The Idolm@ster: Dearly Stars – Not my kind of game

15.02.12 / Japanese, Namco, Nintendo DS, Simulation game, Video game, Visual novel / Author: / Comments: (0)
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Just finished Hidaka Ai’s route. Meh. Just glad it’s over, that’s all.

Dearly Stars disappointed me in nearly every aspect I could think of:

As a raising/life sim

There are only three stats to manage, plus tiredness. All of them are very easy to raise and keep high. You’d expect that as a teenaged idol you’d have to balance your school life with performances while finding time for training and taking care of your health and getting enough food and rest, that sort of thing, but there are no schedules to worry about or deadlines to meet in Dearly Stars. When you have an audition lined up, your rivals and the organizers will wait as many days and weeks as it takes for you to get your act together. There’s no tension at all.

As a music/rhythm game

Dearly Stars is a game about a musician, but it’s not really a music game, per se. What music there is is pretty bad, the songs your idol can sing are fixed, as are her dance and vocal performances for each one. The player’s involvement consists of picking out outfits, adding a few moves and helping her “memorize” lyrics and “learn” dances through minigames. After all that effort, though, your idol’s success in auditions still depends entirely on luck. You might as well not even bother.

I’m not a fan of cutesy-poppy idol music in general, and Ai’s voice grated on me. The same songs sung by the other playable idols are slightly more bearable. Ryo has a soothing, boyish voice (for a trap anyway) and Eri’s voice is high and sweet, but Ai is just loud, bordering on screechy. Quite a disappointing experience.

As a dress-up game

Idols are supposed to be cute and fashionable, right? Right, Namco? Oh, you didn’t get the memo? Ah, that explains why your idols only have three outfits with a few palette swaps, some ratty-looking accessories and no hairstyle changes at all, eh? There’s no way to buy outfit or accessories either, you have to wait till Sunday and pray a fan sends you one. Just how poor is Studio 876 anyway?

As a minigame collection

The bulk of the “gameplay” consists of using the touchscreen and stylus to give Ai “lessons” through mini-games. To improve your Vocal skills, you have to fill in missing lyrics in hiragana as in the screenshot on the right. To raise Visual expression, you have to tap little smiley faces (I hate that game) and for Dance skills you have to tap out the correct steps when they particular mark. It’s hard to explain.

I appreciated having something to do other than read long conversations and listen to bad music, and the games even grew on me after a while. It’s just that it’s the same three mini-games from beginning to end. No new games, no new levels, no added difficulty, no surprises. Plus Ai just won’t shut up during them, so you’re playing the same things, getting the same results and hearing the same loud comments throughout the game. And at the end of the day none of your hard work even matters, because the auditions are largely down to luck and probability. Waste of effort.

As a visual novel

The point of the Idolm@ster games, as far as I can tell, is to chronicle the rise of an idol from a nobody to a superstar. To make them more interesting, each girl (or trap) has her own story that plays out over the course of the game. Ai’s story is that her mother is a retired famous idol and so she grew up with a complex about it. As the game goes along, her mother returns to the entertainment world and challenges her, and they have a great showdown at the end of it all.

Good, that’s all well and nice. It’s a bit of a shame that I have to compete with her, because IMO her mom Mai is the greater star. We never get to see her perform, but from what I can see, Mai has better looks, a better sense of style, greater charisma, greater magnetism and just all-around greater “star power.” Ai’s just a loud noisy kid with everyday looks, a squeaky grating voice, average dancing skills and a large head. Hmm, then again apart from the large head part, I just described Japan’s reigning queen of pop Ayumi Hamasaki, so maybe Namco’s on to something here.

That’s just an aside, back to the story. Little things that make visual novels more comfortable to play, like quick saves, quick loading and text-skipping are missing. When you talk to someone and a choice comes up and you get it wrong, they don’t tell you what you did wrong so you can fix it next time. Then there’s the usual bullshit answer choices based purely on guesswork. E.g. “What were you doing?” A. Looking at the boats B. Looking at the sea C. Looking at the whales. Okay, you might guess that C is a little over the top, but why is B “correct” and A “wrong”? And why does it matter what I was looking at, wtf?

That’s all minor stuff though. Major problems, I had two. First one: the Stranger’s Family Reunion issue. This is where the game takes that are new and foreign to the player for granted. Along the way, you’ll meet other idols like Haruka, Yukiho, Makoto, Ami, Azusa and Makoto that Ai gushes over like they’re the greatest stars on the planet. These events mean nothing to me because I don’t know any of these people. Maybe they’re from previous games or the anime, but how should I know and why should I care?

So anyway, the game goes along, and Ai competes against some of them and gets down on herself on how they’re so much better than her in terms of looks, singing ability, energy etc. It’s easy enough to believe because Ai sucks so much, but still, how should I know? That where the second problem comes in: Show, Don’t Tell. Show us their performances, let us hear them sing, let me decide for myself if they’re that awesome or not, don’t make up my mind for me.

