Riviera: The Promised Land

19.02.12 / Atlus, Game Boy Advance, Romance game, RPG, Video game / Author: / Comments: (7)
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I got nostalgic for Riviera, so I’ve been playing it on and off for the past couple of months. I just finished my third and a half playthrough of this game and got Serene’s ending for the second time.

Since I’ve played it so often, I don’t have much to say about it. I first picked this up in… 2005-ish? Summer of 2005, I believe. It was my first “dating sim-ish” kind of game, the first time my atttitude towards my party members had actually affected the ending I got. I had no idea things would turn out that way, but I just went along being nice to Lina and before I knew it, I’d gotten a treasure hunter ending with her. I was hooked!

I immediately started a new game, which also makes Riviera the first game I ever did back-to-back playthroughs for. This time I went for Serene because, like, who doesn’t go for Serene? Got her, yippee, then right away I started another playthrough! I was going for Cierra this time, but then I stopped myself halfway though like, “WTF are you doing? How can you play the same game three times in a row like this? Stop touching that game. Stop it!”

You’ve gotta understand, that was the first time a game had ever had that effect on me, I thought I was going crazy or something. So, believe it or not, I forced myself to stop playing and lent the game to a friend I knew wouldn’t return it. And that was it for Riviera and me until now. Looking back, WTF was wrong with me?

Anyway, so I got a little wistful late last year and got a rom and played it. It was surprisingly hard to get through, for an unexpected reason: I remember just about everything that ever happened in the game. It’s been almost 7 years, but I still remembered most of the dungeons, most of the skits, the soundtracks, even which way to go and which way not to go. I guess I did play it 2.5 times, it’s only to be expected. The nostalgia trip was fun, though. And now I know I wasn’t crazy. It’s not the best game in the world, the story is cheesy as hell, the Practice Battle system makes things a little too easy and that 15-item limit just has to go. But even after all these years I had a blast with the characters and their interactions, the soundtrack, all the hidden items and traps… All still fun for me to explore after all this time.

I also got to reminisce about the days when I thought Sting was a great developer, based on just this game. That was before I went on to play Yggdra UnionStupidly confusing stupidly complicated randomly hard battle system… no, we won’t talk about that game today. It’s like the same way Imageepoch publicly soiled themselves with Final Promise Story, except I forgave them once I played Criminal Girls while Sting has yet to be saved. They’ve got other things like Blaze Union and Gloria Union, but I’m not touching them. A while ago I was downloading random ISOs and came across an SRPG called Gungnir. Oh, a new SRPG, downloaded, fired it up… Sting. *florporplorpl* my gaming boner wilted on the spot.

Yes, I Mad. Although I suppose 6 years is a rather long time to hold a grudge… And maybe I just sucked at YU… No, forget it, I Still Mad. …Yeah, definitely still mad.

Well, that was a nice trip down Memory Lane, but I can’t stay in the past forever. Next up, I’ve been exploring the Wand of Fortune fandisc, Mirai e no Prologue. More about that once I’ve fooled around with it a little more.