23.04.11 / Japanese, Nintendo DS, RPG, Square-Enix, Video game / Author: Kina / Comments: (0)
Tags: review, saga 2, saga 3, time travel
1. It starts off really slowly. The first third or so of the game was really boring. It was all about finding parts for the time-traveling ship. Go here, do this, go there, do that. Zzzz… I literally fell asleep behind the DS more than once. Things pick up a bit once you go to the past and visit a few places, but it’s still a bit of a snoozefest. Saga 3 only really got off the ground right when I went to the South Tower to kick Ashera’s behind, then topped it off with Chaos’s carcass before proceeding to the future. It was all smooth sailing from there.
2. Sidequests are a pain. The majority of them require a certain number of Time Gear points in order to unlock certain solutions. If, for example, you want to go back in time and fight a certain boss, you might need anything between 1 and 4 Time Gear points to unlock that option. Time Gear points can only be accumulated by fighting battles, so you may very well have to walk away and fight a little before coming back to finish the quest. Some quests also require time travel, sometimes more than once. At least one of them also disappears without warning when you pass a certain point in the game. All this suffering would be somewhat bearable if the quest rewards were worth it but sadly they almost never were. Easily acquirable items or paltry sums of money? Thanks for nothing.
3. I missed the true ending because of three stupid sidequests. I’ve ranted enough about this. I won’t go over it again. Unlocking the True Ending doesn’t just depend on those sidequests, though. You also have to pick the “right” answers in certain sidequests in order to raise the friendship points of your party to a certain level. However, these answers aren’t always intuitive. Sometimes doing the sensible, logical thing is the wrong choice and you were supposed to pick the stupid option instead. To worsen things, you can’t even see those points you’re accumulating, so you won’t even know that you’ve failed until you finish the game and get…nothing. *sigh*
4. Traveling back and forth through time gets old. I did it a lot because I was trying to do sidequests. Massive pain in the buttocks. Never again. Next time I’ll… wait, there won’t be a next time. Forget it.
5. The game is a little too easy on Normal. If you know what you’re doing (which stats grow best with which class, which weapon raises which stat, etc), you can break the game pretty quickly with judicious raising of your stats, which rise much more readily than they did in Saga 2.
What’s worse than that, though, is that you can recharge your weapons. In Saga 2 (or think Fire Emblem, which has a similar mechanic), when your weapons ran out of uses, that was it. You couldn’t whack away with your best swords and expect to have plenty left over for the final boss. In Saga 3, it’s no problem at all. Recharging weapons just costs a bit of money and can be done at any inn. I had 500,000G cash by the end of the game so you can tell the costs didn’t hold me back at all.
Status effects were a joke as well. They almost never hit, and when they did they didn’t hurt much. I was poisoned occasionally and cursed a few times and that was it. Around the 25 hour mark, I managed to mass-produce an item that blocked all stat effects, which sealed the deal for good. And as if all that wasn’t enough, the game also threw several powerful guest party members my way. Or more like they would be powerful if I ever used them for more than healing. Can’t have the enemies dying too quickly, can we?
6. Bosses are pushovers. They were so wimpy, in fact, that I had to hit them with my weakest weapons and attacks so they could stay alive longer for more stats-leveling. The only one who made me sweat briefly was Ashera, and even he went down pretty quickly. Wusses.
7. There are a lot of useless gameplay features. Passwords, for example. You’re taught to enter passwords at the beginning, but you will almost never have to. Passwords you find will be automatically entered and the useless item you get will be delivered to you in your ship. Battle Drives were “awesome but impractical,” to borrow a term. To their credit, they would be useful in battle if a) everyone you fight wasn’t a wuss and b) Time Gear points weren’t so precious. Those points take time to accumulate and I used them frequently so wasting a whole node of them on some walking-dead boss was out of the question. Thus Battle Drives went into the unused bag as well.
