Busy busy!

15.08.10 / RPGs / Author: admin / Comments: (1)

Don’t worry, I haven’t abandoned this blog yet! I’m just busy playing games instead of writing about them, but once I get some downtime (read: once I stop playing Twin Villages), I’ll write a few posts on what I’ve been doing since I last wrote. Later!

Summon Night 2 DS

18.07.10 / Japanese, RPGs, impressions, nintendo ds, video game / Author: admin / Comments: (1)
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I played and finished this long ago, right after I finished Summon Night, but I jumped right into several other games, so I never got round to writing about it. Well, there wasn’t much to write because SN2 is very much a direct sequel to SN1. The storyline is different, but a lot of the characters show up again, the battle system is exactly the same, almost all the summon creatures are carried over from the previous ones, the music sounds the same, etc.

The first thing I noticed when the game started was the improved character designs. Not vastly improved, they’re still rather ugly, but much, much, much better than the horrible things in SN1DS. It’s especially noticeable when you see characters like Mimoza and Gibson from the previous game (they play a big role in this one too but aren’t playable), and even the newer characters are cuter to look at, particularly the girls.

The other thing different, obviously, is the story and the main characters. I chose the girl named Triss. She’s a member of the Blue-something [I keep forgetting the name, but it's the same Gibson & co. belong to] Summoning Guild but they treat her like trash for no good reason. The story starts with Triss qualifying as a full-fledged summoner and then immediately being cast out of the guild to “make a name for herself”, i.e. “GTFO and don’t come back.” But on her way out of town, she gets involved in an attempt to heal a girl with amnesia and finds herself in a village with a girl who can supposedly work miracles. This village is immediately attacked by mysterious Black Knights, and the story begins: Who are they? What do they want? Why does this girl have special powers? Why do Triss & co. throw everything away to protect a girl they only met five seconds ago? And will the girl with amnesia ever get her memory back?! (Shockingly enough, the answer is no.)

And…that was about it. It was pretty boring, to be honest. Fight random people, fight black knights, fight random people, fight black knights, long talking sequence, meet new characters and immediately bench them, etc. I bench every character after the first 8 or so because after every level up you get points to assign to stats. That means your homegrown characters are almost always stronger then new, pre-levelled ones, even if they’re the same level. While we’re at it, I should warn you not to bother trying to boost your MC’s magic. If she’s anything like my Triss, she will always be a crappy summoner in a party with three other better, stronger magicians. Her physical stats will be great through, so if I had to do it again, I’d make her a mighty warrior and call it a day.

The nice thing about SN2 is that the shops are slightly less expensive than those in SN1, or maybe you get more money from battles, I forget which. Either way it was easier to outfit your party properly without too much fuss as long as you didn’t get greedy. I still had to go for every other upgrade in order not to break the bank, but I managed quite well. The new mini-games are also more fun than those in the first one, especially the cake delivery and scratch card games, which I could play all those.

Since I was used to the system already, I blazed through the game with ease. Maybe that’s why it doesn’t really stick in my mind all that much. It’s not a bad game at all, in fact in many ways it’s much better than SN1. So I don’t know why I felt so bleh after finishing it, but somehow it’s put a damper on my Summon Night fever for now. Just for now. One day I’ll get SN3 and 4 for the PS2, and then we’ll talk again.

ASH – Archaic Sealed Heat

25.06.10 / Japanese, RPGs, impressions, nintendo ds, shining force feather, video game / Author: admin / Comments: (0)
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More like Archaic Shit Heat. I only made it through an hour or so of this game before giving up, a new record for me. It’s sad because I really wanted to like this game, based on who made it (Mistwalker). But the controls are just, just too clunky and annoying.

Everything has to be done with the stylus control, no using any of the buttons. I’ve never played a game where this was comfortable and ASH wasn’t the game to buck the trend.

The character portraits are tiny, tiny, tiny.

The story is…hmm. From what little I played, you’re Aishya, the Princess of Millinear, and your whole kingdom is levelled by a firey dragon on your 17th birthday. But then your retainers, who had been turned to ash, start coming back to life and fighting with you. Creepy… so anyway, your mission is to figure out WTF is going on, stop the fire dragon from killing any more people, and generally just run away in the worst battle outfit since Lusso in FFTA2.

