14.01.12 / Nintendo DS, Simulation game, Video game / Author: Kina / Comments: (6)
Tags: review, virtual villagers

Your villagers look nothing like these
Since Konami won’t release another Lost in Blue game, I’ve been forced to look for acceptable substitutes. Candidate number one: Virtual Villagers: A New Home for the Nintendo DS.
A group of villagers from an island destroyed by a volcano settle on a new island. It’s up to you to make sure they can survive.
Controls are usually done via the touchscreen+stylus. Drag and drop villagers next to an item and they’ll carry out a related item. E.g. drop them next to the ocean and they’ll start fishing. Drop them next to a hut that needs repair and they’ll start fixing it. And drop a male and female on top of each other (under the right conditions) and they’ll head off to a hut to make babies.
It’s a simple game, with two major flaws that made me quit after two days. The first one is its very simplicity. There simply aren’t that many actions your characters can take. Fish, farm, build, research, breed, worship, take care of kids, that’s pretty much it. While they require “food”, they don’t actually eat or sleep.
That lying cover on the right shows a guy offering a girl a fish. That doesn’t happen. It shows a boy lighting a fire. That hasn’t happened in my game so far. Nobody has picked up a monkey either. Nobody’s blonde or red-haired or tanned either. About the only accurate thing in that picture is the woman carrying a basket of berries. That’s what my villagers have subsisted on for 53 years: berries and fish. Nutrition? Wat dat?
Almost all the things you’d need to worry about on a desert island are ignored in this game.
A Safe source of water? Your villagers don’t drink.
A Balanced diet? Safe sources of food? Like I said, berries and fish and later bananas. Presumably eaten raw.
Shelter? They build huts, but they don’t live in them, even in bad weather. Sunstroke? Wat dat?
Fire? Light? They hang around outside even through the middle of the night. Presumably they can see in the dark.
Dangerous animals? None.
Sanitation? Nobody poops or pees. Or showers, for that matter.
Inbreeding? You start out with 6 villagers. It’s a necessary evil. They’re prudish enough not to mate before 18, but fathers, mothers, brothers, uncles, everything that moves is fair game.
Seriously, my villagers have got things good. Which is good for them and bad for me, because they’re not very exciting to manage.
The second, and main flaw of the game is the time lapse system coupled with the sheer stupidity of the AI. Building huts, making babies, researching technology all takes so long that it’s pointless to just sit there and watch them. Since time passes even when the game is turned off, in an ideal world you could set everyone a task, leave for a bit and come back to find them completed. That’s in the ideal world. On Planet Earth, when you turn Virtual Villagers on the next morning, you’re far more likely discover half your villagers dead and the other half deadly sick. Anyone who isn’t sick will either be goofing off or doing a task you never asked them to do anyway. Even if you train a couple of healers, they’ll just stand by and let the others die. Builders will hang around while the huts fall into disrepair. Men and women will laze about when they should be breeding. So that’s where all the challenge went: keeping your moronic populace from dying of idiotus nobrainus syndrome.
The killing blow for me was the arbitrary set of “puzzles” you had to solve to progress. If “progress” is indeed the word. For one of them, I needed an expert builder to knock down a door so I could explore the rest of the island. Btw, the game never tells you this. You have to drag characters of various occupations all over the island until somebody triggers something somehow. Or, more sensibly, read a FAQ. So I set my adept builder to work on a hut, turned the game off, and then I came back he’d reached expert builder and died almost immediately after just to spite me.
Anyway, I stuck it out for a little longer. Got that door open eventually, explored a bit, got 16 villagers now, but all the fun is gone. In fact it was never there to begin with, and I was just deceiving myself. I have a lot of other games to play this year, and there are some great games coming out on PSP in the next few weeks (Suikoden Hyakunen, Atelier Elkrone(!!), Tales of the Heroes, Shining Blade) so I can’t afford to waste time here. Good luck on the island, folks!
10.01.12 / Japanese, Konami, Nintendo DS, Simulation game, Video game, Visual novel / Author: Kina / Comments: (0)
Tags: anime, Gokujou!! Mecha Mote Iinchou: Mecha Mote Days, review
Konami is the company responsible for some of my favorite games on the DS: Tokimemo GS 1-3, Lost in Blue 1-3 (moaaarr), and more. Even monkeys fall from trees, as the Japanese saying goes. And even good companies make bad games every once in a while. It’s when it’s every time that it becomes a problem (*cough* Nippon Ichi *cough*).
That being the case, I see no need to go on at length about Gokujou! Mecha Iinchou, the dress up game based on the popular shoujo manga/anime of the same name. It’s aimed at pre- and early teen girls, and I’m old enough to have kids that fit that description, so I’m not even the target demographic in the first place.
Plus the general rule of anime-based games is that they’re not for people who aren’t fans of the original. I couldn’t be arsed to check out the show, and even if I had I’m not sure I would have enjoyed it. It’s only natural that I couldn’t follow along, then.
The game: Your character is the class rep, and at the end of the year there’s a beauty contest of sorts for class reps. Your job is to shape her up over the course of the year so she can win that competition. I’ve been playing this on and off since around August, waiting for the big payoff, but when I think of all the other games I could be playing instead, it’s hard to justify spending time on this silliness. *toss*
It could have been good, if the game had given you a certain amount of freedom to shape your character as you saw fit. Since what we got in the end is a kiddy, pedestrian affair where you spend 90% of your time playing mini-games and listening to heavy-handed beauty lectures from your so-called rival while trying to fulfill easy monthly objectives, it’s barely even worth writing about.
