didn’t have any proper FAQs for this game yet so I’m on my own, but it’s going great so far. On the second day, no story battle has troubled me so far and everyone’s still alive. The auction’s fun too, and it’s easy to get the persona you need so long as you’re prepared to pay a lot of money. I’d rather overpay than lose a great persona, so I’m free with the macca. Fusion’s good too. If I learned anything from P3 and P4, it’s to never be sentimental about demons. Always get the best you can get for your level. Brilliant advice I’m taking to heart. I’ll miss Waira’s demon speed though, wish I could transfer it. Anyway, back to the game!