The gameplay is hard to describe. I’ve seen something Shining Force Feather and Stella Deus: it takes a certain number of points to do anything, whether to move or to attack. In this game it’s called AP. So if you start the battle with 40 AP, you can either hold still and gather more AP, move (reducing AP), or Battle, which takes a whopping 50 AP to commence. Apart from your loyal retainer Bullneq, all the other characters appear to be generics: white mage, black mage, fighter, etc. I presume you’ll learn some new classes as you go along.

See, it doesn’t look so bad on paper, but when it comes to actual execution on the field, it’s sloooow, clunky and boring, and the first few stages being made up of nothing but tutorials does NOT help. Furthermore, you attack in teams, right? So if they had made it like in Revenant Wings or something, where, say, Aishya can have a team of black mages under her, and Bullneq can have a team of fighters under him, etc, etc, that would be okay. But it doesn’t seem to work that way, it’s just…messed up. Well, after 1 hour anyway. I don’t know if I’m ever going to continue this game because it’s really dull, but we’ll see.

Shin Megami Tensei – Strange Journey

10.06.10 / RPGs, atlus, nintendo ds, reviews, shin megami tensei, strange journey, video game / Author: admin / Comments: (1)
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I didn’t finish this, I watched the ending on Youtube. But I was going down the neutral route so I was right outside Mem Aleph’s door when I got into Summon Night and forgot all about this. In fact I went in and fought her once, but she kicked my ass hard so I left to regroup and never did come back. IIRC I was level 78, so with a bit of grinding I should have been able to level up a bit and teach her who was who, but somehow the spirit just wasn’t in me.

Did I enjoy the game? Hmm, it’s complicated. Like most SMT games I’ve played, it went up and down regularly. Sometimes the story was fast-paced and the action was cracking and everything was really interesting, couldn’t wait to get back to it. Other times it was so dreary, slow and boring that I literally fell asleep behind the DS. The repetitive “fetch-questy” style of play didn’t help at all: go to this sector, explore it, kill this guy, get this item. Repeat for next sector. Repeat for next sector. I mean the details of who to beat and what the dungeon looked like differed quite a bit, but the core was exactly the same. So the story parts were good, but since each piece of plot progression was surrounded by 10 hours of only fairly-interesting dungeon-crawling it was hard going sometimes.

On the plus side I liked having tons of demons to fuse and summon, I really like the creepy soundtrack, the characters didn’t exactly piss me off (not even Zelenin, who I thought I’d hate), and I enjoyed making new items and weapons out of monster parts, Atelier-style. Not to mention my favorite fiends from Nocturne are back, and the difficulty of the game was just right so I didn’t die too often, and all around it’s a very solid game.

Would I play it again? …Uh…I dunno… Gee… I think i’d have to let some time pass between replays. And it really depends on what you get to carry over and what you don’t. I don’t mind if I don’t carry levels or items over, but I insist on my compedium, etc. etc. Then again I got the only ending worth getting, ‘cos chaos is stupid and law is downright insulting, so I don’t know exactly what I’d be playing for. Short answer, no, I won’t play it again. But it’s not a bad game at all.

Summon Night DS

07.06.10 / Japanese, RPGs, nintendo ds, video game / Author: admin / Comments: (0)
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I’m on a Summon Night roll! Since I liked Tears Crown so much, I went out and downloaded the remake of the first Summon Night for the DS. I like isometric strategy RPGs anyway, so this was right up my alley. But then I loaded it up and UGH! The character designs are FUGLY! Right from the main character you select, everyone in the game looks like they were drawn by a third-grader! And the battles are slow, you spend half the game walking towards the enemy because they’re standing on the other end of the field and usually won’t move unless you come into their range.

And the story is YYY and the music is XXX and this and that…and before I knew it, 26 hours had gone by and I had finished the game. Just like that. Definitely one of the most painless game progressions I’ve ever experienced in my life. Long before I had time to start getting bored or start wondering where the story was going and who did what, it was over. On one hand, that’s called a shallow, simplistic story, on the other hand after several “deep” storylines in a row, it was a real breath of fresh air. If I had to summarize,

Pros:

  • Very easy after the first few battles. Keeping everyone alive is kinda hard in the beginning after that it gets way easier
  • But not too easy: you have to do free battles if you want to keep everyone equipped ‘cos they’re stingy with money.
  • Lots of characters join your party and most of them are pretty useful
  • Characters are automatically healed and revived after battle
  • “Brave” system rewards you for not being overlevelled, by giving you special party abilities.
  • Game isn’t too long and isn’t too short. You can finish a first playthrough in 20-30 hours even if you grind
  • Lots of different beasts to summon, some very powerful, some very useful. Experimenting is fun!