8. Your airship (Stethros) was useless in battle, especially considering the amount of game-time I devoted to beefing it up. In theory, you could scout monsters to strengthen your airship’s laser attack. Well, I scouted a ton just to get them off the screen and found out it takes tons and tons of them to make even a slight difference to your weaksauce laser. And you know what? You don’t want to make it strong, because then it’ll kill the enemies too fast and you don’t gain any skill levels or stat levels from using it. On some of the later battles, I used the “strengthening” beam to buff my party, but as far as I can tell it didn’t make a lick of difference. Waste of time. Nice ship, though.
9. Transforming into mecha and monsters was worthless. Mecha are weak against magic and can’t gain any stats. Unless you intend to keep that character as a mecha for the rest of the game, you’ll be hurting yourself. Monsters are too limited in what they can do. Getting a useful monster transformation in the first place is luck of the draw. Then you can’t use magic that isn’t yours innately, you can’t wear armor and you can’t use weapons. When you switch forms, you can’t carry over attacks, whereas if you stay a cyborg/human/esper/beast, you get to keep and use attacks you’ve learned. The special attacks are even unlocked on weapons you haven’t used yet, as long as you have learned them. It’s a no-brainer, really.
10. I liked being able to skip battle animations, but having to reenter commands every round was a pain. An auto-battle feature would have been great. I also didn’t like that running away from battle would leave you standing right by the enemy, ready for it to attack you again. Gimme some space, man.
11. The time travel plot didn’t make any sense at the end. After Dune and his friends save the world in the future, they leave the future and go back 15 years to live there. Doesn’t that mean, first, that they’ll change Dior and Nemesis’s futures and personalities just by growing up with them? Second, that in 15 years time there’ll be two of them in New Dam village when the originals who were originally from the future but came back to the present and then later went into the future catch up with the ones who beat the boss then came back to the present to live and have naturally grown into the future? (It makes sense in context…I think)
Thirdly, are they then going to sit back and let the rest of the resistance handle everything just because “It’s up to our childhood selves to handle it?” Does this mean that even as I play this game, future-present-grownup Dune, Milfy, Polnareff and Shiryu are chilling on a beach somewhere sipping piña coladas because they already know I’m going to succeed? If not, what happened to them? Finally, where did Jupiter (Dune’s dad) come from? He’s not in Dam village in the present, but the present is only 15 years from the future where he’s a married adult, so he can’t not have been born then. I went to every town/village on the planet in the past and present and never ran into him. Speaking of which, where’s Boraju as well? Few time travel plots resolve issues like this, but that doesn’t mean I’m going to give Saga 3 a free pass for it.
So there were a couple of things I didn’t enjoy. It was a long journey from start to finish, and I don’t think I have it in me to replay it any time soon. But I had a fine time while it lasted, flaws notwithstanding. Not that it’s ever going to come out in North America, but if you ever learn Japanese (you should, anyway), give it a shot. Now back to Arabians Lost, which is finally starting to pick up.
20.04.11 / Japanese, Nintendo DS, RPG, Square-Enix, Video game / Author: Kina / Comments: (0)
Tags: review, saga 2, saga 3, shadow or light, time travel
Yay! Finished! I ran roughshod over Laguna last night. I was half-asleep doing it, actually, because the fight was such a snoozefest. He only had three forms, and none of his attacks were ever enough to kill me. Not to mention I had a guest party member who would cure my life to full at the end of every turn and I made good use of him. Whenever the boss summoned extra troops, I had everyone use the ridiculously-overpowered Flare to wipe the field clean in one turn. The only challenge was staying awake long enough to kill him, seriously.
The ending was okay. Everyone’s alive, including your dad you’d never met. Well actually he wasn’t, but they somehow brought him back to life by turning him into a cyborg. Square-Enix, biology doesn’t work that way!!! As for that guest party member who I would have fought in the true ending to discover all kinds of truths, he disappears without a trace and presumably gets away with whatever evil scheme he was planning. And I never got to find out who Wanderer was or what he wanted either. Grr, I’m still mad.
Apart from the lack of difficulty and my loss of the true ending though, I had a great time with Saga 3. It would take hours to write down everything that was so great about it, but I will at least put down the main points I appreciated, particularly in comparison to Saga 2. In the interest of fairness I’ll eventually write another post about what wasn’t so great, but for now I’m just going to feel good about this. Those 33 hours of my life weren’t for nothing!