Quite frankly, the construction of the game makes these “super-idols” look terrible anyway. If they’re so famous and fantastic, how can Ai stumble her way through the auditions and fall flat on her face several times while performing the same tired songs in the same tired clothes and still beat them handily every time. If I was a fan of those older idols, I’d be quite pissed.

What’s more, since it’s so hard to believe they’re any good at all, the parts of the story that focus on  helping Ai work through her inferiority complex and beat these glamorous idols (i.e. the whole game) come across as false and disingenuous. It makes Ai seem like a fraud, like she’s being falsely modest and fishing for compliments when she puts herself down. I just can’t get into a story like that.

Of course, the one time when they did show something, it was completely unimpressive. They make a huge fuss about Hidaka Mai’s hit song “ALIVE” being the greatest song ever, and when you finally get to hear it, it’s a shitty Disney-type ballad. Poorly delivered by Ai’s voice actress to boot, like all the other songs before it. That one I could have done without.

Putting my doubts about the way the story was delivered to one side, I must also take issue with the story itself. Not with the ultimate goal of overcoming her mother’s legacy. That part is fine. It’s all the people she faces along the way I have a problem with. They’re not just talentless idols, they’re also lame characters. Why the heck are they so friendly and helpful to their rival? They’re all so eager to compete with her on an even level. They give her advice, they cheer her up when she’s down, they accept their losses like champs.

Damn it, how am I supposed to feel good about my progress when they’re all so kind and generous and my character is a no-talent loudmouth bobblehead? As a result of their cookie-cutter uniform niceness, the only person who did show a bit of personality, Hidaka Mai, became by far the most exciting person in the game. Instead of being all sugar and spice, she could be catty, boastful, playful, mean and crazy in turn. It’s sad when the “last boss” of the game is the one you’re most rooting for by the end.

Conclusion

Whew. I sure wrote a lot for a game I didn’t even enjoy all that much. This is where I add my “It wasn’t that bad” disclaimer, and it’s true, it wasn’t that bad. It wasn’t that good either, and the longer it dragged on, the more “not that good” it got. An Idolm@ster with more things to do, better songs, a more likeable main character and a more colorful supporting staff might be a really good game.

I don’t know if the other Idolm@ster games where you play a producer instead of the idol themselves are better at resolving these issues, but I’m not in the mood to find out. I got to see for myself what Idolm@ster is all about, and I’ll have to be satisfied with that.

On to the next game!

The Idolm@ster: Dearly Stars – Hmm…

11.02.12 / Japanese, Namco, Nintendo DS, Simulation game, Video game / Author: / Comments: (6)
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I wanted something with absolutely no random battles in it, and I haven’t started a new raising sim in a while so… here we are.

Dearly Stars has you playing as a wannabe idol singer who grows from a nobody into a famous id0l. I picked Hidaka Ai, the one in the middle, and I’ve currently got her up to a Rank D idol (over 100,000 fans).

The gameplay is simple enough. You have three stats, Vocal, Dance and Visual (looks), and you raise them through lessons that take the form of annoying touchscreen mini-games. Additionally you pick a song and an outfit depending on which one of the three stats is trending that week, then you carry out promotions that help you build up “memories.” After a few of these, you qualify to take part in an audition where you use those “memories” to hold the judges’ interest long enough to pass. Pass, rank up, next audition, pass rank up, etc.

I haven’t watched the Idolm@ster anime, and this is the first game I’m playing but I hear they’re all quite similar. While this isn’t quite the experience I was hoping for, I can (sort of) see what the attraction of this game would be. It’s like the anti-Princess Maker, made for people who find “regular” raising sims long, tiring and/or confusing. They just want to play with a cute girl and they already know what they want her to be. No need to mess with all those stats and jobs and lessons and multiple endings and stress and time limits and stuff like that. Just a linear story, simple mini-games and lots of anime girls to ogle. Makes sense.

It’s not really for me though. I’m going to finish it and everything, but it’s not really doing anything for me. The foregone conclusion (Ai wins “Idol Ultimate” and becomes a top star like her bitchy mother) is painful enough without adding the repetitive gameplay and the vaguely irritating story to the mix. At each stage they try to throw an obstacle in Ai’s way, but with the player at the helm and the auditions so easy to win, they just end up looking ridiculous. For example right now I have to beat an idol named Hoshii Miki in an audition. There’s no way I’m going to lose as long as I take lessons and follow the trends, but the game is acting like it’s this insurmountable obstacle that I could never overcome in a million years, blah blah blah. Pathetic.

Anyway, I’m going to finish it. Apart from being piss-easy and highly repetitive, it’s not exactly bad, and it shouldn’t take too long at the rate I’m going. After this I still won’t be ready to take on any random battles, so… hmm… I’ll probably pick up an otome game.