Cons

  • Fugly character designs. The cover art is a lie!
  • Boring, cliched story. The original is over 10 years old, so that explains some things.
  • Music is nothing remarkable
  • Battles are really slow and take forever to finish.
  • Battles are very repetitive, the same thing every single time: kill the boss/kill everyone, game over if your MC dies. Every single story battle, all the time.
  • Trying to get new summons using summon stones is a crapshoot, and virtually useless in battle.
  • No items to refill MP with makes using summons inconvenient in the first half of the game.
  • Too many characters means you’ll be at a loss who to use and who to toss aside in the latter half. I just picked a party and stuck to it, since the game is easy enough.

So anyway, that was actually pretty fun, as far as strategy RPGs go. I was thinking of playing again with a different MC instead of Aya, but since I like it so much the decent thing would be to go out and buy it this time before playing some more. In the meantime I’m playing Summon Night 2 DS!

Summon Night X ~Tears Crown~

25.05.10 / Japanese, RPGs, ace attorney, nintendo ds, reviews, tears, video game / Author: admin / Comments: (1)
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I’ve gotten into a bad habit of starting a new game right as I’m about to finish an old one, and then getting into it so much that I forget to finish the previous one. In fact I started the Ace Attorney Investigations: Miles Edgeworth game right before I reached the final boss in this game, but luckily the last dungeon was so pain-free that I ended up finishing it anyway.

But I’m getting ahead of myself here. This was my very first game in the Summon Night series, as well as the only traditional turn-based RPG in the whole series, so I wasn’t quite sure what to expect going on. What I expected: just an ordinary RPG to kill the time. What I got: just an ordinary RPG to kill the time, but with a fun battle system and really charming characters, well worth the time I spent playing it.

I don’t know if I want to write a full review of this. I mean, it really was ordinary. The twist at the beginning where the main character [spoiler ahead, stop now] ‘s dad [stop now, really] turns out to be evil and sends the brainwashed Prince Noin to kill the king was unexpected because I hadn’t read a synopsis, but after that everything followed automatically with almost no other surprises. Fight, conquer X place, take it back from the Evil Empire, move on to the next place, fight Empire over macguffin, lose somehow, fight some more…you get the drift. It’s a very linear game with your hand held every step of the way: Go to Tower X, it’s north of the Y plains, after that go to Cave V, it’s north of plains Z, etc. But I wasn’t looking for surprises, so I just relaxed and enjoyed the trip. The trick to enjoying this game is low expectations, after all.

Low expectations should also apply to the music, which is rather bland, and the graphics, which are quite hideous by DS standards. Don’t get me wrong, the characters designs and character portraits are cute and lovely (a little baby-faced, but in a good way), but the actual sprites on the screen are horrible. Muddled, blurry messes with obscured features. They’re almost SNES-level bad, but not quite. It took a lot of getting used to, but as I said, I wasn’t looking for anything special, so I took it in stride.

So, ordinary cliched story, bland movie, bad sprites…what haven’t I mentioned? Oh yeah, the battle system. This wasn’t quite so ordinary. I mean, it’s definitely turn-based, active time battle system where the faster person goes first (this will almost always be the enemy, especially in the case of bosses). Some of your party members can fly, so they’ll be on the top screen, the others will be standing on land on the bottom screen. Same with enemies, though the number of flying bosses is disappointingly small. What’s the point of that? Well a lot of attacks target a specific group of enemies/members, so if you have at least one member in the sky, you can survive a lot of things that would wipe out the party. Also the one in the sky can score critical hits on flying enemies, which most land-based party members can’t do. On the minus side, a lot of buffs will hit only those in the buffer’s zone, something to take into account. Overall I liked that the battle system used the whole DS, it made the same-old system feel a little fresh and different.