First things first, the characters were great. Saga 2 had a main character and a bunch of no-personality self-created party members. This game has Dune, Shiryu, Polnareff and Milfy, each with their little quirks and character traits. Dune is just Dune, a little dense, a little silly, a little stubborn sometimes, but generally a cheerful, likable guy. As far as RPG protagonists go, he’s exactly my type. Shiryu is his girlfriend/childhood friend. Sweet, strong romantic streak, always wants to help other people, awful cook, not annoying at all. I like her. And I like how she’s in a romantic relationship with Dune but the issue is rarely referred to and is never allowed to take over the game. They didn’t even have the obligatory “Your girlfriend is in trouble, throw everything away to save her!” scene (Nemesis and Dior did, but they’re idiots and don’t count). Polnareff is your brash, cocky violent friend who acts first and thinks later. I love Polnareff. And Milfy, dear Milfy. Rough, cranky, take-no-prisoners girl who teases and argues with Shiryu non-stop. Where Shiryu is the nurturing, mothering type, Milfy is the type to give you a swift kick in the pants when you start moping too much. They make a great combo.
I loved my party. I wish they’d have even more interaction, just so I could get to see them bicker more. They gave off a genuine “childhood friends” feel by not going too far in one direction or another. By that I mean they didn’t argue all the time, but at the same time they didn’t slavishly agree with everything Dune said either. He may have been the main character, but he was more like a primus inter pares than like the typical Messianic hero you tend to get in jRPGs. There was nothing special about him at all, and his friends certainly didn’t treat him that way. Awesome.
Most of my 33 hours were spent playing and fighting, not interacting, so it’s just as well that the gameplay was fun too. They kept introducing new features and new gameplay elements right until very late in the game. You start with a normal battle system, then you get a Time Gear that lets you stock points in battle. This unlocks the Past, Present and Future battle drive options in battle. You also get different upgrades to your ship that let you, for example, dig up buried treasure, or see all the treasures on the map, or see where all the enemies are (very useful), you get the ability to “scout” enemies and add them to your ship’s laser, etc. There was always some new feature cropping up, which kept the gameplay fresh. Saga 2 was like this as well, but I appreciated it more in Saga 3, probably because my mind wasn’t consumed with trying to stay alive.

You can also spark abilities on the fly and use them the very next turn!
The real-time level up system was cool as well. In Saga 2, and presumably in Saga 1, your stats leveled up randomly at the end of a battle. In Saga 3 it happens right as you’re fighting. Which stats level up and the probability of leveling up depends on your class (human, esper, beast, monster), the weapon you’re using and the difficulty of the battle. You’re way more likely to level up against a boss than against some random weakling, and it happens on the spot. You hit the boss with your sword at 45 strength and *ping* now you have 46 strength. In longer boss battles you can level each stat three or four times and take advantage of them right away! No more of that “Gee, this extra HP would’ve been really helpful if you’d given it to me before the battle” nonsense. This is the way!
It’s possible that I was just used to the way Saga games work now, but this time I found it much, much easier to level up my stats. The game seemed way more generous with the level ups and I didn’t have to grind each weapon to death just to get a few bonuses. Armor and protective equipment was more powerful as well, sparing me the pain of wasting turns using shields in order to level up my defence. DF was around the 85 point at the end without me ever gaining a single point in it. HP also grew much faster, even for Espers. My Esper Polnareff had 974 HP going into the final boss battle, which is really high for Espers. Plus unlike Saga 2, your HP isn’t capped around 1024, so my beast Dune and beast Shiryu had around 1540 HP (they made a sweet furry couple at the end) while my human Milfy had about 1225 HP. All this made the game far easier and far less frustrating.
Also I liked the way the enemies went easier on me this time. Maybe it’s my imagination, but it was much easier to run away from them. Perhaps it’s because the map controls were easier to navigate, or I’d just gotten used to the 3D environment. Later on in the game I got the ability to freeze time. I could stop enemies in their tracks and then “scout” them, or avoid them, or even whip around and attack them from behind! Speaking of which, I almost never got back-attacked even when I deserved it, as opposed to Saga 2 where every other attack was a back attack.

