10.06.10 / RPGs, atlus, nintendo ds, reviews, shin megami tensei, strange journey, video game / Author: admin / Comments: (1)
Tags: mem aleph, neutral ending, shin megami tensei, strange journey, summon night, zelenin
I didn’t finish this, I watched the ending on Youtube. But I was going down the neutral route so I was right outside Mem Aleph’s door when I got into Summon Night and forgot all about this. In fact I went in and fought her once, but she kicked my ass hard so I left to regroup and never did come back. IIRC I was level 78, so with a bit of grinding I should have been able to level up a bit and teach her who was who, but somehow the spirit just wasn’t in me.
Did I enjoy the game? Hmm, it’s complicated. Like most SMT games I’ve played, it went up and down regularly. Sometimes the story was fast-paced and the action was cracking and everything was really interesting, couldn’t wait to get back to it. Other times it was so dreary, slow and boring that I literally fell asleep behind the DS. The repetitive “fetch-questy” style of play didn’t help at all: go to this sector, explore it, kill this guy, get this item. Repeat for next sector. Repeat for next sector. I mean the details of who to beat and what the dungeon looked like differed quite a bit, but the core was exactly the same. So the story parts were good, but since each piece of plot progression was surrounded by 10 hours of only fairly-interesting dungeon-crawling it was hard going sometimes.
On the plus side I liked having tons of demons to fuse and summon, I really like the creepy soundtrack, the characters didn’t exactly piss me off (not even Zelenin, who I thought I’d hate), and I enjoyed making new items and weapons out of monster parts, Atelier-style. Not to mention my favorite fiends from Nocturne are back, and the difficulty of the game was just right so I didn’t die too often, and all around it’s a very solid game.
Would I play it again? …Uh…I dunno… Gee… I think i’d have to let some time pass between replays. And it really depends on what you get to carry over and what you don’t. I don’t mind if I don’t carry levels or items over, but I insist on my compedium, etc. etc. Then again I got the only ending worth getting, ‘cos chaos is stupid and law is downright insulting, so I don’t know exactly what I’d be playing for. Short answer, no, I won’t play it again. But it’s not a bad game at all.
07.04.10 / Japanese, RPGs, nintendo ds, reviews, shin megami tensei, strange journey, video game / Author: admin / Comments: (0)
Tags: alchemy, atelier lina, atelier series, felsen, gust, hengst, jrpg, lina no atelier, nintendo ds, pesca, ryuon, strange journey, synthesis
Yeah, I know I made a post a while back calling it terrible, but that was long ago when I hadn’t played very far into it. Having played it some more and, in fact finished it 4 times for 4 different endings, I must say it’s far and away the best DS Atelier so far.
Let’s take my complaints again one at a time. First off, the money requirement isn’t as high this time as it was in Lise. Somehow I misread “hyakuman” as 100 million instead of 1 million, which is why I flew off the handle. And in fact I was more than halfway there when I realized my error.
More than halfway, you ask? You mean it’s that easy to earn 50 million cole in this game? Yup! Remember my second complaint that buying and selling is more important that alchemy in this game? Well it’s true if you want to make money, though you won’t need that much. The fastest way is to buy and sell weapons between Hengst and Felsen and Pesca, buying what isn’t sold in one town and selling it in another, back and forth. Weapons sell for most in summer, but you can spend spring, fall and winter buying and then sell in one swoop. Once you unlock the higher level weapons you can apparently make 500,000 in one trip! So yeah, you probably still need to spend one playthrough getting enough money and enough synthesis raw materials, and then you can spend the following runs getting a proper ending.
I also complained about the talking, didn’t I? Well it’s not half as bad in this one as in Atelier Annie. I think I was still traumatized by all the blabbing there and ended up overreacting. There’s still a bit of talk, but apart from Ryuon your party members don’t waylay you inside your atelier, in fact they never show up there. Even when your friendship with them is at maximum they don’t talk too much, and they don’t bug you endlessly with requests like they did in Annie. Plus they’re really likeable too, each and every one of them. Even the storekeepers!
What else did I say? Oh yeah, I said something about alchemy taking forever to produce even simple items. Unfortunately that’s true, but only in the beginning when the level of your alchemy tools is low. Once you have the right tool for the job and have levelled it up enough, you can make massive quantities of items in very little time, some of which sell like crazy (but not as much as the right weapons). Also almost all drops are fairly easy to come by, which means you can make just about every item you have a recipe for instead of grinding for hours for an item with a 1 in 2000 chance of dropping. Cool, right?
Oh, oh, and they brought back the fairy hiring system from early Atelier games, though you’ll need to fix the forest a bit more before that option becomes available. In the beginning you can only hire incompetent black fairies (come on Gust, why is black still the worst?) but by the end of the game you’ll get fairies that might be even better than you at alchemy. Sweet! They cost a pretty penny, but what’s a little money to a multi-millionaire like me?
And even better, all six endings are quite easy to get, including the best one. I’ll do a post about how to get each ending if you’d like. But that’ll have to be later because right now I’ve got some SMT: Strange Journey (oh god it’s boring, but I just learned not to judge a game by the first 2 hours) to play. Yay!