See that red-yellow-green gauge near the top? It’s a burst-gauge of sorts, and for each bar that fills up, the main character (Dylan or Fara) gets to unleash a co-op attack with one of your party-members. One attack for one bar and an ultimate attack for the full three bars. Maybe this is just me but I think Elnardita’s is the most useful because at just level one it heals all party members for huge amount and raises attack, all without using MP. That’s probably only on Dylan’s path though (you can choose one of two mains). Your choice of fighting characters will probably depend to an extent on what co-ops they offer, so do some research before you start blowing too much money on equipment.

Last thing about the battle system, you see that big yellow creature on the right of the top-screen? That’s a summon beast (duh, it’s called Summon Night), and you get them by…usually by finding them in chests.  You equip them to a character much like you did with GFs in FF8, and they provide all your magic attacks in the form of buffs, debuffs, healing and offensive magic. As you use them, they “level up” and learn new skills. And to power up these skills, you need special red Mana stones which are really (annoyingly) rare and must be used with care because they can’t be reused. A tip: don’t power up any offensive magic or debuffs, pour your stones into buffing and support magic. And be stingy with those stones until the latter half of the game when you get the good summons.

Phew…I said I wasn’t going to review it, but I got carried away. I really did enjoy it, much more than I liked DQ9, at least. As proof, I actually finished it. And I did all the “parliament” sidequests too, as soon as I unlocked them. What’s “parliament”, you ask? It’s a really whack system where your party members propose quests to do, e.g. a little boy’s gone missing, let’s go find him, then you and your party members debate over it, then in the end they vote on whether to do it or not. Sorry, I actually made that sound like fun, but it’s not. Because the debate consists of them throwing questions at you that you have no idea how to answer, and they don’t give you any hints/ideas, and if they vote you down you can’t do that quest for the rest of the game. Hit restart and start all over again. The worst offender is Muumuu ‘cos all he says is “Muu muu!” then you have to pick

-You want to boil the fish, huh?

-You want to fry the fish, huh?

How the hell would I know!? What’s worse, apart from the last few ones, most of them give you crappy items as rewards, stuff you don’t want or need and won’t ever use. Crap! But I did it anyway! And I liked it! Because despite everything, I really did care about the characters and I really did enjoy spending more time with them during those quests. Some of them were really funny, and a few gave really good experience.

Okay, that’s enough for one day. I wanted to talk about the “Brave” part of the battles, or about the great voice-acting, but all you really need to know is that it’s a pretty good game, in an ordinary way. It won’t be the best game you ever played, but you won’t regret getting it if it ever comes out in English. I hope they make more in the same vein!

Dragon Quest 9 – Sentinels of the Boring Skies

18.05.10 / RPGs, dragon quest 9, nintendo ds, reviews, video game / Author: admin / Comments: (6)
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I’ve been playing this for a while, but after the example of Atelier Lina where I judged it too quickly, I decided to hold off on my opinion till I’d gotten a bit further. Well now I’m way further into it, in the last dungeon to be precise, and my judgment: BORING. (spoilers to follow)

The good things: Being able to control how your main character looks, being able to control skills and weapon growths, being able to change classes eventually, simple gameplay and controls, nice graphics for the Nintendo DS, seeing your equipment changes reflected on the field, nice sound track.

Everything else: I’m not finishing this game because I don’t care about the last boss. That’s because I didn’t care about the whole story. So you’re an angel who lost his powers, so bloody what? That’s the sad thing about having a silent protagonist: the other characters have to pick up the slack to make you care about the story and the game, and in this case they all failed miserably. First off, your other party members are generics so they never talk either. Everyone else is an NPC with minor roles to play in your quest-of-the-day, but nothing major to contribute. Sandy the fairy is a moron, so she’s out. The angels in “heaven” are bland so they’re out. And…nobody else counts.

And it’s not just that the story is plain (angels in this day and age? seriously) but that it plays out in a very traditional way with no unexpected twists or turns. If you’ve played more than a few RPGs, you’ll know from the start that making the tree bear fruit will only lead to disaster. After that you have to run around helping people (slay this monster, deliver this item, slay this other monster) in order to regain your angel powers. Then you have another series of fetchquests: find the 7 fruits. And then the last bit of the game is a bit interesting ‘cos first you get to ride on a dragon for a while, and then you get captured by the bad guys and have to break out of jail. That part was fun. And then after you defeat the ‘bad’ guy, ZOMG the real boss was an evil angel. Yeah, I saw that coming a while back as soon as you showed me Elgios in the flashback dudes, thanks a lot dudes. So now you know.

