02.06.10 / ace attorney, impressions, nintendo ds, video game / Author: admin / Comments: (1)
Tags: ace attorney, agent lang, investigations, kay faraday, miles ed, quercus alba
Or, in short, “Quercus Alba is an idiot.” Obviously, endgame spoilers follow. Nothing wrong with the game itself. Just like all the previous game, the last two cases dragged on tremendously, but the bad guy was gotten in the end and there was much rejoicing. This is much better than Apollo Justice and the third PW game, at any rate. Kay >>>> Trucy > Maya, Agent Lang >>> Klavier (especially since you get to put paid to him in a most satisfying manner). And of course Edgeworth = Phoenix (ooh, it’s a real toss-up) >>>>>>>>>>> Apollo, so it’s all good.
But more than any of the other bosses before him, if this last boss had just kept his head down, stood his ground and DENIED EVERYTHING, he would have walked away a free man. There was no reason for him to cooperate with them at all once they’d caught Shih-na, ‘cos he was in plenty of trouble at that point. Deny, deny, deny, man.
Huh? My plant sticks were used as crossbows? Oh, how horrible, who would do such a thing to my poor flowers? Please find the real killer at once!
Huh? Mask Demasque II? It wasn’t me.
Huh? Loading a pushcart with a body? If someone did that, shouldn’t the suspicion be on the Steel Samurai and his staff? Anyway, it wasn’t me.
Huh? Putting the cart in the reservoir, etc, etc, etc? Shih-na and her mystery accomplice must have done that by themselves, I’m just a weak old man. Anyway, it wasn’t me.
Huh? A knife in my bouquet? Why, so it is! Or the handle, anyway. Please have the florist and my staff investigated at once, or maybe the Steel Samurai snuck it in when I wasn’t looking. Anyway, it wasn’t me.
Huh? Me and Manny in the car together? Okay, you’ve got me, I was there. But that doesn’t mean I knew anything about a so-called smuggling ring or the murder of that poor, poor girl. I was just hitching a ride with Manny to go to the doctor, what with my bad back and all. Anyway, it wasn’t me.
Huh? The fake Primidux statue somehow found its way into my office? What would that have to do with me? I have no motive, and you can’t prove I knew the counterfeit plate was inside. Seeing as Manny was the smuggling boss, maybe he or Ambassador Palaeno did it to make Allebast look bad! Anyway, it wasn’t me.
Huh? “Early Summer Rain Jab”? What can I say, I snuck a peek in the dressing room because I’m such a big fan of the Steel Samurai. Big deal.
Huh? My blood on a box of samurai dogs? Well, you can prove it was my blood, but you can’t prove it got on the box while it was in the dressing room, or that it wasn’t planted there. You say you got this from the Pink Princess? I suggest you investigate her and the Samurai one more time, their timing is especially suspicious. Anyway, it wasn’t me.
Basically you guys have got nothing on me except a bunch of wild guesses and random speculation. You can’t detain me because I’m not going to stick around long enough for you to get my diplomatic immunity revoked. See ya, suckers!
Oh, and by the way: It wasn’t me!
25.05.10 / Japanese, RPGs, ace attorney, nintendo ds, reviews, tears, video game / Author: admin / Comments: (1)
Tags: ace attorney investigations, dragon quest 9, dylan, elnardita, fara, miles edgeworth, muumuu, reviews, rpg, summon night x, tears crown
I’ve gotten into a bad habit of starting a new game right as I’m about to finish an old one, and then getting into it so much that I forget to finish the previous one. In fact I started the Ace Attorney Investigations: Miles Edgeworth game right before I reached the final boss in this game, but luckily the last dungeon was so pain-free that I ended up finishing it anyway.
But I’m getting ahead of myself here. This was my very first game in the Summon Night series, as well as the only traditional turn-based RPG in the whole series, so I wasn’t quite sure what to expect going on. What I expected: just an ordinary RPG to kill the time. What I got: just an ordinary RPG to kill the time, but with a fun battle system and really charming characters, well worth the time I spent playing it.