A typical month goes like this: you have a trip to the beach planned. You go to school in the mornings (nothing much happens there). You do a few mini-games to earn cash, buy some beach-appropriate clothes, everyone gushes over how lovely you look, the end. Repeat with a different challenge the next month. If the graphics were any good, maaaaybe dressing up the main character would have been fun, but since everything is jagged,small and garishly colored, and the outfit designs are uniformly hideous… *toss*.
The description of the anime also says something about a “bad boy trio” your character has to deal with, but either they don’t exist in the game or they were all given lobotomies, because everyone fawns slavishly over you no matter what you do or wear. Your rival wants to, nay, insists on helping you achieve your goals every month, so you don’t even have the joy of sticking it to the usual snooty rival.
Summary: Good premise poorly executed. Story only fans care about. Dull gameplay. No autonomy. Servile characters. Awful graphics.
Conclusion: Bad game. Avoid like cancer. If you want to play a dress-up game on the DS, try something like the Oshare Princess games instead.
05.10.11 / Harvest Moon, Japanese, Marvelous, Simulation game, Video game / Author: Kina / Comments: (0)
Tags: hajimari no daichi, harvest moon
Harvest Moon for the 3DS, coming out early 2012, blah blah blah. If I know my Marvelous, there’ll be at least one delay before it comes out, so Summer 2012 is a safer bet.
Is it just me or are those some huge-ass vegetables? How are you going to harvest those? And would anyone seriously eat those monsters?
The stuff I’m hearing about the game isn’t setting my world on fire, though. Lay out your farm however you want? Design your own character? Change your hairstyle? This isn’t Animal Crossing, but fine. But what I really want to hear about is the farming system. Those neat rows from Two Towns seems to be missing now, and your farm looks a little plain. And I’ve been planting those same cabbages and eggplants and sweet potatoes since…since. What’s new this time? I’m seeing something about a “field levels” (段々畑) system that takes advantage of the 3D gimmick, but I’m not clear on how that works yet.
Until any really exciting news comes out about this one (or about Rune Factory 4!! Do want!), I won’t be shopping for a 3DS just yet.
I want a new Shepherd’s Crossing… ‘_’
17.09.11 / Japanese, Romance game, Simulation game, Sony PSP, Video game, Visual novel / Author: Kina / Comments: (4)
Tags: dream c club portable
A game for idiots by idiots, starring an idiot as the main character. You play an idiot who spends his weekdays either working or gambling and his weekends blowing wads of cash on idiotic girls who don’t even put out. Work, blow, work, blow, work, blow, game blows.
It would be one thing if the MC was a rich executive, but he works at a convenience store, making about ¥20,000 (~$260 USD) a week. Since all that money is at his disposal, I’m guessing he lives at home, sponging off mommy and daddy. And yet he’s not ashamed to go out every weekend and waste that money on overpriced drinks and inane conversations with brainless bimbos. What a disgrace to the human species.
Let’s see, $260 a week. All work and no play and all that, let’s give him $60 a week to play around with. That’s $200 a week left over. Excluding sick days and public holidays, let’s assume he works 50 weeks a year. If he saved that $200, he’d save $10,000 every year. In 10 years he’d have $100,000 in the bank. Now that’s hardly Bill Gates material, but how many 30-35 year olds do you know with $100,000 at their ready disposal? And that’s assuming he just tosses it in an account with no interest, makes no investments, buys no bonds, nothing. Not bad for a bumming mooch, yeah?
But nooo, instead he goes out every weekend to a hostess bar. A hostess bar that’s all about pretty girls ripping you off with $15 glasses of beer while chattering pointlessly away. There are 8 different girls in the game that you can have attend to you, and they’re all working in the bar for different reasons. You know, like how strippers always have some “reason” for stripping, they never go “‘Cos I’m a skanky ho”. Yeah baby, whatever you say. But I digress.
It’s not real money, so I wouldn’t be getting worked up if MC was squandering it on something fun. But Dream Club Portable isn’t even any good! As you can see from the chart on the left, the girls aren’t much to look at. Conversations with them consist of the MC macking on them with the cheesiest pickup lines ever while they struggle valiantly to conceal their utter disdain for him. I know exactly how they feel.
Apart from chatting, you’re also forced to buy drinks for yourself and your chosen hostess, and the more you can get her to drink, the greater her affection for you grows. The game even measures your capacity for alcohol. Now at 35 you’ll be broke and have a wonky liver. Wonderful.
So anyway, you work all week, then at the weekend you go to the hostess bar, chat with a girl, waste money on drinks, maybe get her to sing you a song on karaoke, then you leave. Repeat the cycle the next week. And again the next week. And again the next week. And again and again and again for one whole in-game year. It would be quite the formidable feat if DCP managed to keep the chat topics fresh and new from beginning to end, but since I quit after one month, I will never know.
Apparently you can learn more about a girl and help her work through her troubles. For example one of the floozies claims she’s training to be a pro bowler (yeah right), so you’ll probably support her till she fulfills her dream. So there’s a story mode of sorts, but the MC is a pervert and a loser, and the girls can’t be that bright if hostessing is the only way they can pay their bills, so I’m giving it a miss anyway. Next please!