Oukoku Shoutengai – Being a mayor is more boring than I’d thought.

Oukoku Shoutengai is a 2010 simulation game made by Japanese indie developers inutoneko. I’ve had a blast playing their earlier games and was really looking forward to this one, but it wasn’t quite what I was hoping for. A marathon 5 hour session yesterday was enough for me. I’ll explain why in a second, but […]

Finished Shin Atelier Rorona – Glad I played it

By “finished” I mean I successfully completed all of the king’s assignments in Shin Atelier Rorona, not that I’ve done everything the game has to offer. After the credits and the ending rolled I was offered an extra year to do some forging and foraging and stuff. I’ll save it for next time I need […]

Nothing much happening in Fire Emblem Echoes and Shin Atelier Rorona

The downside of playing lots of games at the same time is that you don’t make much progress in any of them. Which is okay because a good game shouldn’t be rushed, but it does mean I don’t blog much because I don’t have anything to write about. I said I would try to finish […]

Halfway through Shin Atelier Rorona – Mostly good, a few nitpicks

Shin Rorona no Atelier (New Atelier Rorona) is a 3DS remake of Atelier Rorona, a 2009 PS3 game. I’ve never played the original. Back when it came out I was still hung up on the character designs of the older Atelier games. Thus I decided I just didn’t like the “piss-and-watercolor” style of the new […]

I declare Rune Factory 4 “finished”. It was killing my buzz

I haven’t gone anywhere, I haven’t been playing anything other than Rune Factory 4, just trying to unlock that elusive final event. No dice. The event isn’t unlocking and RF4 is blocking the way so I can’t start something else. Putting story-critical events on a random trigger was a terrible, terrible idea. I’ve been playing […]