The downside of playing lots of games at the same time is that you don’t make much progress in any of them. Which is okay because a good game shouldn’t be rushed, but it does mean I don’t blog much because I don’t have anything to write about.
I said I would try to finish Operation Abyss over the weekend, but I think it needs a longer timeout before I get back to it. According to a FAQ I’m only a dungeon and a half away from finishing the game. Seems like a bit of a waste to drop a game so close to the end so I’ll definitely finish it. Just don’t ask me when.
Fire Emblem Echoes: Playing a little bit of Celica then a little bit of Alm then a little bit of Celica. It’s more fun than I’d expected. I always feel a bit disoriented when I first switch but then I get used to the new party… then I get tired of the new party and switch to another and get disoriented again…
Storywise On Alm’s route, I just finished clearing Desaix’s fortress. That Cantor in the corner is such a pain in the posterior, constantly summoning those pesky weak summons. He also packs a punch with his magic so be careful who you send over there. Now I have to go save Luthier’s little sister or something like that.
Celica is a short distance away from Grieth’s place. There are two assassins lying in wait for me, but they can jolly well keep lying while I take my time exploring the cave in front of me. Dungeon exploration isn’t too bad as long as you get the jump on the enemies and not vice-versa. So far none of the dungeons have dragged on long enough for fatigue to become an issue. I’m really enjoying Fire Emblem Echoes, much more than I’ve enjoyed an FE in the past little while. When’s the next one coming out?
Shin Atelier Rorona: Haven’t progressed at all from the last time. I was exploring a place called Nebel Lake or something when the game… froze. I’d forgotten the 3DS could do that =_= It doesn’t seem to be a common problem and hasn’t happened since, but it did dampen my enthusiasm just a little bit.
When I restarted, I did Esty’s quest that unlocks the requests with more vague requirements. Hopefully this should make it easier to fulfill quest and raise the townspeople’s affections, which is bound to affect the ending somehow. I’m beginning to doubt I have it in me to play Rorona more than once, at least in quick succession, so I’m now aiming for a fairly good ending right off the bat.
And that’s all I’ve been up to since I last posted. I hope to have something more substantial to report next time.