Gameplay, as I said, is nice and simple, but when you have a boring story and weak characters, you need to ramp *something* up to make it worth playing, so this would have been their chance to pour some effort into the battles, or maybe the sidequests. But no, fight-defend-item-special, you just buff, attack, heal, buff, attack, etc. Bleh. And it’s not challenging either, because I avoided a lot of the field battles and still never had any trouble with the bosses except one or two. Well, I guess being able to see the enemies on the field was a nice touch though.

The less said about the sidequests the better, it’s just a series of fetch quests and unreasonable demands thrown at you: go fight enemy X wearing a pink hat and using only attack Y so I can give you this crappy item as your reward. Oh, and forget about getting any good classes unless you do our stupid quests. Zzz…

One thing I was hoping to get into, given my love of Atelier games, was the alchemy system. Unlike in DQ8, you don’t have to run around for hours to get the item, the alchemy is instantaneous. BUT! The problem was ingredients. To get good materials to grind with, you’ll have to do a bit of grinding, both by fighting and by scrounging around on the world map. And then it seems like you won’t get most of the good raw materials and recipes until after the game is over, because – get this – YOU CAN’T FLY UNTIL AFTER THE GAME! No way. No flying for you, man, you’d better get in that boat and go to the few places the game will allow you. And be grateful for it. So anyway, I was only able to create a few items through alchemy, some of which were useful, many of which were not, so forgive me if I wasn’t exactly enthused by that part of the game.

So you see, it’s not a bad game. I mean, it was enough for me to make it to the end, but it’s not a good game either. The howls and bad reviews from 2chan were definitely exaggerated, but it DEFINITELY  doesn’t deserve that 40/40 Famitsu gave it either. 20/40 (5/10) at most for being technically sound but completely lacking in charm and excitement. Square-Enix has been laying on the bribes thick at Famitsu lately, don’t you think? Anyway, that’s enough DQ for me, now to eagerly await the release of Tokimemo Girls’ Side 3 next month! Whee!

Lina no Atelier is awesome!

07.04.10 / Japanese, RPGs, nintendo ds, reviews, shin megami tensei, strange journey, video game / Author: admin / Comments: (0)
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Yeah, I know I made a post a while back calling it terrible, but that was long ago when I hadn’t played very far into it. Having played it some more and, in fact finished it 4 times for 4 different endings, I must say it’s far and away the best DS Atelier so far.

Let’s take my complaints again one at a time. First off, the money requirement isn’t as high this time as it was in Lise. Somehow I misread “hyakuman” as 100 million instead of 1 million, which is why I flew off the handle. And in fact I was more than halfway there when I realized my error.

More than halfway, you ask? You mean it’s that easy to earn 50 million cole in this game? Yup! Remember my second complaint that buying and selling is more important that alchemy in this game? Well it’s true if you want to make money, though you won’t need that much. The fastest way is to buy and sell weapons between Hengst and Felsen and Pesca, buying what isn’t sold in one town and selling it in another, back and forth. Weapons sell for most in summer, but you can spend spring, fall and winter buying and then sell in one swoop. Once you unlock the higher level weapons you can apparently make 500,000 in one trip! So yeah, you probably still need to spend one playthrough getting enough money and enough synthesis raw materials, and then you can spend the following runs getting a proper ending.

I also complained about the talking, didn’t I? Well it’s not half as bad in this one as in Atelier Annie. I think I was still traumatized by all the blabbing there and ended up overreacting. There’s still a bit of talk, but apart from Ryuon your party members don’t waylay you inside your atelier, in fact they never show up there. Even when your friendship with them is at maximum they don’t talk too much, and they don’t bug you endlessly with requests like they did in Annie. Plus they’re really likeable too, each and every one of them. Even the storekeepers!

What else did I say? Oh yeah, I said something about alchemy taking forever to produce even simple items. Unfortunately that’s true, but only in the beginning when the level of your alchemy tools is low. Once you have the right tool for the job and have levelled it up enough, you can make massive quantities of items in very little time, some of which sell like crazy (but not as much as the right weapons). Also almost all drops are fairly easy to come by, which means you can make just about every item you have a recipe for instead of grinding for hours for an item with a 1 in 2000 chance of dropping. Cool, right?

