Hero’s Saga Laevatein Tactics (2)

After blathering on about my “gamer’s pride” in the previous post, I felt a bit silly walking away from the Immortal King without a fight, so I went back and killed him. The King himself wasn’t all that tough. It was those zombie magicians with the crazy range and full Valhalla gauges that decimated my party last time. This time I got a little lucky and two of them came down early to their doom. The troublesome one in the middle I took out with a Valhalla attack from one cleric and the rest weren’t much trouble. Victoly!

After all that, it turned out the Immortal King wasn’t even the final boss. It was Ahriman, who was more like Yu Yevon to IKing’s Jecht than any credible threat. I rubbed him out quickly, thinking the game would be over then, but nooo. Not even a credit roll. My hero Ernesto promised IK that he’d gather up all the Vaettir Arms on the continent and return them to him, so I’m supposed to help out with that. In the meantime the NPC that started everything got herself frozen in a time crystal and I have to find out a way to undo that and get her back.

…Or not. I ain’t gonna do it. Even if the credits haven’t rolled, I still consider the game over. If there’s anything else the game wants me to do, it should be short and to the point. Instead, right now I have 50% of the Arms and no clue how many more battles I have to fight to get the number I need to return. I also have no idea how I’m supposed to rescue Valerie. Most likely I’m supposed to fight and fight and fight and every couple of fights they’ll give me another clue until the chapter is over. DO NOT LIKE. So that’s it for me and Hero’s Saga, for real this time.

Overall impressions of Hero’s Saga: Laevatein Tactics: the story was shallow. Like, really really shallow. It lacked most of the twists that SRPGs usually have, and character motivations rarely made any sense at all. This bad guy developed all these weapons that hurt people on all sides and wasn’t even sorry for it, but because he’s an NPC’s father, he’s magically forgiven. Stuff like that.

Character interaction is rare and usually pointless. There were only about 5 or 6 story characters, so they have no real excuse. They seemed to be building a nice love-triangle between our MC Ernesto, his brother Claudio and his fiancee Diana, but then they chickened out and paired Ernesto with Valerie at the end, entirely unconvincingly. Boo, hiss.

Story and characters aside, everything else was pretty good. The battle music was okay, the graphics were okay, the character designs were meh, but passable. The battle system needed a little more balancing though. Higher-level enemies dodge like crazy, especially in the post-game chapter. No matter how high your morale is, once the enemies gets to more than one or two levels above you, prepare to miss just about every hit. You can use Phalanx for a guaranteed hit, but then prepare to do piss-all damage.

Magicians decimate your parties with ease. In most games, magicians are strong against other magicians, but in this game they’re weak against everything when it comes to being hit and strong against everything when it comes to dealing damage. And somehow enemy mages always do more damage to you than vice-versa. Some elements seem to be far stronger and more useful than others. Lightning and Earth especially, even though all four elements are supposed to be even. Valhalla Breaks are just evil. Yet somehow the enemy seems to have very good survivability against them lately.

Etc, etc. It needed a bit of tweaking in all regards and doesn’t stand out in any one aspect. If you like SRPGs you won’t regret playing it, but you won’t miss anything if you don’t get it either.

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