Saga 2 could be nightmarish
The number of attacking enemies was also far more reasonable, at most six or seven on the field at once. In fact, that many was rare, it was usually four or five. Even in chain attacks, only one enemy team would show up at a time. The rest would wait patiently in a stack for their turn. How considerate. Especially since I still get horrible flashbacks about being attacked by over thirty enemies (30!!) at once in Saga 2. Thirty enemies in front, around and behind my team! And their speed was so much faster that they’d all go first before I could get a hit in, it was murder! I’m so happy my speed growths were better this time (beast + physical skill = crazy speed lvl up) and the enemies were much fewer so the playing field was a lot more level.
Let’s see, what else. Oh, I liked the optional overworld. You can choose to explore the overworld map, or you can skip it entirely and go straight to your destination. Not always, but in many cases, just by following the Yellow Dotted Line. It’s like there’s an over-overworld and a regular overworld, depending on how fast you want to get somewhere and how many battles you want to face. It’s not like Radiant Historia where you have to pass through the same Lazvil Hills and the same Granorg Plain every time you want to go somewhere, or Saga 2 where just stepping out of your village is asking for trouble. I still chose to explore every place at least once so I could pick up chests and dig up treasure. The point is, most of the time it’s optional.
Oh, you know how you can eat meat in the Saga games to turn into a monster? Your characters stay transformed even in town. Even during cutscenes and storyline events, they’re still monsters and nobody on the planet has a problem with it. They can even tell at first glance that the ghost floating over there is Dune, even if he looks like every other monster in the game. I just found that funny.

Tra la la! No battles for me!
While I’m on the topic, I liked being able to change my party members’ classes. A human could become an esper by eating meat/a gear of the opposite element, and vice versa. And any of them could shift from robot->cyborg->human/esper->beast->monster just by eating meat (moves you to the right of the scale) or a gear (moves you towards the left) that an enemy dropped. This helped tremendously in growths, which is probably why my characters ended up so terrifically strong by the end. And again, it helped keep the game and the battles fresh.
Let’s see, what else did I like… Flying around on my awesome ship was cool. Being able to skip battle animations to make battles go faster was cool. The music was decent. I liked the “action” theme they played every time something dramatic happened. And there were no soppy events, so there was no silly soppy music, it was all upbeat and inspiring. Good job!
Now then, so much for Saga 3. Next up I’ve almost finished the terrible Nanatsuiro Drops DS game, which doesn’t really deserve a writeup. I also started Remindelight, another horrible game, which I’m not going to continue. Tactical Guild has filled my bad game quota for the year. I also tried to start Arabians Lost, but I’m about three hours in and they haven’t stopped talking so my desire is wilting by the second. Luckily, just today I downloaded the free demo of Territoire, from EasyGameStation, the makers of Recettear, so I think that’s going to be my next game. So many games, so little time…
02.11.10 / Japanese, RPG, Square-Enix, Video game / Author: Kina / Comments: (0)
Tags: final fantasy legend, goddess of destiny, saga 2
Yippee, I finally finished this game! I hate leaving games unfinished, so even though I’ve started several other games in the meantime, it
was nagging at the back of my mind that I still hadn’t finished Saga 2: Goddess of Destiny.
The last boss was a pain in the ass, though. The first time I fought him I lost because I didn’t have enough healing items. You really need that “Healing Book” item, because the boss has attacks that hit your whole party and you can’t afford to heal them one by one. I had two magic-users, Momoko and Liruka, but it was still all I could do to stay alive. Work on your HP before you get to the boss. Have at least 900HP before you face him!
Actually, despite my best efforts, three of my party members got wiped out and the final showdown was between Liruka and the boss. Liruka had blazed through her Flare books and had only a Blizzard book with 1 use left when the boss croaked. What saved me is that when his life is low, he uses a very predictable pattern where he charges for two turns and unleashes a 700+ attack on the third. So I attacked, attacked, healed, repeated, and just when I was down to one last Blizzard, he croaked.