I don’t know if I want to write a full review of this. I mean, it really was ordinary. The twist at the beginning where the main character [spoiler ahead, stop now] ‘s dad [stop now, really] turns out to be evil and sends the brainwashed Prince Noin to kill the king was unexpected because I hadn’t read a synopsis, but after that everything followed automatically with almost no other surprises. Fight, conquer X place, take it back from the Evil Empire, move on to the next place, fight Empire over macguffin, lose somehow, fight some more…you get the drift. It’s a very linear game with your hand held every step of the way: Go to Tower X, it’s north of the Y plains, after that go to Cave V, it’s north of plains Z, etc. But I wasn’t looking for surprises, so I just relaxed and enjoyed the trip. The trick to enjoying this game is low expectations, after all.
Low expectations should also apply to the music, which is rather bland, and the graphics, which are quite hideous by DS standards. Don’t get me wrong, the characters designs and character portraits are cute and lovely (a little baby-faced, but in a good way), but the actual sprites on the screen are horrible. Muddled, blurry messes with obscured features. They’re almost SNES-level bad, but not quite. It took a lot of getting used to, but as I said, I wasn’t looking for anything special, so I took it in stride.
So, ordinary cliched story, bland movie, bad sprites…what haven’t I mentioned? Oh yeah, the battle system. This wasn’t quite so ordinary. I mean, it’s definitely turn-based, active time battle system where the faster person goes first (this will almost always be the enemy, especially in the case of bosses). Some of your party members can fly, so they’ll be on the top screen, the others will be standing on land on the bottom screen. Same with enemies, though the number of flying bosses is disappointingly small. What’s the point of that? Well a lot of attacks target a specific group of enemies/members, so if you have at least one member in the sky, you can survive a lot of things that would wipe out the party. Also the one in the sky can score critical hits on flying enemies, which most land-based party members can’t do. On the minus side, a lot of buffs will hit only those in the buffer’s zone, something to take into account. Overall I liked that the battle system used the whole DS, it made the same-old system feel a little fresh and different.

See that red-yellow-green gauge near the top? It’s a burst-gauge of sorts, and for each bar that fills up, the main character (Dylan or Fara) gets to unleash a co-op attack with one of your party-members. One attack for one bar and an ultimate attack for the full three bars. Maybe this is just me but I think Elnardita’s is the most useful because at just level one it heals all party members for huge amount and raises attack, all without using MP. That’s probably only on Dylan’s path though (you can choose one of two mains). Your choice of fighting characters will probably depend to an extent on what co-ops they offer, so do some research before you start blowing too much money on equipment.
Last thing about the battle system, you see that big yellow creature on the right of the top-screen? That’s a summon beast (duh, it’s called Summon Night), and you get them by…usually by finding them in chests. You equip them to a character much like you did with GFs in FF8, and they provide all your magic attacks in the form of buffs, debuffs, healing and offensive magic. As you use them, they “level up” and learn new skills. And to power up these skills, you need special red Mana stones which are really (annoyingly) rare and must be used with care because they can’t be reused. A tip: don’t power up any offensive magic or debuffs, pour your stones into buffing and support magic. And be stingy with those stones until the latter half of the game when you get the good summons.
Phew…I said I wasn’t going to review it, but I got carried away. I really did enjoy it, much more than I liked DQ9, at least. As proof, I actually finished it. And I did all the “parliament” sidequests too, as soon as I unlocked them. What’s “parliament”, you ask? It’s a really whack system where your party members propose quests to do, e.g. a little boy’s gone missing, let’s go find him, then you and your party members debate over it, then in the end they vote on whether to do it or not. Sorry, I actually made that sound like fun, but it’s not. Because the debate consists of them throwing questions at you that you have no idea how to answer, and they don’t give you any hints/ideas, and if they vote you down you can’t do that quest for the rest of the game. Hit restart and start all over again. The worst offender is Muumuu ‘cos all he says is “Muu muu!” then you have to pick
-You want to boil the fish, huh?
-You want to fry the fish, huh?
How the hell would I know!? What’s worse, apart from the last few ones, most of them give you crappy items as rewards, stuff you don’t want or need and won’t ever use. Crap! But I did it anyway! And I liked it! Because despite everything, I really did care about the characters and I really did enjoy spending more time with them during those quests. Some of them were really funny, and a few gave really good experience.
Okay, that’s enough for one day. I wanted to talk about the “Brave” part of the battles, or about the great voice-acting, but all you really need to know is that it’s a pretty good game, in an ordinary way. It won’t be the best game you ever played, but you won’t regret getting it if it ever comes out in English. I hope they make more in the same vein!