Hero’s Saga Laevatein Tactics (2)

08.02.12 / Nintendo DS, Strategy RPG, Video game / Author: / Comments: (0)
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After blathering on about my “gamer’s pride” in the previous post, I felt a bit silly walking away from the Immortal King without a fight, so I went back and killed him. The King himself wasn’t all that tough. It was those zombie magicians with the crazy range and the filled Valhalla gauges that decimated my party last time. This time I got a little lucky and two of them came down early to their doom. The troublesome one in the middle I took out with a Valhalla attack from one cleric and the rest weren’t much trouble. Victoly!

After all that, it turned out the Immortal King wasn’t even the final boss. It was Ahriman, who was more like Yu Yevon to IK’s Jecht than any credible threat. I rubbed him out quickly, thinking the game would be over then, but nooo. Not even a credit roll. My hero Ernesto promised IK that he’d gather up all the Vaettir Arms on the continent and return them to him, so I’m supposed to help out with that. In the meantime the NPC that started everything got herself frozen in a time crystal and I have to find out a way to undo that and get her back.

…Or not. I ain’t gonna do it. Even if the credits haven’t rolled, I still consider the game over. If there’s anything else the game wants me to do, it should be short and to the point. Instead, right now I have 50% of the Arms and no clue how many more battles I have to fight to get the number I need to return. I also have no idea how I’m supposed to rescue Valerie. Most likely I’m supposed to fight and fight and fight and every couple of fights they’ll give me another clue until the chapter is over. DO NOT LIKE. So that’s it for me and Hero’s Saga, for real this time.

Overall impressions: the story was shallow. Like, really really shallow. It lacked most of the twists that SRPGs usually have, and character motivations rarely made any sense at all. This bad guy developed all these weapons that hurt people on all sides and wasn’t even sorry for it, but because he’s an NPC’s father, he’s magically forgiven. Stuff like that. Character interaction is rare and usually pointless. There were only about 5 or 6 story characters, so they have no real excuse. They seemed to be building a nice love-triangle between our MC Ernesto, his brother Claudio and his fiancee Diana, but then they chickened out and paired Ernesto with Valerie at the end, entirely unconvincingly. Boo, hiss.

Story and characters aside, everything else was pretty good. The battle music was okay, the graphics were okay, the character designs were meh, but passable. The battle system needed a little more balancing though. Higher-level enemies dodge like crazy, especially in the post-game chapter. No matter how high your morale is, once the enemies gets to more than one or two levels above you, prepare to miss just about every hit. You can use Phalanx for a guaranteed hit, but then prepare to do piss-all damage.

Magicians decimate your parties with ease. In most games, magicians are strong against other magicians, but in this game they’re weak against everything when it comes to being hit and strong against everything when it comes to dealing damage. And somehow enemy mages always do more damage to you than vice-versa. Some elements seem to be far stronger and more useful than others. Lightning and Earth especially, even though all four elements are supposed to be even. Valhalla Breaks are just evil. Yet somehow the enemy seems to have very good survivability against them lately.

Etc, etc. It needed a bit of tweaking in all regards and doesn’t stand out in any one aspect. If you like SRPGs you won’t regret playing it, but you won’t miss anything if you don’t get it either.

Hero’s Saga & WiZman’s World – Dropped

25.01.12 / Japanese, Nintendo DS, RPG, Strategy RPG, Video game / Author: / Comments: (6)
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They were blocking my path to gaming pleasure. For the past few days I’ve been in a state of not wanting to play these games and at the same time not wanting to start anything else until they were done. Obviously something had to give.

Hero’s Saga: Made it to the last boss and fought him once. He’s a cheating bastard, but I outwaited him and he came down to fight me around turn 10. I beat him fair and square, and what did he do? He came back to life with his skills returned and his Valhalla Gauge refilled. Cheater! Cheater! I’d already lost a number of troops to his cheating ways, so I decided to grind a little, strategize a little better, and take him on again. That’s what I thought four days ago, and I haven’t been able to muster up the interest since. The last boss was kind enough to blab the rest of the story before recovering, and I don’t really care what happens to everyone at the end, so… *toss*

WiZman’s World: I don’t really want to drop this. I like it a lot. Sadly it’s time to admit to myself that I don’t have the energy to finish it. I’m about halfway through the last dungeon, and it’s one of those warp dungeons. The map is all but useless and it pains me to realize that I’m putting in all this trouble to go face the final boss just to get killed. Because I just know I’m going to be killed the first time no matter how much preparation I do. Get killed, waste several more hours re-preparing, possibly get killed again, finally kill the boss… I’m tired. I want to finish it, but not at the expense of that much time and effort.

I could put them merely on “hiatus” but then they’d still be there as a mental stumbling block, begging me to come back. No, we can’t just be friends. A clean break is best for us all. Now if you’ll excuse me, I have a date with Persona 2.