The ending? You, your mom and your dad jump out of the window to go have another adventure. Apparently it’s the same ending from the GBC edition. I was hoping for something a little more exciting after all the effort I went through, but whatever. I’m just glad it’s over, honestly. Will it ever get released in English? Hmm, on one hand it IS from Square-Enix. On the other hand, it’s not very user-friendly and the story is decidedly bland and out-of-date. The updated graphics are very blocky and the battle and levelling system will leave a lot of new users scratching their heads. I’m not even sure I’d recommend it to anyone I know. I enjoyed it but I won’t be playing this again. So…yeah.
02.11.10 / Japanese, RPG, Square-Enix, Video game / Author: Kina / Comments: (0)
Tags: final fantasy legend, goddess of destiny, saga 2
Also known as Final Fantasy Legend II in the West, this game was remade for the Nintendo DS earlier this year. I never played the original but I’ve played some of the other Saga games and liked them a lot, so I couldn’t wait to get my hands on this game. I’ve got a team of two humans, a robot and an esper. The male human (Seamus) and the robot (Kannon) focus on power attacks while the female human (Liruka) and the esper (Mokochan) focus on magical attacks. It’s been working out great so far. I just beat Odin by the skin of my teeth but the random battles in that area are brutal!
The nice thing about this, and other Saga games is that stat ups are random, so you can just move on with the story without worrying too much about levelling up. You’ll get stronger when you get stronger, pretty much. Wikipedia claims that “unlike the original, where a character’s stat increases through gaining levels was largely randomized, characters now become stronger in a “less opaque” fashion, with more defined growth tables for each playable character,” but a casual player like me doesn’t want to mess with tables and figures and stuff like that. And of course if you run into an area where you’re having problems, you can always go back to the first town, equip your weakest items and grind a bit. You gain stats the same, whether you’re fighting in the final dungeon or the first dungeon. Money’s a bit tight in the early stages, but at this point I have 350,000g to play around with so I don’t have to suffer to get stronger.
The only thing that’s been bothering me is my defence. It’s terrible! I hear you can train it by using shields, but I’ve got to wonder about that. I haven’t had a single defence level up in my whole game,my only defence comes from the equipment and magi I put on. Will I be okay for the Final boss like this? ‘Cos all the boss battles so far have been reaming my buttocks, first Venus, then Odin, now who’s next? Hmm…to go back and grind a bit or not to go back and grind a bit? I think I’ll go a bit further till I hit the next boss and see what I’ll need to do to take him out. Hopefully I’l run into a store that has uber-equipment so I can buff up a bit more.
Anyway, that’s how it’s going. I think I’m almost done with this game, and then I’ll be able to concentrate more fully on Dragon Quest 9 and Harvest Moon: Innocent Life (PS2) and the other dozen games I’m playing right now. Go, go Seamus!
02.11.10 / Harvest Moon, Marvelous, Romance game, Simulation game, Video game / Author: Kina / Comments: (0)
Tags: dragon quest 9, harvest moon, island of happiness, saga 2

I’m doing a replay of this game, ever since I gave up on it back when it first came out, out of boredom. I’ve made it to Winter 1 and now I’m rediscovering why I quit the first time. Winter is
boring! I’d forgotten how boring because the most recent HM games I played, RF2 and 3, had winter farming and lots of other stuff to do. In IoH it’s wake up, feed animals, wrangle wonderfuls out of Chen, mine if I want, sleep. Repeat. And repeat. And repeat.
Mining is kinda fun though, and this time round I definitely want to get married so I’m toughing things out. My goal now is to make a ton of money in the mines this season, buy as many town upgrades as I can in spring, get married, have a kid and then put at end to the game. I hate having unfinished business.
You might be wondering what’s happening with the more recent games I’ve been playing (Saga 2 DS, DQIX) and why I’m playing old stuff over them. Well, I’m wondering that myself. I guess it’s just the case that sometimes the old, familiar game is more fun to play than the newer, drier ones. But I’ll get back to them eventually.