Hayate no Gotoku: Boku ga Romeo de, Romeo ga Boku de (1)

It’s been a while since my DS saw any action. And I’m a little disgusted with my PSP after that Blade Dancer experience, so for a change of mood I decided to play something lighter and funnier.

Hayate no Gotoku – Boku ga Romeo de, Romeo ga Boku de is the first of three handheld games based on a shonen manga about a debt-ridden butler named Ayasaki Hayate. If you haven’t read it, I’m in two minds as to whether to recommend it or not. On one hand it’s a very funny, charming series with a great cast of characters, but on the other hand the story hasn’t gone anywhere in ages and even I have stopped reading it, so… Eh. The game is for fans only, so if you don’t know the series you can skip the rest of this post.

Since this game came out in 2007 before anything really earth-shattering happened in the manga (Greece arc, A-tan), it still has that silly, gag-filled atmosphere that drew me in in the first place. As such Romeo ga Boku is the kind of story that would work well as a filler episode in the anime. Hakuo Academy is going to stage a play, and one way or another Hayate is going to be cast as one of the leads together with one of  his many, many love interests. You have your choice of Nagi, Hinagiku, Ayumu, Sakuya, Isumi, Maria and a “secret character” (I’ll let you find out who that is).

The game is a visual novel 95% of the time, with the occasional save break that allows you to play mini-games to earn Pathos points. Pathos points can be used to unlock special outfits for the girls and also to unlock alternative answer choices during the main game. Apart from that you pick your girl, watch the scenes play out, pick an answer when given the option, hope you get a bad ending because those are hilarious and generally just make your way to the end of the game. Along the way you will also unlock voice clips and CGs that unfortunately I can’t show you because unlike the PSP, the DS does not have a screenshot plugin (I stole these ones from the internet).

Now then, although I normally dislike visual novels, the fact that the game features characters I already know and like, and the fact that each route is short and frequently funny has lead to me pouring more effort into this than I normally do with this kind of game. Right now I’ve gotten Nagi, Hinagiku and Ayumu’s endings. I just started Sakuya’s route and I’m kinda regretting it because I don’t like her much. But after her I’ll get Isumi, then finally Maria.

Hinagiku: Her play is “Snow White” and nothing much happens on her route until the end, where you have to battle your way up an RPG-style tower to rescue a puppy. She spends the whole play agonizing over what will happen during the kissing scene at the end, but then she panics so much that she sits up before Hayate can kiss her and the play ends there. Bummer. Hinagiku is as twitchy as ever, so her route has quite a few bad endings. That’s all part of the fun, of course.

Ayumu: She’s boring, so her route is boring too. At least she only has one Bad End. Her play is “Romeo and Juliet.” The “climax” of her story occurs when her father spots her practicing in the park at night with Hayate and sets his zombie coworkers on them. You might be wondering how Ayumu got to star in a Hakuo Academy play when she doesn’t even attend that school… well, don’t sweat the small stuff.

Yes, elephantiasis is a horrible disease.

Nagi: The most romantic of the three routes so far, because a magical statue actively tries to bring them together. Nagi’s play is “Cinderella.” Or more like Cinderella mixed with Dance Dance Revolution mixed with Fist of the North Star. Come on, it’s Nagi. The crisis on her route involves Nagi being kidnapped and held for ransom by the same guys that tried to hijack Sakuya’s ship way back when.

It’s been a while since I saw Nagi’s old mansion and bedroom, so this route was a nice trip down memory lane. Speaking of Nagi and her mansion, the realization Hayate would be a prick to end up with anyone else but the girl who loved him enough to throw away her zillion-dollar fortune is part of the reason why I stopped reading the manga. Foregone conclusions are no fun at all.

So that’s how far I’ve gotten. Graphically and musically this game isn’t much to write home about, but it’s cute and it’s funny and it helps pass the time, so that’s good enough for me. I am getting a leeetle bit tired though, especially of the “Tiger’s Den” scenes where Hayate has to try desperately to please these overly-sensitive girls. I might take a little break before continuing with the rest of the characters.

2 thoughts on “Hayate no Gotoku: Boku ga Romeo de, Romeo ga Boku de (1)

  1. Falynsmeren Haight says:

    I agree that it was a fun cute game I spent hours self translating all of the answers and I only got nagi’s and ayamu’s story lines done but yeah I had fun with it. Lol I also thought that Hayate should have payed more attention to nagi throughout the whole anime series but he just couldn’t do it XD

    • Kina says:

      I like Nagi as a character, but Hayate probably sees her as just a little sister or something since she’s so immature. Who can focus on Nagi when there are more interesting characters like Maria, Hina, Athena and even Hamster around? :-p

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