Oh, oh, and they brought back the fairy hiring system from early Atelier games, though you’ll need to fix the forest a bit more before that option becomes available. In the beginning you can only hire incompetent black fairies (come on Gust, why is black still the worst?) but by the end of the game you’ll get fairies that might be even better than you at alchemy. Sweet! They cost a pretty penny, but what’s a little money to a multi-millionaire like me?

And even better, all six endings are quite easy to get, including the best one. I’ll do a post about how to get each ending if you’d like. But that’ll have to be later because right now I’ve got some SMT: Strange Journey (oh god it’s boring, but I just learned not to judge a game by the first 2 hours) to play. Yay!

Finished Saga 2

28.03.10 / Japanese, RPGs, nintendo ds, reviews, saga 2, video game / Author: admin / Comments: (0)
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Saga 2 elves

Yippee, I finally finished this game! I hate leaving games unfinished, so even though I’ve started several other games in the meantime, it was nagging at the back of my mind that I still haven’t finished Saga 2: Goddess of Destiny.

The last boss was a pain in the ass, though. The first time I fought him I lost because I didn’t have enough healing items. You really need that “Healing Book” item, because the boss has attacks that hit your whole party and you can’t afford to heal them one by one. I had two magic-users, Momoko and Liruka, but it was still all I could do to stay alive. Work on your HP before you get to the boss. Have at least 900HP before you face him!

Actually, despite my best efforts, three of my party members got wiped out and the final showdown was between Liruka and the boss. Liruka has blazed through her Flare books and had only a Blizzard book with 1 use left when the boss croaked. What saved me is that right before he dies, he uses a very predictable pattern where he charges for two turns and unleashes a 700+ attack on the third. So I attacked, attacked, healed, repeated, and just when I was down to one last Blizzard, he croaked.

The ending? You, your mom and your dad jump out of the window to go have another adventure. Apparently it’s the same ending from the GBC edition. I was hoping for something a little more exciting after all the effort I went through, but whatever. I’m just glad it’s over, honestly. Will it ever get released in English? Hmm, on one hand it IS from Square-Enix. On the other hand, it’s not very user-friendly and the story is decidedly bland and out-of-date. The updated graphics are very blocky and the battle and levelling system will leave a lot of new users scratching their heads. I’m not even sure I’d recommend it to anyone I know. I enjoyed it but I won’t be playing this again. So…yeah.

Luminous Arc 3 – Eyes

09.03.10 / Japanese, RPGs, nintendo ds, soundtrack, video game / Author: admin / Comments: (0)
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Finished it! With 45% completion! I got both [spoiler character] and [spoiler character] to survive, and went for Inaluna’s ending, which was both blah and bittersweet at the same time. My percentage would have been higher if I’d chosen to view the Kopin theatre, but I hate kopins, so screw that. I probably should have done more of the hot spring battles as well. Popuri (yes, that same Popuri) creamed me good when I got to her, but I think with the use of those 100% status-effect items, I could take out her kopins and take her down in no time at all. Will try on my next playthrough.

Anyway, it was fun! Easier and more fun than LA2, and the story was just as bad as the previous two so no complaints there. The girls get less and less pretty with every game but the gameplay gets better and better so no complaints there. I also liked the soundtrack, so all in all it was a good experience. I liked it so much I went to look up who composed it, and found out it was Yasunori Mitsuda. Aha, no wonder!

MVP: Yuu. You HAVE to use Yuu! His magic stat is phenomenal and hits a very wide area, though you really have to watch his HP.
First runner up: Eruru. Her healing saved the battle for me at least 50% of the time, especially once you can improve her speed with a lapis. Also she struck the final blow on the boss for me, which was awesome.
Second runner up: Inaluna. By herself she’s a rather mediocre unit, but her Haste spell makes it possible to get good use out of Yuu and Eruru in the second half of the game, so banzai!

Honorable mention: Refy (post class change), Ashley (in the first half before being overshadowed) and a certain spoiler character who joins your party and has reasonably good AOE magic.

Fun game, I think I’m going to play it again in a bit. But first I got a bad ending in Lina no Atelier (which isn’t as bad as I thought) so I need to replay it for a better ending.